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IDProjectCategoryView StatusLast Update
0003458Spring engineGeneralpublic2013-02-14 15:37
Reportersilentwings 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
Product Version92.0 
Target VersionFixed in Version 
Summary0003458: problem with ctrl key in 92.0
DescriptionFor me, with plain 92.0 release version, portable install (any mod, any map) spring behaves exactly as though the control key is glued down.

Replacing the uikeys.txt that came with 92.0 with my old one from 91.0 fixes the problem - so I'll attach them both. I never edited either of them but I think my old one is beheriths keybinds (taken from forums).

TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon uikeys from 91.txt (15,737 bytes) 2013-02-12 15:15 -
    //
    //  DEFAULT UIKEYS.TXT FOR SPRING
    //  -----------------------------
    //
    //
    //  Quick Notes:
    //
    //  1. The built-in default bindings are always loaded. If you wish
    //     to override them, use the unbindall and unbind commands
    //     to delete them at the beginning of your 'uikeys.txt'.
    //
    //  2. More then one action can be bound to a specific keyset. The
    //     actions for any given keyset are tried in the order that they
    //     were bound. The first currently available command that matches
    //     an action is used.
    //
    //  3. As a slight modification to the above note, keysets that use
    //     the 'Any' modifier are tried after those that do not use it.
    //
    //  4. A keyset using the Shift modifier should be bound with its
    //     unshifted key  (ex: bind  "Shift+."  instead of  "Shift+>" )
    //
    //
    //  Commands that can be used in this file:
    //
    //    unbindall
    //    ---------
    //    - removes all bindings, and adds "bind enter chat"
    //      (one of the other unbind commands can get rid of that one)
    //    - good for deleting the default bindings
    //
    //    keysym <name> <keycode>
    //    -----------------------
    //    - add a custom key symbol  (the default key symbols can not be overriden)
    //    - name must start with a letter, and only contain letters, numbers, and '_'
    //    - the <keycode> can be a currently recognized keysym
    //      (ex:  "keysym menu 0x13F"  or  "keysym radar r")
    //
    //    keyset <name> <keyset>
    //    ----------------------
    //    - specifies a named keyset
    //    - name must start with a letter, and only contain letters, numbers, and '_'
    //    - named keysets may be accessed by prepending the '&' character to the name
    //      (ex:  "keyset myKeySet Ctrl+x"  then  "bind &myKeySet myAction" )
    //
    //    fakemeta <keysym>
    //    -----------------
    //    - assign an auxiliary key for the Meta modifier ("space" is a good choice)
    //    - use "fakemeta none" to disable this feature
    //
    //    bind <keyset> <action>
    //    ----------------------
    //    - appends the action to the keyset's list of actions
    //    - the action can be just a command, or a command with arguments
    //
    //    unbind <keyset> <action>
    //    ------------------------
    //    - removes the action from the keyset's list of actions
    //    - both the action and the keyset must match
    //
    //    unbindkeyset <keyset>
    //    ---------------------
    //    - removes all bindings that use the keyset
    //
    //    unbindaction <action>
    //    ---------------------
    //    - removes all bindings that use the action  (command that is, a misnomer)
    //
    //
    //  * NOTE: These commands can also be run from the chat line in-game using
    //          the slash command syntax  (/bind, /unbind, etc...)
    //
    //
    //  Keyset Format:
    //
    //    A keyset is a combination of keys, the main key and its modifiers.
    //
    //    Here are some examples:
    //
    //      bind            a  fake_action
    //      bind       Ctrl+a  fake_action
    //      bind          C+a  fake_action
    //      bind Ctrl+Shift+a  fake_action
    //      bind          *+a  fake_action
    //      bind   &my_keyset  fake_action
    //
    //    The format then goes like this:
    //
    //      [<Modifier>+]...[<Modifier>+]<keysym>
    //
    //        or
    //
    //      &<keyset_name>    (for named keysets)
    //
    //    The modifiers (and their abbreviations), are:
    //
    //      Any   (*)
    //      Alt   (A)
    //      Ctrl  (C)
    //      Meta  (M)
    //      Shift (S)
    //
    //    The special 'Any' modifier makes it so that the keyset matches
    //    regardless of the current state of the real modifiers.
    //
    //    The known keysyms (key symbols), are listed at the end of this file.
    //    If you want to use a key that is unknown to Spring, then you may use
    //    the hexadecimal notation. Here are two equivalent bindings:
    //
    //      bind Ctrl+0x20  firestate 0  // hold fire
    //      bind Ctrl+space firestate 0  // hold fire
    //
    //
    //  Extra Run-Time Commands
    //
    //    /keyload   : loads the uikeys.txt bindings  (does not clear current bindings)
    //    /keyreload : loads the uikeys.txt bindings  (clears current bindings first)
    //    /keysave   : save current bindings to 'uikeys.tmp'  (NOTE: 'tmp' vs. 'txt')
    //    /keysyms   : prints the known keysyms to standard out
    //    /keycodes  : prints the known keycodes to standard out
    //    /keyprint  : prints the current bindings to standard out
    //    /keydebug  : prints debugging information to standard out (for each keystroke)
    //
    //
    //  Hotbinding:
    //
    //    The default bindings include the 'hotbind' (Ctrl+insert) and
    //    'hotunbind' (Ctrl+delete) capabilities. Place the mouse cursor over one
    //    of the control panel icons (normal command or build command), and press
    //    Ctrl+insert. Spring will then ask for a keyset, which will then have the
    //    icon's command immediately appended to its list of actions. Placing the
    //    mouse cursor over an icon and hitting Ctrl+delete will delete all bindings
    //    associated with that icon's command.
    //
    //
    //  Default Bindings:
    //
    //  fakemeta          space
    //
    //  bind                esc  quitmenu
    //  bind     Ctrl+Shift+esc  quitforce
    //
    //  bind          Any+enter  chat
    //  bind          Alt+enter  chatally
    //  bind          Alt+enter  chatswitchally
    //  bind         Ctrl+enter  chatall
    //  bind         Ctrl+enter  chatswitchall
    //  bind        Shift+enter  chatspec
    //  bind        Shift+enter  chatswitchspec
    //
    //  bind          Any+enter  edit_return
    //  bind         Any+escape  edit_escape
    //  bind            Any+tab  edit_complete
    //  bind      Any+backspace  edit_backspace
    //  bind         Any+delete  edit_delete
    //  bind           Alt+left  edit_home
    //  bind           Any+home  edit_home
    //  bind          Alt+right  edit_end
    //  bind            Any+end  edit_end
    //  bind           Any+left  edit_prev_char
    //  bind          Any+right  edit_next_char
    //  bind          Ctrl+left  edit_prev_word
    //  bind         Ctrl+right  edit_next_word
    //  bind             Any+up  edit_prev_line
    //  bind           Any+down  edit_next_line
    //
    //  bind             Ctrl+v  pastetext
    //
    //  bind          Any+pause  pause
    //
    //  bind              Any+j  mouse2
    //  bind          backspace  mousestate
    //  bind    Shift+backspace  togglecammode
    //  bind     Ctrl+backspace  togglecammode
    //
    //  bind              Any+i  gameinfo
    //
    //  bind              Any+l  togglelos
    //  bind              Any+;  toggleradarandjammer
    //  bind            Any+tab  toggleoverview
    //
    //  bind                  ,  prevmenu
    //  bind                  .  nextmenu
    //  bind            Shift+,  decguiopacity
    //  bind            Shift+.  incguiopacity
    //
    //  bind        Ctrl+insert  hotbind
    //  bind        Ctrl+delete  hotunbind
    //
    //  bind              Any++  speedup
    //  bind              Any+=  speedup
    //  bind              Any+-  slowdown
    //  bind         Any+insert  speedup
    //  bind         Any+delete  slowdown
    //  bind        Any+numpad+  speedup
    //  bind        Any+numpad-  slowdown
    //
    //  bind              Alt+b  debug
    //  bind              Alt+v  debugcolvol
    //  bind              Alt+o  singlestep
    //
    //  bind              Any+h  sharedialog
    //
    //  bind              Any+c  controlunit
    //  bind             Ctrl+t  trackmode
    //  bind              Any+t  track
    //
    //  bind              Any+`  drawinmap
    //  bind              Any+\  drawinmap
    //  bind           Any+0xa7  drawinmap
    //
    //  bind           Any+home  increaseViewRadius
    //  bind            Any+end  decreaseViewRadius
    //
    //  bind             Any+up  moveforward
    //  bind           Any+down  moveback
    //  bind          Any+right  moveright
    //  bind           Any+left  moveleft
    //  bind         Any+pageup  moveup
    //  bind       Any+pagedown  movedown
    //  bind          Any+shift  movefast
    //  bind           Any+ctrl  moveslow
    //
    //  bind                  1  specteam 0
    //  bind                  2  specteam 1
    //  bind                  3  specteam 2
    //  bind                  4  specteam 3
    //  bind                  5  specteam 4
    //  bind                  6  specteam 5
    //  bind                  7  specteam 6
    //  bind                  8  specteam 7
    //  bind                  9  specteam 8
    //  bind                  0  specteam 9
    //  bind             Ctrl+1  specteam 10
    //  bind             Ctrl+2  specteam 11
    //  bind             Ctrl+3  specteam 12
    //  bind             Ctrl+4  specteam 13
    //  bind             Ctrl+5  specteam 14
    //  bind             Ctrl+6  specteam 15
    //  bind             Ctrl+7  specteam 16
    //  bind             Ctrl+8  specteam 17
    //  bind             Ctrl+9  specteam 18
    //  bind             Ctrl+0  specteam 19
    //
    //  bind              Any+0  group0
    //  bind              Any+1  group1
    //  bind              Any+2  group2
    //  bind              Any+3  group3
    //  bind              Any+4  group4
    //  bind              Any+5  group5
    //  bind              Any+6  group6
    //  bind              Any+7  group7
    //  bind              Any+8  group8
    //  bind              Any+9  group9
    //
    //  bind              Any+z  buildspacing inc
    //  bind              Any+x  buildspacing dec
    //
    //  bind                  [  buildfacing inc
    //  bind            Shift+[  buildfacing inc
    //  bind                  ]  buildfacing dec
    //  bind            Shift+]  buildfacing dec
    //
    //  bind                  a  attack
    //  bind            Shift+a  attack
    //  bind              Alt+a  areaattack
    //  bind        Alt+Shift+a  areaattack
    //  bind                  d  manualfire
    //  bind            Shift+d  manualfire
    //  bind             Ctrl+d  selfd
    //  bind       Ctrl+Shift+d  selfd queued
    //  bind                  e  reclaim
    //  bind            Shift+e  reclaim
    //  bind                  f  fight
    //  bind            Shift+f  fight
    //  bind              Alt+f  forcestart
    //  bind                  g  guard
    //  bind            Shift+g  guard
    //  bind                  k  cloak
    //  bind            Shift+k  cloak
    //  bind                  l  loadunits
    //  bind            Shift+l  loadunits
    //  bind                  m  move
    //  bind            Shift+m  move
    //  bind                  p  patrol
    //  bind            Shift+p  patrol
    //  bind                  r  repair
    //  bind            Shift+r  repair
    //  bind                  s  stop
    //  bind            Shift+s  stop
    //  bind                  u  unloadunits
    //  bind            Shift+u  unloadunits
    //  bind                  w  wait
    //  bind            Shift+w  wait queued
    //  bind                  x  onoff
    //  bind            Shift+x  onoff
    //
    //  bind                  q  groupselect
    //  bind                  q  groupadd
    //  bind             Ctrl+q  aiselect
    //  bind            Shift+q  groupclear
    //
    //  bind            Ctrl+f1  viewfps
    //  bind            Ctrl+f2  viewta
    //  bind            Ctrl+f3  viewtw
    //  bind            Ctrl+f4  viewrot
    //
    //  bind             Any+f1  showElevation
    //  bind             Any+f2  ShowPathTraversability
    //  bind             Any+f3  LastMsgPos
    //  bind             Any+f4  ShowMetalMap
    //  bind             Any+f5  hideinterface
    //  bind             Any+f6  NoSound
    //  bind             Any+f7  dynamicSky
    //  bind      Ctrl+Shift+f8  savegame
    //  bind             Any+f9  showhealthbars
    //  bind     Ctrl+Shift+f10  createvideo
    //  bind            Any+f11  screenshot
    //  bind            Any+f12  screenshot
    //
    //  bind             Ctrl+a  select AllMap++_ClearSelection_SelectAll+
    //  bind             Ctrl+b  select AllMap+_Builder_Idle+_ClearSelection_SelectOne+
    //  bind             Ctrl+c  select AllMap+_ManualFireUnit+_ClearSelection_SelectOne+
    //  bind             Ctrl+r  select AllMap+_Radar+_ClearSelection_SelectAll+
    //  bind             Ctrl+v  select AllMap+_Not_Builder_Not_Commander_InPrevSel_Not_InHotkeyGroup+_SelectAll+
    //  bind             Ctrl+w  select AllMap+_Not_Aircraft_Weapons+_ClearSelection_SelectAll+
    //  bind             Ctrl+x  select AllMap+_InPrevSel_Not_InHotkeyGroup+_SelectAll+
    //  bind             Ctrl+z  select AllMap+_InPrevSel+_ClearSelection_SelectAll+
    //  Key Symbol    Key Code
    //  ----------    --------
    //
    //  !             0x021
    //  "             0x022
    //  #             0x023
    //  $             0x024
    //  %             0x025
    //  &             0x026
    //  '             0x027
    //  (             0x028
    //  )             0x029
    //  *             0x02A
    //  +             0x02B
    //  ,             0x02C
    //  -             0x02D
    //  .             0x02E
    //  /             0x02F
    //  0             0x030
    //  1             0x031
    //  2             0x032
    //  3             0x033
    //  4             0x034
    //  5             0x035
    //  6             0x036
    //  7             0x037
    //  8             0x038
    //  9             0x039
    //  :             0x03A
    //  ;             0x03B
    //  <             0x03C
    //  =             0x03D
    //  >             0x03E
    //  ?             0x03F
    //  @             0x040
    //  [             0x05B
    //  \             0x05C
    //  ]             0x05D
    //  ^             0x05E
    //  _             0x05F
    //  `             0x060
    //  a             0x061
    //  alt           0x134
    //  b             0x062
    //  backspace     0x008
    //  c             0x063
    //  clear         0x00C
    //  ctrl          0x132
    //  d             0x064
    //  delete        0x07F
    //  down          0x112
    //  e             0x065
    //  end           0x117
    //  enter         0x00D
    //  esc           0x01B
    //  escape        0x01B
    //  f             0x066
    //  f1            0x11A
    //  f10           0x123
    //  f11           0x124
    //  f12           0x125
    //  f13           0x126
    //  f14           0x127
    //  f15           0x128
    //  f2            0x11B
    //  f3            0x11C
    //  f4            0x11D
    //  f5            0x11E
    //  f6            0x11F
    //  f7            0x120
    //  f8            0x121
    //  f9            0x122
    //  g             0x067
    //  h             0x068
    //  home          0x116
    //  i             0x069
    //  insert        0x115
    //  j             0x06A
    //  joy0          0x12C
    //  joy1          0x12D
    //  joy2          0x12E
    //  joy3          0x12F
    //  joy4          0x130
    //  joy5          0x131
    //  joy6          0x132
    //  joy7          0x133
    //  joydown       0x141
    //  joyleft       0x142
    //  joyright      0x143
    //  joyup         0x140
    //  joyw          0x193
    //  joyx          0x190
    //  joyy          0x191
    //  joyz          0x192
    //  k             0x06B
    //  l             0x06C
    //  left          0x114
    //  m             0x06D
    //  meta          0x136
    //  n             0x06E
    //  numpad*       0x10C
    //  numpad+       0x10E
    //  numpad-       0x10D
    //  numpad.       0x10A
    //  numpad/       0x10B
    //  numpad0       0x100
    //  numpad1       0x101
    //  numpad2       0x102
    //  numpad3       0x103
    //  numpad4       0x104
    //  numpad5       0x105
    //  numpad6       0x106
    //  numpad7       0x107
    //  numpad8       0x108
    //  numpad9       0x109
    //  numpad=       0x110
    //  numpad_enter  0x10F
    //  o             0x06F
    //  p             0x070
    //  pagedown      0x119
    //  pageup        0x118
    //  pause         0x013
    //  printscreen   0x13C
    //  q             0x071
    //  r             0x072
    //  return        0x00D
    //  right         0x113
    //  s             0x073
    //  shift         0x130
    //  space         0x020
    //  t             0x074
    //  tab           0x009
    //  u             0x075
    //  up            0x111
    //  v             0x076
    //  w             0x077
    //  x             0x078
    //  y             0x079
    //  z             0x07A
    //  {             0x07B
    //  |             0x07C
    //  }             0x07D
    //  ~             0x07E
    
    txt file icon uikeys from 91.txt (15,737 bytes) 2013-02-12 15:15 +
  • txt file icon uikeys from 92.txt (18,355 bytes) 2013-02-12 15:15 -
    //bind               C+f1  viewfps
    //bind               C+f3  viewtw
    //bind                 f4  showmetalmap
    //bind               C+f4  viewrot
    //bind               C+f5  viewfree
    //bind ctrl+w select AllMap+_Not_Builder_Not_Building_Not_Transport_Not_Aircraft_Weapons_Not_WeaponRange_600+_ClearSelection_SelectAll+
    // bind ctrl+z select AllMap+_InPrevSel_Not_Builder+_ClearSelection_SelectAll+
    //
    //  DEFAULT UIKEYS.TXT FOR SPRING (0.73)
    //  ------------------------------------
    //
    //
    //  Quick Notes:
    //
    //  1. The built-in default bindings are always loaded. If you wish
    //     to override them, use the unbindall and unbind commands
    //     to delete them at the beginning of your 'uikeys.txt'.
    //
    //  2. More then one action can be bound to a specific keyset. The
    //     actions for any given keyset are tried in the order that they
    //     were bound. The first currently available command that matches
    //     an action is used.
    //
    //  3. As a slight modification to the above note, keysets that use
    //     the 'Any' modifier are tried after those that do not use it.
    //
    //  4. A keyset using the Shift modifier should be bound with its
    //     unshifted key  (ex: bind  "Shift+."  instead of  "Shift+>" )
    //
    //
    //  Commands that can be used in this file:
    //
    //    unbindall
    //    ---------
    //    - removes all bindings, and adds "bind enter chat"
    //      (one of the other unbind commands can get rid of that one)
    //    - good for deleting the default bindings
    //
    //    keysym <name> <keycode>
    //    -----------------------
    //    - add a custom key symbol  (the default key symbols can not be overriden)
    //    - name must start with a letter, and only contain letters, numbers, and '_'
    //    - the <keycode> can be a currently recognized keysym
    //      (ex:  "keysym menu 0x13F"  or  "keysym radar r")
    //
    //    keyset <name> <keyset>
    //    ----------------------
    //    - specifies a named keyset
    //    - name must start with a letter, and only contain letters, numbers, and '_'
    //    - named keysets may be accessed by prepending the '&' character to the name
    //      (ex:  "keyset myKeySet Ctrl+x"  then  "bind &myKeySet myAction" )
    //
    //    fakemeta <keysym>
    //    -----------------
    //    - assign an auxiliary key for the Meta modifier ("space" is a good choice)
    //    - use "fakemeta none" to disable this feature
    //
    //    bind <keyset> <action>
    //    ----------------------
    //    - appends the action to the keyset's list of actions
    //    - the action can be just a command, or a command with arguments
    //
    //    unbind <keyset> <action>
    //    ------------------------
    //    - removes the action from the keyset's list of actions
    //    - both the action and the keyset must match
    //
    //    unbindkeyset <keyset>
    //    ---------------------
    //    - removes all bindings that use the keyset
    //
    //    unbindaction <action>
    //    ---------------------
    //    - removes all bindings that use the action  (command that is, a misnomer)
    //
    //
    //  * NOTE: These commands can also be run from the chat line in-game using
    //          the slash command syntax  (/bind, /unbind, etc...)
    //
    //
    //  Keyset Format:
    //
    //    A keyset is a combination of keys, the main key and its modifiers.
    //
    //    Here are some examples:
    //
    //      bind            a  fake_action
    //      bind       Ctrl+a  fake_action
    //      bind          C+a  fake_action
    //      bind Ctrl+Shift+a  fake_action
    //      bind          *+a  fake_action
    //      bind   &my_keyset  fake_action
    //
    //    The format then goes like this:
    //
    //      [<Modifier>+]...[<Modifier>+]<keysym>
    //
    //        or
    //
    //      &<keyset_name>    (for named keysets)
    //
    //    The modifiers (and their abbreviations), are:
    //
    //      Any   (*)
    //      Alt   (A)
    //      Ctrl  (C)
    //      Meta  (M)
    //      Shift (S)
    //
    //    The special 'Any' modifier makes it so that the keyset matches
    //    regardless of the current state of the real modifiers.
    //
    //    The known keysyms (key symbols), are listed at the end of this file.
    //    If you want to use a key that is unknown to Spring, then you may use
    //    the hexadecimal notation. Here are two equivalent bindings:
    //
    //      bind Ctrl+0x20  firestate 0  // hold fire
    //      bind Ctrl+space firestate 0  // hold fire
    //
    //
    //  Extra Run-Time Commands
    //
    //    /keyload   : loads the uikeys.txt bindings  (does not clear current bindings)
    //    /keyreload : loads the uikeys.txt bindings  (clears current bindings first)
    //    /keysave   : save current bindings to 'uikeys.tmp'  (NOTE: 'tmp' vs. 'txt')
    //    /keysyms   : prints the known keysyms to standard out
    //    /keycodes  : prints the known keycodes to standard out
    //    /keyprint  : prints the current bindings to standard out
    //    /keydebug  : prints debugging information to standard out (for each keystroke)
    //
    //
    //  Hotbinding:
    //
    //    The default bindings include the 'hotbind' (Ctrl+insert) and
    //    'hotunbind' (Ctrl+delete) capabilities. Place the mouse cursor over one
    //    of the control panel icons (normal command or build command), and press
    //    Ctrl+insert. Spring will then ask for a keyset, which will then have the
    //    icon's command immediately appended to its list of actions. Placing the
    //    mouse cursor over an icon and hitting Ctrl+delete will delete all bindings
    //    associated with that icon's command.
    //
    //
    //  Default Bindings:
    //
    //  fakemeta          space
    //
    //  bind                esc  quitmenu
    //  bind     Ctrl+Shift+esc  quitforce
    //
    //  bind          Any+enter  chat
    //  bind          Alt+enter  chatally
    //  bind          Alt+enter  chatswitchally
    //  bind         Ctrl+enter  chatall
    //  bind         Ctrl+enter  chatswitchall
    //  bind        Shift+enter  chatspec
    //  bind        Shift+enter  chatswitchspec
    //
    //  bind          Any+enter  edit_return
    //  bind         Any+escape  edit_escape
    //  bind            Any+tab  edit_complete
    //  bind      Any+backspace  edit_backspace
    //  bind         Any+delete  edit_delete
    //  bind           Alt+left  edit_home
    //  bind           Any+home  edit_home
    //  bind          Alt+right  edit_end
    //  bind            Any+end  edit_end
    //  bind           Any+left  edit_prev_char
    //  bind          Any+right  edit_next_char
    //  bind          Ctrl+left  edit_prev_word
    //  bind         Ctrl+right  edit_next_word
    //  bind             Any+up  edit_prev_line
    //  bind           Any+down  edit_next_line
    //
    //  bind             Ctrl+v  pastetext
    //
    //  bind          Any+pause  pause
    //
    //  bind              Any+j  mouse2
    //  bind      Any+backspace  mousestate
    //
    //  bind              Any+i  gameinfo
    //
    //  bind              Any+l  togglelos
    //  bind              Any+;  toggleradarandjammer
    //  bind            Any+tab  toggleoverview
    //
    //  bind                  ,  prevmenu
    //  bind                  .  nextmenu
    //  bind            Shift+,  decguiopacity
    //  bind            Shift+.  incguiopacity
    //
    //  bind        Ctrl+insert  hotbind
    //  bind        Ctrl+delete  hotunbind
    //
    //  bind              Any++  speedup
    //  bind              Any+=  speedup
    //  bind              Any+-  slowdown
    //  bind         Any+insert  speedup
    //  bind         Any+delete  slowdown
    //  bind        Any+numpad+  speedup
    //  bind        Any+numpad-  slowdown
    //
    //  bind              Any+b  debug
    //  bind              Any+o  singlestep
    //
    //  bind              Any+h  sharedialog
    //
    //  bind              Any+c  controlunit
    //  bind             Ctrl+t  trackmode
    //  bind              Any+t  track
    //
    //  bind              Any+`  drawinmap
    //  bind              Any+\  drawinmap
    //  bind           Any+0xa7  drawinmap
    //
    //  bind           Any+home  increaseViewRadius
    //  bind            Any+end  decreaseViewRadius
    //
    //  bind             Any+up  moveforward
    //  bind           Any+down  moveback
    //  bind          Any+right  moveright
    //  bind           Any+left  moveleft
    //  bind         Any+pageup  moveup
    //  bind       Any+pagedown  movedown
    //  bind          Any+shift  movefast
    //  bind           Any+ctrl  moveslow
    //
    //  bind                  1  specteam 0
    //  bind                  2  specteam 1
    //  bind                  3  specteam 2
    //  bind                  4  specteam 3
    //  bind                  5  specteam 4
    //  bind                  6  specteam 5
    //  bind                  7  specteam 6
    //  bind                  8  specteam 7
    //  bind                  9  specteam 8
    //  bind                  0  specteam 9
    //  bind             Ctrl+1  specteam 10
    //  bind             Ctrl+2  specteam 11
    //  bind             Ctrl+3  specteam 12
    //  bind             Ctrl+4  specteam 13
    //  bind             Ctrl+5  specteam 14
    //  bind             Ctrl+6  specteam 15
    //  bind             Ctrl+7  specteam 16
    //  bind             Ctrl+8  specteam 17
    //  bind             Ctrl+9  specteam 18
    //  bind             Ctrl+0  specteam 19
    //
    //  bind              Any+0  group0
    //  bind              Any+1  group1
    //  bind              Any+2  group2
    //  bind              Any+3  group3
    //  bind              Any+4  group4
    //  bind              Any+5  group5
    //  bind              Any+6  group6
    //  bind              Any+7  group7
    //  bind              Any+8  group8
    //  bind              Any+9  group9
    //
    //  bind              Any+z  buildspacing inc
    //  bind              Any+x  buildspacing dec
    //
    //  bind                  [  buildfacing inc
    //  bind            Shift+[  buildfacing inc
    //  bind                  ]  buildfacing dec
    //  bind            Shift+]  buildfacing dec
    //
    //  bind                  a  attack
    //  bind            Shift+a  attack
    //  bind              Alt+a  areaattack
    //  bind        Alt+Shift+a  areaattack
    //  bind                  d  dgun
    //  bind            Shift+d  dgun
    //  bind             Ctrl+d  selfd
    //  bind       Ctrl+Shift+d  selfd queued
    //  bind                  e  reclaim
    //  bind            Shift+e  reclaim
    //  bind                  f  fight
    //  bind            Shift+f  fight
    //  bind                  g  guard
    //  bind            Shift+g  guard
    //  bind                  k  cloak
    //  bind            Shift+k  cloak
    //  bind                  l  loadunits
    //  bind            Shift+l  loadunits
    //  bind                  m  move
    //  bind            Shift+m  move
    //  bind                  p  patrol
    //  bind            Shift+p  patrol
    //  bind                  r  repair
    //  bind            Shift+r  repair
    //  bind                  s  stop
    //  bind            Shift+s  stop
    //  bind                  u  unloadunits
    //  bind            Shift+u  unloadunits
    //  bind                  w  wait
    //  bind            Shift+w  wait queued
    //  bind                  x  onoff
    //  bind            Shift+x  onoff
    //
    //  bind                  q  groupselect
    //  bind                  q  groupadd
    //  bind             Ctrl+q  aiselect
    //  bind            Shift+q  groupclear
    //
    //  bind            Ctrl+f1  viewfps
    //  bind            Ctrl+f2  viewta
    //  bind            Ctrl+f3  viewtw
    //  bind            Ctrl+f4  viewrot
    //
    //  bind             Any+f1  showElevation
    //  bind             Any+f2  ShowPathMap
    //  bind             Any+f3  LastMsgPos
    //  bind             Any+f4  ShowMetalMap
    //  bind             Any+f5  hideinterface
    //  bind             Any+f6  NoSound
    //  bind             Any+f7  dynamicSky
    //  bind      Ctrl+Shift+f8  savegame
    //  bind             Any+f9  showhealthbars
    //  bind     Ctrl+Shift+f10  createvideo
    //  bind            Any+f11  screenshot
    //  bind            Any+f12  screenshot
    //
    //  Key Symbol    Key Code
    //  ----------    --------
    //
    //  !             0x021
    //  "             0x022
    //  #             0x023
    //  $             0x024
    //  %             0x025
    //  &             0x026
    //  '             0x027
    //  (             0x028
    //  )             0x029
    //  *             0x02A
    //  +             0x02B
    //  ,             0x02C
    //  -             0x02D
    //  .             0x02E
    //  /             0x02F
    //  0             0x030
    //  1             0x031
    //  2             0x032
    //  3             0x033
    //  4             0x034
    //  5             0x035
    //  6             0x036
    //  7             0x037
    //  8             0x038
    //  9             0x039
    //  :             0x03A
    //  ;             0x03B
    //  <             0x03C
    //  =             0x03D
    //  >             0x03E
    //  ?             0x03F
    //  @             0x040
    //  [             0x05B
    //  \             0x05C
    //  ]             0x05D
    //  ^             0x05E
    //  _             0x05F
    //  `             0x060
    //  a             0x061
    //  alt           0x134
    //  b             0x062
    //  backspace     0x008
    //  c             0x063
    //  clear         0x00C
    //  ctrl          0x132
    //  d             0x064
    //  delete        0x07F
    //  down          0x112
    //  e             0x065
    //  end           0x117
    //  enter         0x00D
    //  esc           0x01B
    //  escape        0x01B
    //  f             0x066
    //  f1            0x11A
    //  f10           0x123
    //  f11           0x124
    //  f12           0x125
    //  f13           0x126
    //  f14           0x127
    //  f15           0x128
    //  f2            0x11B
    //  f3            0x11C
    //  f4            0x11D
    //  f5            0x11E
    //  f6            0x11F
    //  f7            0x120
    //  f8            0x121
    //  f9            0x122
    //  g             0x067
    //  h             0x068
    //  home          0x116
    //  i             0x069
    //  insert        0x115
    //  j             0x06A
    //  joy0          0x12C
    //  joy1          0x12D
    //  joy2          0x12E
    //  joy3          0x12F
    //  joy4          0x130
    //  joy5          0x131
    //  joy6          0x132
    //  joy7          0x133
    //  joydown       0x141
    //  joyleft       0x142
    //  joyright      0x143
    //  joyup         0x140
    //  joyw          0x193
    //  joyx          0x190
    //  joyy          0x191
    //  joyz          0x192
    //  k             0x06B
    //  l             0x06C
    //  left          0x114
    //  m             0x06D
    //  meta          0x136
    //  n             0x06E
    //  numpad*       0x10C
    //  numpad+       0x10E
    //  numpad-       0x10D
    //  numpad.       0x10A
    //  numpad/       0x10B
    //  numpad0       0x100
    //  numpad1       0x101
    //  numpad2       0x102
    //  numpad3       0x103
    //  numpad4       0x104
    //  numpad5       0x105
    //  numpad6       0x106
    //  numpad7       0x107
    //  numpad8       0x108
    //  numpad9       0x109
    //  numpad=       0x110
    //  numpad_enter  0x10F
    //  o             0x06F
    //  p             0x070
    //  pagedown      0x119
    //  pageup        0x118
    //  pause         0x013
    //  printscreen   0x13C
    //  q             0x071
    //  r             0x072
    //  return        0x00D
    //  right         0x113
    //  s             0x073
    //  shift         0x130
    //  space         0x020
    //  t             0x074
    //  tab           0x009
    //  u             0x075
    //  up            0x111
    //  v             0x076
    //  w             0x077
    //  x             0x078
    //  y             0x079
    //  z             0x07A
    //  {             0x07B
    //  |             0x07C
    //  }             0x07D
    //  ~             0x07E
    unbind		Any+;		toggleradarandjammer
    unbind		Any+c		controlunit
    unbind		Any+end		decreaseViewRadius
    unbind		Any+end		edit_end
    unbind		Any+f1		showElevation
    unbind		Any+f11		screenshot
    unbind		Any+f12		screenshot
    unbind		Any+f2		ShowPathMap
    unbind		Any+f3		LastMsgPos
    unbind		Any+f4		ShowMetalMap
    unbind		Any+f5		hideinterface
    unbind		Any+f7		dynamicSky
    unbind		Any+h		sharedialog
    unbind		Any+home		increaseViewRadius
    unbind		Any+j		mouse2
    unbind		Any+l		togglelos
    unbind		Any+pause		pause
    unbind		Any+t		track
    unbind		Any+tab		edit_complete
    unbind		Any+tab		toggleoverview
    unbind		Alt+b		debug
    unbind		Ctrl+d		selfd
    unbind		Ctrl+delete		hotunbind
    unbind		Ctrl+f1		viewfps
    unbind		Ctrl+f2		viewta
    unbind		Ctrl+f3		viewtw
    unbind		Ctrl+f4		viewrot
    unbind		Ctrl+insert		hotbind
    unbind		Ctrl+q		aiselect
    unbind		Ctrl+t		trackmode
    unbind		Shift+d		dgun
    unbind		Shift+x		onoff
    unbind		backspace		mousestate
    unbind		d		dgun
    unbind		esc		quitmenu
    unbind		l		loadunits
    unbind		q		groupadd
    unbind		q		groupselect
    unbind		space		fakemeta
    unbind		x		onoff
    bind		Any+end		edit_end
    bind		Any+f5		HideInterface
    bind		Any+f7		DynamicSky
    bind		Any+tab		toggleoverview
    bind		Any+tab		edit_complete
    bind		Any+ยง		drawinmap
    bind		Alt+b		debugcolvol
    bind		Alt+n		debug
    bind		Alt+t		track
    bind		Alt+v		controlunit
    bind		Ctrl+a		select AllMap++_ClearSelection_SelectAll+
    bind		Ctrl+b		select AllMap+_Builder_Not_Building_Not_Transport_Idle+_ClearSelection_SelectAll+
    bind		Ctrl+c		selectcomm
    bind		Ctrl+e		select PrevSelection+_Not_RelativeHealth_30+_ClearSelection_SelectAll+
    bind		Ctrl+f		select AllMap+_Not_Builder_Not_Building_Not_Transport_Aircraft_Weapons_Not_NameContain_Vamp_Not_Radar+_ClearSelection_SelectAll+
    bind		Ctrl+g		select AllMap+_NameContain_Vamp+_ClearSelection_SelectAll+
    bind		Ctrl+i		select PrevSelection+_Idle+_ClearSelection_SelectAll+
    bind		Ctrl+r		select AllMap+_Not_Builder_Not_Building+_ClearSelection_SelectAll+
    bind		Ctrl+s		select AllMap+_Not_Builder_Not_Building_Not_Transport_Aircraft_Radar+_ClearSelection_SelectAll+
    bind		Ctrl+t		select AllMap+_Not_Builder_Not_Building_Transport_Aircraft+_ClearSelection_SelectAll+
    bind		Ctrl+v		select AllMap+_Builder_Not_Building_Idle+_ClearSelection_SelectOne+
    bind		Ctrl+w		areamex
    bind		Ctrl+x		select Visible+_InPrevSel+_ClearSelection_SelectAll+
    bind		Ctrl+z		select AllMap+_InPrevSel+_ClearSelection_SelectAll+
    bind		Shift+d		manualfire
    bind		Shift+d		oneclickwep
    bind		Shift+esc		exitwindow
    bind		Shift+j		jump
    bind		Shift+o		onoff
    bind		Shift+t		resurrect
    bind		d		selfd
    bind		d		manualfire
    bind		d		oneclickwep
    bind		end		decreaseviewradius
    bind		esc		crudemenu
    bind		f1		showelevation
    bind		f11		epic_chili_widget_selector_widgetlist
    bind		f11		luaui tweakgui
    bind		f12		screenshot
    bind		f2		showpathtraversability
    bind		f2		viewta
    bind		f3		lastmsgpos
    bind		f9		luaui showhealthbars
    bind		h		sharedialog
    bind		home		increaseviewradius
    bind		j		jump
    bind		l		togglelos
    bind		l		loadunits
    bind		o		onoff
    bind		pause		pause
    bind		t		resurrect
    
    txt file icon uikeys from 92.txt (18,355 bytes) 2013-02-12 15:15 +

-Relationships
+Relationships

-Notes

~0009760

abma (administrator)

what does "glued down" mean?

which os are you using? do you run full-screen or windowed mdoe?

What is the expected behaviour? What happens instead?

i don't see a problem, works fine for me...

~0009762

silentwings (reporter)

By 'glued down' I meant always pressed.

After some more testing I think what I mean by this is that ctrl+f11/f11 in 92.0 don't have the same effect as they used to. f11 appears twice in the uikeys.txt that comes with 92.0, which I guess is not intended:

bind f11 epic_chili_widget_selector_widgetlist
bind f11 luaui tweakgui

Iirc f11 should load the widget selector and ctrl+f11 should be equivalent to luaui tweakgui.

~0009768

abma (administrator)

afaik spring 92.0 does ship with an uikeys.txt with everything commented out, so something has modified it...

i'm not sure if a game did change it

~0009801

abma (administrator)

i checked the archives. spring doesn't ship with this file. the generated file is empty so:

either a widget/game or the lobby created that modified file, just delete uikeys.txt should fix the problem. if it appears again with content that isn't commented out (lines starting with //) blame lobby or the game.
+Notes

-Issue History
Date Modified Username Field Change
2013-02-12 15:14 silentwings New Issue
2013-02-12 15:15 silentwings File Added: uikeys from 91.txt
2013-02-12 15:15 silentwings File Added: uikeys from 92.txt
2013-02-12 17:23 abma Note Added: 0009760
2013-02-12 17:23 abma Assigned To => abma
2013-02-12 17:23 abma Status new => feedback
2013-02-12 17:59 silentwings Note Added: 0009762
2013-02-12 17:59 silentwings Status feedback => assigned
2013-02-12 22:12 abma Note Added: 0009768
2013-02-13 02:19 abma Product Version => 92.0
2013-02-14 15:37 abma Note Added: 0009801
2013-02-14 15:37 abma Status assigned => resolved
2013-02-14 15:37 abma Resolution open => no change required
+Issue History