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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003594 | Spring engine | General | public | 2013-03-18 00:16 | 2013-03-22 13:50 | ||||
Reporter | msafwan | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Product Version | 93.2.1+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003594: lag spike when ordering (alot of) units into unpassable terrain (qtpfs & standard). | ||||||||
Description | Lets say I made a castle that has no enterance. When I order 100 glaives into the castle there'll be a short lag spike. I think this is bad if I played spammable game (such as vs chicken) where enemy would order unit into unpassable region of my base (such as solar wall, ect) Note: I tested super latest version. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Kloot (developer) 2013-03-18 00:43 |
wontfix because it would need expensive map preprocessing (or runtime checks that amount to pathfinding in reverse) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-03-18 00:16 | msafwan | New Issue | |
2013-03-18 00:43 | Kloot | Note Added: 0010108 | |
2013-03-18 00:43 | Kloot | Status | new => closed |
2013-03-18 00:43 | Kloot | Assigned To | => Kloot |
2013-03-18 00:43 | Kloot | Resolution | open => won't fix |
2013-03-22 13:50 | Kloot | Relationship added | duplicate of 0003602 |