| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0003423 | Spring engine | General | public | 2013-01-26 15:03 | 2013-03-01 20:02 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | Kloot | ||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003423: ( 91.0.1-1218-g638a230) QTPFS units stuck. | ||||||||
| Description | http://zero-k.info/Battles/Detail/142222 Some stuck unit cases in QTPFS from a replay. 4520 2780 on Comet Catcher Redux seems to be a common place to get stuck 0:25 2430 7370 a commander becomes stuck on the bottom left corner of a factory. 1:38 4520 2780 Scrubber stuck on terrain. 2:24 4520 2780 the same Scrubber is stuck on terrain with a move order in a better direction than last time. 5:53 5150 1780 Scrubber and Ravager stuck on terrain. 11:40 2310 7020 Scalpel jitters on a wreck while it is supposed to be stationary. 15:10 2310 7020 more wreck jitter. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Kloot (developer) 2013-03-01 20:02 |
The frequency with which units get stuck on terrain using QTPFS is now at the same level as the default pathfinder, at least in the development branch. I will see what else can be done to reduce this after 93 goes live. |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-01-26 15:03 | Google_Frog | New Issue | |
| 2013-03-01 20:02 | Kloot | Note Added: 0009951 | |
| 2013-03-01 20:02 | Kloot | Status | new => resolved |
| 2013-03-01 20:02 | Kloot | Resolution | open => fixed |
| 2013-03-01 20:02 | Kloot | Assigned To | => Kloot |


