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IDProjectCategoryView StatusLast Update
0003573Spring engineGeneralpublic2013-03-14 20:45
Reportermsafwan Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionno change required 
Product Version93.2 
Summary0003573: qtpfs doesn't seem to take account unit size when going around obstacle (I saw in debugpath)
Descriptionwhat happen is: for a big vehicle, half of the vehicle's width will go into the red zone.

Won't this make their left/right tire stuck at cliff?

What if unit is 1000elmo in size?
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

msafwan

2013-03-14 20:23

reporter   ~0010058

Last edited: 2013-03-14 20:26

Also, fast moving unit like motorcyle can't turn instantly.

ie:
If a motorcycle is moving along the wall and qtfps suddenly told it to go into a tiny hole between the wall, then this unit will have large turn radius and when it turn toward the hole it will hit the wall, even when qtpfs correctly order them to go into the tiny hole.

If the motorcycle hit a wall (red zone) it stuck forever because it has no clue that it must reverse.

Kloot

2013-03-14 20:45

developer   ~0010059

qtpfs does take unit size into account but footprint rectangles are not drawn aligned to the heightmap (grid resolution) so they can appear to overlap red zones. it is also not the reason why units get stuck (3561).

as for fast moving units not being able to turn instantly to follow a path with sharp corners, no Spring pathfinder will acceptably handle that situation soon / ever.

Issue History

Date Modified Username Field Change
2013-03-14 20:12 msafwan New Issue
2013-03-14 20:23 msafwan Note Added: 0010058
2013-03-14 20:24 msafwan Note Edited: 0010058
2013-03-14 20:25 msafwan Note Edited: 0010058
2013-03-14 20:26 msafwan Note Edited: 0010058
2013-03-14 20:45 Kloot Note Added: 0010059
2013-03-14 20:45 Kloot Status new => closed
2013-03-14 20:45 Kloot Assigned To => Kloot
2013-03-14 20:45 Kloot Resolution open => no change required