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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003249 | Spring engine | Unit Scripting | public | 2012-08-26 01:51 | 2012-08-27 12:00 | ||||
Reporter | den2 | ||||||||
Assigned To | Kloot | ||||||||
Priority | low | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 89.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003249: Dive some air units after destroying | ||||||||
Description | Before so it was: some air unit nosedive after destroying. It was cute and makes a variety - sometimes when falling plane could destroy something. Can somehow restore this behavior? Without scouting of falling airunit, of course. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Google_Frog (reporter) 2012-08-26 06:18 |
Does this not occur in BA? |
FLOZi (reporter) 2012-08-26 13:08 |
If you mean the 'crashing whilst emitting smoke behaviour' then it's a game issue: Spring.SetUnitCOBValue(unitID, COB.CRASHING, 1) in gadget:UnitPreDamaged, check if damage > currentHealth, can make it random if you wish. |
Kloot (developer) 2012-08-26 17:14 |
Used to be hardcoded behavior, now it's scriptable so aircraft do not nosedive automatically anymore (in BA and other games that have not added the necessary code to bring this back). |
den2 (reporter) 2012-08-27 00:29 |
Can anyone move this issue to "unit scripting"? |
Kloot (developer) 2012-08-27 12:00 |
done, but this is not an engine feature request |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-08-26 01:51 | den2 | New Issue | |
2012-08-26 06:18 | Google_Frog | Note Added: 0009127 | |
2012-08-26 13:08 | FLOZi | Note Added: 0009128 | |
2012-08-26 17:14 | Kloot | Note Added: 0009129 | |
2012-08-26 17:14 | Kloot | Status | new => closed |
2012-08-26 17:14 | Kloot | Assigned To | => Kloot |
2012-08-26 17:14 | Kloot | Resolution | open => no change required |
2012-08-27 00:29 | den2 | Note Added: 0009130 | |
2012-08-27 00:29 | den2 | Status | closed => feedback |
2012-08-27 00:29 | den2 | Resolution | no change required => reopened |
2012-08-27 12:00 | Kloot | Category | General => Unit Scripting |
2012-08-27 12:00 | Kloot | Note Added: 0009132 | |
2012-08-27 12:00 | Kloot | Status | feedback => closed |
2012-08-27 12:00 | Kloot | Resolution | reopened => no change required |