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IDProjectCategoryView StatusLast Update
0003371Spring engineGeneralpublic2013-08-05 00:41
Reportera1983 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version91.0 
Target VersionFixed in Version 
Summary0003371: Crash when spring started and closed before game started
DescriptionRun Spring, close window or exit application by shift+esc, before press ready to start game. Spring crashed.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (16,176 bytes) 2012-12-14 23:59 -
    Using configuration source: "D:\Games\Spring\data\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 126, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
    Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz; 4094MB RAM, 8187MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 91.0
    Build date/time: Aug 30 2012 21:05:51
    Build environment: boost-104800, GNU libstdc++ version 20100429
    Compiler: gcc-4.4.4
    Using read-write data directory: D:\Games\Spring\data\
    Using read-only data directory: D:\Games\Spring\spring-91.0\
    Scanning: D:\Games\Spring\spring-91.0\maps
    Scanning: D:\Games\Spring\spring-91.0\base
    Scanning: D:\Games\Spring\spring-91.0\games
    Scanning: D:\Games\Spring\spring-91.0\packages
    Scanning: D:\Games\Spring\data\maps
    Scanning: D:\Games\Spring\data\games
    Scanning: D:\Games\Spring\data\packages
    Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1280x1024/32bit (windowed)
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   3.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce 9800 GT/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 512MB, available 416MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 36 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 2
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: D:\Games\Spring\data\start_script.txt
    [f=0000000] Connecting to local server
    [f=0000000] PreGame::StartServer: 5 ms
    [f=0000000] Using map: blue_fields
    [f=0000000] Using game: NOTA 1.xxx
    [f=0000000] Using game archive: notaTest.sdd
    [f=0000000] recording demo: demos/20121215_025753_blue_fields_91.sdf
    [f=0000000] PreGame::GameDataReceived: 569 ms
    [f=0000000] User number 0 (team 0, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.295000
    [f=0000000] Game::LoadDefs (GameData): 352 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] Game::LoadDefs (Sound): 27 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (161 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 190 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 19
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
    [f=0000000] Warning: Could not load sound from def: mercurylaunch
    [f=0000000] Warning: Could not load sound from def: mercuryimpact
    [f=0000000] Warning: Could not load sound from def: mercuryimpact
    [f=0000000] Warning: Could not load sound from def: Volcfire
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: cb1e9003
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 14 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Warning: [CCEG::Load] table for CEG "building_small_collapse" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] table for CEG "building_med_collapse" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] table for CEG "building_large_collapse" invalid (parse errors?)
    [f=0000000] Warning: [CCEG::Load] table for CEG "building_huge_collapse" invalid (parse errors?)
    [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/ifaiatt.tif"
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 79 ms
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  Air model radius fix  <fix_91_airtransport.lua>
    [f=0000000] Loaded gadget:  Altitude            <unit_altitude.lua>
    [f=0000000] Loaded gadget:  Auto hold pos       <unit_holdpos.lua>
    [f=0000000] Loaded gadget:  AutoTrajectory      <unit_autotraj.lua>
    [f=0000000] Loaded gadget:  CollisionSphereScale  <collisionspherescale.lua>
    [f=0000000] Loaded gadget:  Enable / Disable Buildoptions  <unit_disable_buildoptions.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  Lups NanoSpray Wrapper  <lups_nano_spray.lua>
    [f=0000000] -- N.O.E. SETTINGS --
    [f=0000000] N.O.E. mapping step: 40
    [f=0000000] N.O.E. executePartLenght: 0
    [f=0000000] N.O.E. step: 43
    [f=0000000] N.O.E. graphic debug: OFF
    [f=0000000] Removing N.O.E.
    [f=0000000] -- N.O.E SETTINGS END --
    [f=0000000] Loaded gadget:  N.O.E.              <unit_noe.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  Pirate spawner      <unit_pirates.lua>
    [f=0000000] Loaded gadget:  PlantBomb           <unit_plantbomb.lua>
    [f=0000000] Loaded gadget:  Production Rate     <unit_buildspeed.lua>
    [f=0000000] Loaded gadget:  Refuel              <unit_refuel.lua>
    [f=0000000] Loaded gadget:  Scatter             <unit_scatter.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn               <init_game_spawn.lua>
    [f=0000000] Loaded gadget:  Team Com End        <game_end_team_com.lua>
    [f=0000000] Loaded gadget:  Teleport            <unit_teleport.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  reverse             <unit_reverse.lua>
    [f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
    [f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    [f=0000000] Loaded gadget:  UnitDeCloakShield   <unit_decloak_shield.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air model radius fix  <fix_91_airtransport.lua>
    [f=0000000] Loaded gadget:  Auto hold pos       <unit_holdpos.lua>
    [f=0000000] Loaded gadget:  AutoTrajectory      <unit_autotraj.lua>
    [f=0000000] Loaded gadget:  Chicken Spawner     <unit_spacebugs.lua>
    [f=0000000] Loaded gadget:  CollisionSphereScale  <collisionspherescale.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  Lups NanoSpray Wrapper  <lups_nano_spray.lua>
    [f=0000000] Removing NOE Drawing
    [f=0000000] Loaded gadget:  N.O.E.              <unit_noe.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  Pirate spawner      <unit_pirates.lua>
    [f=0000000] Loaded gadget:  Scatter             <unit_scatter.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Team Com End        <game_end_team_com.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  reverse             <unit_reverse.lua>
    [f=0000000] Removing KOTH, normal
    [f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
    [f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    [f=0000000] Loaded gadget:  UnitDeCloakShield   <unit_decloak_shield.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: no
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Volume = 60
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from BraveBugKiller
    [f=0000000]  -> Version: 91.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player BraveBugKiller finished loading and is now ingame
    [f=0000000] Stall Assist widget disabled for solo players
    [f=0000000] User exited
    [f=0000000] MetalMakers widget disabled for spectators
    [f=0000000] Error: Spring 91.0 has crashed.
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x76f00000	ntdll
    [f=0000000] Error: 0x74cc0000	kernel32
    [f=0000000] Error: 0x761d0000	KERNELBASE
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x70e80000	MSVCP80
    [f=0000000] Error: 0x6c5f0000	MSVCR80
    [f=0000000] Error: 0x763b0000	msvcrt
    [f=0000000] Error: 0x74bc0000	USER32
    [f=0000000] Error: 0x75fa0000	GDI32
    [f=0000000] Error: 0x76500000	LPK
    [f=0000000] Error: 0x76510000	USP10
    [f=0000000] Error: 0x76460000	ADVAPI32
    [f=0000000] Error: 0x74b60000	sechost
    [f=0000000] Error: 0x75ca0000	RPCRT4
    [f=0000000] Error: 0x74a70000	SspiCli
    [f=0000000] Error: 0x74a60000	CRYPTBASE
    [f=0000000] Error: 0x73580000	GLU32
    [f=0000000] Error: 0x704e0000	OPENGL32
    [f=0000000] Error: 0x6c490000	DDRAW
    [f=0000000] Error: 0x727b0000	DCIMAN32
    [f=0000000] Error: 0x76030000	SETUPAPI
    [f=0000000] Error: 0x75f20000	CFGMGR32
    [f=0000000] Error: 0x76a70000	OLEAUT32
    [f=0000000] Error: 0x75d90000	ole32
    [f=0000000] Error: 0x76620000	DEVOBJ
    [f=0000000] Error: 0x72310000	dwmapi
    [f=0000000] Error: 0x76900000	IMAGEHLP
    [f=0000000] Error: 0x6fbc0000	mingwm10
    [f=0000000] Error: 0x75050000	SHELL32
    [f=0000000] Error: 0x768a0000	SHLWAPI
    [f=0000000] Error: 0x74b80000	WS2_32
    [f=0000000] Error: 0x74e40000	NSI
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x718d0000	WINMM
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x00330000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x76840000	IMM32
    [f=0000000] Error: 0x76650000	MSCTF
    [f=0000000] Error: 0x70e00000	dsound
    [f=0000000] Error: 0x6d410000	POWRPROF
    [f=0000000] Error: 0x74ad0000	CLBCatQ
    [f=0000000] Error: 0x70b30000	MMDevApi
    [f=0000000] Error: 0x71b10000	PROPSYS
    [f=0000000] Error: 0x70b00000	wdmaud
    [f=0000000] Error: 0x70af0000	ksuser
    [f=0000000] Error: 0x70ae0000	AVRT
    [f=0000000] Error: 0x705f0000	AUDIOSES
    [f=0000000] Error: 0x705e0000	msacm32
    [f=0000000] Error: 0x705c0000	MSACM32
    [f=0000000] Error: 0x705b0000	midimap
    [f=0000000] Error: 0x72770000	profapi
    [f=0000000] Error: 0x72250000	uxtheme
    [f=0000000] Error: 0x04eb0000	nvoglv32
    [f=0000000] Error: 0x74990000	VERSION
    [f=0000000] Error: 0x75ef0000	WINTRUST
    [f=0000000] Error: 0x76720000	CRYPT32
    [f=0000000] Error: 0x76ed0000	MSASN1
    [f=0000000] Error: 0x736a0000	DINPUT
    [f=0000000] Error: 0x736e0000	HID
    [f=0000000] Error: 0x70b80000	dbghelp
    [f=0000000] Error: Exception: Access violation (0xc0000005)
    [f=0000000] Error: Exception Address: 0x009bf179
    [f=0000000] Error: Stacktrace:
    [f=0000000] Error: (0) D:\Games\Spring\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x95e9) [0x009BF179]
    [f=0000000] Error: (1) D:\Games\Spring\spring-91.0\spring.exe [0x00999C85]
    [f=0000000] Error: (2) D:\Games\Spring\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x4361) [0x009B9EF1]
    [f=0000000] Error: (3) D:\Games\Spring\spring-91.0\spring.exe [0x00769DFC]
    [f=0000000] Error: (4) D:\Games\Spring\spring-91.0\spring.exe [0x0076BEBE]
    [f=0000000] Error: (5) D:\Games\Spring\spring-91.0\spring.exe [0x0042AF98]
    [f=0000000] Error: (6) D:\Games\Spring\spring-91.0\spring.exe [0x00936011]
    [f=0000000] Error: (7) D:\Games\Spring\spring-91.0\spring.exe [0x0093DB6D]
    [f=0000000] Error: (8) D:\Games\Spring\spring-91.0\spring.exe [0x00924261]
    [f=0000000] Error: (9) D:\Games\Spring\spring-91.0\spring.exe [0x009247C4]
    [f=0000000] Error: (10) D:\Games\Spring\spring-91.0\spring.exe [0x009248E1]
    [f=0000000] Error: (11) D:\Games\Spring\spring-91.0\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
    [f=0000000] Error: (12) D:\Games\Spring\spring-91.0\spring.exe [0x004010B4]
    [f=0000000] Error: (13) D:\Games\Spring\spring-91.0\spring.exe [0x00401128]
    [f=0000000] Error: (14) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x74CD3677]
    [f=0000000] Error: (15) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x76F39D72]
    [f=0000000] Error: (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x76F39D45]
    
    txt file icon infolog.txt (16,176 bytes) 2012-12-14 23:59 +

-Relationships
related to 0003373resolvedKloot crash when exiting before countdown finished 
+Relationships

-Notes

~0009522

cleanrock (reporter)

I was unable to reproduce this on 91.0 but i found similar error in later code, see 3373.
+Notes

-Issue History
Date Modified Username Field Change
2012-12-14 23:59 a1983 New Issue
2012-12-14 23:59 a1983 File Added: infolog.txt
2012-12-17 17:12 cleanrock Relationship added related to 0003373
2012-12-17 17:13 cleanrock Note Added: 0009522
2013-08-05 00:41 abma Status new => resolved
2013-08-05 00:41 abma Resolution open => unable to reproduce
2013-08-05 00:41 abma Assigned To => abma
+Issue History