Attached Files |
-
infolog.txt (47,338 bytes) 2013-07-04 12:20
Run: ./spring
Using configuration source: "/var/tmp/home/dev/spring/develop/springsettings.cfg"
Using additional configuration source: "/home/abma/.springrc"
Using additional configuration source: "/home/abma/.config/spring/springsettings.cfg"
Using additional configuration source: "/home/abma/.spring/springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections:
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1.1-679-gb84cb15 develop (Debug OMP)
Build date/time: Jul 4 2013 12:02:59
Build environment: boost-104900, GNU libstdc++ version 20130411
Compiler: gcc-4.7.3
OS: Linux 3.8.0-25-generic #37-Ubuntu SMP Thu Jun 6 20:47:07 UTC 2013 x86_64
OS: 64bit native mode
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] disabled
[DataDirs] Portable Mode!
Using read-write data directory: /var/tmp/home/dev/spring/develop/
Using read-only data directory: /home/abma/.config/spring/
Using read-only data directory: /home/abma/.spring/
Debug: Potentional data directory: /home/abma/local/spring/develop/share/games/spring/
Using read-only data directory: /home/abma/dev/spring/develop/cont/
Scanning: /home/abma/dev/spring/develop/cont/base
Scanning: /home/abma/.spring/maps
[ArchiveScanner] Found new map: Fields_Of_Isis
[ArchiveScanner] Found new map: Fields_Of_Isis
Scanning: /home/abma/.spring/games
Scanning: /home/abma/.spring/packages
Scanning: /home/abma/.config/spring/packages
Scanning: /var/tmp/home/dev/spring/develop/base
Supported Video modes: 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1152x864, 1024x768, 832x624, 800x600, 720x400, 640x480
Video mode set to 1615x1026/32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 3.0 Mesa 9.1.3
[f=0000000] GL vendor: X.Org
[f=0000000] GL renderer: Gallium 0.4 on AMD JUNIPER
[f=0000000] GLSL version: 1.30
[f=0000000] GLEW version: 1.8.0
[f=0000000] Video RAM: unknown
[f=0000000] Installing OpenGL-DebugMessageHandler
[f=0000000] GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 16384, maximum vec4 varying/attributes: 32/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
number of UniformBufferBindings: 36 (16kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.14
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] [ArchiveScanner] b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] Video mode set to 1613x1026/32bit (windowed)
[f=0000000] Video mode set to 1615x1026/32bit (windowed)
[f=0000000] Connecting to local server
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [ArchiveScanner] GetArchives: ai_proving_grounds-v01.sd7 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum ai_proving_grounds-v01.sd7: 503060132/503060132
[f=0000000] PreGame::StartServer: 18 ms
[f=0000000] Using map: AI: Proving Grounds v01
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] Using game: Balanced Annihilation V7.76
[f=0000000] [ArchiveScanner] GetArchives: Balanced Annihilation V7.76 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] Using game archive: b6171bccbff6f7d99db69cf3802b2d97.sdp
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] recording demo: demos/20130704_122044_AI: Proving Grounds v01_94.1.1-679-gb84cb15 develop.sdf
[f=0000000] PreGame::GameDataReceived: 38 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Disallowing pushing enemy units
[f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
[f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.236000
[f=0000000] Game::LoadDefs (GameData): 305 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (6 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 289 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: ae43525f
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] FBO::maxSamples: 8
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=0000000] Error: [CreateShaderObject] Tried to create a ARB shader ("ARB/treeNS.vp") on a hardware that does not support them!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 53 ms
[f=0000000] Game::LoadInterface (Console): 3 ms
[f=0000000] Loading LuaRules
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [Metalspot Finder Gadget] Mex Spot Finder Initialising
[f=0000000] [Metalspot Finder Gadget] Detecting mex config from metalmap
[f=0000000] [Metalspot Finder Gadget] Metal Spots found and GGed
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] [unit_script.lua] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] [unit_script.lua] Loading unit script: scripts/coramph.lua
[f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 94.1.1-679-gb84cb15 develop (Debug OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] User exited
[f=0000000] Debug: /quit
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] [CCollisionHandler] dis-/continuous tests: 0/65658
[f=0000000] Path cache hits 0 0%
[f=0000000] Path cache hits 0 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for local connection:
Received: 567 bytes
Sent: 47 bytes
[f=0000000] Writing demo: demos/20130704_122044_AI: Proving Grounds v01_94.1.1-679-gb84cb15 develop.sdf
[LuaSocket] Dumping luasocket rules:
-
94.1.1-678-g46b8d30_infolog.txt (45,313 bytes) 2013-07-05 12:55
Run: ./spring
Using configuration source: "/var/tmp/home/dev/spring/develop/springsettings.cfg"
Using additional configuration source: "/home/abma/.springrc"
Using additional configuration source: "/home/abma/.config/spring/springsettings.cfg"
Using additional configuration source: "/home/abma/.spring/springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections:
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1.1-678-g46b8d30 HEAD (Debug OMP)
Build date/time: Jul 5 2013 12:50:33
Build environment: boost-104900, GNU libstdc++ version 20130411
Compiler: gcc-4.7.3
OS: Linux 3.8.0-25-generic #37-Ubuntu SMP Thu Jun 6 20:47:07 UTC 2013 x86_64
OS: 64bit native mode
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] disabled
[DataDirs] Portable Mode!
Using read-write data directory: /var/tmp/home/dev/spring/develop/
Using read-only data directory: /home/abma/.config/spring/
Using read-only data directory: /home/abma/.spring/
Debug: Potentional data directory: /home/abma/local/spring/develop/share/games/spring/
Using read-only data directory: /home/abma/dev/spring/develop/cont/
Scanning: /home/abma/dev/spring/develop/cont/base
Scanning: /home/abma/.spring/maps
[ArchiveScanner] Found new map: Fields_Of_Isis
[ArchiveScanner] Found new map: Fields_Of_Isis
Scanning: /home/abma/.spring/games
[ArchiveScanner] Found new game: BA Chicken Defense $VERSION
Scanning: /home/abma/.spring/packages
Scanning: /home/abma/.config/spring/packages
Scanning: /var/tmp/home/dev/spring/develop/base
[ArchiveScanner] Found new game: Spring content v1
[ArchiveScanner] Found new game: Spring Cursors
[ArchiveScanner] Found new game: Spring Bitmaps
[ArchiveScanner] Found new game: Map Helper v1
Supported Video modes: 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1152x864, 1024x768, 832x624, 800x600, 720x400, 640x480
Video mode set to 1615x1026/32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 3.0 Mesa 9.1.3
[f=0000000] GL vendor: X.Org
[f=0000000] GL renderer: Gallium 0.4 on AMD JUNIPER
[f=0000000] GLSL version: 1.30
[f=0000000] GLEW version: 1.8.0
[f=0000000] Video RAM: unknown
[f=0000000] Installing OpenGL-DebugMessageHandler
[f=0000000] GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 16384, maximum vec4 varying/attributes: 32/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
number of UniformBufferBindings: 36 (16kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.14
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] [ArchiveScanner] b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] Video mode set to 1613x1026/32bit (windowed)
[f=0000000] Video mode set to 1615x1026/32bit (windowed)
[f=0000000] Connecting to local server
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [ArchiveScanner] GetArchives: ai_proving_grounds-v01.sd7 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum ai_proving_grounds-v01.sd7: 503060132/503060132
[f=0000000] PreGame::StartServer: 99 ms
[f=0000000] Using map: AI: Proving Grounds v01
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] Using game: Balanced Annihilation V7.76
[f=0000000] [ArchiveScanner] GetArchives: Balanced Annihilation V7.76 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] Using game archive: b6171bccbff6f7d99db69cf3802b2d97.sdp
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] recording demo: demos/20130705_125543_AI: Proving Grounds v01_94.1.1-678-g46b8d30 HEAD.sdf
[f=0000000] PreGame::GameDataReceived: 49 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Disallowing pushing enemy units
[f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
[f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 5.035000
[f=0000000] Game::LoadDefs (GameData): 5129 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 11 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (6 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 293 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: ae43525f
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=0000000] Error: [CreateShaderObject] Tried to create a ARB shader ("ARB/treeNS.vp") on a hardware that does not support them!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 290 ms
[f=0000000] Game::LoadInterface (Console): 8 ms
[f=0000000] Loading LuaRules
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [Metalspot Finder Gadget] Mex Spot Finder Initialising
[f=0000000] [Metalspot Finder Gadget] Detecting mex config from metalmap
[f=0000000] [Metalspot Finder Gadget] Metal Spots found and GGed
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] [unit_script.lua] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] [unit_script.lua] Loading unit script: scripts/coramph.lua
[f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 94.1.1-678-g46b8d30 HEAD (Debug OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] User exited
[f=0000000] Debug: /quit
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] [CCollisionHandler] dis-/continuous tests: 0/44979
[f=0000000] Path cache hits 0 0%
[f=0000000] Path cache hits 0 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for local connection:
Received: 634 bytes
Sent: 42 bytes
[f=0000000] Writing demo: demos/20130705_125543_AI: Proving Grounds v01_94.1.1-678-g46b8d30 HEAD.sdf
[LuaSocket] Dumping luasocket rules:
-
94.1.1-685-gc7ac362_infolog.txt (52,138 bytes) 2013-07-05 13:01
Run: ./spring
Using configuration source: "/var/tmp/home/dev/spring/develop/springsettings.cfg"
Using additional configuration source: "/home/abma/.springrc"
Using additional configuration source: "/home/abma/.config/spring/springsettings.cfg"
Using additional configuration source: "/home/abma/.spring/springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections:
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 94.1.1-685-gc7ac362 develop (Debug OMP)
Build date/time: Jul 5 2013 13:00:37
Build environment: boost-104900, GNU libstdc++ version 20130411
Compiler: gcc-4.7.3
OS: Linux 3.8.0-25-generic #37-Ubuntu SMP Thu Jun 6 20:47:07 UTC 2013 x86_64
OS: 64bit native mode
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] disabled
[DataDirs] Portable Mode!
Using read-write data directory: /var/tmp/home/dev/spring/develop/
Using read-only data directory: /home/abma/.config/spring/
Using read-only data directory: /home/abma/.spring/
Debug: Potentional data directory: /home/abma/local/spring/develop/share/games/spring/
Using read-only data directory: /home/abma/dev/spring/develop/cont/
Scanning: /home/abma/dev/spring/develop/cont/base
Scanning: /home/abma/.spring/maps
[ArchiveScanner] Found new map: Fields_Of_Isis
[ArchiveScanner] Found new map: Fields_Of_Isis
Scanning: /home/abma/.spring/games
Scanning: /home/abma/.spring/packages
Scanning: /home/abma/.config/spring/packages
Scanning: /var/tmp/home/dev/spring/develop/base
Supported Video modes: 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1152x864, 1024x768, 832x624, 800x600, 720x400, 640x480
Video mode set to 1615x1026/32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 3.0 Mesa 9.1.3
[f=0000000] GL vendor: X.Org
[f=0000000] GL renderer: Gallium 0.4 on AMD JUNIPER
[f=0000000] GLSL version: 1.30
[f=0000000] GLEW version: 1.8.0
[f=0000000] Video RAM: unknown
[f=0000000] Installing OpenGL-DebugMessageHandler
[f=0000000] GL info:
haveARB: 0, haveGLSL: 0, ATI hacks: 1
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 16384, maximum vec4 varying/attributes: 32/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
number of UniformBufferBindings: 36 (16kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.14
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] [ArchiveScanner] b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] Video mode set to 1613x1026/32bit (windowed)
[f=0000000] Video mode set to 1615x1026/32bit (windowed)
[f=0000000] Connecting to local server
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [ArchiveScanner] GetArchives: ai_proving_grounds-v01.sd7 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum ai_proving_grounds-v01.sd7: 503060132/503060132
[f=0000000] PreGame::StartServer: 19 ms
[f=0000000] Using map: AI: Proving Grounds v01
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] Using game: Balanced Annihilation V7.76
[f=0000000] [ArchiveScanner] GetArchives: Balanced Annihilation V7.76 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] Using game archive: b6171bccbff6f7d99db69cf3802b2d97.sdp
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] recording demo: demos/20130705_130103_AI: Proving Grounds v01_94.1.1-685-gc7ac362 develop.sdf
[f=0000000] PreGame::GameDataReceived: 31 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Disallowing pushing enemy units
[f=0000000] Warning: Experimental luaThreadingModel 4 selected! This is currently unmaintained and may be deprecated and/or removed in the future!
[f=0000000] Warning: Automaticly disabled to prevent desyncs / crashes / hangs / graphical errors!
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.278000
[f=0000000] Game::LoadDefs (GameData): 348 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (6 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 351 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: ae43525f
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] FBO::maxSamples: 8
[f=0000000] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=0000000] Error: [CreateShaderObject] Tried to create a ARB shader ("ARB/treeNS.vp") on a hardware that does not support them!
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 67 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [Metalspot Finder Gadget] Mex Spot Finder Initialising
[f=0000000] [Metalspot Finder Gadget] Detecting mex config from metalmap
[f=0000000] [Metalspot Finder Gadget] Metal Spots found and GGed
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] [unit_script.lua] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] [unit_script.lua] Loading unit script: scripts/coramph.lua
[f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [Texture] Load S3O texture now (Flip Y Axis: no, Invert Team Alpha: no)
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] [ArchiveScanner] GetArchives: AI: Proving Grounds v01 (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring Features 1.0 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Map Helper v1 (depth 1)
[f=0000000] [ArchiveScanner] /home/abma/.spring/maps/ai_proving_grounds-v01.sd7 checksum: 437831552/437831552
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/4424209458f20cd20ee02accbeca2df9.sdp checksum: -1084476439/3210490857
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/maphelper.sdz checksum: -1195842867/3099124429
[f=0000000] [ArchiveScanner] archive checksum AI: Proving Grounds v01: 503060132/503060132
[f=0000000] [ArchiveScanner] GetArchives: b6171bccbff6f7d99db69cf3802b2d97.sdp (depth 0)
[f=0000000] [ArchiveScanner] GetArchives: Spring content v1 (depth 1)
[f=0000000] [ArchiveScanner] GetArchives: Spring Bitmaps (depth 2)
[f=0000000] [ArchiveScanner] /home/abma/.spring/packages/b6171bccbff6f7d99db69cf3802b2d97.sdp checksum: 1774433758/1774433758
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/springcontent.sdz checksum: -465619122/3829348174
[f=0000000] [ArchiveScanner] /var/tmp/home/dev/spring/develop/base/spring/bitmaps.sdz checksum: -1805850111/2489117185
[f=0000000] [ArchiveScanner] archive checksum b6171bccbff6f7d99db69cf3802b2d97.sdp: 429942929/429942929
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 94.1.1-685-gc7ac362 develop (Debug OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebufferEXT(incomplete draw/read buffers)
[f=0000000] User exited
[f=0000000] Debug: /quit
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_ENUM in glGetFramebufferAttachmentParameterivEXT(attachment)
[f=0000000] Error: OpenGL: source<API> type<error> id<0> severity<high>:
GL_INVALID_OPERATION in glFramebufferTexture2DEXT
[f=0000000] [CCollisionHandler] dis-/continuous tests: 0/69370
[f=0000000] Path cache hits 0 0%
[f=0000000] Path cache hits 0 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for local connection:
Received: 597 bytes
Sent: 62 bytes
[f=0000000] Writing demo: demos/20130705_130103_AI: Proving Grounds v01_94.1.1-685-gc7ac362 develop.sdf
[LuaSocket] Dumping luasocket rules:
|
---|