2025-07-21 03:56 CEST

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0003717Spring engineGeneralpublic2013-04-19 15:48
ReporterForboding Angel 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version94.1 
Target VersionFixed in Version 
Summary0003717: Large footprints are all buggered in 94.1
Descriptionevo:stable (currently 6.32)

http://i.imgur.com/pp39EON.jpg

Factory footprint is 34x34
The yardmap is 34 of these: ooooooooooccccccccccccccoooooooooo

The unit being built is 12x12

Near the end of the replay I build one and it can't get out of the factory.

eexkrabgroth.lua
eexnukearty.lua
eexperimentalfac.lua
eextankdestroyer.lua
Steps To ReproduceStart a game in 94.1

eexperimentalfac
put 4 - 10 efusion2 next to the factory
build any of the units inside the factory
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
has duplicate 0003614closedKloot Units get stuck in specific parts 
+Relationships

-Notes

~0010507

emmanuel (reporter)

i tested a BA game where the unit boucing forever in the kbot arm factory if the move patrol fight order passed trought yardmap
seem it yardmap the problem and not pathing or footprints(since huge unit found way trought map)

~0010509

Kloot (developer)

it's fixed in 95.0 (3614 is not, yet)
+Notes

-Issue History
Date Modified Username Field Change
2013-04-18 03:20 Forboding Angel New Issue
2013-04-18 03:20 Forboding Angel File Added: 20130417_172637_Grts_Cookedwell_008_94.sdf
2013-04-18 19:46 Kloot Relationship added has duplicate 0003614
2013-04-19 08:51 emmanuel Note Added: 0010507
2013-04-19 15:48 Kloot Note Added: 0010509
2013-04-19 15:48 Kloot Status new => resolved
2013-04-19 15:48 Kloot Resolution open => fixed
2013-04-19 15:48 Kloot Assigned To => Kloot
+Issue History