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IDProjectCategoryView StatusLast Update
0003275Spring engineAIpublic2012-09-18 18:23
Reportercrex 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityrandom
StatusresolvedResolutionfixed 
Product Version91.0 
Target VersionFixed in Version 
Summary0003275: AAI crash in AAIMap.cpp:1128 with two AAI's / one is deinitialized.
Descriptionme and 2 AAI.
Additional Informationhad xmplay running, which on win7 seems to cause other progs which use audio to not play sound
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (33,424 bytes) 2012-09-12 01:43 -
    Using configuration source: "G:\games\spring\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 120, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
    AMD Athlon Dual-Core QL-60; 1790MB RAM, 3580MB pagefile
    OS: emulated 32bit mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 91.0
    Build date/time: Aug 30 2012 21:05:51
    Build environment: boost-104800, GNU libstdc++ version 20100429
    Compiler: gcc-4.4.4
    Using read-write data directory: G:\games\spring\
    Scanning: G:\games\spring\maps
    Error: Error opening G:\games\spring\maps\Grts_RiverValley_013.sdz
    Unable to open archive: G:\games\spring\maps\Grts_RiverValley_013.sdz
    Scanning: G:\games\spring\base
    Scanning: G:\games\spring\games
    Supported Video modes: 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 800x600/32bit (windowed)
    [f=0000000] SDL version:  1.2.10
    [f=0000000] GL version:   3.3.0
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce 8200M G/integrated/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.5.8
    [f=0000000] Video RAM:    total 256MB, available 231MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 0
    	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 15/16
    	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
    	number of UniformBufferBindings: 36 (64kB)
    [f=0000000] VSync disabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Warning: Joystick 0 not found
    [f=0000000] CPU Cores: 2
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: G:\games\spring\script.txt
    [f=0000000] Connecting to local server
    [f=0000000] [Sound] Warning: Could not open the sound device "", trying the default device ...
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 50 ms
    [f=0000000] [Sound] Error: Could not open a sound device, disabling sounds
    [f=0000000] [Sound] Error: CSound::InitAL: Unknown error
    [f=0000000] Using map: Trojan_Hills_v02
    [f=0000000] Using game: Balanced Annihilation V7.71
    [f=0000000] Using game archive: balanced_annihilation-v7.71.sdz
    [f=0000000] recording demo: demos/20120911_162002_Trojan_Hills_v02_91.sdf
    [f=0000000] PreGame::GameDataReceived: 2512 ms
    [f=0000000] User number 0 (team 2, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.899000
    [f=0000000] Game::LoadDefs (GameData): 1102 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 26 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 24 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (58 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 531 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 9e8e47bb
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 91.0.
    [f=0000000] Warning:   (in thread: load)
    [f=0000000] Error: DLL information:
    [f=0000000] Error: 0x00400000	spring
    [f=0000000] Error: 0x77d80000	ntdll
    [f=0000000] Error: 0x75750000	kernel32
    [f=0000000] Error: 0x74f60000	KERNELBASE
    [f=0000000] Error: 0x10000000	DevIL
    [f=0000000] Error: 0x725b0000	MSVCP80
    [f=0000000] Error: 0x72640000	MSVCR80
    [f=0000000] Error: 0x75350000	msvcrt
    [f=0000000] Error: 0x775f0000	USER32
    [f=0000000] Error: 0x77560000	GDI32
    [f=0000000] Error: 0x77450000	LPK
    [f=0000000] Error: 0x778e0000	USP10
    [f=0000000] Error: 0x74ea0000	ADVAPI32
    [f=0000000] Error: 0x74f40000	sechost
    [f=0000000] Error: 0x777c0000	RPCRT4
    [f=0000000] Error: 0x749e0000	SspiCli
    [f=0000000] Error: 0x749d0000	CRYPTBASE
    [f=0000000] Error: 0x73a00000	GLU32
    [f=0000000] Error: 0x73930000	OPENGL32
    [f=0000000] Error: 0x73840000	DDRAW
    [f=0000000] Error: 0x73c30000	DCIMAN32
    [f=0000000] Error: 0x74cf0000	SETUPAPI
    [f=0000000] Error: 0x74a40000	CFGMGR32
    [f=0000000] Error: 0x74c60000	OLEAUT32
    [f=0000000] Error: 0x74b00000	ole32
    [f=0000000] Error: 0x75660000	DEVOBJ
    [f=0000000] Error: 0x73c10000	dwmapi
    [f=0000000] Error: 0x758d0000	IMAGEHLP
    [f=0000000] Error: 0x6fbc0000	mingwm10
    [f=0000000] Error: 0x75900000	SHELL32
    [f=0000000] Error: 0x74fc0000	SHLWAPI
    [f=0000000] Error: 0x752b0000	WS2_32
    [f=0000000] Error: 0x77d50000	NSI
    [f=0000000] Error: 0x62e80000	zlib1
    [f=0000000] Error: 0x6b600000	OpenAL32
    [f=0000000] Error: 0x73b90000	WINMM
    [f=0000000] Error: 0x70780000	vorbisfile
    [f=0000000] Error: 0x68140000	ogg
    [f=0000000] Error: 0x64cc0000	vorbis
    [f=0000000] Error: 0x66fc0000	freetype6
    [f=0000000] Error: 0x62aa0000	glew32
    [f=0000000] Error: 0x00330000	SDL
    [f=0000000] Error: 0x7c340000	MSVCR71
    [f=0000000] Error: 0x75860000	IMM32
    [f=0000000] Error: 0x776f0000	MSCTF
    [f=0000000] Error: 0x73b10000	dsound
    [f=0000000] Error: 0x73c40000	POWRPROF
    [f=0000000] Error: 0x75020000	CLBCatQ
    [f=0000000] Error: 0x723d0000	MMDevApi
    [f=0000000] Error: 0x71270000	PROPSYS
    [f=0000000] Error: 0x723a0000	wdmaud
    [f=0000000] Error: 0x72390000	ksuser
    [f=0000000] Error: 0x72380000	AVRT
    [f=0000000] Error: 0x72340000	AUDIOSES
    [f=0000000] Error: 0x72330000	msacm32
    [f=0000000] Error: 0x6b740000	MSACM32
    [f=0000000] Error: 0x72320000	midimap
    [f=0000000] Error: 0x716d0000	profapi
    [f=0000000] Error: 0x04130000	nvoglv32
    [f=0000000] Error: 0x73cb0000	VERSION
    [f=0000000] Error: 0x778b0000	WINTRUST
    [f=0000000] Error: 0x75400000	CRYPT32
    [f=0000000] Error: 0x758c0000	MSASN1
    [f=0000000] Error: 0x71540000	ntmarta
    [f=0000000] Error: 0x75700000	WLDAP32
    [f=0000000] Error: 0x73810000	DINPUT
    [f=0000000] Error: 0x73800000	HID
    [f=0000000] Error: 0x73c70000	mswsock
    [f=0000000] Error: 0x73bf0000	wship6
    [f=0000000] Error: 0x73be0000	wshtcpip
    [f=0000000] Error: 0x73710000	dbghelp
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
    [f=0000000] Error: (0) C:\Windows\SysWOW64\ntdll.dll(NtYieldExecution+0x15) [0x77D9FF41]
    [f=0000000] Error: (1) C:\Windows\system32\nvoglv32.DLL [0x0011B4DE]
    [f=0000000] Error: (2) G:\games\spring\spring.exe [0x006A4384]
    [f=0000000] Error: (3) G:\games\spring\spring.exe [0x006A4BFF]
    [f=0000000] Error: (4) G:\games\spring\spring.exe [0x0072352E]
    [f=0000000] Error: (5) G:\games\spring\spring.exe [0x0045EA9A]
    [f=0000000] Error: (6) G:\games\spring\spring.exe [0x009362C4]
    [f=0000000] Error: (7) G:\games\spring\spring.exe [0x0093DB5B]
    [f=0000000] Error: (8) G:\games\spring\spring.exe [0x00924261]
    [f=0000000] Error: (9) G:\games\spring\spring.exe [0x009247C4]
    [f=0000000] Error: (10) G:\games\spring\spring.exe [0x009248E1]
    [f=0000000] Error: (11) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
    [f=0000000] Error: (12) G:\games\spring\spring.exe [0x004010B4]
    [f=0000000] Error: (13) G:\games\spring\spring.exe [0x00401128]
    [f=0000000] Error: (14) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x757633CA]
    [f=0000000] Error: (15) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77DB9ED2]
    [f=0000000] Error: (16) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77DB9EA5]
    [f=0000000] Error: Stacktrace (load):
    [f=0000000] Error: (0) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6aa43) [0x00A205D3]
    [f=0000000] Error: (1) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6bcd1) [0x00A21861]
    [f=0000000] Error: (2) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6956e) [0x00A1F0FE]
    [f=0000000] Error: (3) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x6981f) [0x00A1F3AF]
    [f=0000000] Error: (4) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x68ca8) [0x00A1E838]
    [f=0000000] Error: (5) G:\games\spring\spring.exe [0x0096D919]
    [f=0000000] Error: (6) G:\games\spring\spring.exe [0x0094BEF3]
    [f=0000000] Error: (7) G:\games\spring\spring.exe [0x0096EE39]
    [f=0000000] Error: (8) G:\games\spring\spring.exe [0x00960BD5]
    [f=0000000] Error: (9) G:\games\spring\spring.exe [0x00960D6D]
    [f=0000000] Error: (10) G:\games\spring\spring.exe [0x00960E05]
    [f=0000000] Error: (11) G:\games\spring\spring.exe [0x00630ACB]
    [f=0000000] Error: (12) G:\games\spring\spring.exe [0x0062D6DB]
    [f=0000000] Error: (13) G:\games\spring\spring.exe [0x00636249]
    [f=0000000] Error: (14) G:\games\spring\spring.exe [0x00722236]
    [f=0000000] Error: (15) G:\games\spring\spring.exe [0x0042835D]
    [f=0000000] Error: (16) G:\games\spring\spring.exe [0x0042F448]
    [f=0000000] Error: (17) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2f5385) [0x00CAAF15]
    [f=0000000] Error: (18) G:\games\spring\spring.exe [0x0092B124]
    [f=0000000] Error: (19) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x2eaf8b) [0x00CA0B1B]
    [f=0000000] Error: (20) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x35a4f) [0x009EB5DF]
    [f=0000000] Error: (21) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x33177) [0x009E8D07]
    [f=0000000] Error: (22) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x757633CA]
    [f=0000000] Error: (23) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77DB9ED2]
    [f=0000000] Error: (24) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77DB9EA5]
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 68 ms
    [f=0000000] Switching to ROAM Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 1334 ms
    [f=0000000] Game::LoadInterface (Console): 3 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_transport_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_combomb_full_damage  <mo_combomb_full_damage.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Transport radius adjuster  <unit_transport_radius_adjuster.lua>
    [f=0000000] Loaded gadget:  Watereffects        <fx_watersplash.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  Take Manager        <cmd_idle_players.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] LuaSocketEnabled: no
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: cmd_mex_snap.lua  (duplicate name)
    [f=0000000] Failed to load: wg_metalspot_finder.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from user:  Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Ally Selected Units  <unit_allyselectedunits.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from user:  Area Mex no button v2  <cmd_area_mex2.lua> ...
    [f=0000000] Area Mex: Loaded for *A
    [f=0000000] Mexmap detected - loading...
    [f=0000000] mexmap imported from LuaUI/Widgets/MetalMaps/trojan_hills_v02.springmexmap
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   CameraShake         <camera_shake.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from user:  Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
    [f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from invalid
    [f=0000000]  -> Version: 91.0
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player invalid finished loading and is now ingame
    [f=0000000] GameID: 4dc74f50830160e969146e0cc0802f04
    [f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
    [f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
    [f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: AAI loaded
    [f=0000012] invalid added point: Start 0
    [f=0000060] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
    [f=0000060] Skirmish AI "Bot2" (ID:1, Short-Name:"AAI", Version:"0.9") took over control of team 1
    [f=0001328] Buildings set to face South
    [f=0003354] Buildings set to face West
    [f=0011376] Team 0 (lead by invalid) is no more
    [f=0011382] Skirmish AI "Bot1" (ID:0), which controlled team 0 is now dead
    [f=0012948] Error: Spring 91.0 has crashed.
    [f=0012948] Error: DLL information:
    [f=0012948] Error: 0x00400000	spring
    [f=0012948] Error: 0x77d80000	ntdll
    [f=0012948] Error: 0x75750000	kernel32
    [f=0012948] Error: 0x74f60000	KERNELBASE
    [f=0012948] Error: 0x10000000	DevIL
    [f=0012948] Error: 0x725b0000	MSVCP80
    [f=0012948] Error: 0x72640000	MSVCR80
    [f=0012948] Error: 0x75350000	msvcrt
    [f=0012948] Error: 0x775f0000	USER32
    [f=0012948] Error: 0x77560000	GDI32
    [f=0012948] Error: 0x77450000	LPK
    [f=0012948] Error: 0x778e0000	USP10
    [f=0012948] Error: 0x74ea0000	ADVAPI32
    [f=0012948] Error: 0x74f40000	sechost
    [f=0012948] Error: 0x777c0000	RPCRT4
    [f=0012948] Error: 0x749e0000	SspiCli
    [f=0012948] Error: 0x749d0000	CRYPTBASE
    [f=0012948] Error: 0x73a00000	GLU32
    [f=0012948] Error: 0x73930000	OPENGL32
    [f=0012948] Error: 0x73840000	DDRAW
    [f=0012948] Error: 0x73c30000	DCIMAN32
    [f=0012948] Error: 0x74cf0000	SETUPAPI
    [f=0012948] Error: 0x74a40000	CFGMGR32
    [f=0012948] Error: 0x74c60000	OLEAUT32
    [f=0012948] Error: 0x74b00000	ole32
    [f=0012948] Error: 0x75660000	DEVOBJ
    [f=0012948] Error: 0x73c10000	dwmapi
    [f=0012948] Error: 0x758d0000	IMAGEHLP
    [f=0012948] Error: 0x6fbc0000	mingwm10
    [f=0012948] Error: 0x75900000	SHELL32
    [f=0012948] Error: 0x74fc0000	SHLWAPI
    [f=0012948] Error: 0x752b0000	WS2_32
    [f=0012948] Error: 0x77d50000	NSI
    [f=0012948] Error: 0x62e80000	zlib1
    [f=0012948] Error: 0x6b600000	OpenAL32
    [f=0012948] Error: 0x73b90000	WINMM
    [f=0012948] Error: 0x70780000	vorbisfile
    [f=0012948] Error: 0x68140000	ogg
    [f=0012948] Error: 0x64cc0000	vorbis
    [f=0012948] Error: 0x66fc0000	freetype6
    [f=0012948] Error: 0x62aa0000	glew32
    [f=0012948] Error: 0x00330000	SDL
    [f=0012948] Error: 0x7c340000	MSVCR71
    [f=0012948] Error: 0x75860000	IMM32
    [f=0012948] Error: 0x776f0000	MSCTF
    [f=0012948] Error: 0x73b10000	dsound
    [f=0012948] Error: 0x73c40000	POWRPROF
    [f=0012948] Error: 0x75020000	CLBCatQ
    [f=0012948] Error: 0x723d0000	MMDevApi
    [f=0012948] Error: 0x71270000	PROPSYS
    [f=0012948] Error: 0x723a0000	wdmaud
    [f=0012948] Error: 0x72390000	ksuser
    [f=0012948] Error: 0x72380000	AVRT
    [f=0012948] Error: 0x72340000	AUDIOSES
    [f=0012948] Error: 0x72330000	msacm32
    [f=0012948] Error: 0x6b740000	MSACM32
    [f=0012948] Error: 0x72320000	midimap
    [f=0012948] Error: 0x716d0000	profapi
    [f=0012948] Error: 0x04130000	nvoglv32
    [f=0012948] Error: 0x73cb0000	VERSION
    [f=0012948] Error: 0x778b0000	WINTRUST
    [f=0012948] Error: 0x75400000	CRYPT32
    [f=0012948] Error: 0x758c0000	MSASN1
    [f=0012948] Error: 0x71540000	ntmarta
    [f=0012948] Error: 0x75700000	WLDAP32
    [f=0012948] Error: 0x73810000	DINPUT
    [f=0012948] Error: 0x73800000	HID
    [f=0012948] Error: 0x73c70000	mswsock
    [f=0012948] Error: 0x73bf0000	wship6
    [f=0012948] Error: 0x73be0000	wshtcpip
    [f=0012948] Error: 0x73710000	dbghelp
    [f=0012948] Error: 0x61a40000	AIInterface
    [f=0012948] Error: 0x68d80000	SkirmishAI
    [f=0012948] Error: Exception: Access violation (0xc0000005)
    [f=0012948] Error: Exception Address: 0x68daffbd
    [f=0012948] Error: Stacktrace:
    [f=0012948] Error: (0) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xcb3d) [0x68DAFFBD]
    [f=0012948] Error: (1) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0000A47B]
    [f=0012948] Error: (2) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x00014282]
    [f=0012948] Error: (3) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0001C226]
    [f=0012948] Error: (4) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0001C804]
    [f=0012948] Error: (5) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x00004042]
    [f=0012948] Error: (6) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x1a012) [0x68DBD492]
    [f=0012948] Error: (7) G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(handleEvent+0xd9) [0x68DA2FC9]
    [f=0012948] Error: (8) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x5444) [0x009BAFD4]
    [f=0012948] Error: (9) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x3bf) [0x009B5F4F]
    [f=0012948] Error: (10) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0x8f29) [0x009BEAB9]
    [f=0012948] Error: (11) G:\games\spring\spring.exe [0x0099E84F]
    [f=0012948] Error: (12) G:\games\spring\spring.exe [0x0042CD6A]
    [f=0012948] Error: (13) G:\games\spring\spring.exe [0x00462943]
    [f=0012948] Error: (14) G:\games\spring\spring.exe [0x00431245]
    [f=0012948] Error: (15) G:\games\spring\spring.exe [0x00936241]
    [f=0012948] Error: (16) G:\games\spring\spring.exe [0x0093DB5B]
    [f=0012948] Error: (17) G:\games\spring\spring.exe [0x00924261]
    [f=0012948] Error: (18) G:\games\spring\spring.exe [0x009247C4]
    [f=0012948] Error: (19) G:\games\spring\spring.exe [0x009248E1]
    [f=0012948] Error: (20) G:\games\spring\spring.exe(skirmishAiCallback_Unit_SupportedCommand_getParams+0xc009) [0x009C1B99]
    [f=0012948] Error: (21) G:\games\spring\spring.exe [0x004010B4]
    [f=0012948] Error: (22) G:\games\spring\spring.exe [0x00401128]
    [f=0012948] Error: (23) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x757633CA]
    [f=0012948] Error: (24) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77DB9ED2]
    [f=0012948] Error: (25) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77DB9EA5]
    [f=0012948] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0012948] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0012948] [CCollisionHandler] dis-/continuous tests: 0/246860
    [f=0012948] Path cache hits 76 25%
    [f=0012948] Path cache hits 83 14%
    [f=0012948] Statistics for RectangleOptimizer: 10%
    [f=0012948] Statistics for RectangleOptimizer: 10%
    [f=0012948] Statistics for local connection:
    Received: 37072 bytes
    Sent: 153169 bytes
    
    Error: Spring: Unhandled exception Spring has crashed:
      Access violation.
    
    A stacktrace has been written to:
      G:\games\spring\infolog.txt
    
    txt file icon infolog.txt (33,424 bytes) 2012-09-12 01:43 +

-Relationships
related to 0002653resolvedabma SIGFPE in AAI in AAIMap.cpp:2484 
related to 0003278resolvedabma AAI fails to initialize 
+Relationships

-Notes

~0009185

abma (administrator)

translated: http://paste.springfiles.com/view/ffc679e2

G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x68DAFFBD ??:0
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x0000A47B AI/Skirmish/AAI/AAIMap.cpp:1128
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x00014282 /usr/lib/gcc/i586-mingw32msvc/4.4.4/include/c++/bits/stl_tree.h:729
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x0001C226 AI/Skirmish/AAI/AAIExecute.cpp:1247
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x0001C804 AI/Skirmish/AAI/AAIExecute.cpp:1165
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x00004042 AI/Skirmish/AAI/AAI.cpp:251
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x68DBD492 ??:0
G:\games\spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll 0x68DA2FC9 ??:0
G:\games\spring\spring.exe 0x009BAFD4 rts/ExternalAI/SkirmishAILibrary.cpp:95
G:\games\spring\spring.exe 0x009B5F4F rts/ExternalAI/SkirmishAI.cpp:57
G:\games\spring\spring.exe 0x009BEAB9 rts/ExternalAI/SkirmishAIWrapper.cpp:379
G:\games\spring\spring.exe 0x0099E84F /usr/lib/gcc/i586-mingw32msvc/4.4.4/include/c++/bits/stl_tree.h:184
G:\games\spring\spring.exe 0x0042CD6A /usr/lib/gcc/i586-mingw32msvc/4.4.4/include/c++/bits/stl_vector.h:533
G:\games\spring\spring.exe 0x00462943 rts/System/Sync/SyncChecker.h:37
G:\games\spring\spring.exe 0x00431245 rts/Game/Game.cpp:886
G:\games\spring\spring.exe 0x00936241 rts/System/SpringApp.cpp:938
G:\games\spring\spring.exe 0x0093DB5B rts/System/SpringApp.cpp:1018
G:\games\spring\spring.exe 0x00924261 rts/System/Main.cpp:51
G:\games\spring\spring.exe 0x009247C4 rts/System/Main.cpp:65
G:\games\spring\spring.exe 0x009248E1 rts/System/Main.cpp:101
G:\games\spring\spring.exe 0x009C1B99 BumpWater.cpp:0
G:\games\spring\spring.exe 0x004010B4 /root/mingw/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:237
G:\games\spring\spring.exe 0x00401128 /root/mingw/mingw32-runtime-3.15.2/build_dir/src/mingwrt-3.15.2-mingw32/crt1.c:271
C:\Windows\syswow64\kernel32.dll 0x757633CA ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77DB9ED2 ??:0
C:\Windows\SysWOW64\ntdll.dll 0x77DB9EA5 ??:0

~0009186

abma (administrator)

@crex:

please next time give a description what went wrong :-)

the AI you used sadly is unmaintained, so its not likely this bug will be fixed soon. Currently i only can suggest to use a different AI like KAIK... (imo this ai currently works best)

~0009187

crex (reporter)

Last edited: 2012-09-12 06:35

View 2 revisions

crash happens about a min after 1 AI is destroyed. Glad to know issue was easily identified

+Notes

-Issue History
Date Modified Username Field Change
2012-09-12 01:43 crex New Issue
2012-09-12 01:43 crex File Added: infolog.txt
2012-09-12 02:52 abma Note Added: 0009185
2012-09-12 02:53 abma Category General => AI
2012-09-12 02:53 abma Summary singleplayer infolog => AAI crash in AAIMap.cpp:1128
2012-09-12 02:54 abma Relationship added related to 0002653
2012-09-12 02:56 abma Note Added: 0009186
2012-09-12 02:57 abma Summary AAI crash in AAIMap.cpp:1128 => AAI crash in AAIMap.cpp:1128 with two AAI's / one is deinitialized.
2012-09-12 03:33 crex Note Added: 0009187
2012-09-12 06:35 crex Note Edited: 0009187 View Revisions
2012-09-13 09:13 abma Relationship added related to 0003278
2012-09-18 18:23 abma Status new => resolved
2012-09-18 18:23 abma Resolution open => fixed
2012-09-18 18:23 abma Assigned To => abma
+Issue History