infolog.txt (33,424 bytes)
2012-09-12 01:43
Using configuration source: "G:\games\spring\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
AMD Athlon Dual-Core QL-60; 1790MB RAM, 3580MB pagefile
OS: emulated 32bit mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 91.0
Build date/time: Aug 30 2012 21:05:51
Build environment: boost-104800, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: G:\games\spring\
Scanning: G:\games\spring\maps
Error: Error opening G:\games\spring\maps\Grts_RiverValley_013.sdz
Unable to open archive: G:\games\spring\maps\Grts_RiverValley_013.sdz
Scanning: G:\games\spring\base
Scanning: G:\games\spring\games
Supported Video modes: 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 800x600/32bit (windowed)
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 3.3.0
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce 8200M G/integrated/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 256MB, available 231MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 0
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 36 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 2
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: G:\games\spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] [Sound] Warning: Could not open the sound device "", trying the default device ...
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 50 ms
[f=0000000] [Sound] Error: Could not open a sound device, disabling sounds
[f=0000000] [Sound] Error: CSound::InitAL: Unknown error
[f=0000000] Using map: Trojan_Hills_v02
[f=0000000] Using game: Balanced Annihilation V7.71
[f=0000000] Using game archive: balanced_annihilation-v7.71.sdz
[f=0000000] recording demo: demos/20120911_162002_Trojan_Hills_v02_91.sdf
[f=0000000] PreGame::GameDataReceived: 2512 ms
[f=0000000] User number 0 (team 2, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.899000
[f=0000000] Game::LoadDefs (GameData): 1102 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 26 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 24 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (58 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 531 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 9e8e47bb
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 91.0.
[f=0000000] Warning: (in thread: load)
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000 spring
[f=0000000] Error: 0x77d80000 ntdll
[f=0000000] Error: 0x75750000 kernel32
[f=0000000] Error: 0x74f60000 KERNELBASE
[f=0000000] Error: 0x10000000 DevIL
[f=0000000] Error: 0x725b0000 MSVCP80
[f=0000000] Error: 0x72640000 MSVCR80
[f=0000000] Error: 0x75350000 msvcrt
[f=0000000] Error: 0x775f0000 USER32
[f=0000000] Error: 0x77560000 GDI32
[f=0000000] Error: 0x77450000 LPK
[f=0000000] Error: 0x778e0000 USP10
[f=0000000] Error: 0x74ea0000 ADVAPI32
[f=0000000] Error: 0x74f40000 sechost
[f=0000000] Error: 0x777c0000 RPCRT4
[f=0000000] Error: 0x749e0000 SspiCli
[f=0000000] Error: 0x749d0000 CRYPTBASE
[f=0000000] Error: 0x73a00000 GLU32
[f=0000000] Error: 0x73930000 OPENGL32
[f=0000000] Error: 0x73840000 DDRAW
[f=0000000] Error: 0x73c30000 DCIMAN32
[f=0000000] Error: 0x74cf0000 SETUPAPI
[f=0000000] Error: 0x74a40000 CFGMGR32
[f=0000000] Error: 0x74c60000 OLEAUT32
[f=0000000] Error: 0x74b00000 ole32
[f=0000000] Error: 0x75660000 DEVOBJ
[f=0000000] Error: 0x73c10000 dwmapi
[f=0000000] Error: 0x758d0000 IMAGEHLP
[f=0000000] Error: 0x6fbc0000 mingwm10
[f=0000000] Error: 0x75900000 SHELL32
[f=0000000] Error: 0x74fc0000 SHLWAPI
[f=0000000] Error: 0x752b0000 WS2_32
[f=0000000] Error: 0x77d50000 NSI
[f=0000000] Error: 0x62e80000 zlib1
[f=0000000] Error: 0x6b600000 OpenAL32
[f=0000000] Error: 0x73b90000 WINMM
[f=0000000] Error: 0x70780000 vorbisfile
[f=0000000] Error: 0x68140000 ogg
[f=0000000] Error: 0x64cc0000 vorbis
[f=0000000] Error: 0x66fc0000 freetype6
[f=0000000] Error: 0x62aa0000 glew32
[f=0000000] Error: 0x00330000 SDL
[f=0000000] Error: 0x7c340000 MSVCR71
[f=0000000] Error: 0x75860000 IMM32
[f=0000000] Error: 0x776f0000 MSCTF
[f=0000000] Error: 0x73b10000 dsound
[f=0000000] Error: 0x73c40000 POWRPROF
[f=0000000] Error: 0x75020000 CLBCatQ
[f=0000000] Error: 0x723d0000 MMDevApi
[f=0000000] Error: 0x71270000 PROPSYS
[f=0000000] Error: 0x723a0000 wdmaud
[f=0000000] Error: 0x72390000 ksuser
[f=0000000] Error: 0x72380000 AVRT
[f=0000000] Error: 0x72340000 AUDIOSES
[f=0000000] Error: 0x72330000 msacm32
[f=0000000] Error: 0x6b740000 MSACM32
[f=0000000] Error: 0x72320000 midimap
[f=0000000] Error: 0x716d0000 profapi
[f=0000000] Error: 0x04130000 nvoglv32
[f=0000000] Error: 0x73cb0000 VERSION
[f=0000000] Error: 0x778b0000 WINTRUST
[f=0000000] Error: 0x75400000 CRYPT32
[f=0000000] Error: 0x758c0000 MSASN1
[f=0000000] Error: 0x71540000 ntmarta
[f=0000000] Error: 0x75700000 WLDAP32
[f=0000000] Error: 0x73810000 DINPUT
[f=0000000] Error: 0x73800000 HID
[f=0000000] Error: 0x73c70000 mswsock
[f=0000000] Error: 0x73bf0000 wship6
[f=0000000] Error: 0x73be0000 wshtcpip
[f=0000000] Error: 0x73710000 dbghelp
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
[f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(NtYieldExecution+0x15) [0x77D9FF41]
[f=0000000] Error: (1) C:\Windows\system32\nvoglv32.DLL [0x0011B4DE]
[f=0000000] Error: (2) G:\games\spring\spring.exe [0x006A4384]
[f=0000000] Error: (3) G:\games\spring\spring.exe [0x006A4BFF]
[f=0000000] Error: (4) G:\games\spring\spring.exe [0x0072352E]
[f=0000000] Error: (5) G:\games\spring\spring.exe [0x0045EA9A]
[f=0000000] Error: (6) G:\games\spring\spring.exe [0x009362C4]
[f=0000000] Error: (7) G:\games\spring\spring.exe [0x0093DB5B]
[f=0000000] Error: (8) G:\games\spring\spring.exe [0x00924261]
[f=0000000] Error: (9) G:\games\spring\spring.exe [0x009247C4]
[f=0000000] Error: (10) G:\games\spring\spring.exe [0x009248E1]
[f=0000000] Error: (11) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
[f=0000000] Error: (12) G:\games\spring\spring.exe [0x004010B4]
[f=0000000] Error: (13) G:\games\spring\spring.exe [0x00401128]
[f=0000000] Error: (14) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x757633CA]
[f=0000000] Error: (15) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77DB9ED2]
[f=0000000] Error: (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77DB9EA5]
[f=0000000] Error: Stacktrace (load):
[f=0000000] Error: (0) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6aa43) [0x00A205D3]
[f=0000000] Error: (1) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6bcd1) [0x00A21861]
[f=0000000] Error: (2) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6956e) [0x00A1F0FE]
[f=0000000] Error: (3) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6981f) [0x00A1F3AF]
[f=0000000] Error: (4) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x68ca8) [0x00A1E838]
[f=0000000] Error: (5) G:\games\spring\spring.exe [0x0096D919]
[f=0000000] Error: (6) G:\games\spring\spring.exe [0x0094BEF3]
[f=0000000] Error: (7) G:\games\spring\spring.exe [0x0096EE39]
[f=0000000] Error: (8) G:\games\spring\spring.exe [0x00960BD5]
[f=0000000] Error: (9) G:\games\spring\spring.exe [0x00960D6D]
[f=0000000] Error: (10) G:\games\spring\spring.exe [0x00960E05]
[f=0000000] Error: (11) G:\games\spring\spring.exe [0x00630ACB]
[f=0000000] Error: (12) G:\games\spring\spring.exe [0x0062D6DB]
[f=0000000] Error: (13) G:\games\spring\spring.exe [0x00636249]
[f=0000000] Error: (14) G:\games\spring\spring.exe [0x00722236]
[f=0000000] Error: (15) G:\games\spring\spring.exe [0x0042835D]
[f=0000000] Error: (16) G:\games\spring\spring.exe [0x0042F448]
[f=0000000] Error: (17) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2f5385) [0x00CAAF15]
[f=0000000] Error: (18) G:\games\spring\spring.exe [0x0092B124]
[f=0000000] Error: (19) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2eaf8b) [0x00CA0B1B]
[f=0000000] Error: (20) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x35a4f) [0x009EB5DF]
[f=0000000] Error: (21) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x33177) [0x009E8D07]
[f=0000000] Error: (22) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x757633CA]
[f=0000000] Error: (23) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77DB9ED2]
[f=0000000] Error: (24) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77DB9EA5]
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 68 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 1334 ms
[f=0000000] Game::LoadInterface (Console): 3 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_transport_radius_adjuster.lua>
[f=0000000] Loaded gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_combomb_full_damage <mo_combomb_full_damage.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Transport radius adjuster <unit_transport_radius_adjuster.lua>
[f=0000000] Loaded gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: no
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: cmd_mex_snap.lua (duplicate name)
[f=0000000] Failed to load: wg_metalspot_finder.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from user: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Commander Name Tags <unit_comm_nametags.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Dynamic Blob Shadows <gfx_dynamic_blob_shadow.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Ally Selected Units <unit_allyselectedunits.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from user: Area Mex no button v2 <cmd_area_mex2.lua> ...
[f=0000000] Area Mex: Loaded for *A
[f=0000000] Mexmap detected - loading...
[f=0000000] mexmap imported from LuaUI/Widgets/MetalMaps/trojan_hills_v02.springmexmap
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: CameraShake <camera_shake.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from user: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Unit Marker <unit_marker.lua> ...
[f=0000000] Loading widget from user: Z Selector <unit_z_selector.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: HighlightUnit <gui_hilight_unit.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from invalid
[f=0000000] -> Version: 91.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] GameID: 4dc74f50830160e969146e0cc0802f04
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: AAI loaded
[f=0000012] invalid added point: Start 0
[f=0000060] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000060] Skirmish AI "Bot2" (ID:1, Short-Name:"AAI", Version:"0.9") took over control of team 1
[f=0001328] Buildings set to face South
[f=0003354] Buildings set to face West
[f=0011376] Team 0 (lead by invalid) is no more
[f=0011382] Skirmish AI "Bot1" (ID:0), which controlled team 0 is now dead
[f=0012948] Error: Spring 91.0 has crashed.
[f=0012948] Error: DLL information:
[f=0012948] Error: 0x00400000 spring
[f=0012948] Error: 0x77d80000 ntdll
[f=0012948] Error: 0x75750000 kernel32
[f=0012948] Error: 0x74f60000 KERNELBASE
[f=0012948] Error: 0x10000000 DevIL
[f=0012948] Error: 0x725b0000 MSVCP80
[f=0012948] Error: 0x72640000 MSVCR80
[f=0012948] Error: 0x75350000 msvcrt
[f=0012948] Error: 0x775f0000 USER32
[f=0012948] Error: 0x77560000 GDI32
[f=0012948] Error: 0x77450000 LPK
[f=0012948] Error: 0x778e0000 USP10
[f=0012948] Error: 0x74ea0000 ADVAPI32
[f=0012948] Error: 0x74f40000 sechost
[f=0012948] Error: 0x777c0000 RPCRT4
[f=0012948] Error: 0x749e0000 SspiCli
[f=0012948] Error: 0x749d0000 CRYPTBASE
[f=0012948] Error: 0x73a00000 GLU32
[f=0012948] Error: 0x73930000 OPENGL32
[f=0012948] Error: 0x73840000 DDRAW
[f=0012948] Error: 0x73c30000 DCIMAN32
[f=0012948] Error: 0x74cf0000 SETUPAPI
[f=0012948] Error: 0x74a40000 CFGMGR32
[f=0012948] Error: 0x74c60000 OLEAUT32
[f=0012948] Error: 0x74b00000 ole32
[f=0012948] Error: 0x75660000 DEVOBJ
[f=0012948] Error: 0x73c10000 dwmapi
[f=0012948] Error: 0x758d0000 IMAGEHLP
[f=0012948] Error: 0x6fbc0000 mingwm10
[f=0012948] Error: 0x75900000 SHELL32
[f=0012948] Error: 0x74fc0000 SHLWAPI
[f=0012948] Error: 0x752b0000 WS2_32
[f=0012948] Error: 0x77d50000 NSI
[f=0012948] Error: 0x62e80000 zlib1
[f=0012948] Error: 0x6b600000 OpenAL32
[f=0012948] Error: 0x73b90000 WINMM
[f=0012948] Error: 0x70780000 vorbisfile
[f=0012948] Error: 0x68140000 ogg
[f=0012948] Error: 0x64cc0000 vorbis
[f=0012948] Error: 0x66fc0000 freetype6
[f=0012948] Error: 0x62aa0000 glew32
[f=0012948] Error: 0x00330000 SDL
[f=0012948] Error: 0x7c340000 MSVCR71
[f=0012948] Error: 0x75860000 IMM32
[f=0012948] Error: 0x776f0000 MSCTF
[f=0012948] Error: 0x73b10000 dsound
[f=0012948] Error: 0x73c40000 POWRPROF
[f=0012948] Error: 0x75020000 CLBCatQ
[f=0012948] Error: 0x723d0000 MMDevApi
[f=0012948] Error: 0x71270000 PROPSYS
[f=0012948] Error: 0x723a0000 wdmaud
[f=0012948] Error: 0x72390000 ksuser
[f=0012948] Error: 0x72380000 AVRT
[f=0012948] Error: 0x72340000 AUDIOSES
[f=0012948] Error: 0x72330000 msacm32
[f=0012948] Error: 0x6b740000 MSACM32
[f=0012948] Error: 0x72320000 midimap
[f=0012948] Error: 0x716d0000 profapi
[f=0012948] Error: 0x04130000 nvoglv32
[f=0012948] Error: 0x73cb0000 VERSION
[f=0012948] Error: 0x778b0000 WINTRUST
[f=0012948] Error: 0x75400000 CRYPT32
[f=0012948] Error: 0x758c0000 MSASN1
[f=0012948] Error: 0x71540000 ntmarta
[f=0012948] Error: 0x75700000 WLDAP32
[f=0012948] Error: 0x73810000 DINPUT
[f=0012948] Error: 0x73800000 HID
[f=0012948] Error: 0x73c70000 mswsock
[f=0012948] Error: 0x73bf0000 wship6
[f=0012948] Error: 0x73be0000 wshtcpip
[f=0012948] Error: 0x73710000 dbghelp
[f=0012948] Error: 0x61a40000 AIInterface
[f=0012948] Error: 0x68d80000 SkirmishAI
[f=0012948] Error: Exception: Access violation (0xc0000005)
[f=0012948] Error: Exception Address: 0x68daffbd
[f=0012948] Error: Stacktrace:
[f=0012948] Error: (0) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xcb3d) [0x68DAFFBD]
[f=0012948] Error: (1) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0000A47B]
[f=0012948] Error: (2) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x00014282]
[f=0012948] Error: (3) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0001C226]
[f=0012948] Error: (4) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0001C804]
[f=0012948] Error: (5) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x00004042]
[f=0012948] Error: (6) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x1a012) [0x68DBD492]
[f=0012948] Error: (7) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(handleEvent+0xd9) [0x68DA2FC9]
[f=0012948] Error: (8) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x5444) [0x009BAFD4]
[f=0012948] Error: (9) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x3bf) [0x009B5F4F]
[f=0012948] Error: (10) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x8f29) [0x009BEAB9]
[f=0012948] Error: (11) G:\games\spring\spring.exe [0x0099E84F]
[f=0012948] Error: (12) G:\games\spring\spring.exe [0x0042CD6A]
[f=0012948] Error: (13) G:\games\spring\spring.exe [0x00462943]
[f=0012948] Error: (14) G:\games\spring\spring.exe [0x00431245]
[f=0012948] Error: (15) G:\games\spring\spring.exe [0x00936241]
[f=0012948] Error: (16) G:\games\spring\spring.exe [0x0093DB5B]
[f=0012948] Error: (17) G:\games\spring\spring.exe [0x00924261]
[f=0012948] Error: (18) G:\games\spring\spring.exe [0x009247C4]
[f=0012948] Error: (19) G:\games\spring\spring.exe [0x009248E1]
[f=0012948] Error: (20) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
[f=0012948] Error: (21) G:\games\spring\spring.exe [0x004010B4]
[f=0012948] Error: (22) G:\games\spring\spring.exe [0x00401128]
[f=0012948] Error: (23) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x757633CA]
[f=0012948] Error: (24) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77DB9ED2]
[f=0012948] Error: (25) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77DB9EA5]
[f=0012948] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0012948] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0012948] [CCollisionHandler] dis-/continuous tests: 0/246860
[f=0012948] Path cache hits 76 25%
[f=0012948] Path cache hits 83 14%
[f=0012948] Statistics for RectangleOptimizer: 10%
[f=0012948] Statistics for RectangleOptimizer: 10%
[f=0012948] Statistics for local connection:
Received: 37072 bytes
Sent: 153169 bytes
Error: Spring: Unhandled exception Spring has crashed:
Access violation.
A stacktrace has been written to:
G:\games\spring\infolog.txt