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IDProjectCategoryView StatusLast Update
0003256Spring engineGeneralpublic2012-08-28 23:33
ReporterBeherith 
Assigned ToKloot 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
Product Version89.0 
Target VersionFixed in Version89.0.1+git 
Summary0003256: 90 Gunships pop up 0000075:0000064 elmos when taking off, and pop below ground on landing
DescriptionSelect a landed gunship, give it a move order (or fly) and it will pop up in 1 frame to ^64 elmos in height.
When a gunship lands, it will breifly (1 frame) go futher underground than it should when landing, thus looking ugly.
Steps To ReproduceI used the forum build of 90.
BA 7.70 + DSD

Attached is the quick replay to reproduce.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0009139

Beherith (reporter)

Last edited: 2012-08-28 20:54

View 2 revisions

Oop the tilde char is special in mantis, meant to say approx 64 elmos.

~0009140

Beherith (reporter)

Video of the bug: http://www.youtube.com/watch?v=u7d48goF1Xs&feature=youtu.be

~0009141

Kloot (developer)

This too is (mostly) related to aircaft radii.

The engine's part in this bug is that it subtracts radius from the bottom position of the model (rather than the mid-pos) to check distance to the ground, so there's a small discontinuity on takeoff.

~0009142

Kloot (developer)

fixed (I assume for 91.0)
+Notes

-Issue History
Date Modified Username Field Change
2012-08-28 20:53 Beherith New Issue
2012-08-28 20:53 Beherith File Added: 20120828_210752_DeltaSiegeDry_90.sdf
2012-08-28 20:54 Beherith Note Added: 0009139
2012-08-28 20:54 Beherith Note Edited: 0009139 View Revisions
2012-08-28 21:21 Beherith Note Added: 0009140
2012-08-28 22:14 Kloot Note Added: 0009141
2012-08-28 23:33 Kloot Note Added: 0009142
2012-08-28 23:33 Kloot Status new => resolved
2012-08-28 23:33 Kloot Fixed in Version => 89.0.1+git
2012-08-28 23:33 Kloot Resolution open => fixed
2012-08-28 23:33 Kloot Assigned To => Kloot
+Issue History