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IDProjectCategoryView StatusLast Update
0003547Spring engineLuapublic2013-03-12 00:53
Reportermsafwan Assigned ToKloot  
PrioritynormalSeveritytweakReproducibilityalways
Status closedResolutionsuspended 
Product Version93.0.1+git 
Summary0003547: impulse store/capacitance mechanic can be annoying.
DescriptionAfter fix of http://springrts.com/mantis/view.php?id=3545 the impulse are working fine now, but I notice that the phenomenon called "Impulse Capacitance" has get bigger than before.

here's my test:
http://springrts.com/mantis/view.php?id=354

What happen is this:
applied impulse DID NOT/DO NOT effect the unit until the cumulative impulse become big enough (to about 4 impulse) before it finally burts into the unit. This create a big burst of speed increase (ie: 4 impulse will send unit flying while 0.2 impulse spread to 20 frame do not).

The problem is, if mod dev applied really tiny impulse <4, then it will appear as though impulse is not working. So they must do hax like add 4 then minus 4 plus 0.1 (required) value.


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msafwan

2013-03-12 00:32

reporter   ~0010034

Last edited: 2013-03-12 00:45

I thank kloot for the AddUnitImpulse() fix, its meant alot to me! thanks :)

OPS EDIT:
the test I was mentioning was here: http://pastebin.com/PyLiSNeY

Kloot

2013-03-12 00:53

developer   ~0010035

Impulse-capacitance is scheduled for removal in 94.0, whenever that will be.

As a warning, the AddUnitImpulse fix won't be in the official 93.1 release either yet.

Issue History

Date Modified Username Field Change
2013-03-12 00:32 msafwan New Issue
2013-03-12 00:32 msafwan Note Added: 0010034
2013-03-12 00:44 msafwan Note Edited: 0010034
2013-03-12 00:44 msafwan Note Edited: 0010034
2013-03-12 00:45 msafwan Note Edited: 0010034
2013-03-12 00:53 Kloot Note Added: 0010035
2013-03-12 00:53 Kloot Status new => closed
2013-03-12 00:53 Kloot Assigned To => Kloot
2013-03-12 00:53 Kloot Resolution open => suspended