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IDProjectCategoryView StatusLast Update
0003526Spring engineGeneralpublic2013-03-08 12:09
Reportercleanrock 
Assigned ToKloot 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusresolvedResolutionfixed 
Product Version93.0 
Target VersionFixed in Version 
Summary0003526: tree drawer crash
Descriptiongame: Zero-K test-9711
map: Small_Divide-Remake-v04

[f=0005803] Error: Segmentation fault (SIGSEGV) in spring 93.0 (OMP)
[f=0005803] Error: Stacktrace:
[f=0005803] Error: <0> /usr/lib/libc.so.6(+0x35340) [0x7fc2a41bc340]
[f=0005803] Error: <1> /home/johanr/my_projects/spring/rts/Sim/Features/Feature.h:65
[f=0005803] Error: <2> /home/johanr/my_projects/spring/rts/Map/SMF/SMFReadMap.cpp:831
[f=0005803] Error: <3> /home/johanr/my_projects/spring/rts/Rendering/Env/AdvTreeDrawer.cpp:899 (discriminator 3)
[f=0005803] Error: <4> /home/johanr/my_projects/spring/rts/Rendering/ShadowHandler.cpp:327
[f=0005803] Error: <5> /home/johanr/my_projects/spring/rts/Rendering/ShadowHandler.cpp:490
[f=0005803] Error: <6> /home/johanr/my_projects/spring/rts/Game/Game.h:103
[f=0005803] Error: <7> /home/johanr/my_projects/spring/rts/Game/UI/GuiHandler.cpp:3786
[f=0005803] Error: <8> /usr/lib/gcc/x86_64-unknown-linux-gnu/4.7.2/../../../../include/c++/4.7.2/bits/basic_string.h:237
[f=0005803] Error: <9> /usr/lib/gcc/x86_64-unknown-linux-gnu/4.7.2/../../../../include/c++/4.7.2/bits/basic_string.h:536 (discriminator 2)
[f=0005803] Error: <10> /home/johanr/my_projects/spring/rts/System/Main.cpp:151
[f=0005803] Error: <11> /usr/lib/libc.so.6(__libc_start_main+0xf5) [0x7fc2a41a8a15]
[f=0005803] Error: <12> ??:?

infolog attached
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (42,291 bytes) 2013-03-06 21:15 -
    Using configuration source: "/home/johanr/.springrc"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.7.10-1-ARCH #1 SMP PREEMPT Thu Feb 28 09:50:17 CET 2013 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, KeyBindings, Shader, Piece, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, LuaSocket, Model, Path
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.0 (OMP)
    Build date/time: Mar  6 2013 19:41:25
    Build environment: boost-105200, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: /home/johanr/.spring/
    Using read-only data directory: /home/johanr/opt/share/games/spring/
    Scanning: /home/johanr/opt/share/games/spring/base
    Scanning: /home/johanr/.spring/maps
    Error: Error opening /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
    Unable to open archive: /home/johanr/.spring/maps/Pathways_of_destruction-v02.sdz
    Scanning: /home/johanr/.spring/base
    Scanning: /home/johanr/.spring/games
    Scanning: /home/johanr/.spring/packages
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1280x1024, 1280x960, 1280x720, 1024x768, 800x600, 640x480
    Video mode set to 1920x1200/32bit (windowed)
    [f=0000000] SDL version:  1.2.15
    [f=0000000] GL version:   4.3.0 NVIDIA 313.26
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTX 460/PCIe/SSE2
    [f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.9.0
    [f=0000000] Video RAM:    total 1024MB, available 920MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 84 (64kB)
    [f=0000000] Using Adaptive VSync
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 8
    [f=0000000] Loading startscript from: flobby_script.txt
    [f=0000000] Connecting to 94.23.171.71:8864 using name cleanrock
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               OpenAL Soft
    [f=0000000] [Sound]   Device:     OpenAL Soft
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.15.1
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Using map: Small_Divide-Remake-v04
    [f=0000000] Warning: Incompatible map-checksum: Checksum of Small_Divide-Remake-v04 (checksum 0x2aafd036) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] Using game: Zero-K test-9711
    [f=0000000] Using game archive: 49b003b441f71bf7ff749f1379dab97c.sdp
    [f=0000000] Warning: Incompatible game-checksum: Checksum of 49b003b441f71bf7ff749f1379dab97c.sdp (checksum 0x4c3ebe57) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
    [f=0000000] recording demo: demos/20130306_195938_Small_Divide-Remake-v04_93.sdf
    [f=0000000] PreGame::GameDataReceived: 29 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] [Threading] Main thread CPU affinity mask set: 192
    [f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.950000"! Clamping to 0..1 range!!
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] explosiongenerator, custom:flash1green
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 0 1 0
    [f=0000000] explosiongenerator, custom:flash1yellow
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 0
    [f=0000000] explosiongenerator, custom:flash1red
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 0 0
    [f=0000000] explosiongenerator, custom:flash1white
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 1
    [f=0000000] Processing comm: c70800_1_2
    [f=0000000] Processing comm: c243138_1_0
    [f=0000000] Processing comm: c70800_1_0
    [f=0000000] Processing comm: c243138_1_4
    [f=0000000] Processing comm: c243138_1_5
    [f=0000000] Processing comm: c70800_3_0
    [f=0000000] Processing comm: c70800_2_0
    [f=0000000] Processing comm: c70800_6_1
    [f=0000000] Processing comm: c70800_5_3
    [f=0000000] Processing comm: c70800_4_2
    [f=0000000] Processing comm: c70800_4_4
    [f=0000000] Processing comm: c70800_5_2
    [f=0000000] Processing comm: c70800_6_3
    [f=0000000] Processing comm: c70800_1_5
    [f=0000000] Processing comm: c70800_3_1
    [f=0000000] Processing comm: c70800_1_4
    [f=0000000] Processing comm: c70800_6_2
    [f=0000000] Processing comm: c70800_4_1
    [f=0000000] Processing comm: c70800_2_1
    [f=0000000] Processing comm: c243138_1_1
    [f=0000000] Processing comm: c243138_1_2
    [f=0000000] Processing comm: c70800_6_5
    [f=0000000] Processing comm: c70800_4_3
    [f=0000000] Processing comm: c243138_1_3
    [f=0000000] Processing comm: c70800_6_0
    [f=0000000] Processing comm: c70800_1_1
    [f=0000000] Processing comm: c70800_1_3
    [f=0000000] Processing comm: c70800_2_5
    [f=0000000] Processing comm: c70800_5_4
    [f=0000000] Processing comm: c70800_2_3
    [f=0000000] Processing comm: c70800_3_2
    [f=0000000] Processing comm: c70800_5_5
    [f=0000000] Processing comm: c70800_5_0
    [f=0000000] Processing comm: c70800_2_4
    [f=0000000] Processing comm: c70800_4_5
    [f=0000000] Processing comm: c70800_6_4
    [f=0000000] Processing comm: c70800_3_3
    [f=0000000] Processing comm: c70800_4_0
    [f=0000000] Processing comm: c70800_3_5
    [f=0000000] Processing comm: c70800_3_4
    [f=0000000] Processing comm: c70800_5_1
    [f=0000000] Processing comm: c70800_2_2
    [f=0000000] Processing comm: stresstest1
    [f=0000000] Processing comm: stresstest2
    [f=0000000] Processing comm: stresstest3
    [f=0000000] Processing comm: stresstest4
    [f=0000000] Processing comm: test_c4_rocket
    [f=0000000] Processing comm: test_c4_aa
    [f=0000000] Processing comm: test_c4_gauss
    [f=0000000] Processing comm: test_c4_arty
    [f=0000000] Processing comm: test_c4_hmg
    [f=0000000] Processing comm: test_c4_shotty
    [f=0000000] Processing comm: test_c4_beam
    [f=0000000] Processing comm: test_c4_lightning
    [f=0000000] Processing comm: test_c4_flame
    [f=0000000] Processing comm: test_a4_rocket
    [f=0000000] Processing comm: test_a4_aa
    [f=0000000] Processing comm: test_a4_gauss
    [f=0000000] Processing comm: test_a4_arty
    [f=0000000] Processing comm: test_a4_hmg
    [f=0000000] Processing comm: test_a4_shotty
    [f=0000000] Processing comm: test_a4_beam
    [f=0000000] Processing comm: test_a4_lightning
    [f=0000000] Processing comm: test_a4_flame
    [f=0000000] Processing comm: test_s4_rocket
    [f=0000000] Processing comm: test_s4_aa
    [f=0000000] Processing comm: test_s4_gauss
    [f=0000000] Processing comm: test_s4_arty
    [f=0000000] Processing comm: test_s4_hmg
    [f=0000000] Processing comm: test_s4_shotty
    [f=0000000] Processing comm: test_s4_beam
    [f=0000000] Processing comm: test_s4_lightning
    [f=0000000] Processing comm: test_s4_flame
    [f=0000000] Processing comm: test_r4_rocket
    [f=0000000] Processing comm: test_r4_aa
    [f=0000000] Processing comm: test_r4_gauss
    [f=0000000] Processing comm: test_r4_arty
    [f=0000000] Processing comm: test_r4_hmg
    [f=0000000] Processing comm: test_r4_shotty
    [f=0000000] Processing comm: test_r4_beam
    [f=0000000] Processing comm: test_r4_lightning
    [f=0000000] Processing comm: test_r4_flame
    [f=0000000] Processing comm: test_c1_rocket
    [f=0000000] Processing comm: test_c1_aa
    [f=0000000] Processing comm: test_c1_gauss
    [f=0000000] Processing comm: test_c1_arty
    [f=0000000] Processing comm: test_c1_hmg
    [f=0000000] Processing comm: test_c1_shotty
    [f=0000000] Processing comm: test_c1_beam
    [f=0000000] Processing comm: test_c1_lightning
    [f=0000000] Processing comm: test_c1_flame
    [f=0000000] Processing comm: test_a1_rocket
    [f=0000000] Processing comm: test_a1_aa
    [f=0000000] Processing comm: test_a1_gauss
    [f=0000000] Processing comm: test_a1_arty
    [f=0000000] Processing comm: test_a1_hmg
    [f=0000000] Processing comm: test_a1_shotty
    [f=0000000] Processing comm: test_a1_beam
    [f=0000000] Processing comm: test_a1_lightning
    [f=0000000] Processing comm: test_a1_flame
    [f=0000000] Processing comm: test_s1_rocket
    [f=0000000] Processing comm: test_s1_aa
    [f=0000000] Processing comm: test_s1_gauss
    [f=0000000] Processing comm: test_s1_arty
    [f=0000000] Processing comm: test_s1_hmg
    [f=0000000] Processing comm: test_s1_shotty
    [f=0000000] Processing comm: test_s1_beam
    [f=0000000] Processing comm: test_s1_lightning
    [f=0000000] Processing comm: test_s1_flame
    [f=0000000] Processing comm: test_r1_rocket
    [f=0000000] Processing comm: test_r1_aa
    [f=0000000] Processing comm: test_r1_gauss
    [f=0000000] Processing comm: test_r1_arty
    [f=0000000] Processing comm: test_r1_hmg
    [f=0000000] Processing comm: test_r1_shotty
    [f=0000000] Processing comm: test_r1_beam
    [f=0000000] Processing comm: test_r1_lightning
    [f=0000000] Processing comm: test_r1_flame
    [f=0000000] Processing comm: test_cr1_rocket
    [f=0000000] Processing comm: test_cr1_aa
    [f=0000000] Processing comm: test_cr1_gauss
    [f=0000000] Processing comm: test_cr1_arty
    [f=0000000] Processing comm: test_cr1_hmg
    [f=0000000] Processing comm: test_cr1_shotty
    [f=0000000] Processing comm: test_cr1_beam
    [f=0000000] Processing comm: test_cr1_lightning
    [f=0000000] Processing comm: test_cr1_flame
    [f=0000000] Processing comm: test_cr4_rocket
    [f=0000000] Processing comm: test_cr4_aa
    [f=0000000] Processing comm: test_cr4_gauss
    [f=0000000] Processing comm: test_cr4_arty
    [f=0000000] Processing comm: test_cr4_hmg
    [f=0000000] Processing comm: test_cr4_shotty
    [f=0000000] Processing comm: test_cr4_beam
    [f=0000000] Processing comm: test_cr4_lightning
    [f=0000000] Processing comm: test_cr4_flame
    [f=0000000] Processing comm: test_b1_rocket
    [f=0000000] Processing comm: test_b1_aa
    [f=0000000] Processing comm: test_b1_gauss
    [f=0000000] Processing comm: test_b1_arty
    [f=0000000] Processing comm: test_b1_hmg
    [f=0000000] Processing comm: test_b1_shotty
    [f=0000000] Processing comm: test_b1_beam
    [f=0000000] Processing comm: test_b1_lightning
    [f=0000000] Processing comm: test_b1_flame
    [f=0000000] Processing comm: test_b4_rocket
    [f=0000000] Processing comm: test_b4_aa
    [f=0000000] Processing comm: test_b4_gauss
    [f=0000000] Processing comm: test_b4_arty
    [f=0000000] Processing comm: test_b4_hmg
    [f=0000000] Processing comm: test_b4_shotty
    [f=0000000] Processing comm: test_b4_beam
    [f=0000000] Processing comm: test_b4_lightning
    [f=0000000] Processing comm: test_b4_flame
    [f=0000000] Processing comm: comm_econ_cai
    [f=0000000] Processing comm: comm_marksman_cai
    [f=0000000] Processing comm: comm_hunter
    [f=0000000] Processing comm: comm_guardian
    [f=0000000] Processing comm: comm_riot
    [f=0000000] Processing comm: comm_recon
    [f=0000000] Processing comm: comm_marksman
    [f=0000000] Processing comm: comm_marine
    [f=0000000] Processing comm: comm_flamer
    [f=0000000] Processing comm: comm_mission_tutorial1
    [f=0000000] Processing comm: comm_stun_cai
    [f=0000000] Processing comm: comm_rocketeer
    [f=0000000] Processing comm: comm_riot_cai
    [f=0000000] pw_artefact
    [f=0000000] pw_mine2
    [f=0000000] pw_wormhole2
    [f=0000000] pw_warpjammer
    [f=0000000] pw_warpgate
    [f=0000000] pw_wormhole
    [f=0000000] pw_mine3
    [f=0000000] pw_mine
    [f=0000000] pw_dropfac
    [f=0000000] pw_generictech
    [f=0000000] pw_bombercontrol
    [f=0000000] pw_dropdepot
    [f=0000000] Loading all definitions:  0.318000
    [f=0000000] Game::LoadDefs (GameData): 434 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
    [f=0000000] [Sound]  parsed 141 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 7 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (25 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 22 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 9
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: WeaponDef (c70800_5_4_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (c70800_5_5_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (chicken_shield_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (chicken_tiamat_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (core_spectre_cor_shield_small) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corjamt_cor_shield_small) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (cornecro_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (corthud_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (funnelweb_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (shieldfelon_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_a4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_b4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_c4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_cr4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_r4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s1_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_areashield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Warning: WeaponDef (test_s4_gauss_commweapon_personal_shield) isShield is removed. Use weaponType="Shield" instead!
    [f=0000000] Loading Unit Definitions
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chicken_dodo" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenblobber" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickenr" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Warning: [UnitDef] inconsistent path-type 15 for "chickens" (move-class "bhover3"): canFloat, but not a ship-based movetype
    [f=0000000] Loading Feature Definitions
    [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (38 MB)
    [f=0000000] PathCosts: precached 181 of 4096 blocks
    [f=0000000] PathCosts: precached 637 of 4096 blocks
    [f=0000000] PathCosts: precached 893 of 4096 blocks
    [f=0000000] PathCosts: precached 1177 of 4096 blocks
    [f=0000000] PathCosts: precached 1437 of 4096 blocks
    [f=0000000] PathCosts: precached 1695 of 4096 blocks
    [f=0000000] PathCosts: precached 1952 of 4096 blocks
    [f=0000000] PathCosts: precached 2406 of 4096 blocks
    [f=0000000] PathCosts: precached 2726 of 4096 blocks
    [f=0000000] PathCosts: precached 2985 of 4096 blocks
    [f=0000000] PathCosts: precached 3242 of 4096 blocks
    [f=0000000] PathCosts: precached 3499 of 4096 blocks
    [f=0000000] PathCosts: precached 3757 of 4096 blocks
    [f=0000000] PathCosts: precached 4016 of 4096 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (38 MB)
    [f=0000000] PathCosts: precached 7 of 256 blocks
    [f=0000000] PathCosts: precached 48 of 256 blocks
    [f=0000000] PathCosts: precached 73 of 256 blocks
    [f=0000000] PathCosts: precached 95 of 256 blocks
    [f=0000000] PathCosts: precached 113 of 256 blocks
    [f=0000000] PathCosts: precached 137 of 256 blocks
    [f=0000000] PathCosts: precached 153 of 256 blocks
    [f=0000000] PathCosts: precached 184 of 256 blocks
    [f=0000000] PathCosts: precached 216 of 256 blocks
    [f=0000000] PathCosts: writing
    [f=0000000] PathCosts: written
    [f=0000000] [CPathManager] pathing data checksum: 95a71dea
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 54 ms
    [f=0000000] [Sound] Error: Unable to open audio file: MultiSelect
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
    [f=0000000] Game::LoadInterface (Console): 6 ms
    [f=0000000] [Sound] Error: Unable to open audio file: FailedCommand
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Setting morph for custom comms for player: 1
    [f=0000000] Setting morph for custom comms for player: 0
    [f=0000000] dynamic lights initializing
    [f=0000000] Watching shiny nuclear_missile
    [f=0000000] Watching shiny corsilo_crblmssl
    [f=0000000] dynamic lights init complete
    [f=0000000] AI taken control of team 1 on allyTeam 1
    [f=0000000] CAI: team 1 has selected strategy: Push, using commander comm_riot_cai
    [f=0000000] AI taken control of team 2 on allyTeam 1
    [f=0000000] CAI: team 2 has selected strategy: Standard, using commander comm_riot_cai
    [f=0000000] Ally Team 0 intialised
    [f=0000000] Team 0 on allyTeam 0
    [f=0000000] Team 3 on allyTeam 0
    [f=0000000] Ally Team 1 intialised
    [f=0000000] Team 1 on allyTeam 1
    [f=0000000] Team 2 on allyTeam 1
    [f=0000000] AI on ally team 1
    [f=0000000] Ally Team 2 intialised
    [f=0000000] Team 4 on allyTeam 2
    [f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
    [f=0000000]   Loading unit script: scripts/amgeo.lua
    [f=0000000]   Loading unit script: scripts/amphaa.lua
    [f=0000000]   Loading unit script: scripts/amphassault.lua
    [f=0000000]   Loading unit script: scripts/amphcon.lua
    [f=0000000]   Loading unit script: scripts/amphfloater.lua
    [f=0000000]   Loading unit script: scripts/amphraider.lua
    [f=0000000]   Loading unit script: scripts/amphraider2.lua
    [f=0000000]   Loading unit script: scripts/amphraider3.lua
    [f=0000000]   Loading unit script: scripts/amphriot.lua
    [f=0000000]   Loading unit script: scripts/amphtele.lua
    [f=0000000]   Loading unit script: scripts/arm_spider.lua
    [f=0000000]   Loading unit script: scripts/arm_venom.lua
    [f=0000000]   Loading unit script: scripts/armaak.lua
    [f=0000000]   Loading unit script: scripts/armamd.lua
    [f=0000000]   Loading unit script: scripts/armanni.lua
    [f=0000000]   Loading unit script: scripts/armarad.lua
    [f=0000000]   Loading unit script: scripts/armartic.lua
    [f=0000000]   Loading unit script: scripts/armasp.lua
    [f=0000000]   Loading unit script: scripts/armbanth.lua
    [f=0000000]   Loading unit script: scripts/armbrawl.lua
    [f=0000000]   Loading unit script: scripts/armbrtha.lua
    [f=0000000]   Loading unit script: scripts/armca.lua
    [f=0000000]   Loading unit script: scripts/armcarry.lua
    [f=0000000]   Loading unit script: scripts/armcir.lua
    [f=0000000]   Loading unit script: scripts/armcom.lua
    [f=0000000]   Loading unit script: scripts/armcomdgun.lua
    [f=0000000]   Loading unit script: scripts/armcrabe.lua
    [f=0000000]   Loading unit script: scripts/armcsa.lua
    [f=0000000]   Loading unit script: scripts/armcybr.lua
    [f=0000000]   Loading unit script: scripts/armjamt.lua
    [f=0000000]   Loading unit script: scripts/armmanni.lua
    [f=0000000]   Loading unit script: scripts/armmerl.lua
    [f=0000000]   Loading unit script: scripts/armnanotc.lua
    [f=0000000]   Loading unit script: scripts/armorco.lua
    [f=0000000]   Loading unit script: scripts/armpt.lua
    [f=0000000]   Loading unit script: scripts/armpw.lua
    [f=0000000]   Loading unit script: scripts/armsnipe.lua
    [f=0000000]   Loading unit script: scripts/armsolar.lua
    [f=0000000]   Loading unit script: scripts/armsptk.lua
    [f=0000000]   Loading unit script: scripts/armspy.lua
    [f=0000000]   Loading unit script: scripts/armstiletto_laser.lua
    [f=0000000]   Loading unit script: scripts/armtboat.lua
    [f=0000000]   Loading unit script: scripts/armwin.lua
    [f=0000000]   Loading unit script: scripts/assaultcruiser.lua
    [f=0000000]   Loading unit script: scripts/asteroid.lua
    [f=0000000]   Loading unit script: scripts/attackdrone.lua
    [f=0000000]   Loading unit script: scripts/battledrone.lua
    [f=0000000]   Loading unit script: scripts/benzcom.lua
    [f=0000000]   Loading unit script: scripts/blackdawn.lua
    [f=0000000]   Loading unit script: scripts/blastwing.lua
    [f=0000000]   Loading unit script: scripts/commsupport.lua
    [f=0000000]   Loading unit script: scripts/commrecon.lua
    [f=0000000]   Loading unit script: scripts/corcom_alt.lua
    [f=0000000]   Loading unit script: scripts/cafus.lua
    [f=0000000]   Loading unit script: scripts/capturecar.lua
    [f=0000000]   Loading unit script: scripts/carrydrone.lua
    [f=0000000]   Loading unit script: scripts/chicken_roc.lua
    [f=0000000]   Loading unit script: scripts/chickenflyerqueen.lua
    [f=0000000]   Loading unit script: scripts/chickenlandqueen.lua
    [f=0000000]   Loading unit script: scripts/chickenwurm.lua
    [f=0000000]   Loading unit script: scripts/corak.lua
    [f=0000000]   Loading unit script: scripts/corape.lua
    [f=0000000]   Loading unit script: scripts/corbats.lua
    [f=0000000]   Loading unit script: scripts/corbhmth.lua
    [f=0000000]   Loading unit script: scripts/corbtrans.lua
    [f=0000000]   Loading unit script: scripts/corclog.lua
    [f=0000000]   Loading unit script: scripts/corcrash.lua
    [f=0000000]   Loading unit script: scripts/corcrw.lua
    [f=0000000]   Loading unit script: scripts/cordoom.lua
    [f=0000000]   Loading unit script: scripts/core_spectre.lua
    [f=0000000]   Loading unit script: scripts/corhlt.lua
    [f=0000000]   Loading unit script: scripts/corhurc2.lua
    [f=0000000]   Loading unit script: scripts/corjamt.lua
    [f=0000000]   Loading unit script: scripts/cormak.lua
    [f=0000000]   Loading unit script: scripts/cornecro.lua
    [f=0000000]   Loading unit script: scripts/corrad.lua
    [f=0000000]   Loading unit script: scripts/corroach.lua
    [f=0000000]   Loading unit script: scripts/corshad.lua
    [f=0000000]   Loading unit script: scripts/corstorm.lua
    [f=0000000]   Loading unit script: scripts/corsub.lua
    [f=0000000]   Loading unit script: scripts/corsumo.lua
    [f=0000000]   Loading unit script: scripts/corsy.lua
    [f=0000000]   Loading unit script: scripts/corthud.lua
    [f=0000000]   Loading unit script: scripts/cortl.lua
    [f=0000000]   Loading unit script: scripts/corvalk.lua
    [f=0000000]   Loading unit script: scripts/corvamp.lua
    [f=0000000]   Loading unit script: scripts/cremcom.lua
    [f=0000000]   Loading unit script: scripts/dante.lua
    [f=0000000]   Loading unit script: scripts/destroyer.lua
    [f=0000000]   Loading unit script: scripts/nullscript.lua
    [f=0000000]   Loading unit script: scripts/cruisemissile.lua
    [f=0000000]   Loading unit script: scripts/factoryjump.lua
    [f=0000000]   Loading unit script: scripts/factoryplane.lua
    [f=0000000]   Loading unit script: scripts/factorytank.lua
    [f=0000000]   Loading unit script: scripts/fakeunit_los.lua
    [f=0000000]   Loading unit script: scripts/firebug.lua
    [f=0000000]   Loading unit script: scripts/firewalker.lua
    [f=0000000]   Loading unit script: scripts/funnelweb.lua
    [f=0000000]   Loading unit script: scripts/geo.lua
    [f=0000000]   Loading unit script: scripts/heavyturret.lua
    [f=0000000]   Loading unit script: scripts/logkoda.lua
    [f=0000000]   Loading unit script: scripts/mahlazor.lua
    [f=0000000]   Loading unit script: scripts/missilesilo.lua
    [f=0000000]   Loading unit script: scripts/pw_artefact.lua
    [f=0000000]   Loading unit script: scripts/pw_techlab.lua
    [f=0000000]   Loading unit script: scripts/pw_mine.lua
    [f=0000000]   Loading unit script: scripts/pw_mine2.lua
    [f=0000000]   Loading unit script: scripts/pw_mine3.lua
    [f=0000000]   Loading unit script: scripts/pw_warpgate.lua
    [f=0000000]   Loading unit script: scripts/pw_warpjammer.lua
    [f=0000000]   Loading unit script: scripts/raveparty.lua
    [f=0000000]   Loading unit script: scripts/scorpion.lua
    [f=0000000]   Loading unit script: scripts/screamer.lua
    [f=0000000]   Loading unit script: scripts/serpent.lua
    [f=0000000]   Loading unit script: scripts/shieldarty.lua
    [f=0000000]   Loading unit script: scripts/shieldfelon.lua
    [f=0000000]   Loading unit script: scripts/spideraa.lua
    [f=0000000]   Loading unit script: scripts/spiderassault.lua
    [f=0000000]   Loading unit script: scripts/striderhub.lua
    [f=0000000]   Loading unit script: scripts/tele_beacon.lua
    [f=0000000]   Loading unit script: scripts/wolverine_mine.lua
    [f=0000000]   Loading unit script: scripts/zenith.lua
    [f=0000000] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] LUARULES-DRAW  (GADGETS)
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] explosiongenerator, custom:flash1green
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 0 1 0
    [f=0000000] explosiongenerator, custom:flash1yellow
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 0
    [f=0000000] explosiongenerator, custom:flash1red
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 0 0
    [f=0000000] explosiongenerator, custom:flash1white
    [f=0000000] customparams, <table>
    [f=0000000] rgbcolor, 1 1 1
    [f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
    [f=0000000] Jump Jet Defs checking begining...
    [f=0000000] .. Jump Jet Defs checking complete
    [f=0000000] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
    [f=0000000] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
    [f=0000000] Loaded API widget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
    [f=0000000] Loaded API widget:  Chili Framework     <api_chili.lua>
    [f=0000000] Hardware mouse-cursor is disabled!
    [f=0000000] Ground-decals rendering is disabled!
    [f=0000000] Set maximum particles to: 10000
    [f=0000000] Set UnitLodDist to 500
    [f=0000000] Set UnitIconDist to 150
    [f=0000000] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
    [f=0000000] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
    [f=0000000] Loaded widget:  Chili Widget Selector  <gui_chili_widgetselector.lua>
    [f=0000000] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
    [f=0000000] Mexspot Fetcher fetching
    [f=0000000] Loaded widget:  Mexspot Fetcher     <wg_mexspot_fetcher.lua>
    [f=0000000] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
    [f=0000000] Loaded widget:  HealthBars          <unit_healthbars.lua>
    [f=0000000] Loaded widget:  Hide map marks and cursor  <gui_hide_marks_on_f5.lua>
    [f=0000000] Loaded widget:  Noises              <snd_noises.lua>
    [f=0000000] Loaded widget:  Unit Icons          <unit_icons.lua>
    [f=0000000] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
    [f=0000000] Loaded widget:  TeamCommEnds & Lavarise indicator  <gui_teamcommends.lua>
    [f=0000000] Loaded widget:  BuildETA            <gui_build_eta.lua>
    [f=0000000] Loaded widget:  Cloak Fire State    <unit_cloakfirestate.lua>
    [f=0000000] cleanrock ENABLE TTS
    [f=0000000] cleanrock DISABLE TTS
    [f=0000000] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
    [f=0000000] Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
    [f=0000000] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
    [f=0000000] Loaded widget:  Autoquit            <autoquit.lua>
    [f=0000000] Loaded widget:  CameraShake         <camera_shake.lua>
    [f=0000000] Loaded widget:  Blast Radius        <gui_blastradius.lua>
    [f=0000000] Loaded widget:  ComCounter          <unit_com_counter.lua>
    [f=0000000] Loaded widget:  Context Menu        <gui_contextmenu.lua>
    [f=0000000] Loaded widget:  Darkening           <gui_darkening.lua>
    [f=0000000] Loaded widget:  Keep Target         <cmd_keep_target.lua>
    [f=0000000] Loaded widget:  Local Widgets Config  <localwidgets.lua>
    [f=0000000] Loaded widget:  Chili Resource Bars  <gui_chili_resource_bars.lua>
    [f=0000000] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
    [f=0000000] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
    [f=0000000] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
    [f=0000000] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
    [f=0000000] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
    [f=0000000] Loaded widget:  Map Draw Blocker    <map_draw_blocker.lua>
    [f=0000000] Loaded widget:  AA Command Helper   <cmd_attackcmd_aid.lua>
    [f=0000000] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
    [f=0000000] Loaded widget:  MinimapEvents       <minimap_events.lua>
    [f=0000000] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
    [f=0000000] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
    [f=0000000] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
    [f=0000000] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
    [f=0000000] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
    [f=0000000] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
    [f=0000000] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip.lua>
    [f=0000000] Loaded widget:  Stockpiler          <unit_stockpile.lua>
    [f=0000000] Cleared Autogroups.
    [f=0000000] Loaded widget:  Auto Group          <unit_auto_group.lua>
    [f=0000000] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
    [f=0000000] Loaded widget:  Clippy Comments     <unit_clippy.lua>
    [f=0000000] Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
    [f=0000000] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
    [f=0000000] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
    [f=0000000] Loaded widget:  Transport AI        <unit_transport_ai.lua>
    [f=0000000] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
    [f=0000000] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
    [f=0000000] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
    [f=0000000] Loaded widget:  AnimatorGUI         <dbg_animator.lua>
    [f=0000000] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
    [f=0000000] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
    [f=0000000] <Replay control buttons> Live mode. Widget removed.
    [f=0000000] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
    [f=0000000] Loaded widget:  MessageBoxes        <mission_messagebox.lua>
    [f=0000000] Loaded widget:  Select Keys         <gui_selectkeys.lua>
    [f=0000000] Loaded widget:  Objectives          <mission_objectives.lua>
    [f=0000000] Loaded widget:  SmoothScroll        <camera_smooth_move.lua>
    [f=0000000] Loaded widget:  Unit Start State    <unit_start_state.lua>
    [f=0000000] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
    [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
    [f=0000000] Loaded widget:  UnitShapes          <unit_shapes.lua>
    [f=0000000] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
    [f=0000000] Loaded widget:  CommandInsert       <gui_commandinsert.lua>
    [f=0000000] Loaded widget:  Selection Send      <gui_selectionsend.lua>
    [f=0000000] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
    [f=0000000] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
    [f=0000000] Loaded widget:  State Icons         <unit_state_icons.lua>
    [f=0000000] Loaded widget:  Gadget Icons        <unit_gadget_icons.lua>
    [f=0000000] Loaded widget:  Building Starter    <unit_building_starter.lua>
    [f=0000000] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
    [f=0000000] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
    [f=0000000] Loaded widget:  Chili Chat 2.1      <gui_chili_chat2_1.lua>
    [f=0000000] Loaded widget:  Chili Docking       <gui_chili_docking.lua>
    [f=0000000] Loaded widget:  Chili Deluxe Player List - Alpha 2.02  <gui_chili_deluxeplayerlist.lua>
    [f=0000000] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
    [f=0000000] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
    [f=0000000] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
    [f=0000000] Loaded widget:  Chili Gesture Menu  <gui_chili_gesture_menu.lua>
    [f=0000000] Loaded widget:  CustomFormations2   <unit_customformations2.lua>
    [f=0000000] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
    [f=0000000] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from cleanrock
    [f=0000000]  -> Version: 93.0 (OMP)
    [f=0000000] Epicmenu: Switching to Total Annihilation camera mode
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from AL_ben
    [f=0000000]  -> Version: 93.0 (OMP)
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Mexspot Fetcher received
    [f=0000000] Mex Placement Initialised with 37 spots.
    [f=0000000] <cleanrock> Allies: I choose: Bifrost!
    [f=0000000] <AL_ben> Allies: I choose: Commander 1!
    [f=0000000] GameID: 6e9237518e3097e84d2a122297174d8b
    [f=0000006] Skirmish AI "CAI" (ID:0, Short-Name:"CAI", Version:"") took over control of team 1
    [f=0000006] Skirmish AI "CAI_0" (ID:1, Short-Name:"CAI", Version:"") took over control of team 2
    [f=0000048] Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 44%
    [f=0000060] Terraform cost multipler = 1
    [f=0000061] Player AL_ben left the game:  normal quit
    [f=0000150] Giving all units of AL_ben to cleanrock due to lag/AFK (ally #0)
    [f=0000156] cleanrock added point: Unit received from AL_ben
    [f=0000218] cleanrock paused the game
    [f=0000218] Connection attempt from AL_ben
    [f=0000218]  -> Version: 93.0 (OMP)
    [f=0000218]  -> Connection established (given id 1)
    [f=0000218] Unbound hotkeys from action: areamex
    [f=0000218] Unbound hotkeys from action: areamex
    [f=0000218] Hotkey (Alt+W) bound to action: areamex
    [f=0000218] Player AL_ben left the game:  normal quit
    [f=0000218] cleanrock unpaused the game
    [f=0000378] Connection attempt from AL_ben
    [f=0000378]  -> Version: 93.0 (OMP)
    [f=0000378]  -> Connection established (given id 1)
    [f=0000409] Buildings set to face South
    [f=0001006] Player AL_ben left the game:  normal quit
    [f=0001394] Connection attempt from AL_ben
    [f=0001394]  -> Version: 93.0 (OMP)
    [f=0001394]  -> Connection established (given id 1)
    [f=0001578] <Unit Marker>: Your commander is upgraded.
    [f=0001593] Commanders Remaining: 2
    [f=0002032] Player AL_ben left the game:  normal quit
    [f=0002865] Connection attempt from AL_ben
    [f=0002865]  -> Version: 93.0 (OMP)
    [f=0002865]  -> Connection established (given id 1)
    [f=0003503] Player AL_ben left the game:  normal quit
    [f=0004447] Metal Extractor is under attack
    [f=0005803] Error: Segmentation fault (SIGSEGV) in spring 93.0 (OMP)
    [f=0005803] Error: Stacktrace:
    [f=0005803] Error:   <0> /usr/lib/libc.so.6(+0x35340) [0x7fc2a41bc340]
    [f=0005803] Error:   <1> /home/johanr/my_projects/spring/rts/Sim/Features/Feature.h:65
    [f=0005803] Error:   <2> /home/johanr/my_projects/spring/rts/Map/SMF/SMFReadMap.cpp:831
    [f=0005803] Error:   <3> /home/johanr/my_projects/spring/rts/Rendering/Env/AdvTreeDrawer.cpp:899 (discriminator 3)
    [f=0005803] Error:   <4> /home/johanr/my_projects/spring/rts/Rendering/ShadowHandler.cpp:327
    [f=0005803] Error:   <5> /home/johanr/my_projects/spring/rts/Rendering/ShadowHandler.cpp:490
    [f=0005803] Error:   <6> /home/johanr/my_projects/spring/rts/Game/Game.h:103
    [f=0005803] Error:   <7> /home/johanr/my_projects/spring/rts/Game/UI/GuiHandler.cpp:3786
    [f=0005803] Error:   <8> /usr/lib/gcc/x86_64-unknown-linux-gnu/4.7.2/../../../../include/c++/4.7.2/bits/basic_string.h:237
    [f=0005803] Error:   <9> /usr/lib/gcc/x86_64-unknown-linux-gnu/4.7.2/../../../../include/c++/4.7.2/bits/basic_string.h:536 (discriminator 2)
    [f=0005803] Error:   <10> /home/johanr/my_projects/spring/rts/System/Main.cpp:151
    [f=0005803] Error:   <11> /usr/lib/libc.so.6(__libc_start_main+0xf5) [0x7fc2a41a8a15]
    [f=0005803] Error:   <12> ??:?
    [f=0005803] Statistics for RectangleOptimizer: 0%
    [f=0005803] cleanrock DISABLE TTS
    [f=0005803] [CCollisionHandler] dis-/continuous tests: 0/7103433
    [f=0005803] Path cache hits 1 4%
    [f=0005803] Path cache hits 8 5%
    [f=0005803] Statistics for RectangleOptimizer: 0%
    [f=0005803] Statistics for RectangleOptimizer: 0%
    [f=0005803] Statistics for UDP connection:
    Received: 48062 bytes in 1964 packets (24.4715 bytes/package)
    Sent: 110279 bytes in 3463 packets (31.8449 bytes/package)
    Relative protocol overhead: 0 up, 0.245183 down
    1 incoming chunks had been dropped, 0 outgoing chunks had to be resent
    
    Error: Spring crashed Spring has crashed:
    Segmentation fault (SIGSEGV).
    
    A stacktrace has been written to:
      /home/johanr/.spring/infolog.txt
    
    txt file icon infolog.txt (42,291 bytes) 2013-03-06 21:15 +
  • txt file icon infolog(silentwings).txt (25,663 bytes) 2013-03-07 18:32 -
    Using configuration source: "C:\Program Files (x86)\Spring93\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
    Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz; 8052MB RAM, 16103MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 93.0 (OMP)
    Build date/time: Mar  5 2013 22:44:36
    Build environment: boost-105000, GNU libstdc++ version 20120920
    Compiler: gcc-4.7.2
    Using read-write data directory: C:\Program Files (x86)\Spring93\
    Using read-only data directory: C:\Users\Nic laptop\Documents\My Games\Spring\
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\maps
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\mods
    Scanning: C:\Users\Nic laptop\Documents\My Games\Spring\packages
    Scanning: C:\Program Files (x86)\Spring93\maps
    Scanning: C:\Program Files (x86)\Spring93\base
    Scanning: C:\Program Files (x86)\Spring93\games
    Scanning: C:\Program Files (x86)\Spring93\mods
    Supported Video modes: 1920x1080, 1680x1050, 1600x900, 1400x1050, 1280x1024, 1280x768, 1280x720, 1024x768, 1024x600, 800x600, 800x480, 640x480
    Video mode set to 1920x1080/32bit
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   4.2.11762 Compatibility Profile Context
    [f=0000000] GL vendor:    ATI Technologies Inc.
    [f=0000000] GL renderer:  AMD Radeon HD 6500M/5600/5700 Series
    [f=0000000] GLSL version: 4.20
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 740MB, available 964MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 1
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
    	maximum texture size: 16384, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
    	number of UniformBufferBindings: 75 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 4
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               DirectSound Software
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]   EFX Enabled: yes
    [f=0000000] [Sound]   Max Sounds: 128
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 14 ms
    [f=0000000] Using map: DeltaSiegeDry
    [f=0000000] Using game: Balanced Annihilation $VERSION
    [f=0000000] Using game archive: ba.sdd
    [f=0000000] recording demo: demos/20130306_234454_DeltaSiegeDry_93.sdf
    [f=0000000] PreGame::GameDataReceived: 546 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Using vanilla groundmovetype
    [f=0000000] Disallowing pushing enemy units
    [f=0000000] [Threading] Main thread CPU affinity mask set: 12
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.154000
    [f=0000000] Game::LoadDefs (GameData): 276 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
    [f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
    [f=0000000] Game::LoadDefs (Sound): 25 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (80 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 137 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Creating Sky
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 2d2f2649
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Initializing Map Features
    [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 8 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 89 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  No close spawns     <game_no_close_spawns.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  unit stuck in lab fix  <unit_stuck_in_lab_hack.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No close spawns     <game_no_close_spawns.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  transportfix        <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: yes
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] false
    [f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:212: attempt to index field '?' (a nil value)
    [f=0000000] Removed widget: Initial Queue
    [f=0000000] Loading widget from mod:   Adv. Unit Marker    <adv_unit_marker.lua> ...
    [f=0000000] <Unit Marker> Set to Global Mode
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   Keep Target         <cmd_keep_target.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Initializing PathCache
    [f=0000000] Finalizing
    [f=0000000] Loaded DecalsDrawer: Legacy
    [f=0000000] Connection attempt from UnnamedPlayer
    [f=0000000]  -> Version: 93.0 (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player UnnamedPlayer finished loading and is now ingame
    [f=0000000] Error: Spring 93.0 (OMP) has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x77950000	ntdll
    [f=0000000] Error: 0x75ec0000	kernel32
    [f=0000000] Error: 0x76740000	KERNELBASE
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x74a70000	MSVCP80
    [f=0000000] Error: 0x749d0000	MSVCR80
    [f=0000000] Error: 0x76b40000	msvcrt
    [f=0000000] Error: 0x75d30000	USER32
    [f=0000000] Error: 0x76cf0000	GDI32
    [f=0000000] Error: 0x76ce0000	LPK
    [f=0000000] Error: 0x766a0000	USP10
    [f=0000000] Error: 0x76370000	ADVAPI32
    [f=0000000] Error: 0x76350000	sechost
    [f=0000000] Error: 0x76440000	RPCRT4
    [f=0000000] Error: 0x75030000	SspiCli
    [f=0000000] Error: 0x75020000	CRYPTBASE
    [f=0000000] Error: 0x74da0000	GLU32
    [f=0000000] Error: 0x74740000	OPENGL32
    [f=0000000] Error: 0x71590000	DDRAW
    [f=0000000] Error: 0x74d90000	DCIMAN32
    [f=0000000] Error: 0x76d80000	SETUPAPI
    [f=0000000] Error: 0x76890000	CFGMGR32
    [f=0000000] Error: 0x76530000	OLEAUT32
    [f=0000000] Error: 0x768c0000	ole32
    [f=0000000] Error: 0x76cc0000	DEVOBJ
    [f=0000000] Error: 0x72580000	dwmapi
    [f=0000000] Error: 0x76410000	IMAGEHLP
    [f=0000000] Error: 0x62480000	pthreadGC2
    [f=0000000] Error: 0x72ea0000	WSOCK32
    [f=0000000] Error: 0x75cf0000	WS2_32
    [f=0000000] Error: 0x77920000	NSI
    [f=0000000] Error: 0x75090000	SHELL32
    [f=0000000] Error: 0x761a0000	SHLWAPI
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x72620000	WINMM
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x00330000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x76830000	IMM32
    [f=0000000] Error: 0x76bf0000	MSCTF
    [f=0000000] Error: 0x71510000	dsound
    [f=0000000] Error: 0x74d60000	POWRPROF
    [f=0000000] Error: 0x75e30000	CLBCatQ
    [f=0000000] Error: 0x74b80000	MMDevApi
    [f=0000000] Error: 0x71bd0000	PROPSYS
    [f=0000000] Error: 0x74710000	wdmaud
    [f=0000000] Error: 0x74d50000	ksuser
    [f=0000000] Error: 0x74d40000	AVRT
    [f=0000000] Error: 0x745d0000	AUDIOSES
    [f=0000000] Error: 0x749c0000	msacm32
    [f=0000000] Error: 0x746f0000	MSACM32
    [f=0000000] Error: 0x746e0000	midimap
    [f=0000000] Error: 0x72e70000	profapi
    [f=0000000] Error: 0x725a0000	uxtheme
    [f=0000000] Error: 0x741a0000	atiglpxx
    [f=0000000] Error: 0x6d000000	atioglxx
    [f=0000000] Error: 0x72e60000	VERSION
    [f=0000000] Error: 0x713e0000	atiadlxy
    [f=0000000] Error: 0x72e80000	USERENV
    [f=0000000] Error: 0x72e50000	WTSAPI32
    [f=0000000] Error: 0x75ce0000	PSAPI
    [f=0000000] Error: 0x76320000	WINTRUST
    [f=0000000] Error: 0x76200000	CRYPT32
    [f=0000000] Error: 0x76190000	MSASN1
    [f=0000000] Error: 0x712f0000	aticfx32
    [f=0000000] Error: 0x74190000	atigktxx
    [f=0000000] Error: 0x72260000	DINPUT
    [f=0000000] Error: 0x745c0000	HID
    [f=0000000] Error: 0x71dd0000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x6d7c573a
    [f=0000000] Error: Stacktrace:
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x78902a) [0x6D7C573A]
    [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPS+0x7123b) [0x6DEFACBB]
    [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x8b80dc) [0x6D8F47EC]
    [f=0000000] Error: (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0xcff79) [0x6D10C689]
    [f=0000000] Error: (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x167efd) [0x6D1A460D]
    [f=0000000] Error: (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x16851e) [0x6D1A4C2E]
    [f=0000000] Error: (6) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x479e7b) [0x6D4B658B]
    [f=0000000] Error: (7) C:\Program Files (x86)\Spring93\spring.exe [0x00614E5A]
    [f=0000000] Error: (8) Unknown [0x2A422403]
    [f=0000000] Error: (9) Unknown [0x2A420403]
    [f=0000000] Error: (10) Unknown [0x43000003]
    [f=0000000] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000000] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/0
    [f=0000000] Path cache hits 0 0%
    [f=0000000] Path cache hits 0 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for RectangleOptimizer: 0%
    [f=0000000] Statistics for local connection:
    Received: 672 bytes
    Sent: 247 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      C:\Program Files (x86)\Spring93\infolog.txt
    
    txt file icon infolog(silentwings).txt (25,663 bytes) 2013-03-07 18:32 +

-Relationships
related to 0003524resolvedjK crash with 3DTrees enabled 
+Relationships

-Notes

~0009969

abma (administrator)

does it work with 3DTrees=0 ?

~0009972

silentwings (reporter)

Last edited: 2013-03-07 00:50

View 2 revisions

I get something very similar - whenever I enable both shadows and 3dtrees it freezes and crashes about 1 second after loading is complete, with map+UI displayed.

For me turning off either one of shadows and 3dtrees stops the problem.

~0009973

cleanrock (reporter)

I have been trying to reproduce this locally and on zk host with some AI without success, I start to wonder if it only happen with other players.
silentwings, do u get crash when u try this locally ?

~0009974

silentwings (reporter)

Last edited: 2013-03-07 18:33

View 2 revisions

Yes, although infolog (I think wrongly) blames my graphics card. Infolog attached. For me its 100% reproducible.

~0009975

cleanrock (reporter)

Last edited: 2013-03-07 18:36

View 2 revisions

looks like a different issue to me, my crash happend after ca: 10 minutes into game, stack trace very different also

+Notes

-Issue History
Date Modified Username Field Change
2013-03-06 21:15 cleanrock New Issue
2013-03-06 21:15 cleanrock File Added: infolog.txt
2013-03-07 00:07 abma Relationship added related to 0003524
2013-03-07 00:10 abma Note Added: 0009969
2013-03-07 00:50 silentwings Note Added: 0009972
2013-03-07 00:50 silentwings Note Edited: 0009972 View Revisions
2013-03-07 17:14 cleanrock Note Added: 0009973
2013-03-07 18:31 silentwings Note Added: 0009974
2013-03-07 18:32 silentwings File Added: infolog(silentwings).txt
2013-03-07 18:33 silentwings Note Edited: 0009974 View Revisions
2013-03-07 18:36 cleanrock Note Added: 0009975
2013-03-07 18:36 cleanrock Note Edited: 0009975 View Revisions
2013-03-08 08:30 jK Changeset attached => spring develop a3ff0943
2013-03-08 08:30 jK Assigned To => jK
2013-03-08 08:30 jK Status new => resolved
2013-03-08 08:30 jK Resolution open => fixed
2013-03-08 12:09 Kloot Changeset attached => spring develop 85d10522
2013-03-08 12:09 Kloot Changeset attached => spring develop 6af95201
2013-03-08 12:09 Kloot Assigned To jK => Kloot
+Issue History