View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003860 | Spring engine | Lua | public | 2013-06-22 08:58 | 2013-06-22 20:05 |
| Reporter | KingRaptor | Assigned To | jK | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 94.1.1+git | ||||
| Summary | 0003860: Spring.GetUnitNearestEnemy can return neutral units | ||||
| Description | Spring.GetUnitNearestEnemy will return units from an opposing allyTeam (including gaia), even if Spring.SetUnitNeutral has been called on that unit. There should be an option to make GetUnitNearestEnemy not do this. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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Could you post the code snippet you were using? Particullarly Line Of Sight or not Line of Sight? |
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[19:23:59] <KingRaptor> wasn't using los tag no [19:24:03] <KingRaptor> tested units had LoS on each other |
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In case you still need it: function gadget:UnitFinished(unitID, unitDefID, unitTeam) Spring.SetUnitNeutral(unitID, true) local enemy = Spring.GetUnitNearestEnemy(unitID, 1000) Spring.Echo("bla", enemy) end tested with /give armpw 1 near my spawned commander |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-06-22 08:58 | KingRaptor | New Issue | |
| 2013-06-22 19:04 | IthoughtWeBannedHim | Note Added: 0010901 | |
| 2013-06-22 19:29 | IthoughtWeBannedHim | Note Added: 0010902 | |
| 2013-06-22 19:38 | KingRaptor | Note Added: 0010903 | |
| 2013-06-22 19:39 | KingRaptor | Note Edited: 0010903 | |
| 2013-06-22 20:05 | jK | Changeset attached | => spring develop 17016c78 |
| 2013-06-22 20:05 | jK | Assigned To | => jK |
| 2013-06-22 20:05 | jK | Status | new => resolved |
| 2013-06-22 20:05 | jK | Resolution | open => fixed |