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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003552 | Spring engine | General | public | 2013-03-13 05:47 | 2013-10-26 18:49 | ||||
Reporter | CarRepairer | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | not fixable | ||||||
Product Version | 93.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003552: Y and Z axes are swapped for assimp | ||||||||
Description | Possibly related to the recent change where assimp models are no longer rotated 90 degrees, the Y and Z axes are swapped in LUS. When spinning a piece on the y_axis I expect the axis to be pointing to the sky, but it's not. Instead, the z_axis points to the sky. My previous animations are now wrong. | ||||||||
Steps To Reproduce | For an assimp model, rotate or spin a piece on y axis and it will spin on z, and vice versa. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Notes | |
smoth (reporter) 2013-03-13 22:56 Last edited: 2013-08-12 04:29 |
sorry but I have no released game at the moment. To reproduce my shot grab: https://venture2.projectlocker.com/GundamRTSdevs/RTSCore/svn username: tester Password: rageflame you will need rtscore.sdd and testgame.sdd the game should show up test project demi2a_1 is the s3o version demidaetest1 is the dae file VERSION: 256 they are very close to identical, only changes being that I had to make the right left and the left right(x-), the origins are probably not 1:1 and that I goofed a back gun(inverted) on the dae. They use the same scripts and textures, the dae unit is set to different colors to make it obviously different from the s3o version. |
emmanuel (reporter) 2013-03-14 09:15 |
since blender2.65 use Z axis for the TOP than its evrything else assimp_springrts0.93.1 who are buged : assimp fixed the OTAism (still the ghosted ennemy and ghosted building use Y for top) |
jK (developer) 2013-03-20 19:35 |
https://github.com/spring/spring/commit/d94909e784d1354059b07e15b1adb342c8d0b6ce |
CarRepairer (reporter) 2013-04-07 18:54 |
The issue is not fixed for me in 94.1. |
jK (developer) 2013-04-08 08:56 Last edited: 2013-04-08 08:56 |
Don't mimic googlefrog please ... You know how a proper error report looks like. Neither your annoying chat messages nor this reopening fulfills the rules. |
smoth (reporter) 2013-06-01 23:19 Last edited: 2013-06-01 23:19 |
JK, testing with the svn files, do the units listed in my post display properly for you or not? if so, what build are you using. If not, are these not good enough to test the issue? |
FLOZi (reporter) 2013-08-02 18:56 Last edited: 2013-08-02 19:00 |
Still present in current develop. Not sure what you are complaining about; smoth supplied examples? If you prefer I can supply BTL svn or just the files used? BTL examples are further complicated by the fact that Spiked uses max which is z=up though, not sure if the 'y up' export on dae will fix all issues. |
Kloot (developer) 2013-08-10 23:28 |
tested a bit with revision 310. demi2a_1 and demi2daetest1 do not appear to be the same mech-type, models look very different. there is no s3o equivalent of demi2daetest1 afaics. of the three working DAE variants (demi2daetest1, demi2daetest1y, and demi2daetest2) demi2daetest1y seems to have correct barrel animations, 1 and 2 do not. which s3o and dae models need to be compared? |
smoth (reporter) 2013-08-11 03:18 |
poop, I had replaced them. I can try and go back and restore them to before I did all my hacky fixes if you would like. |
smoth (reporter) 2013-08-11 06:15 |
actually I may have not replaced them sorry I was half awake and didn't realize you grabbed 310. I will check the models maybe I typed the wrong one. Sorry. I will look into this tomorrow as soon as I can |
smoth (reporter) 2013-08-12 04:25 Last edited: 2013-08-13 00:45 |
ok I am back from where I was. grab version 256 of both rts core and testgame. |
Kloot (developer) 2013-08-20 02:38 |
Sorry, but closing this. The root cause of all these issues is creating a model in a (tool using a) coordinate system that differs from Spring's, and since there are many tools with equally many coor-sys conventions it is impossible for Spring (with or without assimp) to guess the proper axis remapping beforehand for all model formats. See also 0003940. As a bandaid it will be possible to PARTIALLY correct wrong mappings in 95.0 by providing extra metadata, but the preferred solution is always to remodel / reexport (as was presumably done for demi2daetest1y versus demi2daetest1). |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2013-03-13 05:47 | CarRepairer | New Issue | |
2013-03-13 17:47 | abma | Severity | minor => major |
2013-03-13 22:52 | smoth | File Added: screen00702.jpg | |
2013-03-13 22:56 | smoth | Note Added: 0010041 | |
2013-03-13 22:57 | smoth | Note Edited: 0010041 | View Revisions |
2013-03-14 09:15 | emmanuel | Note Added: 0010049 | |
2013-03-14 19:12 | Kloot | Relationship added | related to 0003530 |
2013-03-20 19:35 | jK | Note Added: 0010135 | |
2013-03-20 19:35 | jK | Status | new => resolved |
2013-03-20 19:35 | jK | Resolution | open => fixed |
2013-03-20 19:35 | jK | Assigned To | => jK |
2013-04-07 18:54 | CarRepairer | Note Added: 0010403 | |
2013-04-07 18:54 | CarRepairer | Status | resolved => feedback |
2013-04-07 18:54 | CarRepairer | Resolution | fixed => reopened |
2013-04-08 08:56 | jK | Note Added: 0010412 | |
2013-04-08 08:56 | jK | Note Edited: 0010412 | View Revisions |
2013-06-01 23:19 | smoth | Note Added: 0010804 | |
2013-06-01 23:19 | smoth | Note Edited: 0010804 | View Revisions |
2013-08-02 18:56 | FLOZi | Note Added: 0011144 | |
2013-08-02 18:59 | FLOZi | Note Edited: 0011144 | View Revisions |
2013-08-02 19:00 | FLOZi | Note Edited: 0011144 | View Revisions |
2013-08-10 23:28 | Kloot | Note Added: 0011266 | |
2013-08-11 03:18 | smoth | Note Added: 0011276 | |
2013-08-11 06:15 | smoth | Note Added: 0011277 | |
2013-08-12 04:25 | smoth | Note Added: 0011292 | |
2013-08-12 04:29 | smoth | Note Edited: 0010041 | View Revisions |
2013-08-13 00:45 | smoth | Note Edited: 0011292 | View Revisions |
2013-08-20 02:38 | Kloot | Note Added: 0011339 | |
2013-08-20 02:38 | Kloot | Status | feedback => closed |
2013-08-20 02:38 | Kloot | Assigned To | jK => |
2013-08-20 02:38 | Kloot | Resolution | reopened => not fixable |
2013-10-26 18:49 | Kloot | Relationship added | has duplicate 0003756 |