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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003575 | Spring engine | General | public | 2013-03-14 21:18 | 2013-03-17 14:44 | ||||
Reporter | Licho | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Product Version | 93.2 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003575: Explosions that deform terrain cause massive lags with QTPFS | ||||||||
Description | Probably because of paths update? | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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msafwan (reporter) 2013-03-14 21:43 Last edited: 2013-03-14 21:44 |
This is true. Each time a HLT laser deform ground or structure explode (deform ground), there's increase in SimFrameTime. Usually its around 24-30, but at worst case it go up to 1xx ms |
Kloot (developer) 2013-03-15 00:41 |
essentially a duplicate of 0003574 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-03-14 21:18 | Licho | New Issue | |
2013-03-14 21:43 | msafwan | Note Added: 0010062 | |
2013-03-14 21:44 | msafwan | Note Edited: 0010062 | View Revisions |
2013-03-15 00:41 | Kloot | Note Added: 0010064 | |
2013-03-15 00:41 | Kloot | Status | new => closed |
2013-03-15 00:41 | Kloot | Assigned To | => Kloot |
2013-03-15 00:41 | Kloot | Resolution | open => duplicate |
2013-03-16 20:30 | Kloot | Changeset attached | => spring develop e1440a17 |
2013-03-16 20:30 | Kloot | Resolution | duplicate => fixed |
2013-03-17 14:44 | Kloot | Changeset attached | => spring develop d0cabc27 |