View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003594 | Spring engine | General | public | 2013-03-18 00:16 | 2013-03-22 13:50 |
| Reporter | msafwan | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Product Version | 93.2.1+git | ||||
| Summary | 0003594: lag spike when ordering (alot of) units into unpassable terrain (qtpfs & standard). | ||||
| Description | Lets say I made a castle that has no enterance. When I order 100 glaives into the castle there'll be a short lag spike. I think this is bad if I played spammable game (such as vs chicken) where enemy would order unit into unpassable region of my base (such as solar wall, ect) Note: I tested super latest version. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-03-18 00:16 | msafwan | New Issue | |
| 2013-03-18 00:43 | Kloot | Note Added: 0010108 | |
| 2013-03-18 00:43 | Kloot | Status | new => closed |
| 2013-03-18 00:43 | Kloot | Assigned To | => Kloot |
| 2013-03-18 00:43 | Kloot | Resolution | open => won't fix |
| 2013-03-22 13:50 | Kloot | Relationship added | duplicate of 0003602 |