View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003618 | Spring engine | General | public | 2013-03-25 03:51 | 2013-03-27 23:04 |
| Reporter | Forboding Angel | Assigned To | Kloot | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 94.1 | ||||
| Summary | 0003618: Units move to attack location before firing | ||||
| Description | If you give a unit an attack command outside of it's range, and then one inside it's range, the unit will move to that location and start firing on the ground directly below it. Also, the unit continually is considered "Moving" by the script. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Seems to only effect beamlaser units (others may be effected, but I've had a little trouble replicating it on other weapons. |
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Fails to reproduce in 94.* with eamphibarty and evo-r514. Reopen if you have a demo. |
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Sorry to reopen this out of turn -_- I can't get it to happen in 94.1. In 94.0 I could trigger it pretty easily with the eamphibbuggy and the eamphibmedtank (lower ranged beamlaser units). I had a lot of trouble reproducing with long ranged beamlaser units. The demo I had of me producing it was done with my svn version so it would have been useless. When I saw it I should have made a commit then made a demo with the test revision (so that way you guys could view it). Unfortunately I didn't think that far ahead. Attaching a demo of my attempts to trigger it (Note: In my experience, Using this method will almost always trigger the bug if it exists). Sorry for failreport. |
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I did notice eamphibbuggy occasionally fails to stop in time (due to its low brakerate) which makes it end up at the coordinates of the second attack order. This happens most often when both are issued on a straight line in front of the unit, but it also depends on the amount of delay between the orders. The unit will not start firing on the ground underneath in that case however. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-03-25 03:51 | Forboding Angel | New Issue | |
| 2013-03-25 03:57 | Forboding Angel | Note Added: 0010192 | |
| 2013-03-27 21:41 | Kloot | Note Added: 0010297 | |
| 2013-03-27 21:41 | Kloot | Status | new => closed |
| 2013-03-27 21:41 | Kloot | Assigned To | => Kloot |
| 2013-03-27 21:41 | Kloot | Resolution | open => unable to reproduce |
| 2013-03-27 22:01 | Forboding Angel | Note Added: 0010298 | |
| 2013-03-27 22:01 | Forboding Angel | Status | closed => feedback |
| 2013-03-27 22:01 | Forboding Angel | Resolution | unable to reproduce => reopened |
| 2013-03-27 22:01 | Forboding Angel | File Added: 20130327_135522_CenterrockV12_94.sdf | |
| 2013-03-27 23:04 | Kloot | Note Added: 0010300 | |
| 2013-03-27 23:04 | Kloot | Status | feedback => closed |
| 2013-03-27 23:04 | Kloot | Resolution | reopened => no change required |