View Issue Details

IDProjectCategoryView StatusLast Update
0003618Spring engineGeneralpublic2013-03-27 23:04
ReporterForboding Angel Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionno change required 
Product Version94.1 
Summary0003618: Units move to attack location before firing
DescriptionIf you give a unit an attack command outside of it's range, and then one inside it's range, the unit will move to that location and start firing on the ground directly below it.

Also, the unit continually is considered "Moving" by the script.
TagsNo tags attached.
Attached Files
20130327_135522_CenterrockV12_94.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

Forboding Angel

2013-03-25 03:57

reporter   ~0010192

Seems to only effect beamlaser units (others may be effected, but I've had a little trouble replicating it on other weapons.

Kloot

2013-03-27 21:41

developer   ~0010297

Fails to reproduce in 94.* with eamphibarty and evo-r514.

Reopen if you have a demo.

Forboding Angel

2013-03-27 22:01

reporter   ~0010298

Sorry to reopen this out of turn -_-

I can't get it to happen in 94.1. In 94.0 I could trigger it pretty easily with the eamphibbuggy and the eamphibmedtank (lower ranged beamlaser units). I had a lot of trouble reproducing with long ranged beamlaser units.

The demo I had of me producing it was done with my svn version so it would have been useless. When I saw it I should have made a commit then made a demo with the test revision (so that way you guys could view it). Unfortunately I didn't think that far ahead.

Attaching a demo of my attempts to trigger it (Note: In my experience, Using this method will almost always trigger the bug if it exists).

Sorry for failreport.

Kloot

2013-03-27 23:04

developer   ~0010300

I did notice eamphibbuggy occasionally fails to stop in time (due to its low brakerate) which makes it end up at the coordinates of the second attack order. This happens most often when both are issued on a straight line in front of the unit, but it also depends on the amount of delay between the orders. The unit will not start firing on the ground underneath in that case however.

Issue History

Date Modified Username Field Change
2013-03-25 03:51 Forboding Angel New Issue
2013-03-25 03:57 Forboding Angel Note Added: 0010192
2013-03-27 21:41 Kloot Note Added: 0010297
2013-03-27 21:41 Kloot Status new => closed
2013-03-27 21:41 Kloot Assigned To => Kloot
2013-03-27 21:41 Kloot Resolution open => unable to reproduce
2013-03-27 22:01 Forboding Angel Note Added: 0010298
2013-03-27 22:01 Forboding Angel Status closed => feedback
2013-03-27 22:01 Forboding Angel Resolution unable to reproduce => reopened
2013-03-27 22:01 Forboding Angel File Added: 20130327_135522_CenterrockV12_94.sdf
2013-03-27 23:04 Kloot Note Added: 0010300
2013-03-27 23:04 Kloot Status feedback => closed
2013-03-27 23:04 Kloot Resolution reopened => no change required