View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003619 | Spring engine | General | public | 2013-03-25 03:54 | 2013-03-25 22:58 |
| Reporter | Forboding Angel | Assigned To | abma | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 94.1 | ||||
| Summary | 0003619: Units sustain damage after being unloaded | ||||
| Description | Unloading a unit causes 700 damage to be caused to both the unit being unloaded AND the transport. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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you know that generic reports like this are USELESS to us? at a MINIMUM, provide modname + unitname(s) so we can reproduce crap for ourselves or a DEMO showing the problem, AFTER you have verified by disabling all Lua gadgets that it is caused by the engine. |
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Try testing ANYTHING. http://www.twitch.tv/forbodingangel/c/2068787 http://youtu.be/jtMZd-S0cS4 And I'm the one who is useless. |
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Oh also, SUCK IT. |
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Congrats, you've just made sure I won't look at this further. Maybe some other dev will tolerate your bullshit though. |
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You CLOSED the report, and were a total ass, in almost ALL of my bug reports. You just closed them regardless of how valid they were, and now, with video PROOF. And I'M the one flinging bullshit. Fuck you. |
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I closed your reports because they contained ZERO useful info. You know, info that I need TO ACTUALLY FIX CRAP. Then to top it all off, YOU blame ME for not doing "research" first into what could very well be a bug in YOUR game's logic AND you decide to get personal with the ONE person who MIGHT be willing to investigate given the right details. In conclusion, just don't bother in the future. |
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You mean a bug in that game logic that hasn't changed in, oh gee I dunno, years? So, you make the assumption that I made a script change or something affecting transports and when this happens I immediately blame the engine? Pfft, you say that, then whine when I don't make mantis reports and in order to get you to even LOOK at any of them, I have to provide a video, showing you that you're wrong. Every fucking time. Otherwise, you write some smart ass comment and immediately close them. And _I'M_ the asshole?? |
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"You mean a bug in that game logic that hasn't changed in, oh gee I dunno, years?" And we are supposed to know this HOW? Crystal ball consults? "So, you make the assumption that I made a script change or something affecting transports and when this happens I immediately blame the engine?" No. I make the assumption that you looked at other games where no mystery damage is dealt to unloaded units and from that ruled out certain shit in your own, engine changelog in hand, before leaping to the Report Issue link. "Pfft, you say that, then whine when I don't make mantis reports and in order to get you to even LOOK at any of them, I have to provide a video, showing you that you're wrong." Yeah, imagine that, we actually want videos / demos / direct steps to reproduce bugs so we don't have to spend an hour fumbling around getting familiar with each and every game out there and can instead spend our time FIXING them. You seem to be totally unaware of this basic point so I'll reiterate it: if YOU want US to spend OUR TIME on any issue, then YOU need to make OUR lives as EASY AS POSSIBLE and telling us to "Try testing ANYTHING." gets you NOWHERE. |
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I don't mean to stoke the fire - but for information: I tested this yesterday (for other reasons) using ba 7.74 and 94.0, and neither falling nor normal landing from transport caused damage to anytihng. |
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replay please! or exact instructions how to reproduce! videos are bad, as i can't see game version and map used. for me unloading units in ba 7.73 works fine, too. current svn evo raises an failed assertion in spring, so i can't test it. also you should fix all warnings spite out by spring in your game before reporting a bug i guess... |
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"failed assertion in spring" No it doesn't. That video was taken using the svn version, so if you are having issues, it is on your end (a FS screwup in the svn files maybe?). Same issue reported in BA btw. http://springrts.com/phpbb/viewtopic.php?f=44&t=27671&hilit=units+transport+take+damage |
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"Posted: 16 Feb 2012, 15:28" nope |
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That 'issue' in BA was fixed months ago. The information Nio gives about how transport gadgets work in BA is also slighly outdated. Units unloaded from transports in current BA and current engine recieve no damage at all. |
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Yes, I gathered as much. Fact of the matter is, it doesn't happen in spring 91, but does happen in spring 94. |
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No, it doesn't. I've seen multiple times now of units being unloaded in games and my tests, with 94.0 and BA 7.72/7.73, and never once seen any of them damaged. |
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for who not focusing on BA gameplay as the reporter seem doing : the ground and sea transport dont have damage/predamaged issues anyone can teach it than ground and air transport deserve a diferentiation in titles? |
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receives no damage: http://paste.springfiles.com/view/09e03a84 is the etrans to fast and the units gets fall-damage maybe? (thats all i can do i guess) |
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Use UnitDefs to differentiate them, if you need too. |
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But abma, the transport and the unit being transported receive damage @silentwings, I beg to differ: http://youtu.be/jtMZd-S0cS4?t=52s |
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@Forb: try out the changed etransport.lua -> no damage |
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Unit: https://code.google.com/p/evolutionrts/source/browse/trunk/evolutiondev.sdd/Units/eair/etransport.lua Script: https://code.google.com/p/evolutionrts/source/browse/trunk/evolutiondev.sdd/Scripts/etransport.bos Edit: kk, will do. Is it because you guys changed the unit collision volumes again? |
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REPLAY please, not video. I can't tell what mod you're using, can't tell what engine you're using, what widgets you load, whether you had cheats on,... basically your video tells me nothing helpful other than "your mod has some sort of problem". Note that what I said was "...BA 7.72/7.73", which is all I've tested, and your video clearly uses neither. Also the huge number of lua errors when loading Evo is not going to make it easy for you to identify the problem. |
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@silentwings, go away. It's obvious that I'm using evo, and the vid is in 1080p HD so don't tell me you can't see what I'm typing. |
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I can't see what you're typing because there was no obvious instruction to zoom in. And I also have lost interest in trying to help you. Btw since I wrote 100% of BAs current transport gadgets there was a good chance I could ahve to... another one down, huh. |
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please sort out, why your game causes this problem. for other games it doesn't cause problems, so please check it out more precisely. such incomplete bug reports are anyoing and mostly a waste of time for you and engine devs. also you are still ignoring the requested replay (like in some other bug reports before, too), thats incooperative. so don't expect us to cooperate if you don't. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-03-25 03:54 | Forboding Angel | New Issue | |
| 2013-03-25 12:05 | Kloot | Note Added: 0010210 | |
| 2013-03-25 12:05 | Kloot | Status | new => closed |
| 2013-03-25 12:05 | Kloot | Assigned To | => Kloot |
| 2013-03-25 12:05 | Kloot | Resolution | open => unable to reproduce |
| 2013-03-25 12:07 | Forboding Angel | Note Added: 0010212 | |
| 2013-03-25 12:07 | Forboding Angel | Status | closed => feedback |
| 2013-03-25 12:07 | Forboding Angel | Resolution | unable to reproduce => reopened |
| 2013-03-25 12:07 | Forboding Angel | Note Added: 0010213 | |
| 2013-03-25 12:07 | Forboding Angel | Status | feedback => assigned |
| 2013-03-25 12:08 | Forboding Angel | Note Edited: 0010212 | |
| 2013-03-25 12:11 | Kloot | Note Added: 0010214 | |
| 2013-03-25 12:12 | Forboding Angel | Note Added: 0010215 | |
| 2013-03-25 12:13 | Forboding Angel | Note Edited: 0010215 | |
| 2013-03-25 12:18 | Kloot | Note Added: 0010216 | |
| 2013-03-25 12:19 | Kloot | Assigned To | Kloot => |
| 2013-03-25 12:19 | Kloot | Status | assigned => new |
| 2013-03-25 12:23 | Forboding Angel | Note Added: 0010217 | |
| 2013-03-25 12:44 | Kloot | Note Added: 0010218 | |
| 2013-03-25 15:25 | silentwings | Note Added: 0010219 | |
| 2013-03-25 15:31 | silentwings | Note Edited: 0010219 | |
| 2013-03-25 19:12 | abma | Note Added: 0010226 | |
| 2013-03-25 19:12 | abma | Assigned To | => abma |
| 2013-03-25 19:12 | abma | Status | new => feedback |
| 2013-03-25 19:24 | abma | Note Edited: 0010226 | |
| 2013-03-25 22:29 | Forboding Angel | Note Added: 0010230 | |
| 2013-03-25 22:29 | Forboding Angel | Status | feedback => assigned |
| 2013-03-25 22:29 | Forboding Angel | Note Edited: 0010230 | |
| 2013-03-25 22:40 | abma | Note Added: 0010232 | |
| 2013-03-25 22:44 | silentwings | Note Added: 0010233 | |
| 2013-03-25 22:45 | Forboding Angel | Note Added: 0010235 | |
| 2013-03-25 22:45 | Forboding Angel | Note Edited: 0010235 | |
| 2013-03-25 22:46 | silentwings | Note Edited: 0010233 | |
| 2013-03-25 22:47 | silentwings | Note Added: 0010236 | |
| 2013-03-25 22:47 | silentwings | Note Edited: 0010236 | |
| 2013-03-25 22:49 | emmanuel | Note Added: 0010237 | |
| 2013-03-25 22:50 | abma | Note Added: 0010238 | |
| 2013-03-25 22:51 | silentwings | Note Added: 0010239 | |
| 2013-03-25 22:52 | Forboding Angel | Note Added: 0010240 | |
| 2013-03-25 22:53 | abma | Note Added: 0010241 | |
| 2013-03-25 22:53 | Forboding Angel | Note Added: 0010242 | |
| 2013-03-25 22:54 | Forboding Angel | Note Edited: 0010242 | |
| 2013-03-25 22:55 | silentwings | Note Added: 0010243 | |
| 2013-03-25 22:56 | silentwings | Note Edited: 0010243 | |
| 2013-03-25 22:56 | Forboding Angel | Note Added: 0010244 | |
| 2013-03-25 22:58 | silentwings | Note Added: 0010245 | |
| 2013-03-25 22:58 | silentwings | Note Edited: 0010245 | |
| 2013-03-25 22:58 | abma | Note Added: 0010246 | |
| 2013-03-25 22:58 | abma | Status | assigned => closed |
| 2013-03-25 22:58 | abma | Resolution | reopened => no change required |