View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003711 | Spring engine | General | public | 2013-04-16 23:25 | 2013-08-25 03:34 |
| Reporter | emmanuel | Assigned To | jK | ||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 94.1 | ||||
| Summary | 0003711: any version of win7x64 springrts (single multi mt) is (more) laggy | ||||
| Description | springrts engine was never a quick software but evrything become worst i still upgrading my hardware and it get always more laggy : now i start to lag when 200units are in game in solo when before it was with 400 *2 units each version give a 15% of better but not change the fact its more lag than ever despit 4core and 16Gb ram and 1Gb vram | ||||
| Steps To Reproduce | paly springrts 0.78 and compare | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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there are two known bugs in 94.1 which mostly cause performance problems: Healthbars widget & LogFlush!=0 about which game are you talking? afaik there is some change that caused some units to cause a horrible cpu lag. ZK + some chicken units for example. |
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LogFlush!=0 what is it ? i was wrong about weapon not shooting !! im reporting about my own unit self made who are unchanged and tested since 2years and worked correctly despit all unoptimised scripts i removed all wifgets and dont use any gadgets or gui or ceg there is only basic units with turet and walk anims i cannot compare on other pc because moddev is empty ever /cheat /give cause lag start at 200unit at screen (maybe syncronised animdef scripts?) still the lag is true i tested in XTA 99 core_ak vs 99 core_ak this make my framerate droping from 600 to 150 when spawned to 8 during all the time they shoot each others trought the very few lasts fights(maybe 5) i made more tests: using damage=1 reduce the lage per two ; reducing the aera of effect to 1 do the same; surprisingly :craterareaofeffect=0, make the weapon still damage the ground : so i cannot know if it map related or not |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-04-16 23:25 | emmanuel | New Issue | |
| 2013-04-17 00:12 | abma | Note Added: 0010493 | |
| 2013-04-17 00:12 | abma | Note Edited: 0010493 | |
| 2013-04-17 00:12 | abma | Assigned To | => abma |
| 2013-04-17 00:12 | abma | Status | new => feedback |
| 2013-04-17 00:13 | abma | Assigned To | abma => |
| 2013-04-18 02:27 | emmanuel | Note Added: 0010499 | |
| 2013-04-18 02:27 | emmanuel | Status | feedback => new |
| 2013-04-18 02:51 | emmanuel | Note Edited: 0010499 | |
| 2013-04-18 05:08 | emmanuel | Note Edited: 0010499 | |
| 2013-04-18 05:12 | emmanuel | Note Edited: 0010499 | |
| 2013-04-18 05:16 | emmanuel | File Added: lag_when_fight.jpg | |
| 2013-08-25 03:34 | jK | Status | new => resolved |
| 2013-08-25 03:34 | jK | Resolution | open => fixed |
| 2013-08-25 03:34 | jK | Assigned To | => jK |