infolog.txt (53,250 bytes)
2013-04-04 07:13
Using configuration source: "N:\games\spring-94.1\springsettings-nvidia.cfg"
[CMyMath::Init] CPU SSE mask: 126, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz; 3582MB RAM, 4442MB pagefile
OS: 32bit native mode
[Watchdog] disabled
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring MT 94.01 (ASIM APATH GML)
Build date/time: Mar 24 2013 02:25:35
Build environment: boost-105000, GNU libstdc++ version 20120920
Compiler: gcc-4.7.2
Using read-write data directory: N:\games\spring-94.1\
Scanning: N:\games\spring-94.1\maps
Error: Error opening N:\games\spring-94.1\maps\supcom.sd7: Archive not found
Unable to open archive: N:\games\spring-94.1\maps\supcom.sd7
Scanning: N:\games\spring-94.1\base
Scanning: N:\games\spring-94.1\games
Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1600x1200/32bit
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.2.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTX 580/PCIe/SSE2
[f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 3072MB, available 2981MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 60 (64kB)
[f=0000000] Using VSync
[f=0000000] CPU Cores: 2
[f=0000000] Loading startscript from: N:\games\spring-94.1\script.txt
[f=0000000] Connecting to 82.182.14.113:8454 using name Manoa
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 64
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.75
[f=0000000] Using game archive: balanced_annihilation-v7.75.sdz
[f=0000000] recording demo: demos/20130404_051558_DeltaSiegeDry_MT 94.sdf
[f=0000000] PreGame::GameDataReceived: 61 ms
[f=0000000] User number 2 (team 0, allyteam 0)
[f=0000000] Using vanilla groundmovetype
[f=0000000] Allowing pushing enemy units
[f=0000000] [Threading] RenderMT1 thread CPU affinity not set
[f=0000000] [Threading] Main thread CPU affinity mask set: 1
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.105000
[f=0000000] Game::LoadDefs (GameData): 166 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 70 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] [Threading] Simulation multithreading is disabled
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 052d62e9
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager in asynchronous mode
[f=0000000] [Threading] Path thread CPU affinity not set
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 90 ms
[f=0000000] Game::LoadInterface (Console): 13 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No close spawns <game_no_close_spawns.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: camera_shake.lua (duplicate name)
[f=0000000] Failed to load: cmd_factoryqmanager.lua (duplicate name)
[f=0000000] Failed to load: gui_xp.lua (duplicate name)
[f=0000000] Failed to load: unit_allyselectedunits.lua (duplicate name)
[f=0000000] Failed to load: unit_bomber_control.lua (duplicate name)
[f=0000000] Failed to load: unit_immobile_builder.lua (duplicate name)
[f=0000000] Failed to load: unit_only_fighters_patrol.lua (duplicate name)
[f=0000000] Failed to load: unit_stockpile_dynamic.lua (duplicate name)
[f=0000000] Failed to load: unit_transport_ai.lua (duplicate name)
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] rendering of health-bars is disabled!
[f=0000000] rendering of resource-bars for features is disabled!
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from user: ImmobileBuilder <unit_immobile_buider.lua> ...
[f=0000000] Loading widget from user: Don't Move Everything <dontmove2.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from user: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from user: OnlyFightersPatrol <unit_only_fighters_patrol.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from user: CameraShake <camera_shake.lua> ...
[f=0000000] Loading widget from user: Ally Selected Units <unit_allySelectedUnits.lua> ...
[f=0000000] Loading widget from user: FactoryQ Manager <cmd_factoryqmanager.lua> ...
[f=0000000] BA
[f=0000000] Loading widget from mod: Keep Target <cmd_keep_target.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Volume = 100
[f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from user: Nuke Button <gui_nukeButton.lua> ...
[f=0000000] Loading widget from user: Start Point Remover <init_start_point_remover.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
[f=0000000] Loading widget from user: Rez bug disable <cmd_rez_bug_disable.lua> ...
[f=0000000] Loading widget from user: Stall Assist <cmd_stall_assist.lua> ...
[f=0000000] Stall Assist widget disabled for spectators
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from user: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from user: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <gui_commandinsert.lua> ...
[f=0000000] Loading widget from user: Bomber control <unit_bomber_control.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI\Widgets\unit_bomber_control.lua"]:84: 'for' limit must be a number
[f=0000000] Removed widget: Bomber control
[f=0000000] Loading widget from user: Unit Stats <gui_unit_stats.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] <Nuke Icon> Spectator mode. Widget removed.
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt rejected: This server requires engine Spring MT 94.1
[f=0000000] Connection attempt from AntiAllez
[f=0000000] -> Version: MT 94.01 (ASIM APATH GML)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Connection attempt from Manoa
[f=0000000] -> Version: MT 94.01 (ASIM APATH GML)
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from [PiRO]Jonny5
[f=0000000] -> Version: MT 94.01 (ASIM APATH GML)
[f=0000000] -> Connection established (given id 1)
[f=0000000] <[PiRO]Jonny5> it loads rly fast
[f=0000000] <[PiRO]Jonny5> why only 2.4ghz aswell :D
[f=0000000] <AntiAllez> executable sucks
[f=0000000] <[PiRO]Jonny5> why?
[f=0000000] <AntiAllez> fucking fast
[f=0000000] <[PiRO]Jonny5> lol
[f=0000000] <[PiRO]Jonny5> fast=bad ?
[f=0000000] <AntiAllez> executable dont ned to change exe
[f=0000000] <[PiRO]Jonny5> hmm
[f=0000000] <AntiAllez> so its load really fast
[f=0000000] <[PiRO]Jonny5> are we gonna build ?
[f=0000000] <[PiRO]Jonny5> play or just test ?
[f=0000000] <AntiAllez> dunno what you want
[f=0000000] <AntiAllez> lets go
[f=0000000] <[PiRO]Jonny5> ok lol brb
[f=0000000] <[PiRO]Jonny5> i make drink
[f=0000000] [Manoa] coke ftw !
[f=0000000] <[PiRO]Jonny5> lol
[f=0000000] <AntiAllez> amoa which os you have?
[f=0000000] [Manoa] xp x86
[f=0000000] <AntiAllez> portable?
[f=0000000] <AntiAllez> or installer
[f=0000000] [Manoa] ?
[f=0000000] [Manoa] portable
[f=0000000] <AntiAllez> nice
[f=0000000] [Manoa] but it has many of my own modifications
[f=0000000] [Manoa] I modified some lua and added some plugins
[f=0000000] <AntiAllez> but its runs
[f=0000000] <[PiRO]Jonny5> which plugins ?
[f=0000000] GameID: afee5c51d9ba9d50ea44f5ff83885d71
[f=0000000] [Threading] Multithreading is enabled and currently running in mode 4
[f=0000044] <CoopSelectedUnits> Spectator mode. Widget removed.
[f=0000044] <DefenseRange> Spectator mode. Widget removed.
[f=0000044] [Threading] Sim thread CPU affinity mask set: 2
[f=0000065] <GhostRadar> Spectator mode. Widget removed.
[f=0000476] [Manoa] such as allied resource bars
[f=0000480] [Manoa] such as allied resource bars
[f=0000628] <AntiAllez> we had a dude with portable who not going to run it
[f=0000681] <[PiRO]Jonny5> ah ok
[f=0000851] <[PiRO]Jonny5> y
[f=0000966] <[PiRO]Jonny5> mine portable also
[f=0001273] [Manoa] so far so good, I got 100% utilization on both cpu cores
[f=0001497] <[PiRO]Jonny5> :D
[f=0002235] <[PiRO]Jonny5> im clocked at 2.4ghz atm so lets see how much power i suck :D
[f=0003018] [Manoa] does it indicate ?
[f=0003334] <[PiRO]Jonny5> separate prog
[f=0004005] [Manoa] you have 4 cores and 4 hyper cores, that's alote of mhz
[f=0004194] <[PiRO]Jonny5> :D
[f=0004602] <[PiRO]Jonny5> i think anti even more
[f=0005914] <[PiRO]Jonny5> feels really nice
[f=0008680] Spectator Manoa left the game: timeout
[f=0010843] Connection attempt from Manoa
[f=0010843] -> Version: MT 94.01 (ASIM APATH GML)
[f=0010843] -> Connection established (given id 2)
[f=0011923] Spectator Manoa left the game: normal quit
[f=0012454] Connection attempt from Manoa
[f=0012454] -> Version: MT 94.01 (ASIM APATH GML)
[f=0012454] -> Connection established (given id 2)
[f=0013211] [Manoa] whoa the synching is very fast
[f=0013388] <[PiRO]Jonny5> cool :D
[f=0013913] [Manoa] 2400 mhz man, I have more mhz in my unused preschot !
[f=0014213] [Manoa] but your is mutch less hot
[f=0014573] [Manoa] 24 nm ?
[f=0014671] <[PiRO]Jonny5> 22
[f=0015065] [Manoa] I have no idea why you are so worried about power requirements
[f=0015184] -> Instigator is being attacked!
[f=0015240] [Manoa] at 22 it uses probably nothing
[f=0016101] <[PiRO]Jonny5> 0.8 volts with load
[f=0016328] <[PiRO]Jonny5> about 25watts lol
[f=0016546] <[PiRO]Jonny5> gpu prob using 200 tho lol
[f=0016694] <[PiRO]Jonny5> at 1ghz lol
[f=0016696] [Manoa] yhe xD
[f=0017041] [Manoa] you have ATI/NVIDEA ?
[f=0017431] <[PiRO]Jonny5> ati 5870 1gb
[f=0017945] <[PiRO]Jonny5> Spectators: o shizz
[f=0018123] <[PiRO]Jonny5> Spectators: i m excel
[f=0018157] <[PiRO]Jonny5> Spectators: :D
[f=0018770] -> Instigator is being attacked!
[f=0019851] [Manoa] maybe I should have buyed a quad after all, looks like more and more games support parallelization properly
[f=0020232] [Manoa] I was always the one who prefered fast cores over more cores
[f=0020257] <[PiRO]Jonny5> yhe sandy can get very cheap now
[f=0020485] <[PiRO]Jonny5> sure
[f=0020597] <[PiRO]Jonny5> but
[f=0020732] <[PiRO]Jonny5> this "quad"
[f=0020969] <[PiRO]Jonny5> will do 4.7 stable
[f=0021196] -> Instigator is being attacked!
[f=0021648] -> Instigator is being attacked!
[f=0022341] -> Instigator is being attacked!
[f=0022775] [Manoa] sandy is not cheep, maybe the processor could be had for a couple hundred dollars but the mobo and the memory....
[f=0022819] -> Instigator is being attacked!
[f=0023310] -> Instigator is being attacked!
[f=0024338] [Manoa] lol
[f=0024762] [Manoa] you win !
[f=0026151] [Manoa] I think it uses some kind of algorithm to calculate the number of threads relative to the number of cores
[f=0026554] <[PiRO]Jonny5> crazy with i get 11 lol
[f=0029337] [Manoa] something along the lines of: Cores+{Cores/3) I think
[f=0029640] <[PiRO]Jonny5> yhe
[f=0029918] <[PiRO]Jonny5> anti u have what cpu ?
[f=0030037] <[PiRO]Jonny5> amd 8 core?
[f=0030823] [Manoa] hey this is weird, it shows that we are not using the cpu at all
[f=0031068] <[PiRO]Jonny5> very little
[f=0031224] [Manoa] we all show 1% max
[f=0031291] <AntiAllez> fx 8350
[f=0031515] <[PiRO]Jonny5> ok
[f=0031795] <AntiAllez> 8x 4.3hgz
[f=0031829] [Manoa] whoa AMD ! nice
[f=0032149] [Manoa] I am also 4300 mhz
[f=0032330] <[PiRO]Jonny5> very good
[f=0032774] <[PiRO]Jonny5> i heard it not the best for spring somebody told me
[f=0032914] <[PiRO]Jonny5> now we will see :D
[f=0032970] [Manoa] AMD ?
[f=0033049] <[PiRO]Jonny5> yeh
[f=0034043] [Manoa] I would suggest otherwise, because GCC is partially developed by AMD, and spring is a GCC compiled application
[f=0034375] <[PiRO]Jonny5> o cool
[f=0035148] [Manoa] but the exe is not AMD optimized because spring is not compiled with -march=native
[f=0035582] <[PiRO]Jonny5> how do u add to a cue?
[f=0035648] <[PiRO]Jonny5> alt ?
[f=0035754] [Manoa] Allez you would have to compile yourself to take advantage of that cpu
[f=0035784] <[PiRO]Jonny5> sounds interesting
[f=0036766] [PiRO]Jonny5 added point: just for lulz
[f=0037091] [Manoa] wtf ?
[f=0044414] [Manoa] lol you do realize that the nano towers are more busy buildin themselves rather than the solars XD
[f=0044716] <[PiRO]Jonny5> :D
[f=0047842] -> Goliath is being attacked!
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
[f=0054696] [PiRO]Jonny5 added point: rofl
[f=0055446] [Manoa] 50
[f=0058932] -> Reaper is being attacked!
[f=0059784] -> Reaper is being attacked!
[f=0060521] Advanced Construction Aircraft: No mexes to upgrade
[f=0060521] Advanced Construction Aircraft: No mexes to upgrade
[f=0060522] Advanced Construction Aircraft: No mexes to upgrade
[f=0060522] Advanced Construction Aircraft: No mexes to upgrade
[f=0060522] Advanced Construction Aircraft: No mexes to upgrade
[f=0060522] Advanced Construction Aircraft: No mexes to upgrade
[f=0060524] Advanced Construction Aircraft: No mexes to upgrade
[f=0060524] Advanced Construction Aircraft: No mexes to upgrade
[f=0060524] Advanced Construction Aircraft: No mexes to upgrade
[f=0060524] Advanced Construction Aircraft: No mexes to upgrade
[f=0060526] Advanced Construction Aircraft: No mexes to upgrade
[f=0060526] Advanced Construction Aircraft: No mexes to upgrade
[f=0060526] Advanced Construction Aircraft: No mexes to upgrade
[f=0060526] Advanced Construction Aircraft: No mexes to upgrade
[f=0060527] Advanced Construction Aircraft: No mexes to upgrade
[f=0060529] Advanced Construction Aircraft: No mexes to upgrade
[f=0060529] Advanced Construction Aircraft: No mexes to upgrade
[f=0060529] Advanced Construction Aircraft: No mexes to upgrade
[f=0060530] Advanced Construction Aircraft: No mexes to upgrade
[f=0060530] Advanced Construction Aircraft: No mexes to upgrade
[f=0060530] Advanced Construction Aircraft: No mexes to upgrade
[f=0060530] Advanced Construction Aircraft: No mexes to upgrade
[f=0060531] Advanced Construction Aircraft: No mexes to upgrade
[f=0060531] Advanced Construction Aircraft: No mexes to upgrade
[f=0060532] Advanced Construction Aircraft: No mexes to upgrade
[f=0060533] Advanced Construction Aircraft: No mexes to upgrade
[f=0060534] Advanced Construction Aircraft: No mexes to upgrade
[f=0060556] Advanced Construction Aircraft: No mexes to upgrade
[f=0060928] -> Avenger is being attacked!
[f=0061710] -> Avenger is being attacked!
[f=0062260] -> Avenger is being attacked!
[f=0063190] -> Avenger is being attacked!
[f=0063704] -> Metal Extractor is being attacked!
[f=0064688] -> Avenger is being attacked!
[f=0065185] -> Avenger is being attacked!
[f=0065222] [Manoa] well, now that is uses all the cores, my cpu uses about 40W of powr
[f=0065543] <[PiRO]Jonny5> def uses more
[f=0065669] -> Avenger is being attacked!
[f=0065933] [Manoa] what def ?
[f=0066170] -> Avenger is being attacked!
[f=0066572] [Manoa] that's the data coming out of the ASUS EPU
[f=0066629] Error: [WeaponDefIndex] ERROR_TYPE for key "areaOfEffect" in WeaponDefs __index
[f=0066630] false
[f=0066630] Error in DrawScreen(): [string "LuaUI\Widgets\gui_unit_stats.lua"]:206: bad argument #3 to 'format' (number expected, got nil)
[f=0066630] Removed widget: Unit Stats
[f=0066667] -> Avenger is being attacked!
[f=0066691] [Manoa] it's a power sensor
[f=0066860] <[PiRO]Jonny5> o right nice
[f=0067120] -> Reaper is being attacked!
[f=0067431] [Manoa] didn't know I had one until I started using HWINFO
[f=0067586] -> Shadow is being attacked!
[f=0067650] <[PiRO]Jonny5> lol
[f=0067909] <[PiRO]Jonny5> good prog
[f=0068047] -> Avenger is being attacked!
[f=0068545] -> Shadow is being attacked!
[f=0069009] -> LLT is being attacked!
[f=0069547] -> Radar Tower is being attacked!
[f=0069736] [Manoa] despite the efforts made to improve the parallelization, the video card is still underutilized, I am reading 30-40% usage and fp
[f=0070002] -> Cobra is being attacked!
[f=0070466] -> Avenger is being attacked!
[f=0070926] -> Bladewing is being attacked!
[f=0071395] -> Solar Collector is being attacked!
[f=0071863] -> LLT is being attacked!
[f=0072436] -> Shadow is being attacked!
[f=0072910] -> Moho Energy Converter is being attacked!
[f=0074862] -> Diplomat is being attacked!
[f=0075342] -> Avenger is being attacked!
[f=0075803] -> Avenger is being attacked!
[f=0076257] -> Avenger is being attacked!
[f=0076988] -> Avenger is being attacked!
[f=0078442] -> Avenger is being attacked!
[f=0079243] -> Avenger is being attacked!
[f=0081596] [Manoa] you guys definetly have more mhz than me, I am most of the time over 15%, you guys less than 15%
[f=0082369] <[PiRO]Jonny5> yours is nice for his age
[f=0084260] -> Copperhead is being attacked!
[f=0084813] -> Copperhead is being attacked!
[f=0086190] -> Copperhead is being attacked!
[f=0086642] -> Avenger is being attacked!
[f=0087126] -> Copperhead is being attacked!
[f=0088518] [Manoa] dude, if whatever you have got, is so fast at 2400 mhz, I can't imagine what it could do at 4700 mhz !!
[f=0088560] -> Copperhead is being attacked!
[f=0088724] <[PiRO]Jonny5> lol
[f=0089159] -> Copperhead is being attacked!
[f=0089665] -> Avenger is being attacked!
[f=0090124] -> Copperhead is being attacked!
[f=0090791] -> Copperhead is being attacked!
[f=0091259] -> Copperhead is being attacked!
[f=0091748] -> Tremor is being attacked!
[f=0092212] -> Diplomat is being attacked!
[f=0092711] -> Copperhead is being attacked!
[f=0092872] Connection attempt rejected: This server requires engine Spring MT 94.1
[f=0092926] Connection attempt from [PiRO]Jonny5
[f=0092926] -> Version: MT 94.01 (ASIM APATH GML)
[f=0092926] Player [PiRO]Jonny5 left the game: terminating existing connection
[f=0092926] -> Connection established (given id 1)
[f=0094022] Spectators cannot pause the game
[f=0094124] [Manoa] pause
[f=0094206] [Manoa] he's lag
[f=0094369] AntiAllez paused the game
[f=0094369] <AntiAllez> dropped??
[f=0094369] [Manoa] maybe
[f=0094369] [Manoa] no he is counting down
[f=0094369] [Manoa] 1.5 million ms
[f=0094369] [Manoa] 1.3
[f=0094369] [Manoa] 1.2
[f=0094369] [Manoa] 0.6
[f=0094369] [Manoa] 0.3
[f=0094369] [Manoa] 0.15 million ms left
[f=0094369] <AntiAllez> he tried to reload game__
[f=0094369] <AntiAllez> __
[f=0094369] [Manoa] he up
[f=0094369] [PiRO]Jonny5 unpaused the game
[f=0094370] Advanced Construction Aircraft: No mexes to upgrade
[f=0094370] Advanced Construction Aircraft: No mexes to upgrade
[f=0094371] Advanced Construction Aircraft: No mexes to upgrade
[f=0094371] Advanced Construction Aircraft: No mexes to upgrade
[f=0094371] Advanced Construction Aircraft: No mexes to upgrade
[f=0094372] Advanced Construction Aircraft: No mexes to upgrade
[f=0094373] Advanced Construction Aircraft: No mexes to upgrade
[f=0094374] Advanced Construction Aircraft: No mexes to upgrade
[f=0094378] Advanced Construction Aircraft: No mexes to upgrade
[f=0094378] Advanced Construction Aircraft: No mexes to upgrade
[f=0094378] Advanced Construction Aircraft: No mexes to upgrade
[f=0094378] Advanced Construction Aircraft: No mexes to upgrade
[f=0094378] Advanced Construction Aircraft: No mexes to upgrade
[f=0094379] Advanced Construction Aircraft: No mexes to upgrade
[f=0094380] Advanced Construction Aircraft: No mexes to upgrade
[f=0094380] Advanced Construction Aircraft: No mexes to upgrade
[f=0094380] Advanced Construction Aircraft: No mexes to upgrade
[f=0094380] Advanced Construction Aircraft: No mexes to upgrade
[f=0094380] Advanced Construction Aircraft: No mexes to upgrade
[f=0094381] Advanced Construction Aircraft: No mexes to upgrade
[f=0094383] Advanced Construction Aircraft: No mexes to upgrade
[f=0094383] Advanced Construction Aircraft: No mexes to upgrade
[f=0094383] Advanced Construction Aircraft: No mexes to upgrade
[f=0094383] Advanced Construction Aircraft: No mexes to upgrade
[f=0094384] Advanced Construction Aircraft: No mexes to upgrade
[f=0094384] Advanced Construction Aircraft: No mexes to upgrade
[f=0094385] Advanced Construction Aircraft: No mexes to upgrade
[f=0094385] Advanced Construction Aircraft: No mexes to upgrade
[f=0094789] <[PiRO]Jonny5> my slow mhz locked up lol
[f=0095225] -> Hawk is being attacked!
[f=0095725] -> Stumpy is being attacked!
[f=0096176] -> Ambusher is being attacked!
[f=0096628] -> Samson is being attacked!
[f=0096665] [Manoa] unbelieveable, sandy bridge at 2400 mhz is faster than amd's 4300 mhz, wtf?
[f=0096904] <[PiRO]Jonny5> yee
[f=0097083] -> Samson is being attacked!
[f=0097227] [Manoa] and amd has 8 physical cores
[f=0097551] -> Construction Vehicle is being attacked!
[f=0097754] <[PiRO]Jonny5> well
[f=0097842] <[PiRO]Jonny5> not rly
[f=0098027] <[PiRO]Jonny5> 4 pildriver modukes
[f=0098106] [Manoa] xD i suppose not
[f=0098346] <[PiRO]Jonny5> modules :D
[f=0099014] [Manoa] I've seen tests, turns out intel hyperthreading is as fast as those modules
[f=0099266] <[PiRO]Jonny5> lol
[f=0099390] <[PiRO]Jonny5> not good
[f=0099676] -> Stumpy is being attacked!
[f=0099732] <[PiRO]Jonny5> 200radarz lol
[f=0100133] -> Eagle is being attacked!
[f=0100205] [Manoa] sutch a shame there was no hyperthreading on 775 :( I could have used it here now
[f=0100408] <[PiRO]Jonny5> he
[f=0100507] <[PiRO]Jonny5> yhe
[f=0100597] -> Hawk is being attacked!
[f=0101200] -> Construction Vehicle is being attacked!
[f=0101952] -> Stumpy is being attacked!
[f=0102935] -> Construction Vehicle is being attacked!
[f=0103400] -> Stumpy is being attacked!
[f=0103853] -> Moho Mine is being attacked!
[f=0104310] -> Samson is being attacked!
[f=0105873] -> Stumpy is being attacked!
[f=0106555] -> Stumpy is being attacked!
[f=0107095] -> Stumpy is being attacked!
[f=0107692] -> Hawk is being attacked!
[f=0108928] -> Samson is being attacked!
[f=0109387] -> Hawk is being attacked!
[f=0110296] -> Hawk is being attacked!
[f=0111895] -> Hawk is being attacked!
[f=0112544] -> Hawk is being attacked!
[f=0113005] -> Hawk is being attacked!
[f=0114373] -> Hawk is being attacked!
[f=0114912] -> Samson is being attacked!
[f=0115363] -> Hawk is being attacked!
[f=0115814] -> Hawk is being attacked!
[f=0116434] -> Hawk is being attacked!
[f=0116906] -> Flea is being attacked!
[f=0117376] -> Flea is being attacked!
[f=0118007] -> Flea is being attacked!
[f=0118377] Sync error for Manoa in frame 118364 (got 3389023d, correct is c90096b0)
[f=0118507] [Manoa] WTF
[f=0118778] Sync error for Manoa in frame 118765 (got 3e87af16, correct is dc7a2ea3)
[f=0118876] [Manoa] WTF
[f=0119037] <AntiAllez> __
[f=0119176] Sync error for Manoa in frame 119166 (got bde3384e, correct is e360bd12)
[f=0119577] Sync error for Manoa in frame 119567 (got a6444f5f, correct is 1a08ed1)
[f=0119978] Sync error for Manoa in frame 119968 (got b7b6ea58, correct is 56ead176)
[f=0120116] -> Samson is being attacked!
[f=0120380] Sync error for Manoa in frame 120369 (got 5cc0ce1f, correct is 63593319)
[f=0120582] -> Stumpy is being attacked!
[f=0120779] Sync error for Manoa in frame 120770 (got b3a26cfc, correct is 1d2b8a3b)
[f=0121046] -> Stumpy is being attacked!
[f=0121181] Sync error for Manoa in frame 121171 (got eaa68b8e, correct is fbdc9413)
[f=0121498] -> Construction Vehicle is being attacked!
[f=0121582] Sync error for Manoa in frame 121572 (got c7670661, correct is 1e7bd3ca)
[f=0121957] -> Samson is being attacked!
[f=0121984] Sync error for Manoa in frame 121973 (got c6b90b13, correct is b7f0028)
[f=0122385] Sync error for Manoa in frame 122374 (got 7be2e545, correct is ff6d93aa)
[f=0122449] -> Construction Vehicle is being attacked!
[f=0122785] Sync error for Manoa in frame 122775 (got e9a4676a, correct is 52427ccc)
[f=0123028] -> Samson is being attacked!
[f=0123185] Sync error for Manoa in frame 123176 (got 761494f6, correct is b9bdef23)
[f=0123500] -> Stumpy is being attacked!
[f=0123588] Sync error for Manoa in frame 123577 (got e84c22c2, correct is f9d9449a)
[f=0123988] Sync error for Manoa in frame 123978 (got 51f04eb2, correct is cf3c8773)
[f=0124073] -> Samson is being attacked!
[f=0124390] Sync error for Manoa in frame 124379 (got 748399f9, correct is b954afaf)
[f=0124556] -> Construction Vehicle is being attacked!
[f=0124791] Sync error for Manoa in frame 124780 (got 91faf98c, correct is 6c97c22f)
[f=0125050] -> Hawk is being attacked!
[f=0125192] Sync error for Manoa in frame 125181 (got 76cae9ad, correct is 678481d)
[f=0125506] -> Hawk is being attacked!
[f=0125592] Sync error for Manoa in frame 125582 (got af0b421a, correct is bbbd98e0)
[f=0125973] -> Hawk is being attacked!
[f=0125993] Sync error for Manoa in frame 125983 (got 30d46877, correct is e9fa0fa4)
[f=0126394] Sync error for Manoa in frame 126384 (got 11e52930, correct is 69e1c6eb)
[f=0126424] -> Moho Mine is being attacked!
[f=0126796] Sync error for Manoa in frame 126785 (got 9b910ec7, correct is 21b8c83e)
[f=0126881] -> Stumpy is being attacked!
[f=0127196] Sync error for Manoa in frame 127186 (got eeea5355, correct is 48fbc972)
[f=0127403] -> Hawk is being attacked!
[f=0127598] Sync error for Manoa in frame 127587 (got 3f12be5f, correct is ab53b19c)
[f=0127873] -> Hawk is being attacked!
[f=0127998] Sync error for Manoa in frame 127988 (got 4f334931, correct is 6953db99)
[f=0128350] -> Hawk is being attacked!
[f=0128400] Sync error for Manoa in frame 128389 (got ef286654, correct is 510548e0)
[f=0128744] [PiRO]Jonny5 added point: rezpwn since 1984
[f=0128800] Sync error for Manoa in frame 128790 (got ad7144bb, correct is 5b6745f8)
[f=0128807] -> Eagle is being attacked!
[f=0129025] [Manoa] lol
[f=0129200] Sync error for Manoa in frame 129191 (got 1d8482ae, correct is 6b1a7481)
[f=0129267] -> Hawk is being attacked!
[f=0129602] Sync error for Manoa in frame 129592 (got f9c59110, correct is 529c3561)
[f=0129722] -> Flea is being attacked!
[f=0130004] Sync error for Manoa in frame 129993 (got f2650b34, correct is 1ee24cc0)
[f=0130241] -> Hawk is being attacked!
[f=0130403] Sync error for Manoa in frame 130394 (got 9e59d25b, correct is 2d55547b)
[f=0130747] -> Hawk is being attacked!
[f=0130805] Sync error for Manoa in frame 130795 (got fb41c8af, correct is f6a73406)
[f=0131204] -> Stumpy is being attacked!
[f=0131208] Sync error for Manoa in frame 131196 (got 8cdaa719, correct is a6ff5c73)
[f=0131609] Sync error for Manoa in frame 131597 (got 6ef6f59e, correct is 2ad58124)
[f=0131671] -> Hawk is being attacked!
[f=0132008] Sync error for Manoa in frame 131998 (got 871b4518, correct is b5373698)
[f=0132121] -> Flea is being attacked!
[f=0132410] Sync error for Manoa in frame 132399 (got 37430d7f, correct is 739b7f28)
[f=0132570] -> Flea is being attacked!
[f=0132810] Sync error for Manoa in frame 132800 (got 28b4b83e, correct is eae9d5ca)
[f=0133034] -> Flea is being attacked!
[f=0133211] Sync error for Manoa in frame 133201 (got c3ffa133, correct is 279cd254)
[f=0133485] -> Construction Vehicle is being attacked!
[f=0133613] Sync error for Manoa in frame 133602 (got c4e44a39, correct is 785d5f29)
[f=0133938] -> Hawk is being attacked!
[f=0134015] Sync error for Manoa in frame 134003 (got f7f3cd4e, correct is 640d0665)
[f=0134413] Sync error for Manoa in frame 134404 (got ab56f180, correct is 93e4be47)
[f=0134419] -> Hawk is being attacked!
[f=0134816] Sync error for Manoa in frame 134805 (got a09437b6, correct is e6a8386)
[f=0134871] -> Hawk is being attacked!
[f=0135216] Sync error for Manoa in frame 135206 (got 41056710, correct is c2083232)
[f=0135617] Sync error for Manoa in frame 135607 (got 55992f01, correct is dfd2902b)
[f=0135701] -> Hawk is being attacked!
[f=0136019] Sync error for Manoa in frame 136008 (got 13f022ad, correct is c92ece1b)
[f=0136267] -> Hawk is being attacked!
[f=0136419] Sync error for Manoa in frame 136409 (got 9c3fbcd, correct is 769d489f)
[f=0136800] -> Hawk is being attacked!
[f=0136820] Sync error for Manoa in frame 136810 (got 852d8688, correct is 997629a7)
[f=0137221] Sync error for Manoa in frame 137211 (got 5f0f291, correct is 129f3c95)
[f=0137266] -> Hawk is being attacked!
[f=0137623] Sync error for Manoa in frame 137612 (got 9122f77, correct is c6af2dfe)
[f=0137728] -> Hawk is being attacked!
[f=0138025] Sync error for Manoa in frame 138013 (got c15ac3c6, correct is c9e54190)
[f=0138260] -> Stiletto is being attacked!
[f=0138425] Sync error for Manoa in frame 138414 (got 40807d5, correct is 2323d8c4)
[f=0138717] -> Hawk is being attacked!
[f=0138825] Sync error for Manoa in frame 138815 (got 4f48d153, correct is 7aa692f4)
[f=0139179] -> Stiletto is being attacked!
[f=0139228] Sync error for Manoa in frame 139216 (got 49996e05, correct is 2921deb8)
[f=0139629] Sync error for Manoa in frame 139617 (got fff41419, correct is 5c2cbaad)
[f=0139672] -> Moho Mine is being attacked!
[f=0140029] Sync error for Manoa in frame 140018 (got d8ffd421, correct is 10b62857)
[f=0140124] -> Hawk is being attacked!
[f=0140433] Sync error for Manoa in frame 140419 (got 70c7ce38, correct is 99638294)
[f=0140575] -> Blade is being attacked!
[f=0140831] Sync error for Manoa in frame 140820 (got 61967c5d, correct is c56b2a27)
[f=0141077] -> Hawk is being attacked!
[f=0141232] Sync error for Manoa in frame 141221 (got fa4d26f5, correct is ca560876)
[f=0141578] -> Hawk is being attacked!
[f=0141634] Sync error for Manoa in frame 141622 (got 730756ce, correct is 462eee1c)
[f=0142035] Sync error for Manoa in frame 142023 (got 3b09d174, correct is 4f9c69c4)
[f=0142041] -> Flea is being attacked!
[f=0142435] Sync error for Manoa in frame 142424 (got f864bb57, correct is bd4c8c5f)
[f=0142525] -> Hawk is being attacked!
[f=0142836] Sync error for Manoa in frame 142825 (got e6cdc174, correct is 25336b15)
[f=0143015] -> Hawk is being attacked!
[f=0143237] Sync error for Manoa in frame 143226 (got 57590ece, correct is c2682871)
[f=0143429] [Manoa] over 50% load, at least I am still in the game xD
[f=0143564] -> Hawk is being attacked!
[f=0143639] Sync error for Manoa in frame 143627 (got 5dbba235, correct is a91f6c67)
[f=0143943] <[PiRO]Jonny5> impressive
[f=0144018] -> Stumpy is being attacked!
[f=0144041] Sync error for Manoa in frame 144028 (got 67745c95, correct is ef9f90b3)
[f=0144440] Sync error for Manoa in frame 144429 (got 24d63aed, correct is 23e40613)
[f=0144483] -> Hawk is being attacked!
[f=0144843] Sync error for Manoa in frame 144830 (got e633fc35, correct is c32c535b)
[f=0144954] -> Hawk is being attacked!
[f=0145242] Sync error for Manoa in frame 145231 (got a36b916d, correct is cd3721af)
[f=0145409] -> Hawk is being attacked!
[f=0145643] Sync error for Manoa in frame 145632 (got a4c93266, correct is 59d47e41)
[f=0145910] -> Hawk is being attacked!
[f=0146043] Sync error for Manoa in frame 146033 (got ff28e1af, correct is c8f304fb)
[f=0146348] Switching to Overview style camera
[f=0146443] Sync error for Manoa in frame 146434 (got 58f0cf22, correct is 40838283)
[f=0146845] Sync error for Manoa in frame 146835 (got d170efde, correct is 183537a4)
[f=0146854] Switching to Overhead (TA) style camera
[f=0146864] -> Samson is being attacked!
[f=0147245] Sync error for Manoa in frame 147236 (got 6f06b13a, correct is 779d7b26)
[f=0147370] -> Stiletto is being attacked!
[f=0147648] Sync error for Manoa in frame 147637 (got d66198ad, correct is 5fceb63b)
[f=0147822] -> Flea is being attacked!
[f=0148049] Sync error for Manoa in frame 148038 (got b53438a6, correct is b0254c3)
[f=0148277] -> Flea is being attacked!
[f=0148449] Sync error for Manoa in frame 148439 (got d52c7bc2, correct is ae115731)
[f=0148735] -> Hawk is being attacked!
[f=0148850] Sync error for Manoa in frame 148840 (got 86eca64, correct is b9efbcaf)
[f=0149252] Sync error for Manoa in frame 149241 (got 1f878842, correct is 2d06b88d)
[f=0149393] -> Hawk is being attacked!
[f=0149652] Sync error for Manoa in frame 149642 (got 7182e382, correct is eb45232d)
[f=0149920] -> Hawk is being attacked!
[f=0150053] Sync error for Manoa in frame 150043 (got 8db5da43, correct is affd33c8)
[f=0150392] <[PiRO]Jonny5> 23.4w lol
[f=0150417] -> Stumpy is being attacked!
[f=0150455] Sync error for Manoa in frame 150444 (got 57aa6616, correct is badc7245)
[f=0150857] Sync error for Manoa in frame 150845 (got dcb2dd3e, correct is 8456b54)
[f=0150875] -> Hawk is being attacked!
[f=0151265] Sync error for Manoa in frame 151246 (got acfeed95, correct is 4ae20e51)
[f=0151340] -> Blade is being attacked!
[f=0151351] <AntiAllez> zeah right >D
[f=0151656] Sync error for Manoa in frame 151647 (got 75e9c1f1, correct is a3e9daed)
[f=0151782] <[PiRO]Jonny5> yeah i underclocked my cpu
[f=0151797] -> Construction Aircraft is being attacked!
[f=0152059] Sync error for Manoa in frame 152048 (got f540450d, correct is af30a2fb)
[f=0152247] -> Blade is being attacked!
[f=0152462] Sync error for Manoa in frame 152449 (got 90fc1f7, correct is b77694dd)
[f=0152696] -> Hawk is being attacked!
[f=0152861] Sync error for Manoa in frame 152850 (got 587d6ae, correct is 22c8d95e)
[f=0153262] Sync error for Manoa in frame 153251 (got 128e95e7, correct is 14db8a66)
[f=0153298] -> Stiletto is being attacked!
[f=0153662] Sync error for Manoa in frame 153652 (got b9fd3574, correct is 901394cb)
[f=0153767] -> Hawk is being attacked!
[f=0154064] Sync error for Manoa in frame 154053 (got b0240509, correct is a395850)
[f=0154212] -> Nano Turret is being attacked!
[f=0154389] <[PiRO]Jonny5> we need max unit cap
[f=0154465] Sync error for Manoa in frame 154454 (got a1a2b20b, correct is 63da2574)
[f=0154667] -> Hawk is being attacked!
[f=0154865] Sync error for Manoa in frame 154855 (got a22a2844, correct is f8bdf4b8)
[f=0155158] -> Hawk is being attacked!
[f=0155267] Sync error for Manoa in frame 155256 (got ffb891b9, correct is f375c517)
[f=0155653] -> Hawk is being attacked!
[f=0155668] Sync error for Manoa in frame 155657 (got 3ac40d14, correct is c8913ed1)
[f=0156068] Sync error for Manoa in frame 156058 (got 8afd281c, correct is 453cc56)
[f=0156159] -> Hawk is being attacked!
[f=0156469] Sync error for Manoa in frame 156459 (got 51b309a1, correct is 5331d2aa)
[f=0156614] -> Stiletto is being attacked!
[f=0156872] Sync error for Manoa in frame 156860 (got 22037c96, correct is c70da1fe)
[f=0157083] -> Stiletto is being attacked!
[f=0157272] Sync error for Manoa in frame 157261 (got 6f7d51e0, correct is bf4d2d8e)
[f=0157603] -> Annihilator is being attacked!
[f=0157674] Sync error for Manoa in frame 157662 (got cb25bd8f, correct is 7ea3d5d5)
[f=0158075] Sync error for Manoa in frame 158063 (got 996a4ca5, correct is fcf46608)
[f=0158081] -> Stiletto is being attacked!
[f=0158475] Sync error for Manoa in frame 158464 (got 5429ffb7, correct is c2a912dc)
[f=0158698] -> Stiletto is being attacked!
[f=0158876] Sync error for Manoa in frame 158865 (got dc76392d, correct is 4e23bd41)
[f=0159167] -> Hawk is being attacked!
[f=0159277] Sync error for Manoa in frame 159266 (got 262c28f8, correct is f0287315)
[f=0159628] -> Hawk is being attacked!
[f=0159678] Sync error for Manoa in frame 159667 (got 5e0a6d9f, correct is a574f22b)
[f=0160078] Sync error for Manoa in frame 160068 (got f3642b4b, correct is 3da718f2)
[f=0160081] -> Eagle is being attacked!
[f=0160478] Sync error for Manoa in frame 160469 (got c20b4226, correct is fbe4f76b)
[f=0160553] -> Radar Tower is being attacked!
[f=0160881] Sync error for Manoa in frame 160870 (got af486cc2, correct is c339c182)
[f=0161015] -> Hawk is being attacked!
[f=0161283] Sync error for Manoa in frame 161271 (got 27e5d508, correct is 3d1f9175)
[f=0161490] -> Stiletto is being attacked!
[f=0161682] Sync error for Manoa in frame 161672 (got be064432, correct is 6105c275)
[f=0161948] -> Hawk is being attacked!
[f=0162084] Sync error for Manoa in frame 162073 (got e237b0d5, correct is 9c390e7f)
[f=0162402] -> Hawk is being attacked!
[f=0162485] Sync error for Manoa in frame 162474 (got b76f0d5f, correct is 774ffc91)
[f=0162885] Sync error for Manoa in frame 162875 (got 8d1d7ba8, correct is 11de7120)
[f=0162894] -> Hawk is being attacked!
[f=0162944] Team 0 (lead by AntiAllez) is no more
[f=0162960] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
[f=0163082] <autoquit> Autoquit sending quit command.
[f=0163082] User exited
[f=0163097] Statistics for RectangleOptimizer: 15%
[f=0163097] [CCollisionHandler] dis-/continuous tests: 0/61551372
[f=0163097] Path cache hits 665026 98%
[f=0163097] Path cache hits 868503 91%
[f=0163097] Statistics for RectangleOptimizer: 15%
[f=0163097] Statistics for RectangleOptimizer: 15%
[f=0163097] Statistics for RectangleOptimizer: 15%
[f=0163097] Statistics for UDP connection:
Received: 1376061 bytes in 43827 packets (31.3976 bytes/package)
Sent: 2634548 bytes in 81013 packets (32.5201 bytes/package)
Relative protocol overhead: 0 up, 0.191098 down
12 incoming chunks had been dropped, 4 outgoing chunks had to be resent