infolog.txt (29,158 bytes)
2013-03-01 00:31
Using configuration source: "/home/abma/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.8.0-7-generic #15-Ubuntu SMP Thu Feb 21 20:07:18 UTC 2013 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, Font, Sound, VFS, Texture, Path, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Shader, Piece, Model, ModelDrawer, OBJParser, WorldObjectModelRenderer, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 92.0-45-g661bf6c release (OMP)
Build date/time: Feb 28 2013 04:04:10
Build environment: boost-104900, GNU libstdc++ version 20130223
Compiler: gcc-4.7.2
Using read-write data directory: /home/abma/.spring/
Using read-only data directory: /home/abma/local/spring/develop/share/games/spring/
Scanning: /home/abma/local/spring/develop/share/games/spring/base
Scanning: /home/abma/.spring/maps
Scanning: /home/abma/.spring/games
Scanning: /home/abma/.spring/packages
Supported Video modes: 1680x1050, 1680x945, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1152x864, 1024x768, 1024x576, 848x480, 832x624, 800x600, 720x400, 640x480
Video mode set to 1680x1050/32bit (windowed)
[f=0000000] SDL version: 1.2.15
[f=0000000] GL version: 3.0 Mesa 9.0.2
[f=0000000] GL vendor: X.Org
[f=0000000] GL renderer: Gallium 0.4 on AMD JUNIPER
[f=0000000] GLSL version: 1.30
[f=0000000] GLEW version: 1.8.0
[f=0000000] Video RAM: unknown
[f=0000000] GL info:
haveARB: 1, haveGLSL: 0, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 16384, maximum vec4 varying/attributes: 32/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 3000/3000
number of UniformBufferBindings: 0 (0kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 1 not found
[f=0000000] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] OpenAL Soft
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.14
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] Warning: EFX Supported: no
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Video mode set to 1615x1026/32bit (windowed)
[f=0000000] Video mode set to 1615x998/32bit (windowed)
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 9 ms
[f=0000000] Using map: AI: Proving Grounds v01
[f=0000000] Using game: Balanced Annihilation V7.72
[f=0000000] Using game archive: 6fb305594ab58b0cdb56f3f0e9f3cb7a.sdp
[f=0000000] recording demo: demos/20130301_002952_AI: Proving Grounds v01_92.0-45-g661bf6c release.sdf
[f=0000000] PreGame::GameDataReceived: 23 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity mask set: 12
[f=0000000] Warning: MapInfo.lua: Incorrect value "groundShadowDensity=1.300000"! Clamping to 0..1 range!!
[f=0000000] LoadingScreen: single-threaded
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.501000
[f=0000000] Game::LoadDefs (GameData): 536 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (6 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 7 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: WeaponDef (armclaw_dclaw) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (armgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (armlatnk_armlatnk_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (armsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (armzeus_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Warning: WeaponDef (corgate_repulsor) isShield is removed. Use weaponType="Shield" instead!
[f=0000000] Warning: WeaponDef (corsh_armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Error: [GetFeatureDef] could not find FeatureDef "rubble"
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 65455c18
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Warning: [Init] "ARB_shadow_ambient" extension missing (will probably make shadows darker than they should be)
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 1 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Warning: [CreateProgramObject] There is already a shader program named "$DUMMY-ARB$"!
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 214 ms
[f=0000000] Game::LoadInterface (Console): 3 ms
[f=0000000] Loading LuaRules
[f=0000000] isbomber or isfighter, armaca
[f=0000000] isbomber or isfighter, armawac
[f=0000000] isbomber or isfighter, armca
[f=0000000] isbomber or isfighter, armcsa
[f=0000000] isbomber or isfighter, armcybr
[f=0000000] isbomber or isfighter, armfig
[f=0000000] isbomber or isfighter, armhawk
[f=0000000] isbomber or isfighter, armlance
[f=0000000] isbomber or isfighter, armpeep
[f=0000000] isbomber or isfighter, armpnix
[f=0000000] isbomber or isfighter, armsb
[f=0000000] isbomber or isfighter, armseap
[f=0000000] isbomber or isfighter, armsehak
[f=0000000] isbomber or isfighter, armsfig
[f=0000000] isbomber or isfighter, armthund
[f=0000000] isbomber or isfighter, coraca
[f=0000000] isbomber or isfighter, corawac
[f=0000000] isbomber or isfighter, corca
[f=0000000] isbomber or isfighter, corcsa
[f=0000000] isbomber or isfighter, corfink
[f=0000000] isbomber or isfighter, corgripn
[f=0000000] isbomber or isfighter, corhunt
[f=0000000] isbomber or isfighter, corhurc
[f=0000000] isbomber or isfighter, corsb
[f=0000000] isbomber or isfighter, corseap
[f=0000000] isbomber or isfighter, corsfig
[f=0000000] isbomber or isfighter, corshad
[f=0000000] isbomber or isfighter, cortitan
[f=0000000] isbomber or isfighter, corvamp
[f=0000000] isbomber or isfighter, corveng
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: unit stuck in lab fix <unit_stuck_in_lab_hack.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] isbomber or isfighter, armaca
[f=0000000] isbomber or isfighter, armawac
[f=0000000] isbomber or isfighter, armca
[f=0000000] isbomber or isfighter, armcsa
[f=0000000] isbomber or isfighter, armcybr
[f=0000000] isbomber or isfighter, armfig
[f=0000000] isbomber or isfighter, armhawk
[f=0000000] isbomber or isfighter, armlance
[f=0000000] isbomber or isfighter, armpeep
[f=0000000] isbomber or isfighter, armpnix
[f=0000000] isbomber or isfighter, armsb
[f=0000000] isbomber or isfighter, armseap
[f=0000000] isbomber or isfighter, armsehak
[f=0000000] isbomber or isfighter, armsfig
[f=0000000] isbomber or isfighter, armthund
[f=0000000] isbomber or isfighter, coraca
[f=0000000] isbomber or isfighter, corawac
[f=0000000] isbomber or isfighter, corca
[f=0000000] isbomber or isfighter, corcsa
[f=0000000] isbomber or isfighter, corfink
[f=0000000] isbomber or isfighter, corgripn
[f=0000000] isbomber or isfighter, corhunt
[f=0000000] isbomber or isfighter, corhurc
[f=0000000] isbomber or isfighter, corsb
[f=0000000] isbomber or isfighter, corseap
[f=0000000] isbomber or isfighter, corsfig
[f=0000000] isbomber or isfighter, corshad
[f=0000000] isbomber or isfighter, cortitan
[f=0000000] isbomber or isfighter, corvamp
[f=0000000] isbomber or isfighter, corveng
[f=0000000] Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_collision_radius_adjuster.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_advplayerslist.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: FactoryQ Manager <cmd_factoryqmanager.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
[f=0000000] Loading widget from user: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Dynamic Blob Shadows <gfx_dynamic_blob_shadow.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_initial_queue.lua"]:212: attempt to index field '?' (a nil value)
[f=0000000] Removed widget: Initial Queue
[f=0000000] Loading widget from mod: 91 Hotness fix <unit_nuke_fix_for_spring91.lua> ...
[f=0000000] Loading widget from mod: Ally Selected Units <unit_allyselectedunits.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraShake <camera_shake.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Display DPS <gui_display_dps.lua> ...
[f=0000000] Loading widget from mod: DGun Stall Assist <unit_dgun_stall_assist.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: FactoryGuard <unit_factory_guard.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Factory Auto-Repeat <cmd_factory_repeat.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: IdleBuildersNEW <gui_idle_builders_new.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: OnlyFightersPatrol <unit_only_fighters_patrol.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmartAreaReclaim <unit_smart_area_reclaim.lua> ...
[f=0000000] Loading widget from mod: SoundVolume <snd_volume.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from user: Bet Engine <cmd_bet_engine.lua> ...
[f=0000000] Loading widget from user: Load eta <loadeta.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Unit Marker <unit_marker.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Unit Mover <cmd_unit_mover.lua> ...
[f=0000000] Loading widget from mod: Wait reclaim <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from user: Bet Console Frontend <cmd_bet_commands.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Error: [UnitDefIndex] ERROR_TYPE for key "extractSquare" in UnitDefs __index
[f=0000000] Loading widget from user: Bet Marker Frontend <cmd_bet_marker.lua> ...
[f=0000000] Loading widget from user: ATI pointsize Fail <atifail.lua> ...
[f=0000000] Loading widget from mod: SmoothScroll <camera_smooth_move.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: EnemySpotter <gui_enemy_spotter.lua> ...
[f=0000000] Loading widget from mod: HighlightUnit <gui_hilight_unit.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: TeamPlatter <gui_team_platter.lua> ...
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loading widget from user: Grabinput <grabinput.lua> ...
[f=0000000] Input grabbing is enabled!
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from UnnamedPlayer
[f=0000000] -> Version: 92.0-45-g661bf6c release (OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player UnnamedPlayer finished loading and is now ingame
[f=0000000] Saved: screenshots/screen00060.png
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] User exited
[f=0000000] [CCollisionHandler] dis-/continuous tests: 0/71025
[f=0000000] Path cache hits 0 0%
[f=0000000] Path cache hits 0 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for RectangleOptimizer: 0%
[f=0000000] Statistics for local connection:
Received: 937 bytes
Sent: 410 bytes