View Issue Details

IDProjectCategoryView StatusLast Update
0003619Spring engineGeneralpublic2013-03-25 22:58
ReporterForboding Angel Assigned Toabma  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionno change required 
Product Version94.1 
Summary0003619: Units sustain damage after being unloaded
DescriptionUnloading a unit causes 700 damage to be caused to both the unit being unloaded AND the transport.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2013-03-25 12:05

developer   ~0010210

you know that generic reports like this are USELESS to us?

at a MINIMUM, provide modname + unitname(s) so we can reproduce crap for ourselves or a DEMO showing the problem, AFTER you have verified by disabling all Lua gadgets that it is caused by the engine.

Forboding Angel

2013-03-25 12:07

reporter   ~0010212

Last edited: 2013-03-25 12:08

Try testing ANYTHING.

http://www.twitch.tv/forbodingangel/c/2068787

http://youtu.be/jtMZd-S0cS4

And I'm the one who is useless.

Forboding Angel

2013-03-25 12:07

reporter   ~0010213

Oh also, SUCK IT.

Kloot

2013-03-25 12:11

developer   ~0010214

Congrats, you've just made sure I won't look at this further. Maybe some other dev will tolerate your bullshit though.

Forboding Angel

2013-03-25 12:12

reporter   ~0010215

Last edited: 2013-03-25 12:13

You CLOSED the report, and were a total ass, in almost ALL of my bug reports. You just closed them regardless of how valid they were, and now, with video PROOF.

And I'M the one flinging bullshit. Fuck you.

Kloot

2013-03-25 12:18

developer   ~0010216

I closed your reports because they contained ZERO useful info. You know, info that I need TO ACTUALLY FIX CRAP. Then to top it all off, YOU blame ME for not doing "research" first into what could very well be a bug in YOUR game's logic AND you decide to get personal with the ONE person who MIGHT be willing to investigate given the right details.

In conclusion, just don't bother in the future.

Forboding Angel

2013-03-25 12:23

reporter   ~0010217

You mean a bug in that game logic that hasn't changed in, oh gee I dunno, years?

So, you make the assumption that I made a script change or something affecting transports and when this happens I immediately blame the engine?

Pfft, you say that, then whine when I don't make mantis reports and in order to get you to even LOOK at any of them, I have to provide a video, showing you that you're wrong. Every fucking time. Otherwise, you write some smart ass comment and immediately close them.

And _I'M_ the asshole??

Kloot

2013-03-25 12:44

developer   ~0010218

"You mean a bug in that game logic that hasn't changed in, oh gee I dunno, years?"

And we are supposed to know this HOW? Crystal ball consults?

"So, you make the assumption that I made a script change or something affecting transports and when this happens I immediately blame the engine?"

No. I make the assumption that you looked at other games where no mystery damage is dealt to unloaded units and from that ruled out certain shit in your own, engine changelog in hand, before leaping to the Report Issue link.

"Pfft, you say that, then whine when I don't make mantis reports and in order to get you to even LOOK at any of them, I have to provide a video, showing you that you're wrong."

Yeah, imagine that, we actually want videos / demos / direct steps to reproduce bugs so we don't have to spend an hour fumbling around getting familiar with each and every game out there and can instead spend our time FIXING them. You seem to be totally unaware of this basic point so I'll reiterate it: if YOU want US to spend OUR TIME on any issue, then YOU need to make OUR lives as EASY AS POSSIBLE and telling us to "Try testing ANYTHING." gets you NOWHERE.

silentwings

2013-03-25 15:25

reporter   ~0010219

Last edited: 2013-03-25 15:31

I don't mean to stoke the fire - but for information: I tested this yesterday (for other reasons) using ba 7.74 and 94.0, and neither falling nor normal landing from transport caused damage to anytihng.

abma

2013-03-25 19:12

administrator   ~0010226

Last edited: 2013-03-25 19:24

replay please!

or exact instructions how to reproduce!

videos are bad, as i can't see game version and map used.

for me unloading units in ba 7.73 works fine, too.

current svn evo raises an failed assertion in spring, so i can't test it. also you should fix all warnings spite out by spring in your game before reporting a bug i guess...

Forboding Angel

2013-03-25 22:29

reporter   ~0010230

Last edited: 2013-03-25 22:29

"failed assertion in spring"

No it doesn't. That video was taken using the svn version, so if you are having issues, it is on your end (a FS screwup in the svn files maybe?).

Same issue reported in BA btw.

http://springrts.com/phpbb/viewtopic.php?f=44&t=27671&hilit=units+transport+take+damage

abma

2013-03-25 22:40

administrator   ~0010232

"Posted: 16 Feb 2012, 15:28"

nope

silentwings

2013-03-25 22:44

reporter   ~0010233

Last edited: 2013-03-25 22:46

That 'issue' in BA was fixed months ago. The information Nio gives about how transport gadgets work in BA is also slighly outdated.

Units unloaded from transports in current BA and current engine recieve no damage at all.

Forboding Angel

2013-03-25 22:45

reporter   ~0010235

Last edited: 2013-03-25 22:45

Yes, I gathered as much. Fact of the matter is, it doesn't happen in spring 91, but does happen in spring 94.

silentwings

2013-03-25 22:47

reporter   ~0010236

Last edited: 2013-03-25 22:47

No, it doesn't. I've seen multiple times now of units being unloaded in games and my tests, with 94.0 and BA 7.72/7.73, and never once seen any of them damaged.

emmanuel

2013-03-25 22:49

reporter   ~0010237

for who not focusing on BA gameplay as the reporter seem doing :
the ground and sea transport dont have damage/predamaged issues
anyone can teach it than ground and air transport deserve a diferentiation in titles?

abma

2013-03-25 22:50

administrator   ~0010238

receives no damage:

http://paste.springfiles.com/view/09e03a84

is the etrans to fast and the units gets fall-damage maybe?

(thats all i can do i guess)

silentwings

2013-03-25 22:51

reporter   ~0010239

Use UnitDefs to differentiate them, if you need too.

Forboding Angel

2013-03-25 22:52

reporter   ~0010240

But abma, the transport and the unit being transported receive damage

@silentwings, I beg to differ: http://youtu.be/jtMZd-S0cS4?t=52s

abma

2013-03-25 22:53

administrator   ~0010241

@Forb: try out the changed etransport.lua -> no damage

Forboding Angel

2013-03-25 22:53

reporter   ~0010242

Last edited: 2013-03-25 22:54

Unit: https://code.google.com/p/evolutionrts/source/browse/trunk/evolutiondev.sdd/Units/eair/etransport.lua

Script:
https://code.google.com/p/evolutionrts/source/browse/trunk/evolutiondev.sdd/Scripts/etransport.bos

Edit: kk, will do.

Is it because you guys changed the unit collision volumes again?

silentwings

2013-03-25 22:55

reporter   ~0010243

Last edited: 2013-03-25 22:56

REPLAY please, not video. I can't tell what mod you're using, can't tell what engine you're using, what widgets you load, whether you had cheats on,... basically your video tells me nothing helpful other than "your mod has some sort of problem".

Note that what I said was "...BA 7.72/7.73", which is all I've tested, and your video clearly uses neither. Also the huge number of lua errors when loading Evo is not going to make it easy for you to identify the problem.

Forboding Angel

2013-03-25 22:56

reporter   ~0010244

@silentwings, go away. It's obvious that I'm using evo, and the vid is in 1080p HD so don't tell me you can't see what I'm typing.

silentwings

2013-03-25 22:58

reporter   ~0010245

Last edited: 2013-03-25 22:58

I can't see what you're typing because there was no obvious instruction to zoom in. And I also have lost interest in trying to help you. Btw since I wrote 100% of BAs current transport gadgets there was a good chance I could ahve to... another one down, huh.

abma

2013-03-25 22:58

administrator   ~0010246

please sort out, why your game causes this problem. for other games it doesn't cause problems, so please check it out more precisely. such incomplete bug reports are anyoing and mostly a waste of time for you and engine devs.

also you are still ignoring the requested replay (like in some other bug reports before, too), thats incooperative. so don't expect us to cooperate if you don't.

Issue History

Date Modified Username Field Change
2013-03-25 03:54 Forboding Angel New Issue
2013-03-25 12:05 Kloot Note Added: 0010210
2013-03-25 12:05 Kloot Status new => closed
2013-03-25 12:05 Kloot Assigned To => Kloot
2013-03-25 12:05 Kloot Resolution open => unable to reproduce
2013-03-25 12:07 Forboding Angel Note Added: 0010212
2013-03-25 12:07 Forboding Angel Status closed => feedback
2013-03-25 12:07 Forboding Angel Resolution unable to reproduce => reopened
2013-03-25 12:07 Forboding Angel Note Added: 0010213
2013-03-25 12:07 Forboding Angel Status feedback => assigned
2013-03-25 12:08 Forboding Angel Note Edited: 0010212
2013-03-25 12:11 Kloot Note Added: 0010214
2013-03-25 12:12 Forboding Angel Note Added: 0010215
2013-03-25 12:13 Forboding Angel Note Edited: 0010215
2013-03-25 12:18 Kloot Note Added: 0010216
2013-03-25 12:19 Kloot Assigned To Kloot =>
2013-03-25 12:19 Kloot Status assigned => new
2013-03-25 12:23 Forboding Angel Note Added: 0010217
2013-03-25 12:44 Kloot Note Added: 0010218
2013-03-25 15:25 silentwings Note Added: 0010219
2013-03-25 15:31 silentwings Note Edited: 0010219
2013-03-25 19:12 abma Note Added: 0010226
2013-03-25 19:12 abma Assigned To => abma
2013-03-25 19:12 abma Status new => feedback
2013-03-25 19:24 abma Note Edited: 0010226
2013-03-25 22:29 Forboding Angel Note Added: 0010230
2013-03-25 22:29 Forboding Angel Status feedback => assigned
2013-03-25 22:29 Forboding Angel Note Edited: 0010230
2013-03-25 22:40 abma Note Added: 0010232
2013-03-25 22:44 silentwings Note Added: 0010233
2013-03-25 22:45 Forboding Angel Note Added: 0010235
2013-03-25 22:45 Forboding Angel Note Edited: 0010235
2013-03-25 22:46 silentwings Note Edited: 0010233
2013-03-25 22:47 silentwings Note Added: 0010236
2013-03-25 22:47 silentwings Note Edited: 0010236
2013-03-25 22:49 emmanuel Note Added: 0010237
2013-03-25 22:50 abma Note Added: 0010238
2013-03-25 22:51 silentwings Note Added: 0010239
2013-03-25 22:52 Forboding Angel Note Added: 0010240
2013-03-25 22:53 abma Note Added: 0010241
2013-03-25 22:53 Forboding Angel Note Added: 0010242
2013-03-25 22:54 Forboding Angel Note Edited: 0010242
2013-03-25 22:55 silentwings Note Added: 0010243
2013-03-25 22:56 silentwings Note Edited: 0010243
2013-03-25 22:56 Forboding Angel Note Added: 0010244
2013-03-25 22:58 silentwings Note Added: 0010245
2013-03-25 22:58 silentwings Note Edited: 0010245
2013-03-25 22:58 abma Note Added: 0010246
2013-03-25 22:58 abma Status assigned => closed
2013-03-25 22:58 abma Resolution reopened => no change required