View Issue Details

IDProjectCategoryView StatusLast Update
0000348Spring engineGeneralpublic2006-12-27 20:37
ReporterKloot Assigned Totvo  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000348: patch to prevent transports from picking up cloaked enemy units
DescriptionOne-line change to Sim/Units/CommandAI/TransportCAI.cpp preventing cloaked enemy units from getting picked up anyway by player transports via area load.
TagsNo tags attached.
Attached Files
transport.patch (Attachment missing)
Checked infolog.txt for Errors

Activities

trepan

2006-12-27 15:20

reporter   ~0000485

This also prevents transports from picking up
cloaked friendly units. Might it be better to
only disallow enemy units? Should enemy units
within radar be allowed? (they'll be decloaked
by the time the transport gets there if they
have a decloak range).

tvo

2006-12-27 19:18

reporter   ~0000486

Disallowing only enemies would be better. Enemies within radar should be allowed. (Consistent with e.g. attack which works on radar dots too.)

Committed the initial patch. A new one which also does the above would be appreciated :-)

tvo

2006-12-27 20:37

reporter   ~0000487

Ok, fixed it to disallow only enemies. Didn't do the radar thing but that's so minor I skipped it.

Also fixed transports loading units outside LOS with area load.

Issue History

Date Modified Username Field Change
2006-12-27 14:22 Kloot New Issue
2006-12-27 14:22 Kloot File Added: transport.patch
2006-12-27 15:20 trepan Note Added: 0000485
2006-12-27 19:18 tvo Note Added: 0000486
2006-12-27 20:37 tvo Status new => resolved
2006-12-27 20:37 tvo Resolution open => fixed
2006-12-27 20:37 tvo Assigned To => tvo
2006-12-27 20:37 tvo Note Added: 0000487