View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003738 | Spring engine | General | public | 2013-04-24 08:01 | 2013-04-24 12:24 |
| Reporter | emmanuel | Assigned To | Kloot | ||
| Priority | immediate | Severity | block | Reproducibility | have not tried |
| Status | closed | Resolution | suspended | ||
| Product Version | 94.1 | ||||
| Summary | 0003738: presumed crash when gameframe overflow | ||||
| Description | frame1,frame2=Spring.GetGameFrame()timer=Spring.GetGameSeconds() not waited enought for test it but i presume something will happend if i let a game (ai vs ai sandbox) running forever | ||||
| Steps To Reproduce | start a game wait 9 999 999 frames (4days only !) | ||||
| Additional Information | there is laws (in civilised countrys ) that prevent preprogrammed failures i just hope the counters will restart to zero | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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Post a replay please. |
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This is borderline abuse of mantis. The devs are not here to investigate theoretical bugs for you. If you feel the bug is a legitimate issue, then you as a non-engine dev have the responsibility to both test for and deliver proof that it is an issue. |
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this is what happens when you unban emmanuel, thanks Obama also you would need to wait (1 << 31) / 30.0 / 60.0 / 60.0 / 24.0 ~= 828.5 days to overflow the frame counter, have fun with that |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-04-24 08:01 | emmanuel | New Issue | |
| 2013-04-24 08:32 | gajop | Note Added: 0010551 | |
| 2013-04-24 08:42 | smoth | Note Added: 0010552 | |
| 2013-04-24 12:24 | Kloot | Note Added: 0010554 | |
| 2013-04-24 12:24 | Kloot | Status | new => closed |
| 2013-04-24 12:24 | Kloot | Assigned To | => Kloot |
| 2013-04-24 12:24 | Kloot | Resolution | open => suspended |