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IDProjectCategoryView StatusLast Update
0003551Spring engineGeneralpublic2013-03-31 05:53
Reportersilentwings 
Assigned TojK 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version93.1 
Target Version94.1Fixed in Version 
Summary0003551: 3dtrees/shadows problem with 93.1.1-6
DescriptionWith 93.1.1-6 (and previous versions since 92.0, I think), if I have both 3dtrees and shadows enabled, I get a hang+crash about 2 seconds after the map appears. If I play on a map without trees or grass then its fine.

In versions before 93.0 the infolog would blame my gfx card, but in 93.1.1-6 it doesnt and reports an unhandled exception. Infolog attached. Map was DSD with BA 7.72.

TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (29,314 bytes) 2013-03-13 01:43 -
    Using configuration source: "C:\Spring93.1.1-6\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz; 8052MB RAM, 16103MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.1.1-6-gde75566 develop (GML ASIM OMP)
    Build date/time: Mar 12 2013 22:48:54
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: C:\Spring93.1.1-6\
    Using read-only data directory: C:\Users\Nic laptop\Documents\My Games\Spring\
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\mods
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\packages
    Scanning: C:\Spring93.1.1-6\maps
    Scanning: C:\Spring93.1.1-6\base
    Scanning: C:\Spring93.1.1-6\games
    Supported Video modes: 1920x1080, 1680x1050, 1600x900, 1400x1050, 1280x1024, 1280x768, 1280x720, 1024x768, 1024x600, 800x600, 800x480, 640x480
    Video mode set to 1920x1080/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.11762 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 6500M/5600/5700 Series
    [f=0000000] GLSL version: 4.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 740MB, available 964MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 8 ms
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.72
    [f=0000000] Using game archive: 6fb305594ab58b0cdb56f3f0e9f3cb7a.sdp
    [f=0000000] recording demo: demos/20130313_003724_DeltaSiegeDry_93.1.1-6-gde75566 develop.sdf
    [f=0000000] PreGame::GameDataReceived: 28 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity not set
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.199000
    [f=0000000] Game::LoadDefs (GameData): 313 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 53 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 136 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (armclaw_dclaw) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (armlatnk_armlatnk_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armzeus_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (corgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 2d2f2649
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 96 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:212: attempt to index field '?' (a nil value)
    [f=0000000] Removed widget: Initial Queue
    [f=0000000] Loading widget from mod:   91 Hotness fix      <unit_nuke_fix_for_spring91.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 93.1.1-6-gde75566 develop (GML ASIM OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] GameID: 53ca3f51a5be4a5068aa27971cdf4421
    [f=0000000] [Threading] Multithreading is enabled and currently running in mode 4
    [f=0000003] UnnamedPlayer added point: Start 0
    [f=0000003] [Threading] Sim thread CPU affinity not set
    [f=0000395] User exited
    [f=0000395] Error: Spring 93.1.1-6-gde75566 develop (GML ASIM OMP) has crashed.
    [f=0000395] Error: MT with 4 threads.
    [f=0000395] Error: DLL information:
    [f=0000395] Error: 0x00400000	spring
    [f=0000395] Error: 0x77670000	ntdll
    [f=0000395] Error: 0x76ca0000	kernel32
    [f=0000395] Error: 0x753c0000	KERNELBASE
    [f=0000395] Error: 0x10000000	DevIL
    [f=0000395] Error: 0x74ad0000	MSVCP80
    [f=0000395] Error: 0x70eb0000	MSVCR80
    [f=0000395] Error: 0x75ba0000	msvcrt
    [f=0000395] Error: 0x75c60000	USER32
    [f=0000395] Error: 0x74f40000	GDI32
    [f=0000395] Error: 0x754e0000	LPK
    [f=0000395] Error: 0x75440000	USP10
    [f=0000395] Error: 0x759b0000	ADVAPI32
    [f=0000395] Error: 0x75180000	sechost
    [f=0000395] Error: 0x75600000	RPCRT4
    [f=0000395] Error: 0x74d50000	SspiCli
    [f=0000395] Error: 0x74d40000	CRYPTBASE
    [f=0000395] Error: 0x74bc0000	GLU32
    [f=0000395] Error: 0x70a90000	OPENGL32
    [f=0000395] Error: 0x6e9f0000	DDRAW
    [f=0000395] Error: 0x74bb0000	DCIMAN32
    [f=0000395] Error: 0x769e0000	SETUPAPI
    [f=0000395] Error: 0x75410000	CFGMGR32
    [f=0000395] Error: 0x750f0000	OLEAUT32
    [f=0000395] Error: 0x75850000	ole32
    [f=0000395] Error: 0x754f0000	DEVOBJ
    [f=0000395] Error: 0x71e50000	dwmapi
    [f=0000395] Error: 0x769b0000	IMAGEHLP
    [f=0000395] Error: 0x62480000	pthreadGC2
    [f=0000395] Error: 0x71170000	WSOCK32
    [f=0000395] Error: 0x755a0000	WS2_32
    [f=0000395] Error: 0x755f0000	NSI
    [f=0000395] Error: 0x75d60000	SHELL32
    [f=0000395] Error: 0x74e10000	SHLWAPI
    [f=0000395] Error: 0x6b600000	OpenAL32
    [f=0000395] Error: 0x71720000	WINMM
    [f=0000395] Error: 0x70780000	vorbisfile
    [f=0000395] Error: 0x68140000	ogg
    [f=0000395] Error: 0x64cc0000	vorbis
    [f=0000395] Error: 0x62e80000	zlib1
    [f=0000395] Error: 0x66fc0000	freetype6
    [f=0000395] Error: 0x62aa0000	glew32
    [f=0000395] Error: 0x00330000	SDL
    [f=0000395] Error: 0x7c340000	MSVCR71
    [f=0000395] Error: 0x74db0000	IMM32
    [f=0000395] Error: 0x756f0000	MSCTF
    [f=0000395] Error: 0x717b0000	dsound
    [f=0000395] Error: 0x74a90000	POWRPROF
    [f=0000395] Error: 0x757c0000	CLBCatQ
    [f=0000395] Error: 0x74210000	MMDevApi
    [f=0000395] Error: 0x725b0000	PROPSYS
    [f=0000395] Error: 0x74b80000	wdmaud
    [f=0000395] Error: 0x74b70000	ksuser
    [f=0000395] Error: 0x74b60000	AVRT
    [f=0000395] Error: 0x74040000	AUDIOSES
    [f=0000395] Error: 0x74ac0000	msacm32
    [f=0000395] Error: 0x74a30000	MSACM32
    [f=0000395] Error: 0x74a20000	midimap
    [f=0000395] Error: 0x72db0000	profapi
    [f=0000395] Error: 0x71e70000	uxtheme
    [f=0000395] Error: 0x721f0000	atiglpxx
    [f=0000395] Error: 0x69cc0000	atioglxx
    [f=0000395] Error: 0x72da0000	VERSION
    [f=0000395] Error: 0x6e980000	atiadlxy
    [f=0000395] Error: 0x72dc0000	USERENV
    [f=0000395] Error: 0x72d90000	WTSAPI32
    [f=0000395] Error: 0x75c50000	PSAPI
    [f=0000395] Error: 0x75a50000	WINTRUST
    [f=0000395] Error: 0x76b80000	CRYPT32
    [f=0000395] Error: 0x755e0000	MSASN1
    [f=0000395] Error: 0x6e890000	aticfx32
    [f=0000395] Error: 0x72190000	atigktxx
    [f=0000395] Error: 0x71190000	DINPUT
    [f=0000395] Error: 0x721a0000	HID
    [f=0000395] Error: 0x726b0000	dbghelp
    [f=0000395] Error: Exception: Access violation (0xc0000005)
    [f=0000395] Error: Exception Address: 0x00c6133e
    [f=0000395] Error: Stacktrace:
    [f=0000395] Statistics for local connection:
    Received: 1615 bytes
    Sent: 4721 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Spring93.1.1-6\infolog.txt
    
    txt file icon infolog.txt (29,314 bytes) 2013-03-13 01:43 +
  • txt file icon infolog (grassdetail=0).txt (28,380 bytes) 2013-03-21 10:14 -
    Using configuration source: "C:\Spring93.2.1-56\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz; 8052MB RAM, 16103MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.2.1-56-gdca244e release (GML ASIM OMP)
    Build date/time: Mar 18 2013 20:50:00
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: C:\Spring93.2.1-56\
    Using read-only data directory: C:\Users\Nic laptop\Documents\My Games\Spring\
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\games
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\mods
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\packages
    Scanning: C:\Spring93.2.1-56\maps
    Scanning: C:\Spring93.2.1-56\base
    Scanning: C:\Spring93.2.1-56\games
    Supported Video modes: 1920x1080, 1680x1050, 1600x900, 1400x1050, 1280x1024, 1280x768, 1280x720, 1024x768, 1024x600, 800x600, 800x480, 640x480
    Video mode set to 1920x1080/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.11762 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 6500M/5600/5700 Series
    [f=0000000] GLSL version: 4.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 740MB, available 964MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [ArchiveScanner] Warning: No game selected checksum: not found (0)
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [ArchiveScanner] Warning: No map selected checksum: not found (0)
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 33 ms
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.72
    [f=0000000] Using game archive: 6fb305594ab58b0cdb56f3f0e9f3cb7a.sdp
    [f=0000000] recording demo: demos/20130321_091016_DeltaSiegeDry_93.2.1-56-gdca244e release.sdf
    [f=0000000] PreGame::GameDataReceived: 192 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity not set
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  3.888000
    [f=0000000] Game::LoadDefs (GameData): 4061 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 108 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 129 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (armclaw_dclaw) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (armlatnk_armlatnk_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armzeus_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (corgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 4 PF threads (43 MB)
    [f=0000000] PathCosts: precached 2 of 12800 blocks
    [f=0000000] PathCosts: precached 807 of 12800 blocks
    [f=0000000] PathCosts: precached 1607 of 12800 blocks
    [f=0000000] PathCosts: precached 2407 of 12800 blocks
    [f=0000000] PathCosts: precached 3208 of 12800 blocks
    [f=0000000] PathCosts: precached 4010 of 12800 blocks
    [f=0000000] PathCosts: precached 4813 of 12800 blocks
    [f=0000000] PathCosts: precached 5614 of 12800 blocks
    [f=0000000] PathCosts: precached 6423 of 12800 blocks
    [f=0000000] PathCosts: precached 7223 of 12800 blocks
    [f=0000000] PathCosts: precached 8024 of 12800 blocks
    [f=0000000] PathCosts: precached 8827 of 12800 blocks
    [f=0000000] PathCosts: precached 9629 of 12800 blocks
    [f=0000000] PathCosts: precached 10430 of 12800 blocks
    [f=0000000] PathCosts: precached 11232 of 12800 blocks
    [f=0000000] PathCosts: precached 12035 of 12800 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 4 PF threads (43 MB)
    [f=0000000] PathCosts: precached 0 of 800 blocks
    [f=0000000] PathCosts: precached 50 of 800 blocks
    [f=0000000] PathCosts: precached 104 of 800 blocks
    [f=0000000] PathCosts: precached 155 of 800 blocks
    [f=0000000] PathCosts: precached 205 of 800 blocks
    [f=0000000] PathCosts: precached 257 of 800 blocks
    [f=0000000] PathCosts: precached 307 of 800 blocks
    [f=0000000] PathCosts: precached 358 of 800 blocks
    [f=0000000] PathCosts: precached 419 of 800 blocks
    [f=0000000] PathCosts: precached 471 of 800 blocks
    [f=0000000] PathCosts: precached 523 of 800 blocks
    [f=0000000] PathCosts: precached 573 of 800 blocks
    [f=0000000] PathCosts: precached 623 of 800 blocks
    [f=0000000] PathCosts: precached 676 of 800 blocks
    [f=0000000] PathCosts: precached 726 of 800 blocks
    [f=0000000] PathCosts: precached 776 of 800 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 052d62e9
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 610 ms
    [f=0000000] Game::LoadInterface (Console): 3 ms
    [f=0000000] Loading LuaRules
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:212: attempt to index field '?' (a nil value)
    [f=0000000] Removed widget: Initial Queue
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   91 Hotness fix      <unit_nuke_fix_for_spring91.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 93.2.1-56-gdca244e release (GML ASIM OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] GameID: a8ce4a51109750e968aa27971cdf4421
    [f=0000000] [Threading] Multithreading is enabled and currently running in mode 4
    [f=0000007] UnnamedPlayer added point: Start 0
    [f=0000007] [Threading] Sim thread CPU affinity not set
    [f=0000337] User exited
    [f=0000339] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000339] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000339] [CCollisionHandler] dis-/continuous tests: 0/934
    [f=0000339] Path cache hits 0 0%
    [f=0000339] Path cache hits 0 0%
    [f=0000339] Statistics for RectangleOptimizer: 0%
    [f=0000339] Statistics for RectangleOptimizer: 0%
    [f=0000339] Statistics for local connection:
    Received: 1732 bytes
    Sent: 4297 bytes
    
    
    txt file icon infolog (grassdetail=0).txt (28,380 bytes) 2013-03-21 10:14 +
  • txt file icon infolog (grassdetail=1).txt (32,246 bytes) 2013-03-21 10:15 -
    Using configuration source: "C:\Spring93.2.1-56\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz; 8052MB RAM, 16103MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.2.1-56-gdca244e release (OMP)
    Build date/time: Mar 18 2013 20:50:00
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: C:\Spring93.2.1-56\
    Using read-only data directory: C:\Users\Nic laptop\Documents\My Games\Spring\
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\games
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\mods
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\packages
    Scanning: C:\Spring93.2.1-56\maps
    Scanning: C:\Spring93.2.1-56\base
    Scanning: C:\Spring93.2.1-56\games
    Supported Video modes: 1920x1080, 1680x1050, 1600x900, 1400x1050, 1280x1024, 1280x768, 1280x720, 1024x768, 1024x600, 800x600, 800x480, 640x480
    Video mode set to 1920x1080/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.11762 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 6500M/5600/5700 Series
    [f=0000000] GLSL version: 4.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 740MB, available 964MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 16 ms
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation V7.72
    [f=0000000] Using game archive: 6fb305594ab58b0cdb56f3f0e9f3cb7a.sdp
    [f=0000000] recording demo: demos/20130321_091159_DeltaSiegeDry_93.2.1-56-gdca244e release.sdf
    [f=0000000] PreGame::GameDataReceived: 125 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.221000
    [f=0000000] Game::LoadDefs (GameData): 376 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 84 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 132 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (armclaw_dclaw) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (armlatnk_armlatnk_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (armzeus_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Warning: WeaponDef (corgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 052d62e9
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 10 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 94 ms
    [f=0000000] Game::LoadInterface (Console): 3 ms
    [f=0000000] Loading LuaRules
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] isbomber or isfighter, armaca
    [f=0000000] isbomber or isfighter, armawac
    [f=0000000] isbomber or isfighter, armca
    [f=0000000] isbomber or isfighter, armcsa
    [f=0000000] isbomber or isfighter, armcybr
    [f=0000000] isbomber or isfighter, armfig
    [f=0000000] isbomber or isfighter, armhawk
    [f=0000000] isbomber or isfighter, armlance
    [f=0000000] isbomber or isfighter, armpeep
    [f=0000000] isbomber or isfighter, armpnix
    [f=0000000] isbomber or isfighter, armsb
    [f=0000000] isbomber or isfighter, armseap
    [f=0000000] isbomber or isfighter, armsehak
    [f=0000000] isbomber or isfighter, armsfig
    [f=0000000] isbomber or isfighter, armthund
    [f=0000000] isbomber or isfighter, coraca
    [f=0000000] isbomber or isfighter, corawac
    [f=0000000] isbomber or isfighter, corca
    [f=0000000] isbomber or isfighter, corcsa
    [f=0000000] isbomber or isfighter, corfink
    [f=0000000] isbomber or isfighter, corgripn
    [f=0000000] isbomber or isfighter, corhunt
    [f=0000000] isbomber or isfighter, corhurc
    [f=0000000] isbomber or isfighter, corsb
    [f=0000000] isbomber or isfighter, corseap
    [f=0000000] isbomber or isfighter, corsfig
    [f=0000000] isbomber or isfighter, corshad
    [f=0000000] isbomber or isfighter, cortitan
    [f=0000000] isbomber or isfighter, corvamp
    [f=0000000] isbomber or isfighter, corveng
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  I Hate CMD.SET_WANTED_MAX_SPEED  <i_hate_cmd_set_wanted_max_speed.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_collision_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:212: attempt to index field '?' (a nil value)
    [f=0000000] Removed widget: Initial Queue
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   91 Hotness fix      <unit_nuke_fix_for_spring91.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 93.2.1-56-gdca244e release (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] Error: Spring 93.2.1-56-gdca244e release (OMP) has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x773a0000	ntdll
    [f=0000000] Error: 0x75e30000	kernel32
    [f=0000000] Error: 0x758f0000	KERNELBASE
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x6dfa0000	MSVCP80
    [f=0000000] Error: 0x6df00000	MSVCR80
    [f=0000000] Error: 0x75fe0000	msvcrt
    [f=0000000] Error: 0x76230000	USER32
    [f=0000000] Error: 0x76760000	GDI32
    [f=0000000] Error: 0x77370000	LPK
    [f=0000000] Error: 0x767f0000	USP10
    [f=0000000] Error: 0x75f40000	ADVAPI32
    [f=0000000] Error: 0x76100000	sechost
    [f=0000000] Error: 0x75800000	RPCRT4
    [f=0000000] Error: 0x74a80000	SspiCli
    [f=0000000] Error: 0x74a70000	CRYPTBASE
    [f=0000000] Error: 0x74630000	GLU32
    [f=0000000] Error: 0x72180000	OPENGL32
    [f=0000000] Error: 0x69fd0000	DDRAW
    [f=0000000] Error: 0x69fc0000	DCIMAN32
    [f=0000000] Error: 0x765c0000	SETUPAPI
    [f=0000000] Error: 0x768c0000	CFGMGR32
    [f=0000000] Error: 0x75770000	OLEAUT32
    [f=0000000] Error: 0x75cd0000	ole32
    [f=0000000] Error: 0x76390000	DEVOBJ
    [f=0000000] Error: 0x71b90000	dwmapi
    [f=0000000] Error: 0x76890000	IMAGEHLP
    [f=0000000] Error: 0x62480000	pthreadGC2
    [f=0000000] Error: 0x73a60000	WSOCK32
    [f=0000000] Error: 0x75c00000	WS2_32
    [f=0000000] Error: 0x74ae0000	NSI
    [f=0000000] Error: 0x74b20000	SHELL32
    [f=0000000] Error: 0x76330000	SHLWAPI
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x74400000	WINMM
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x01400000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x76120000	IMM32
    [f=0000000] Error: 0x76a10000	MSCTF
    [f=0000000] Error: 0x6a7a0000	dsound
    [f=0000000] Error: 0x743d0000	POWRPROF
    [f=0000000] Error: 0x761a0000	CLBCatQ
    [f=0000000] Error: 0x70a30000	MMDevApi
    [f=0000000] Error: 0x73a90000	PROPSYS
    [f=0000000] Error: 0x6b780000	wdmaud
    [f=0000000] Error: 0x73ce0000	ksuser
    [f=0000000] Error: 0x73df0000	AVRT
    [f=0000000] Error: 0x71b40000	AUDIOSES
    [f=0000000] Error: 0x6b770000	msacm32
    [f=0000000] Error: 0x743b0000	MSACM32
    [f=0000000] Error: 0x6b760000	midimap
    [f=0000000] Error: 0x72ac0000	profapi
    [f=0000000] Error: 0x71c40000	uxtheme
    [f=0000000] Error: 0x72170000	atiglpxx
    [f=0000000] Error: 0x04b30000	atioglxx
    [f=0000000] Error: 0x72ab0000	VERSION
    [f=0000000] Error: 0x72100000	atiadlxy
    [f=0000000] Error: 0x72ad0000	USERENV
    [f=0000000] Error: 0x72aa0000	WTSAPI32
    [f=0000000] Error: 0x760f0000	PSAPI
    [f=0000000] Error: 0x74af0000	WINTRUST
    [f=0000000] Error: 0x768f0000	CRYPT32
    [f=0000000] Error: 0x76180000	MSASN1
    [f=0000000] Error: 0x6e8b0000	aticfx32
    [f=0000000] Error: 0x720e0000	atigktxx
    [f=0000000] Error: 0x720b0000	DINPUT
    [f=0000000] Error: 0x720f0000	HID
    [f=0000000] Error: 0x73ba0000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x052f573a
    [f=0000000] Error: Stacktrace:
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x78902a) [0x052F573A]
    [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPS+0x7123b) [0x05A2ACBB]
    [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x8b80dc) [0x054247EC]
    [f=0000000] Error: (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0xcff79) [0x04C3C689]
    [f=0000000] Error: (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x167efd) [0x04CD460D]
    [f=0000000] Error: (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x16851e) [0x04CD4C2E]
    [f=0000000] Error: (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x479e7b) [0x04FE658B]
    [f=0000000] Error: (7) C:\Spring93.2.1-56\spring.exe [0x0061276A]
    [f=0000000] Error: (8) C:\Spring93.2.1-56\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x4ec7bc) [0x00D1715C]
    [f=0000000] Error: (9) C:\Spring93.2.1-56\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x4f51ae) [0x00D1FB4E]
    [f=0000000] Error: (10) C:\Spring93.2.1-56\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x4f8e3f) [0x00D237DF]
    [f=0000000] Error: (11) C:\Spring93.2.1-56\spring.exe [0x00617328]
    [f=0000000] Error: (12) C:\Spring93.2.1-56\SDL.dll(SDL_GetTicks+0x5d) [0x014283AD]
    [f=0000000] Error: (13) C:\Spring93.2.1-56\spring.exe [0x007C93E9]
    [f=0000000] Error: (14) C:\Spring93.2.1-56\SDL.dll(SDL_mutexV+0x22) [0x01428012]
    [f=0000000] Error: (15) C:\Spring93.2.1-56\spring.exe [0x007CC519]
    [f=0000000] Error: (16) C:\Windows\system32\WINMM.DLL(timeGetTime+0x2c) [0x7440270C]
    [f=0000000] Error: (17) C:\Spring93.2.1-56\spring.exe [0x007B854C]
    [f=0000000] Error: (18) C:\Windows\SysWOW64\ntdll.dll(RtlUniform+0x39c) [0x773E7667]
    [f=0000000] Error: (19) C:\Windows\SysWOW64\ntdll.dll(RtlDeleteBoundaryDescriptor+0x1b) [0x773CE6A8]
    [f=0000000] Error: (20) C:\Windows\SysWOW64\ntdll.dll(RtlMultiByteToUnicodeN+0x11a) [0x773CE67F]
    [f=0000000] Error: (21) C:\Windows\syswow64\KERNELBASE.dll(SetEnvironmentVariableA+0xb6) [0x75900641]
    [f=0000000] Error: (22) C:\Spring93.2.1-56\spring.exe [0x007B8B3D]
    [f=0000000] Error: (23) C:\Windows\syswow64\msvcrt.dll(msize+0x45) [0x75FEF480]
    [f=0000000] Error: (24) C:\Spring93.2.1-56\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x54d87b) [0x00D7821B]
    [f=0000000] Error: (25) C:\Windows\syswow64\msvcrt.dll(unlock+0x15) [0x75FEA442]
    [f=0000000] Error: (26) C:\Windows\syswow64\msvcrt.dll(atexit+0xd) [0x76045BC4]
    [f=0000000] Error: (27) C:\Spring93.2.1-56\spring.exe [0x004010FD]
    [f=0000000] Error: (28) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x773D9EF2]
    [f=0000000] Error: (29) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x773D9EC5]
    [f=0000000] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000000] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=0000000] Path cache hits 0 0%
    [f=0000000] Path cache hits 0 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for local connection:
    Received: 594 bytes
    Sent: 98 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Spring93.2.1-56\infolog.txt
    
    txt file icon infolog (grassdetail=1).txt (32,246 bytes) 2013-03-21 10:15 +

-Relationships
has duplicate 0003599closed shadows & 3dtrees still crashes 
+Relationships

-Notes

~0010038

silentwings (reporter)

Tried this again, exactly same bug but got different infologs, both ST and MT blamed gfx card; seems the above was a fluke.

~0010137

jK (developer)

is it grass or tree drawing that cause the crash?

~0010138

silentwings (reporter)

Last edited: 2013-03-20 20:36

View 3 revisions

how do i tell which it is? let me know and i'll test.

btw this is a duplicate of 3599 (or rather, 3599 is a duplicate of this xD)

~0010139

jK (developer)

GrassDetail=0

~0010146

silentwings (reporter)

Checked with Spring 93.2.1-56, on DSD with BA 7.72, 3dtrees=1 and shadows=2. Setting grassdetail=0 prevents the crash. Uploaded both infologs.

~0010149

abma (administrator)

Last edited: 2013-03-21 23:12

View 2 revisions

infolog (grassdetail=1).txt
translated:
addr2line -e spring.dbg
0x0061276A
/home/buildbot/slave/full-windows-test/build/build/default/../../rts/Rendering/Env/GrassDrawer.cpp:689
0x00D1715C
/usr/lib/gcc/i686-mingw32/4.7.2/include/g++-v4/bits/stl_algo.h:2178
0x00D1FB4E
/usr/lib/gcc/i686-mingw32/4.7.2/include/g++-v4/bits/stl_algo.h:2143
0x00D237DF
/usr/lib/gcc/i686-mingw32/4.7.2/include/g++-v4/bits/stl_algo.h:2219
0x00617328
/home/buildbot/slave/full-windows-test/build/build/default/../../rts/Rendering/Env/GrassDrawer.cpp:773
0x014283AD
??:0
0x007C93E9
/home/buildbot/slave/full-windows-test/build/build/default/../../rts/System/Platform/Threading.cpp:368
0x01428012
??:0
0x007CC519
/home/buildbot/slave/full-windows-test/build/build/default/../../rts/System/SpringApp.cpp:958
0x007B854C
/home/buildbot/slave/full-windows-test/build/build/default/../../rts/System/Main.cpp:66
0x007B8B3D
/home/buildbot/slave/full-windows-test/build/build/default/../../rts/System/Main.cpp:151
0x00D7821B
LzmaDec.c:0
0x004010FD
crt1.c:0

~0010154

abma (administrator)

Last edited: 2013-03-22 00:51

View 4 revisions

for me it still crashes: http://paste.springfiles.com/view/3bbf8290

3DTrees=0 -> works

wouldn't it make sense to default 3DTrees to 0 and remove it at some point? as both types of trees are really ugly... also many maps already use spring-features which look pretty regardingless of this setting.

3DTrees=1 & GrassDetail=0 & Shadows=1 works, too.
3DTrees=1 & GrassDetail=1 & Shadows=0, work

~0010159

abma (administrator)

translated: http://paste.springfiles.com/view/291850ca

~0010160

silentwings (reporter)

Making 3dtrees default to 0 certainly makes sense for me - I've never come across a map where I noticed the difference.

~0010161

abma (administrator)

@silentwings:
does it work for you when set 3DTrees=0 & GrassDetail=1 & Shadows=1 ?

thats not 100% clear when reading this.

~0010163

silentwings (reporter)

Yes, it works like that.

~0010334

abma (administrator)

should be fixed in 94.1
+Notes

-Issue History
Date Modified Username Field Change
2013-03-13 01:43 silentwings New Issue
2013-03-13 01:43 silentwings File Added: infolog.txt
2013-03-13 01:47 silentwings Note Added: 0010038
2013-03-20 19:58 jK Note Added: 0010137
2013-03-20 20:35 silentwings Note Added: 0010138
2013-03-20 20:36 silentwings Note Edited: 0010138 View Revisions
2013-03-20 20:36 silentwings Note Edited: 0010138 View Revisions
2013-03-20 21:26 jK Note Added: 0010139
2013-03-21 00:13 abma Relationship added has duplicate 0003599
2013-03-21 10:14 silentwings Note Added: 0010146
2013-03-21 10:14 silentwings File Added: infolog (grassdetail=0).txt
2013-03-21 10:15 silentwings File Added: infolog (grassdetail=1).txt
2013-03-21 21:43 jK Changeset attached => spring release 72aa61b1
2013-03-21 21:43 jK Assigned To => jK
2013-03-21 21:43 jK Status new => resolved
2013-03-21 21:43 jK Resolution open => fixed
2013-03-21 21:50 jK Changeset attached => spring release 535ad10c
2013-03-21 22:48 jK Status resolved => feedback
2013-03-21 22:48 jK Resolution fixed => reopened
2013-03-21 23:12 abma Note Added: 0010149
2013-03-21 23:12 abma Note Edited: 0010149 View Revisions
2013-03-22 00:45 abma Note Added: 0010154
2013-03-22 00:48 abma Note Edited: 0010154 View Revisions
2013-03-22 00:50 abma Note Edited: 0010154 View Revisions
2013-03-22 00:51 abma Note Edited: 0010154 View Revisions
2013-03-22 01:03 abma Target Version => 94.1
2013-03-22 11:32 abma Note Added: 0010159
2013-03-22 11:38 silentwings Note Added: 0010160
2013-03-22 11:38 silentwings Status feedback => assigned
2013-03-22 12:11 abma Note Added: 0010161
2013-03-22 23:21 silentwings Note Added: 0010163
2013-03-31 05:53 abma Note Added: 0010334
2013-03-31 05:53 abma Status assigned => resolved
2013-03-31 05:53 abma Resolution reopened => fixed
+Issue History