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IDProjectCategoryView StatusLast Update
0003738Spring engineGeneralpublic2013-04-24 12:24
Reporteremmanuel Assigned ToKloot  
PriorityimmediateSeverityblockReproducibilityhave not tried
Status closedResolutionsuspended 
Product Version94.1 
Summary0003738: presumed crash when gameframe overflow
Descriptionframe1,frame2=Spring.GetGameFrame()timer=Spring.GetGameSeconds()
not waited enought for test it
but i presume something will happend if i let a game (ai vs ai sandbox) running forever
Steps To Reproducestart a game
wait 9 999 999 frames (4days only !)
Additional Informationthere is laws (in civilised countrys ) that prevent preprogrammed failures
i just hope the counters will restart to zero
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

gajop

2013-04-24 08:32

developer   ~0010551

Post a replay please.

smoth

2013-04-24 08:42

reporter   ~0010552

This is borderline abuse of mantis. The devs are not here to investigate theoretical bugs for you.


If you feel the bug is a legitimate issue, then you as a non-engine dev have the responsibility to both test for and deliver proof that it is an issue.

Kloot

2013-04-24 12:24

developer   ~0010554

this is what happens when you unban emmanuel, thanks Obama

also you would need to wait (1 << 31) / 30.0 / 60.0 / 60.0 / 24.0 ~= 828.5 days to overflow the frame counter, have fun with that

Issue History

Date Modified Username Field Change
2013-04-24 08:01 emmanuel New Issue
2013-04-24 08:32 gajop Note Added: 0010551
2013-04-24 08:42 smoth Note Added: 0010552
2013-04-24 12:24 Kloot Note Added: 0010554
2013-04-24 12:24 Kloot Status new => closed
2013-04-24 12:24 Kloot Assigned To => Kloot
2013-04-24 12:24 Kloot Resolution open => suspended