View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003439 | Spring engine | General | public | 2013-02-03 03:11 | 2013-02-14 15:14 |
| Reporter | Google_Frog | Assigned To | zerver | ||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Summary | 0003439: (91.0.1-1287) Hang | ||||
| Description | A hang at game start. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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Looks like your lua code hangs, and as you see the stack traces are not static, the last address keeps changing, which typically would mean an incorrectly coded (endless) loop in lua. /home/buildbot/slave/full-windows-test/build/rts/lib/lua/src/lvm.cpp#L497 0x008702F0 ??#L0 0x75AFA490 ??#L0 0x75AE9D45 /home/buildbot/slave/full-windows-test/build/rts/lib/lua/src/ldo.cpp#L378 0x0086DA38 /home/buildbot/slave/full-windows-test/build/rts/lib/lua/src/lapi.cpp#L813 0x0085EF60 |
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Fixed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-02-03 03:11 | Google_Frog | New Issue | |
| 2013-02-03 03:11 | Google_Frog | File Added: infolog_hang1287.txt | |
| 2013-02-04 22:54 | zerver | Assigned To | => zerver |
| 2013-02-04 22:54 | zerver | Status | new => assigned |
| 2013-02-04 23:37 | zerver | Note Added: 0009713 | |
| 2013-02-04 23:37 | zerver | Status | assigned => feedback |
| 2013-02-14 14:59 | Google_Frog | Note Added: 0009800 | |
| 2013-02-14 14:59 | Google_Frog | Status | feedback => assigned |
| 2013-02-14 15:14 | Kloot | Status | assigned => resolved |
| 2013-02-14 15:14 | Kloot | Resolution | open => fixed |