View Issue Details

IDProjectCategoryView StatusLast Update
0003715Spring engineGeneralpublic2013-10-25 14:20
Reporteruser744Assigned ToKloot  
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version94.1 
Summary0003715: seperate $info texture into $los $metal $jammer etc
Descriptionwith gl.Texture ("$info") one can draw/get the various viewmodes/overlaps like metalmap, los etc.
But only the one that is currently active. Would be usefull if all viewmodes could be read seperately, independent from what mode the player has currently active.

http://springrts.com/phpbb/viewtopic.php?f=23&t=30196
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Beherith

2013-08-07 18:40

reporter   ~0011233

Do you mean all modes read separately, or simultaneously? I'm guessing simultanuos would cost a pretty penny performance wise.

Issue History

Date Modified Username Field Change
2013-04-18 00:44 user744 New Issue
2013-08-07 18:40 Beherith Note Added: 0011233
2013-10-25 14:20 Kloot Changeset attached => spring develop d4d12012
2013-10-25 14:20 Kloot Assigned To => Kloot
2013-10-25 14:20 Kloot Status new => resolved
2013-10-25 14:20 Kloot Resolution open => fixed