2025-07-27 16:20 CEST

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IDProjectCategoryView StatusLast Update
0003673Spring engine(No Category)public2013-05-24 00:34
Reportermonohouse 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version94.1.1+git 
Target VersionFixed in Version 
Summary0003673: a sync error in spring-MT 94.01
Descriptiona sync error in spring-MT 94.01
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (53,250 bytes) 2013-04-04 07:13 -
    Using configuration source: "N:\games\spring-94.1\springsettings-nvidia.cfg"
    [CMyMath::Init] CPU SSE mask: 126, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows XP Professional Service Pack 3 (build 2600)
    Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz; 3582MB RAM, 4442MB pagefile
    OS: 32bit native mode
    [Watchdog] disabled
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring MT 94.01 (ASIM APATH GML)
    Build date/time: Mar 24 2013 02:25:35
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: N:\games\spring-94.1\
    Scanning: N:\games\spring-94.1\maps
    Error: Error opening N:\games\spring-94.1\maps\supcom.sd7: Archive not found
    Unable to open archive: N:\games\spring-94.1\maps\supcom.sd7
    Scanning: N:\games\spring-94.1\base
    Scanning: N:\games\spring-94.1\games
    Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1600x1200/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 580/PCIe/SSE2
    [f=0000000] GLSL version: 4.20 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 3072MB, available 2981MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 60 (64kB)
    [f=0000000] Using VSync
    [f=0000000] CPU Cores: 2
    [f=0000000] Loading startscript from: N:\games\spring-94.1\script.txt
    [f=0000000] Connecting to 82.182.14.113:8454 using name Manoa
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 64
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.75
    [f=0000000] Using game archive: balanced_annihilation-v7.75.sdz
    [f=0000000] recording demo: demos/20130404_051558_DeltaSiegeDry_MT 94.sdf
    [f=0000000] PreGame::GameDataReceived: 61 ms
    [f=0000000] User number 2 (team 0, allyteam 0)
    [f=0000000] Using vanilla groundmovetype
    [f=0000000] Allowing pushing enemy units
    [f=0000000] [Threading] RenderMT1 thread CPU affinity not set
    [f=0000000] [Threading] Main thread CPU affinity mask set: 1
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.105000
    [f=0000000] Game::LoadDefs (GameData): 166 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 2 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 70 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] [Threading] Simulation multithreading is disabled
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 052d62e9
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager in asynchronous mode
    [f=0000000] [Threading] Path thread CPU affinity not set
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 90 ms
    [f=0000000] Game::LoadInterface (Console): 13 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  No close spawns     <game_no_close_spawns.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No close spawns     <game_no_close_spawns.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: camera_shake.lua  (duplicate name)
    [f=0000000] Failed to load: cmd_factoryqmanager.lua  (duplicate name)
    [f=0000000] Failed to load: gui_xp.lua  (duplicate name)
    [f=0000000] Failed to load: unit_allyselectedunits.lua  (duplicate name)
    [f=0000000] Failed to load: unit_bomber_control.lua  (duplicate name)
    [f=0000000] Failed to load: unit_immobile_builder.lua  (duplicate name)
    [f=0000000] Failed to load: unit_only_fighters_patrol.lua  (duplicate name)
    [f=0000000] Failed to load: unit_stockpile_dynamic.lua  (duplicate name)
    [f=0000000] Failed to load: unit_transport_ai.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from user:  ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from user:  Don't Move Everything  <dontmove2.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from user:  Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from user:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from user:  CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from user:  Ally Selected Units  <unit_allySelectedUnits.lua> ...
    [f=0000000] Loading widget from user:  FactoryQ Manager    <cmd_factoryqmanager.lua> ...
    [f=0000000] BA
    [f=0000000] Loading widget from mod:   Keep Target         <cmd_keep_target.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
    [f=0000000] Volume = 100
    [f=0000000] Loading widget from mod:   MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from user:  Nuke Button         <gui_nukeButton.lua> ...
    [f=0000000] Loading widget from user:  Start Point Remover  <init_start_point_remover.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
    [f=0000000] Loading widget from user:  Rez bug disable     <cmd_rez_bug_disable.lua> ...
    [f=0000000] Loading widget from user:  Stall Assist        <cmd_stall_assist.lua> ...
    [f=0000000] Stall Assist widget disabled for spectators
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from user:  Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from user:  Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI\Widgets\unit_bomber_control.lua"]:84: 'for' limit must be a number
    [f=0000000] Removed widget: Bomber control
    [f=0000000] Loading widget from user:  Unit Stats          <gui_unit_stats.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] <Nuke Icon> Spectator mode. Widget removed.
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt rejected: This server requires engine Spring MT 94.1
    [f=0000000] Connection attempt from AntiAllez
    [f=0000000]  -> Version: MT 94.01 (ASIM APATH GML)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from Manoa
    [f=0000000]  -> Version: MT 94.01 (ASIM APATH GML)
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from [PiRO]Jonny5
    [f=0000000]  -> Version: MT 94.01 (ASIM APATH GML)
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] <[PiRO]Jonny5> it loads rly fast 
    [f=0000000] <[PiRO]Jonny5> why only 2.4ghz aswell :D
    [f=0000000] <AntiAllez> executable sucks
    [f=0000000] <[PiRO]Jonny5> why?
    [f=0000000] <AntiAllez> fucking fast
    [f=0000000] <[PiRO]Jonny5> lol
    [f=0000000] <[PiRO]Jonny5> fast=bad ?
    [f=0000000] <AntiAllez> executable dont ned to change exe
    [f=0000000] <[PiRO]Jonny5> hmm
    [f=0000000] <AntiAllez> so its load really fast
    [f=0000000] <[PiRO]Jonny5> are we gonna build ?
    [f=0000000] <[PiRO]Jonny5> play or just test ?
    [f=0000000] <AntiAllez> dunno what you want
    [f=0000000] <AntiAllez> lets go
    [f=0000000] <[PiRO]Jonny5> ok lol brb
    [f=0000000] <[PiRO]Jonny5> i make drink
    [f=0000000] [Manoa] coke ftw !
    [f=0000000] <[PiRO]Jonny5> lol
    [f=0000000] <AntiAllez> amoa which os you have?
    [f=0000000] [Manoa] xp x86
    [f=0000000] <AntiAllez> portable?
    [f=0000000] <AntiAllez> or installer
    [f=0000000] [Manoa] ?
    [f=0000000] [Manoa] portable
    [f=0000000] <AntiAllez> nice
    [f=0000000] [Manoa] but it has many of my own modifications
    [f=0000000] [Manoa] I modified some lua and added some plugins
    [f=0000000] <AntiAllez> but its runs
    [f=0000000] <[PiRO]Jonny5> which plugins ?
    [f=0000000] GameID: afee5c51d9ba9d50ea44f5ff83885d71
    [f=0000000] [Threading] Multithreading is enabled and currently running in mode 4
    [f=0000044] <CoopSelectedUnits> Spectator mode. Widget removed.
    [f=0000044] <DefenseRange> Spectator mode. Widget removed.
    [f=0000044] [Threading] Sim thread CPU affinity mask set: 2
    [f=0000065] <GhostRadar> Spectator mode. Widget removed.
    [f=0000476] [Manoa] such as allied resource bars
    [f=0000480] [Manoa] such as allied resource bars
    [f=0000628] <AntiAllez> we had a dude with portable who not going to run it
    [f=0000681] <[PiRO]Jonny5> ah ok
    [f=0000851] <[PiRO]Jonny5> y
    [f=0000966] <[PiRO]Jonny5> mine portable also
    [f=0001273] [Manoa] so far so good, I got 100% utilization on both cpu cores
    [f=0001497] <[PiRO]Jonny5> :D
    [f=0002235] <[PiRO]Jonny5> im clocked at 2.4ghz atm so lets see how much power i suck :D
    [f=0003018] [Manoa] does it indicate ?
    [f=0003334] <[PiRO]Jonny5> separate prog
    [f=0004005] [Manoa] you have 4 cores and 4 hyper cores, that's alote of mhz
    [f=0004194] <[PiRO]Jonny5> :D
    [f=0004602] <[PiRO]Jonny5> i think anti even more
    [f=0005914] <[PiRO]Jonny5> feels really nice
    [f=0008680] Spectator Manoa left the game:  timeout
    [f=0010843] Connection attempt from Manoa
    [f=0010843]  -> Version: MT 94.01 (ASIM APATH GML)
    [f=0010843]  -> Connection established (given id 2)
    [f=0011923] Spectator Manoa left the game:  normal quit
    [f=0012454] Connection attempt from Manoa
    [f=0012454]  -> Version: MT 94.01 (ASIM APATH GML)
    [f=0012454]  -> Connection established (given id 2)
    [f=0013211] [Manoa] whoa the synching is very fast
    [f=0013388] <[PiRO]Jonny5> cool :D
    [f=0013913] [Manoa] 2400 mhz man, I have more mhz in my unused preschot !
    [f=0014213] [Manoa] but your is mutch less hot
    [f=0014573] [Manoa] 24 nm ?
    [f=0014671] <[PiRO]Jonny5> 22
    [f=0015065] [Manoa] I have no idea why you are so worried about power requirements
    [f=0015184] -> Instigator is being attacked!
    [f=0015240] [Manoa] at 22 it uses probably nothing
    [f=0016101] <[PiRO]Jonny5> 0.8 volts with load
    [f=0016328] <[PiRO]Jonny5> about 25watts lol
    [f=0016546] <[PiRO]Jonny5> gpu prob using 200 tho lol
    [f=0016694] <[PiRO]Jonny5> at 1ghz lol
    [f=0016696] [Manoa] yhe xD
    [f=0017041] [Manoa] you have ATI/NVIDEA ?
    [f=0017431] <[PiRO]Jonny5> ati 5870 1gb
    [f=0017945] <[PiRO]Jonny5> Spectators: o shizz
    [f=0018123] <[PiRO]Jonny5> Spectators: i m excel
    [f=0018157] <[PiRO]Jonny5> Spectators: :D
    [f=0018770] -> Instigator is being attacked!
    [f=0019851] [Manoa] maybe I should have buyed a quad after all, looks like more and more games support parallelization properly
    [f=0020232] [Manoa] I was always the one who prefered fast cores over more cores
    [f=0020257] <[PiRO]Jonny5> yhe sandy can get very cheap now
    [f=0020485] <[PiRO]Jonny5> sure 
    [f=0020597] <[PiRO]Jonny5> but
    [f=0020732] <[PiRO]Jonny5> this "quad"
    [f=0020969] <[PiRO]Jonny5> will do 4.7 stable
    [f=0021196] -> Instigator is being attacked!
    [f=0021648] -> Instigator is being attacked!
    [f=0022341] -> Instigator is being attacked!
    [f=0022775] [Manoa] sandy is not cheep, maybe the processor could be had for a couple hundred dollars but the mobo and the memory....
    [f=0022819] -> Instigator is being attacked!
    [f=0023310] -> Instigator is being attacked!
    [f=0024338] [Manoa] lol
    [f=0024762] [Manoa] you win !
    [f=0026151] [Manoa] I think it uses some kind of algorithm to calculate the number of threads relative to the number of cores
    [f=0026554] <[PiRO]Jonny5> crazy with i get 11 lol
    [f=0029337] [Manoa] something along the lines of: Cores+{Cores/3) I think
    [f=0029640] <[PiRO]Jonny5> yhe
    [f=0029918] <[PiRO]Jonny5> anti u have what cpu ?
    [f=0030037] <[PiRO]Jonny5> amd 8 core?
    [f=0030823] [Manoa] hey this is weird, it shows that we are not using the cpu at all
    [f=0031068] <[PiRO]Jonny5> very little
    [f=0031224] [Manoa] we all show 1% max
    [f=0031291] <AntiAllez> fx 8350
    [f=0031515] <[PiRO]Jonny5> ok
    [f=0031795] <AntiAllez> 8x 4.3hgz
    [f=0031829] [Manoa] whoa AMD ! nice
    [f=0032149] [Manoa] I am also 4300 mhz
    [f=0032330] <[PiRO]Jonny5> very good
    [f=0032774] <[PiRO]Jonny5> i heard it not the best for spring somebody told me
    [f=0032914] <[PiRO]Jonny5> now we will see :D
    [f=0032970] [Manoa] AMD ?
    [f=0033049] <[PiRO]Jonny5> yeh
    [f=0034043] [Manoa] I would suggest otherwise, because GCC is partially developed by AMD, and spring is a GCC compiled application
    [f=0034375] <[PiRO]Jonny5> o cool
    [f=0035148] [Manoa] but the exe is not AMD optimized because spring is not compiled with -march=native
    [f=0035582] <[PiRO]Jonny5> how do u add to a cue?
    [f=0035648] <[PiRO]Jonny5> alt ?
    [f=0035754] [Manoa] Allez you would have to compile yourself to take advantage of that cpu
    [f=0035784] <[PiRO]Jonny5> sounds interesting
    [f=0036766] [PiRO]Jonny5 added point: just for lulz
    [f=0037091] [Manoa] wtf ?
    [f=0044414] [Manoa] lol you do realize that the nano towers are more busy buildin themselves rather than the solars XD
    [f=0044716] <[PiRO]Jonny5> :D
    [f=0047842] -> Goliath is being attacked!
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0049160] Error: LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0054696] [PiRO]Jonny5 added point: rofl
    [f=0055446] [Manoa] 50
    [f=0058932] -> Reaper is being attacked!
    [f=0059784] -> Reaper is being attacked!
    [f=0060521] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060521] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060522] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060522] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060522] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060522] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060524] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060524] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060524] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060524] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060526] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060526] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060526] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060526] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060527] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060529] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060529] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060529] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060530] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060530] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060530] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060530] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060531] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060531] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060532] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060533] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060534] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060556] Advanced Construction Aircraft: No mexes to upgrade
    [f=0060928] -> Avenger is being attacked!
    [f=0061710] -> Avenger is being attacked!
    [f=0062260] -> Avenger is being attacked!
    [f=0063190] -> Avenger is being attacked!
    [f=0063704] -> Metal Extractor is being attacked!
    [f=0064688] -> Avenger is being attacked!
    [f=0065185] -> Avenger is being attacked!
    [f=0065222] [Manoa] well, now that is uses all the cores, my cpu uses about 40W of powr
    [f=0065543] <[PiRO]Jonny5> def uses more
    [f=0065669] -> Avenger is being attacked!
    [f=0065933] [Manoa] what def ?
    [f=0066170] -> Avenger is being attacked!
    [f=0066572] [Manoa] that's the data coming out of the ASUS EPU
    [f=0066629] Error: [WeaponDefIndex] ERROR_TYPE for key "areaOfEffect" in WeaponDefs __index
    [f=0066630] false
    [f=0066630] Error in DrawScreen(): [string "LuaUI\Widgets\gui_unit_stats.lua"]:206: bad argument #3 to 'format' (number expected, got nil)
    [f=0066630] Removed widget: Unit Stats
    [f=0066667] -> Avenger is being attacked!
    [f=0066691] [Manoa] it's a power sensor
    [f=0066860] <[PiRO]Jonny5> o  right nice
    [f=0067120] -> Reaper is being attacked!
    [f=0067431] [Manoa] didn't know I had one until I started using HWINFO
    [f=0067586] -> Shadow is being attacked!
    [f=0067650] <[PiRO]Jonny5> lol
    [f=0067909] <[PiRO]Jonny5> good prog
    [f=0068047] -> Avenger is being attacked!
    [f=0068545] -> Shadow is being attacked!
    [f=0069009] -> LLT is being attacked!
    [f=0069547] -> Radar Tower is being attacked!
    [f=0069736] [Manoa] despite the efforts made to improve the parallelization, the video card is still underutilized, I am reading 30-40% usage and fp
    [f=0070002] -> Cobra is being attacked!
    [f=0070466] -> Avenger is being attacked!
    [f=0070926] -> Bladewing is being attacked!
    [f=0071395] -> Solar Collector is being attacked!
    [f=0071863] -> LLT is being attacked!
    [f=0072436] -> Shadow is being attacked!
    [f=0072910] -> Moho Energy Converter is being attacked!
    [f=0074862] -> Diplomat is being attacked!
    [f=0075342] -> Avenger is being attacked!
    [f=0075803] -> Avenger is being attacked!
    [f=0076257] -> Avenger is being attacked!
    [f=0076988] -> Avenger is being attacked!
    [f=0078442] -> Avenger is being attacked!
    [f=0079243] -> Avenger is being attacked!
    [f=0081596] [Manoa] you guys definetly have more mhz than me, I am most of the time over 15%, you guys less than 15%
    [f=0082369] <[PiRO]Jonny5> yours is nice for his age
    [f=0084260] -> Copperhead is being attacked!
    [f=0084813] -> Copperhead is being attacked!
    [f=0086190] -> Copperhead is being attacked!
    [f=0086642] -> Avenger is being attacked!
    [f=0087126] -> Copperhead is being attacked!
    [f=0088518] [Manoa] dude, if whatever you have got, is so fast at 2400 mhz, I can't imagine what it could do at 4700 mhz !!
    [f=0088560] -> Copperhead is being attacked!
    [f=0088724] <[PiRO]Jonny5> lol
    [f=0089159] -> Copperhead is being attacked!
    [f=0089665] -> Avenger is being attacked!
    [f=0090124] -> Copperhead is being attacked!
    [f=0090791] -> Copperhead is being attacked!
    [f=0091259] -> Copperhead is being attacked!
    [f=0091748] -> Tremor is being attacked!
    [f=0092212] -> Diplomat is being attacked!
    [f=0092711] -> Copperhead is being attacked!
    [f=0092872] Connection attempt rejected: This server requires engine Spring MT 94.1
    [f=0092926] Connection attempt from [PiRO]Jonny5
    [f=0092926]  -> Version: MT 94.01 (ASIM APATH GML)
    [f=0092926] Player [PiRO]Jonny5 left the game:  terminating existing connection
    [f=0092926]  -> Connection established (given id 1)
    [f=0094022] Spectators cannot pause the game
    [f=0094124] [Manoa] pause
    [f=0094206] [Manoa] he's lag
    [f=0094369] AntiAllez paused the game
    [f=0094369] <AntiAllez> dropped??
    [f=0094369] [Manoa] maybe
    [f=0094369] [Manoa] no he is counting down
    [f=0094369] [Manoa] 1.5 million ms
    [f=0094369] [Manoa] 1.3
    [f=0094369] [Manoa] 1.2
    [f=0094369] [Manoa] 0.6
    [f=0094369] [Manoa] 0.3
    [f=0094369] [Manoa] 0.15 million ms left
    [f=0094369] <AntiAllez> he tried to reload game__
    [f=0094369] <AntiAllez> __
    [f=0094369] [Manoa] he up
    [f=0094369] [PiRO]Jonny5 unpaused the game
    [f=0094370] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094370] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094371] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094371] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094371] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094372] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094373] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094374] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094378] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094378] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094378] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094378] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094378] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094379] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094380] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094380] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094380] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094380] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094380] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094381] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094383] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094383] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094383] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094383] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094384] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094384] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094385] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094385] Advanced Construction Aircraft: No mexes to upgrade
    [f=0094789] <[PiRO]Jonny5> my slow mhz locked up lol
    [f=0095225] -> Hawk is being attacked!
    [f=0095725] -> Stumpy is being attacked!
    [f=0096176] -> Ambusher is being attacked!
    [f=0096628] -> Samson is being attacked!
    [f=0096665] [Manoa] unbelieveable, sandy bridge at 2400 mhz is faster than amd's 4300 mhz, wtf?
    [f=0096904] <[PiRO]Jonny5> yee
    [f=0097083] -> Samson is being attacked!
    [f=0097227] [Manoa] and amd has 8 physical cores
    [f=0097551] -> Construction Vehicle is being attacked!
    [f=0097754] <[PiRO]Jonny5> well
    [f=0097842] <[PiRO]Jonny5> not rly
    [f=0098027] <[PiRO]Jonny5> 4 pildriver modukes
    [f=0098106] [Manoa] xD i suppose not
    [f=0098346] <[PiRO]Jonny5> modules :D
    [f=0099014] [Manoa] I've seen tests, turns out intel hyperthreading is as fast as those modules
    [f=0099266] <[PiRO]Jonny5> lol
    [f=0099390] <[PiRO]Jonny5> not good
    [f=0099676] -> Stumpy is being attacked!
    [f=0099732] <[PiRO]Jonny5> 200radarz lol
    [f=0100133] -> Eagle is being attacked!
    [f=0100205] [Manoa] sutch a shame there was no hyperthreading on 775 :( I could have used it here now
    [f=0100408] <[PiRO]Jonny5> he
    [f=0100507] <[PiRO]Jonny5> yhe
    [f=0100597] -> Hawk is being attacked!
    [f=0101200] -> Construction Vehicle is being attacked!
    [f=0101952] -> Stumpy is being attacked!
    [f=0102935] -> Construction Vehicle is being attacked!
    [f=0103400] -> Stumpy is being attacked!
    [f=0103853] -> Moho Mine is being attacked!
    [f=0104310] -> Samson is being attacked!
    [f=0105873] -> Stumpy is being attacked!
    [f=0106555] -> Stumpy is being attacked!
    [f=0107095] -> Stumpy is being attacked!
    [f=0107692] -> Hawk is being attacked!
    [f=0108928] -> Samson is being attacked!
    [f=0109387] -> Hawk is being attacked!
    [f=0110296] -> Hawk is being attacked!
    [f=0111895] -> Hawk is being attacked!
    [f=0112544] -> Hawk is being attacked!
    [f=0113005] -> Hawk is being attacked!
    [f=0114373] -> Hawk is being attacked!
    [f=0114912] -> Samson is being attacked!
    [f=0115363] -> Hawk is being attacked!
    [f=0115814] -> Hawk is being attacked!
    [f=0116434] -> Hawk is being attacked!
    [f=0116906] -> Flea is being attacked!
    [f=0117376] -> Flea is being attacked!
    [f=0118007] -> Flea is being attacked!
    [f=0118377] Sync error for Manoa in frame 118364 (got 3389023d, correct is c90096b0)
    [f=0118507] [Manoa] WTF
    [f=0118778] Sync error for Manoa in frame 118765 (got 3e87af16, correct is dc7a2ea3)
    [f=0118876] [Manoa] WTF 
    [f=0119037] <AntiAllez> __
    [f=0119176] Sync error for Manoa in frame 119166 (got bde3384e, correct is e360bd12)
    [f=0119577] Sync error for Manoa in frame 119567 (got a6444f5f, correct is 1a08ed1)
    [f=0119978] Sync error for Manoa in frame 119968 (got b7b6ea58, correct is 56ead176)
    [f=0120116] -> Samson is being attacked!
    [f=0120380] Sync error for Manoa in frame 120369 (got 5cc0ce1f, correct is 63593319)
    [f=0120582] -> Stumpy is being attacked!
    [f=0120779] Sync error for Manoa in frame 120770 (got b3a26cfc, correct is 1d2b8a3b)
    [f=0121046] -> Stumpy is being attacked!
    [f=0121181] Sync error for Manoa in frame 121171 (got eaa68b8e, correct is fbdc9413)
    [f=0121498] -> Construction Vehicle is being attacked!
    [f=0121582] Sync error for Manoa in frame 121572 (got c7670661, correct is 1e7bd3ca)
    [f=0121957] -> Samson is being attacked!
    [f=0121984] Sync error for Manoa in frame 121973 (got c6b90b13, correct is b7f0028)
    [f=0122385] Sync error for Manoa in frame 122374 (got 7be2e545, correct is ff6d93aa)
    [f=0122449] -> Construction Vehicle is being attacked!
    [f=0122785] Sync error for Manoa in frame 122775 (got e9a4676a, correct is 52427ccc)
    [f=0123028] -> Samson is being attacked!
    [f=0123185] Sync error for Manoa in frame 123176 (got 761494f6, correct is b9bdef23)
    [f=0123500] -> Stumpy is being attacked!
    [f=0123588] Sync error for Manoa in frame 123577 (got e84c22c2, correct is f9d9449a)
    [f=0123988] Sync error for Manoa in frame 123978 (got 51f04eb2, correct is cf3c8773)
    [f=0124073] -> Samson is being attacked!
    [f=0124390] Sync error for Manoa in frame 124379 (got 748399f9, correct is b954afaf)
    [f=0124556] -> Construction Vehicle is being attacked!
    [f=0124791] Sync error for Manoa in frame 124780 (got 91faf98c, correct is 6c97c22f)
    [f=0125050] -> Hawk is being attacked!
    [f=0125192] Sync error for Manoa in frame 125181 (got 76cae9ad, correct is 678481d)
    [f=0125506] -> Hawk is being attacked!
    [f=0125592] Sync error for Manoa in frame 125582 (got af0b421a, correct is bbbd98e0)
    [f=0125973] -> Hawk is being attacked!
    [f=0125993] Sync error for Manoa in frame 125983 (got 30d46877, correct is e9fa0fa4)
    [f=0126394] Sync error for Manoa in frame 126384 (got 11e52930, correct is 69e1c6eb)
    [f=0126424] -> Moho Mine is being attacked!
    [f=0126796] Sync error for Manoa in frame 126785 (got 9b910ec7, correct is 21b8c83e)
    [f=0126881] -> Stumpy is being attacked!
    [f=0127196] Sync error for Manoa in frame 127186 (got eeea5355, correct is 48fbc972)
    [f=0127403] -> Hawk is being attacked!
    [f=0127598] Sync error for Manoa in frame 127587 (got 3f12be5f, correct is ab53b19c)
    [f=0127873] -> Hawk is being attacked!
    [f=0127998] Sync error for Manoa in frame 127988 (got 4f334931, correct is 6953db99)
    [f=0128350] -> Hawk is being attacked!
    [f=0128400] Sync error for Manoa in frame 128389 (got ef286654, correct is 510548e0)
    [f=0128744] [PiRO]Jonny5 added point: rezpwn since 1984
    [f=0128800] Sync error for Manoa in frame 128790 (got ad7144bb, correct is 5b6745f8)
    [f=0128807] -> Eagle is being attacked!
    [f=0129025] [Manoa] lol
    [f=0129200] Sync error for Manoa in frame 129191 (got 1d8482ae, correct is 6b1a7481)
    [f=0129267] -> Hawk is being attacked!
    [f=0129602] Sync error for Manoa in frame 129592 (got f9c59110, correct is 529c3561)
    [f=0129722] -> Flea is being attacked!
    [f=0130004] Sync error for Manoa in frame 129993 (got f2650b34, correct is 1ee24cc0)
    [f=0130241] -> Hawk is being attacked!
    [f=0130403] Sync error for Manoa in frame 130394 (got 9e59d25b, correct is 2d55547b)
    [f=0130747] -> Hawk is being attacked!
    [f=0130805] Sync error for Manoa in frame 130795 (got fb41c8af, correct is f6a73406)
    [f=0131204] -> Stumpy is being attacked!
    [f=0131208] Sync error for Manoa in frame 131196 (got 8cdaa719, correct is a6ff5c73)
    [f=0131609] Sync error for Manoa in frame 131597 (got 6ef6f59e, correct is 2ad58124)
    [f=0131671] -> Hawk is being attacked!
    [f=0132008] Sync error for Manoa in frame 131998 (got 871b4518, correct is b5373698)
    [f=0132121] -> Flea is being attacked!
    [f=0132410] Sync error for Manoa in frame 132399 (got 37430d7f, correct is 739b7f28)
    [f=0132570] -> Flea is being attacked!
    [f=0132810] Sync error for Manoa in frame 132800 (got 28b4b83e, correct is eae9d5ca)
    [f=0133034] -> Flea is being attacked!
    [f=0133211] Sync error for Manoa in frame 133201 (got c3ffa133, correct is 279cd254)
    [f=0133485] -> Construction Vehicle is being attacked!
    [f=0133613] Sync error for Manoa in frame 133602 (got c4e44a39, correct is 785d5f29)
    [f=0133938] -> Hawk is being attacked!
    [f=0134015] Sync error for Manoa in frame 134003 (got f7f3cd4e, correct is 640d0665)
    [f=0134413] Sync error for Manoa in frame 134404 (got ab56f180, correct is 93e4be47)
    [f=0134419] -> Hawk is being attacked!
    [f=0134816] Sync error for Manoa in frame 134805 (got a09437b6, correct is e6a8386)
    [f=0134871] -> Hawk is being attacked!
    [f=0135216] Sync error for Manoa in frame 135206 (got 41056710, correct is c2083232)
    [f=0135617] Sync error for Manoa in frame 135607 (got 55992f01, correct is dfd2902b)
    [f=0135701] -> Hawk is being attacked!
    [f=0136019] Sync error for Manoa in frame 136008 (got 13f022ad, correct is c92ece1b)
    [f=0136267] -> Hawk is being attacked!
    [f=0136419] Sync error for Manoa in frame 136409 (got 9c3fbcd, correct is 769d489f)
    [f=0136800] -> Hawk is being attacked!
    [f=0136820] Sync error for Manoa in frame 136810 (got 852d8688, correct is 997629a7)
    [f=0137221] Sync error for Manoa in frame 137211 (got 5f0f291, correct is 129f3c95)
    [f=0137266] -> Hawk is being attacked!
    [f=0137623] Sync error for Manoa in frame 137612 (got 9122f77, correct is c6af2dfe)
    [f=0137728] -> Hawk is being attacked!
    [f=0138025] Sync error for Manoa in frame 138013 (got c15ac3c6, correct is c9e54190)
    [f=0138260] -> Stiletto is being attacked!
    [f=0138425] Sync error for Manoa in frame 138414 (got 40807d5, correct is 2323d8c4)
    [f=0138717] -> Hawk is being attacked!
    [f=0138825] Sync error for Manoa in frame 138815 (got 4f48d153, correct is 7aa692f4)
    [f=0139179] -> Stiletto is being attacked!
    [f=0139228] Sync error for Manoa in frame 139216 (got 49996e05, correct is 2921deb8)
    [f=0139629] Sync error for Manoa in frame 139617 (got fff41419, correct is 5c2cbaad)
    [f=0139672] -> Moho Mine is being attacked!
    [f=0140029] Sync error for Manoa in frame 140018 (got d8ffd421, correct is 10b62857)
    [f=0140124] -> Hawk is being attacked!
    [f=0140433] Sync error for Manoa in frame 140419 (got 70c7ce38, correct is 99638294)
    [f=0140575] -> Blade is being attacked!
    [f=0140831] Sync error for Manoa in frame 140820 (got 61967c5d, correct is c56b2a27)
    [f=0141077] -> Hawk is being attacked!
    [f=0141232] Sync error for Manoa in frame 141221 (got fa4d26f5, correct is ca560876)
    [f=0141578] -> Hawk is being attacked!
    [f=0141634] Sync error for Manoa in frame 141622 (got 730756ce, correct is 462eee1c)
    [f=0142035] Sync error for Manoa in frame 142023 (got 3b09d174, correct is 4f9c69c4)
    [f=0142041] -> Flea is being attacked!
    [f=0142435] Sync error for Manoa in frame 142424 (got f864bb57, correct is bd4c8c5f)
    [f=0142525] -> Hawk is being attacked!
    [f=0142836] Sync error for Manoa in frame 142825 (got e6cdc174, correct is 25336b15)
    [f=0143015] -> Hawk is being attacked!
    [f=0143237] Sync error for Manoa in frame 143226 (got 57590ece, correct is c2682871)
    [f=0143429] [Manoa] over 50% load, at least I am still in the game xD
    [f=0143564] -> Hawk is being attacked!
    [f=0143639] Sync error for Manoa in frame 143627 (got 5dbba235, correct is a91f6c67)
    [f=0143943] <[PiRO]Jonny5> impressive
    [f=0144018] -> Stumpy is being attacked!
    [f=0144041] Sync error for Manoa in frame 144028 (got 67745c95, correct is ef9f90b3)
    [f=0144440] Sync error for Manoa in frame 144429 (got 24d63aed, correct is 23e40613)
    [f=0144483] -> Hawk is being attacked!
    [f=0144843] Sync error for Manoa in frame 144830 (got e633fc35, correct is c32c535b)
    [f=0144954] -> Hawk is being attacked!
    [f=0145242] Sync error for Manoa in frame 145231 (got a36b916d, correct is cd3721af)
    [f=0145409] -> Hawk is being attacked!
    [f=0145643] Sync error for Manoa in frame 145632 (got a4c93266, correct is 59d47e41)
    [f=0145910] -> Hawk is being attacked!
    [f=0146043] Sync error for Manoa in frame 146033 (got ff28e1af, correct is c8f304fb)
    [f=0146348] Switching to Overview style camera
    [f=0146443] Sync error for Manoa in frame 146434 (got 58f0cf22, correct is 40838283)
    [f=0146845] Sync error for Manoa in frame 146835 (got d170efde, correct is 183537a4)
    [f=0146854] Switching to Overhead (TA) style camera
    [f=0146864] -> Samson is being attacked!
    [f=0147245] Sync error for Manoa in frame 147236 (got 6f06b13a, correct is 779d7b26)
    [f=0147370] -> Stiletto is being attacked!
    [f=0147648] Sync error for Manoa in frame 147637 (got d66198ad, correct is 5fceb63b)
    [f=0147822] -> Flea is being attacked!
    [f=0148049] Sync error for Manoa in frame 148038 (got b53438a6, correct is b0254c3)
    [f=0148277] -> Flea is being attacked!
    [f=0148449] Sync error for Manoa in frame 148439 (got d52c7bc2, correct is ae115731)
    [f=0148735] -> Hawk is being attacked!
    [f=0148850] Sync error for Manoa in frame 148840 (got 86eca64, correct is b9efbcaf)
    [f=0149252] Sync error for Manoa in frame 149241 (got 1f878842, correct is 2d06b88d)
    [f=0149393] -> Hawk is being attacked!
    [f=0149652] Sync error for Manoa in frame 149642 (got 7182e382, correct is eb45232d)
    [f=0149920] -> Hawk is being attacked!
    [f=0150053] Sync error for Manoa in frame 150043 (got 8db5da43, correct is affd33c8)
    [f=0150392] <[PiRO]Jonny5> 23.4w lol
    [f=0150417] -> Stumpy is being attacked!
    [f=0150455] Sync error for Manoa in frame 150444 (got 57aa6616, correct is badc7245)
    [f=0150857] Sync error for Manoa in frame 150845 (got dcb2dd3e, correct is 8456b54)
    [f=0150875] -> Hawk is being attacked!
    [f=0151265] Sync error for Manoa in frame 151246 (got acfeed95, correct is 4ae20e51)
    [f=0151340] -> Blade is being attacked!
    [f=0151351] <AntiAllez> zeah right >D
    [f=0151656] Sync error for Manoa in frame 151647 (got 75e9c1f1, correct is a3e9daed)
    [f=0151782] <[PiRO]Jonny5> yeah i underclocked my cpu
    [f=0151797] -> Construction Aircraft is being attacked!
    [f=0152059] Sync error for Manoa in frame 152048 (got f540450d, correct is af30a2fb)
    [f=0152247] -> Blade is being attacked!
    [f=0152462] Sync error for Manoa in frame 152449 (got 90fc1f7, correct is b77694dd)
    [f=0152696] -> Hawk is being attacked!
    [f=0152861] Sync error for Manoa in frame 152850 (got 587d6ae, correct is 22c8d95e)
    [f=0153262] Sync error for Manoa in frame 153251 (got 128e95e7, correct is 14db8a66)
    [f=0153298] -> Stiletto is being attacked!
    [f=0153662] Sync error for Manoa in frame 153652 (got b9fd3574, correct is 901394cb)
    [f=0153767] -> Hawk is being attacked!
    [f=0154064] Sync error for Manoa in frame 154053 (got b0240509, correct is a395850)
    [f=0154212] -> Nano Turret is being attacked!
    [f=0154389] <[PiRO]Jonny5> we need max  unit cap
    [f=0154465] Sync error for Manoa in frame 154454 (got a1a2b20b, correct is 63da2574)
    [f=0154667] -> Hawk is being attacked!
    [f=0154865] Sync error for Manoa in frame 154855 (got a22a2844, correct is f8bdf4b8)
    [f=0155158] -> Hawk is being attacked!
    [f=0155267] Sync error for Manoa in frame 155256 (got ffb891b9, correct is f375c517)
    [f=0155653] -> Hawk is being attacked!
    [f=0155668] Sync error for Manoa in frame 155657 (got 3ac40d14, correct is c8913ed1)
    [f=0156068] Sync error for Manoa in frame 156058 (got 8afd281c, correct is 453cc56)
    [f=0156159] -> Hawk is being attacked!
    [f=0156469] Sync error for Manoa in frame 156459 (got 51b309a1, correct is 5331d2aa)
    [f=0156614] -> Stiletto is being attacked!
    [f=0156872] Sync error for Manoa in frame 156860 (got 22037c96, correct is c70da1fe)
    [f=0157083] -> Stiletto is being attacked!
    [f=0157272] Sync error for Manoa in frame 157261 (got 6f7d51e0, correct is bf4d2d8e)
    [f=0157603] -> Annihilator is being attacked!
    [f=0157674] Sync error for Manoa in frame 157662 (got cb25bd8f, correct is 7ea3d5d5)
    [f=0158075] Sync error for Manoa in frame 158063 (got 996a4ca5, correct is fcf46608)
    [f=0158081] -> Stiletto is being attacked!
    [f=0158475] Sync error for Manoa in frame 158464 (got 5429ffb7, correct is c2a912dc)
    [f=0158698] -> Stiletto is being attacked!
    [f=0158876] Sync error for Manoa in frame 158865 (got dc76392d, correct is 4e23bd41)
    [f=0159167] -> Hawk is being attacked!
    [f=0159277] Sync error for Manoa in frame 159266 (got 262c28f8, correct is f0287315)
    [f=0159628] -> Hawk is being attacked!
    [f=0159678] Sync error for Manoa in frame 159667 (got 5e0a6d9f, correct is a574f22b)
    [f=0160078] Sync error for Manoa in frame 160068 (got f3642b4b, correct is 3da718f2)
    [f=0160081] -> Eagle is being attacked!
    [f=0160478] Sync error for Manoa in frame 160469 (got c20b4226, correct is fbe4f76b)
    [f=0160553] -> Radar Tower is being attacked!
    [f=0160881] Sync error for Manoa in frame 160870 (got af486cc2, correct is c339c182)
    [f=0161015] -> Hawk is being attacked!
    [f=0161283] Sync error for Manoa in frame 161271 (got 27e5d508, correct is 3d1f9175)
    [f=0161490] -> Stiletto is being attacked!
    [f=0161682] Sync error for Manoa in frame 161672 (got be064432, correct is 6105c275)
    [f=0161948] -> Hawk is being attacked!
    [f=0162084] Sync error for Manoa in frame 162073 (got e237b0d5, correct is 9c390e7f)
    [f=0162402] -> Hawk is being attacked!
    [f=0162485] Sync error for Manoa in frame 162474 (got b76f0d5f, correct is 774ffc91)
    [f=0162885] Sync error for Manoa in frame 162875 (got 8d1d7ba8, correct is 11de7120)
    [f=0162894] -> Hawk is being attacked!
    [f=0162944] Team 0 (lead by AntiAllez) is no more
    [f=0162960] <autoquit> Automatically exiting in 5 seconds. Move mouse to cancel.
    [f=0163082] <autoquit> Autoquit sending quit command.
    [f=0163082] User exited
    [f=0163097] Statistics for RectangleOptimizer: 15%
    [f=0163097] [CCollisionHandler] dis-/continuous tests: 0/61551372
    [f=0163097] Path cache hits 665026 98%
    [f=0163097] Path cache hits 868503 91%
    [f=0163097] Statistics for RectangleOptimizer: 15%
    [f=0163097] Statistics for RectangleOptimizer: 15%
    [f=0163097] Statistics for RectangleOptimizer: 15%
    [f=0163097] Statistics for UDP connection:
    Received: 1376061 bytes in 43827 packets (31.3976 bytes/package)
    Sent: 2634548 bytes in 81013 packets (32.5201 bytes/package)
    Relative protocol overhead: 0 up, 0.191098 down
    12 incoming chunks had been dropped, 4 outgoing chunks had to be resent
    
    
    txt file icon infolog.txt (53,250 bytes) 2013-04-04 07:13 +
  • ? file icon 20130404_051558_DeltaSiegeDry_MT 94.sdf (2,526,980 bytes) 2013-04-04 07:14

-Relationships
related to 0003808resolvedabma Spring-MT: BA game dsync even after reconnect 
+Relationships

-Notes

~0010381

monohouse (reporter)

Last edited: 2013-04-04 07:25

View 2 revisions

in addition to the sync error, I should also mention that this exe did not allow switching to another process, when it does, it freezes the entire system and makes it unusable until either the process is killed or switched back to it

also when returning to the process, the game is disconnected

~0010382

monohouse (reporter)

Last edited: 2013-04-04 08:02

View 2 revisions

you might want to disregard the sync error, I may have had a path file from another version present at the time, the other issue is valid.

there is something else, at high cpu loads reaching 100% the sound is messed up and interrupted

~0010384

SirMaverick (reporter)

> Product Version 94.0.1+git

Sure?

> spring-MT 94.01

Is that 94.1 or 94.0.1?

I ran the demo with both versions and saw pile of idle units after a few minutes. Trace files showed no deviations.

~0010385

monohouse (reporter)

Last edited: 2013-04-04 13:41

View 2 revisions

it's spring-MT 94.01 that's right, 94.0.1 looks the same to me as 94.01, my mistake

~0010390

zerver (reporter)

it's the unofficial 94.01 release http://springrts.com/wiki/Spring_MT

~0010391

zerver (reporter)

Please check whether 94.01 spring-mt.exe behaves different compared to the official 94.0 spring-multithreaded.exe
The only difference I can think of that could explain this is the CPU affinity configuration of spring-mt
If there is a difference, please test this setting with spring-mt.exe:
SetCoreAffinityAuto = -1

I have had similar problems, but they have all been due to bad GFX driver.
+Notes

-Issue History
Date Modified Username Field Change
2013-04-04 07:13 monohouse New Issue
2013-04-04 07:13 monohouse File Added: infolog.txt
2013-04-04 07:14 monohouse File Added: 20130404_051558_DeltaSiegeDry_MT 94.sdf
2013-04-04 07:17 monohouse Note Added: 0010381
2013-04-04 07:25 monohouse Note Edited: 0010381 View Revisions
2013-04-04 07:41 monohouse Note Added: 0010382
2013-04-04 08:02 monohouse Note Edited: 0010382 View Revisions
2013-04-04 12:29 SirMaverick Note Added: 0010384
2013-04-04 13:41 monohouse Note Added: 0010385
2013-04-04 13:41 monohouse Note Edited: 0010385 View Revisions
2013-04-04 16:54 zerver Note Added: 0010390
2013-04-04 17:03 zerver Note Added: 0010391
2013-05-24 00:16 abma Relationship added related to 0003808
2013-05-24 00:17 abma Severity major => crash
2013-05-24 00:33 abma Changeset attached => spring develop b6e6e989
2013-05-24 00:33 abma Assigned To => abma
2013-05-24 00:33 abma Resolution open => fixed
2013-05-24 00:34 abma Status new => resolved
2014-01-16 16:06 abma Category Spring MT => (No Category)
+Issue History