infolog.txt (39,990 bytes)
2012-07-20 18:40
Using configuration source: "C:\Dokumente und Einstellungen\Matthias\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Athlon(tm) 64 Processor 3000+; 1535MB RAM, 2153MB pagefile
OS: 32bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 89.0
Build date/time: Jul 9 2012 22:34:54
Build environment: boost-104800, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: C:\Games\Spring\
Using read-only data directory: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\maps
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\games
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\mods
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\packages
Scanning: C:\Games\Spring\maps
Scanning: C:\Games\Spring\base
Scanning: C:\Games\Spring\games
Scanning: C:\Games\Spring\packages
Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1440x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1024x768/32bit (windowed)
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 2.1.2
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce 6600 GT/AGP/SSE2/3DNOW!
[f=0000000] GLSL version: 1.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: unknown
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 4096, compress MIP-map textures: 1
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 8/16
maximum drawbuffers: 4, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 0
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 1
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: C:\Games\Spring\script.txt
[f=0000000] Connecting to 78.193.134.82:8452 using name [AG]abma
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: BA Chicken Defense V2.40
[f=0000000] Using game archive: ba_chicken_defense-v2.40.sd7
[f=0000000] recording demo: demos/20120720_173835_Nuclear_Winter_v1_89.sdf
[f=0000000] PreGame::GameDataReceived: 88 ms
[f=0000000] User number 3 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.538000
[f=0000000] Game::LoadDefs (GameData): 660 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 30 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 18 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 469 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 13
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 89.0.
[f=0000000] Warning: (in thread: load)
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000 spring
[f=0000000] Error: 0x7c910000 ntdll
[f=0000000] Error: 0x7c800000 kernel32
[f=0000000] Error: 0x10000000 DevIL
[f=0000000] Error: 0x7c420000 MSVCP80
[f=0000000] Error: 0x78130000 MSVCR80
[f=0000000] Error: 0x77be0000 msvcrt
[f=0000000] Error: 0x7e360000 USER32
[f=0000000] Error: 0x77ef0000 GDI32
[f=0000000] Error: 0x77da0000 ADVAPI32
[f=0000000] Error: 0x77e50000 RPCRT4
[f=0000000] Error: 0x77fc0000 Secur32
[f=0000000] Error: 0x68fc0000 GLU32
[f=0000000] Error: 0x5f0d0000 OPENGL32
[f=0000000] Error: 0x736d0000 DDRAW
[f=0000000] Error: 0x73b30000 DCIMAN32
[f=0000000] Error: 0x76c50000 IMAGEHLP
[f=0000000] Error: 0x6fbc0000 mingwm10
[f=0000000] Error: 0x7e670000 SHELL32
[f=0000000] Error: 0x77f40000 SHLWAPI
[f=0000000] Error: 0x71a10000 WS2_32
[f=0000000] Error: 0x71a00000 WS2HELP
[f=0000000] Error: 0x62e80000 zlib1
[f=0000000] Error: 0x6b600000 OpenAL32
[f=0000000] Error: 0x76af0000 WINMM
[f=0000000] Error: 0x70780000 vorbisfile
[f=0000000] Error: 0x68140000 ogg
[f=0000000] Error: 0x64cc0000 vorbis
[f=0000000] Error: 0x66fc0000 freetype6
[f=0000000] Error: 0x62aa0000 glew32
[f=0000000] Error: 0x013a0000 SDL
[f=0000000] Error: 0x7c340000 MSVCR71
[f=0000000] Error: 0x76330000 IMM32
[f=0000000] Error: 0x773a0000 comctl32
[f=0000000] Error: 0x5d450000 comctl32
[f=0000000] Error: 0x73e70000 dsound
[f=0000000] Error: 0x774b0000 ole32
[f=0000000] Error: 0x77bd0000 VERSION
[f=0000000] Error: 0x76bf0000 WINTRUST
[f=0000000] Error: 0x77a50000 CRYPT32
[f=0000000] Error: 0x77af0000 MSASN1
[f=0000000] Error: 0x72c90000 wdmaud
[f=0000000] Error: 0x72c80000 msacm32
[f=0000000] Error: 0x77bb0000 MSACM32
[f=0000000] Error: 0x77ba0000 midimap
[f=0000000] Error: 0x75250000 msctfime
[f=0000000] Error: 0x69500000 nvoglnt
[f=0000000] Error: 0x72210000 DINPUT
[f=0000000] Error: 0x68d90000 HID
[f=0000000] Error: 0x778f0000 SETUPAPI
[f=0000000] Error: 0x719b0000 mswsock
[f=0000000] Error: 0x66710000 hnetcfg
[f=0000000] Error: 0x719f0000 wshtcpip
[f=0000000] Error: 0x73e40000 KsUser
[f=0000000] Error: 0x59dd0000 DBGHELP
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] Error: (1) C:\WINDOWS\system32\kernel32.dll(Sleep+0xf) [0x7C802455]
[f=0000000] Error: (2) C:\Games\Spring\SDL.dll(SDL_Delay+0xb) [0x013C83DB]
[f=0000000] Error: (3) C:\Games\Spring\spring.exe [0x009357C4]
[f=0000000] Error: (4) C:\Games\Spring\spring.exe [0x0093D05B]
[f=0000000] Error: (5) C:\Games\Spring\spring.exe [0x00923761]
[f=0000000] Error: (6) C:\Games\Spring\spring.exe [0x00923CC4]
[f=0000000] Error: (7) C:\Games\Spring\spring.exe [0x00923DE1]
[f=0000000] Error: (8) C:\Games\Spring\spring.exe [0x009C15B9]
[f=0000000] Error: (9) C:\Games\Spring\spring.exe [0x004010B4]
[f=0000000] Error: (10) C:\Games\Spring\spring.exe [0x00401128]
[f=0000000] Error: (11) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0000000] Error: Stacktrace (load):
[f=0000000] Error: (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] Error: (1) C:\WINDOWS\system32\kernel32.dll(CreateFileA+0x2b) [0x7C801A53]
[f=0000000] Error: (2) C:\WINDOWS\system32\msvcrt.dll(mktemp+0x2b0) [0x77BFF45D]
[f=0000000] Error: (3) C:\WINDOWS\system32\msvcrt.dll(open+0x2d) [0x77BFF593]
[f=0000000] Error: (4) C:\Games\Spring\zlib1.dll(gzoffset64+0x35d) [0x62E85B5D]
[f=0000000] Error: (5) C:\Games\Spring\spring.exe [0x0096AF19]
[f=0000000] Error: (6) C:\Games\Spring\spring.exe [0x00956EC1]
[f=0000000] Error: (7) C:\Games\Spring\spring.exe [0x0094B3F3]
[f=0000000] Error: (8) C:\Games\Spring\spring.exe [0x0096E329]
[f=0000000] Error: (9) C:\Games\Spring\spring.exe [0x009600D5]
[f=0000000] Error: (10) C:\Games\Spring\spring.exe [0x0096026D]
[f=0000000] Error: (11) C:\Games\Spring\spring.exe [0x00960305]
[f=0000000] Error: (12) C:\Games\Spring\spring.exe [0x0074EFA5]
[f=0000000] Error: (13) C:\Games\Spring\spring.exe [0x0087F5E4]
[f=0000000] Error: (14) C:\Games\Spring\spring.exe [0x0087F97D]
[f=0000000] Error: (15) C:\Games\Spring\spring.exe [0x0087FE1E]
[f=0000000] Error: (16) C:\Games\Spring\spring.exe [0x00880BAC]
[f=0000000] Error: (17) C:\Games\Spring\spring.exe [0x0088162A]
[f=0000000] Error: (18) C:\Games\Spring\spring.exe [0x0042F014]
[f=0000000] Error: (19) C:\Games\Spring\spring.exe [0x0042F501]
[f=0000000] Error: (20) C:\Games\Spring\spring.exe [0x00CABC25]
[f=0000000] Error: (21) C:\Games\Spring\spring.exe [0x0092A624]
[f=0000000] Error: (22) C:\Games\Spring\spring.exe [0x00CA148B]
[f=0000000] Error: (23) C:\Games\Spring\spring.exe [0x009EAFFF]
[f=0000000] Error: (24) C:\Games\Spring\spring.exe [0x009E8727]
[f=0000000] Error: (25) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1ba) [0x7C80B729]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] Error: (1) C:\WINDOWS\system32\kernel32.dll(WaitForMultipleObjects+0x18) [0x7C80A115]
[f=0000000] Error: (2) C:\Games\Spring\spring.exe [0x009E9466]
[f=0000000] Error: (3) C:\Games\Spring\spring.exe [0x00C75C2E]
[f=0000000] Error: (4) C:\Games\Spring\spring.exe [0x009DBCC4]
[f=0000000] Error: (5) C:\Games\Spring\spring.exe [0x00CA16F6]
[f=0000000] Error: (6) C:\Games\Spring\spring.exe [0x009EAFFF]
[f=0000000] Error: (7) C:\Games\Spring\spring.exe [0x009E8727]
[f=0000000] Error: (8) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1ba) [0x7C80B729]
[f=0000000] Warning: cortide: Given yardmap/blockmap contains 7 excess char(s)!
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 1 PF thread (14 MB)
[f=0000000] PathCosts: precached 0 of 15360
[f=0000000] PathCosts: precached 960 of 15360
[f=0000000] PathCosts: precached 1920 of 15360
[f=0000000] PathCosts: precached 2880 of 15360
[f=0000000] PathCosts: precached 3840 of 15360
[f=0000000] PathCosts: precached 4800 of 15360
[f=0000000] PathCosts: precached 5760 of 15360
[f=0000000] PathCosts: precached 6720 of 15360
[f=0000000] PathCosts: precached 7680 of 15360
[f=0000000] PathCosts: precached 8640 of 15360
[f=0000000] PathCosts: precached 9600 of 15360
[f=0000000] PathCosts: precached 10560 of 15360
[f=0000000] PathCosts: precached 11520 of 15360
[f=0000000] PathCosts: precached 12480 of 15360
[f=0000000] PathCosts: precached 13440 of 15360
[f=0000000] PathCosts: precached 14400 of 15360
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 1 PF thread (14 MB)
[f=0000000] PathCosts: precached 0 of 960
[f=0000000] PathCosts: precached 60 of 960
[f=0000000] PathCosts: precached 120 of 960
[f=0000000] PathCosts: precached 180 of 960
[f=0000000] PathCosts: precached 240 of 960
[f=0000000] PathCosts: precached 300 of 960
[f=0000000] PathCosts: precached 360 of 960
[f=0000000] PathCosts: precached 420 of 960
[f=0000000] PathCosts: precached 480 of 960
[f=0000000] PathCosts: precached 540 of 960
[f=0000000] PathCosts: precached 600 of 960
[f=0000000] PathCosts: precached 660 of 960
[f=0000000] PathCosts: precached 720 of 960
[f=0000000] PathCosts: precached 780 of 960
[f=0000000] PathCosts: precached 840 of 960
[f=0000000] PathCosts: precached 900 of 960
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 399bf866
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 17 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 601 ms
[f=0000000] Game::LoadInterface (Console): 23 ms
[f=0000000] Loading LuaRules
[f=0000000] { [1] = [No]Pallino,
[2] = [rage]moobyfr,
[3] = [AG]abma,
[0] = [ACE]FaFa_BOT,
}
[f=0000000] Chicken: Very Easy
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: BA Chicken Scores <game_scores.lua>
[f=0000000] Loaded gadget: BA Chicken Spawner <unit_spawner_defense.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: ProgenitorSpawner <unit_progenitor.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: BA Chicken Scores <game_scores.lua>
[f=0000000] Loaded gadget: BA Chicken Spawner <unit_spawner_defense.lua>
[f=0000000] Loaded gadget: Comgate <mo_comgate.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: ProgenitorSpawner <unit_progenitor.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: SetNeutral <unit_set_neutral.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: no
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] blur api: your hardware does not support shaders
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Chicken Panel <gui_chicken.lua> ...
[f=0000000] Loading widget from mod: Chicken Team Colour <gui_chicken_teamcolor.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Dynamic Blob Shadows <gfx_dynamic_blob_shadow.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] MohoExploiter widget disabled for spectators
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: ComCounter <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Start Point Adder <init_start_marker.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] <GhostRadar> Spectator mode. Widget removed.
[f=0000000] <Easy Facing> Spectator mode. Widget removed.
[f=0000000] Connection attempt rejected: Packet too short
[f=0000000] Connection attempt from [rage]moobyfr
[f=0000000] -> Version: 89.0 (OMP)
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from [No]Pallino
[f=0000000] -> Version: 89.0 (MT-Sim)
[f=0000000] -> Connection established (given id 1)
[f=0000000] <[rage]moobyfr> where do we defend ?
[f=0000000] <Ghost Site> Spectator mode. Widget removed.
[f=0000000] [rage]moobyfr added point: nano can be made here ?
[f=0000000] [No]Pallino added point: is ok for me this line
[f=0000000] [No]Pallino added point: i dont think so :(
[f=0000000] GameID: 3179095044e5f075034d91ee97174d8b
[f=0000006] Initializing Commander Gate
[f=0000006] Skirmish AI "Bot1" (ID:0) took over control of team 2
[f=0000045] <DefenseRange> Spectator mode. Widget removed.
[f=0000105] Commander Gate Successful
[f=0000658] <[No]Pallino> Allies: lol 900 again
[f=0001138] <[rage]moobyfr> the vote wasn't ok
[f=0018479] Added new player: [AG]abma
[f=0018525] Connection attempt from [AG]abma
[f=0018525] -> Version: 89.0
[f=0018525] -> Connection established (given id 3)
[f=0027059] -> Metal Extractor is being attacked!
[f=0027366] -> Metal Extractor is being attacked!
[f=0027531] -> Metal Extractor is being attacked!
[f=0027733] -> Metal Extractor is being attacked!
[f=0028287] Sound is disabled!
[f=0029343] Sound is enabled!
[f=0030797] Sound is disabled!
[f=0030922] -> Metal Extractor is being attacked!
[f=0031067] Sound is enabled!
[f=0033435] Sound is disabled!
[f=0033456] Sound is enabled!
[f=0033641] -> Metal Extractor is being attacked!
[f=0034854] Sound is disabled!
[f=0035114] Sorting roster by Allies
[f=0037461] Sound is enabled!
[f=0038936] Sound is disabled!
[f=0040154] -> Construction Vehicle is being attacked!
[f=0040475] Buildings set to face North
[f=0041412] -> Pit Bull is being attacked!
[f=0041718] Sound is enabled!
[f=0041769] Sound is disabled!
[f=0041785] Sound is enabled!
[f=0042347] Sound is disabled!
[f=0042998] -> Pit Bull is being attacked!
[f=0044257] -> Nano Turret is being attacked!
[f=0045519] -> Pit Bull is being attacked!
[f=0045815] -> Nano Turret is being attacked!
[f=0046809] -> Pit Bull is being attacked!
[f=0048182] -> Annihilator is being attacked!
[f=0048594] Sound is enabled!
[f=0049460] Sound is disabled!
[f=0049733] -> Pit Bull is being attacked!
[f=0049900] -> Pit Bull is being attacked!
[f=0049960] Sound is enabled!
[f=0050894] -> Pit Bull is being attacked!
[f=0051697] Sound is disabled!
[f=0051922] Sound is enabled!
[f=0052429] -> Pit Bull is being attacked!
[f=0052649] -> Pit Bull is being attacked!
[f=0054195] Sound is disabled!
[f=0055041] -> Pit Bull is being attacked!
[f=0055661] Set "shadows" config-parameter to 1
[f=0055823] Set "shadows" config-parameter to 2
[f=0055901] Set "shadows" config-parameter to 3
[f=0055999] Set "shadows" config-parameter to 0
[f=0056219] -> Pit Bull is being attacked!
[f=0056584] -> Pit Bull is being attacked!
[f=0057754] -> Pit Bull is being attacked!
[f=0057923] -> Pit Bull is being attacked!
[f=0059142] -> Pit Bull is being attacked!
[f=0060418] -> Pit Bull is being attacked!
[f=0060711] -> Pit Bull is being attacked!
[f=0060919] -> Pit Bull is being attacked!
[f=0061821] -> Pit Bull is being attacked!
[f=0062169] -> Nano Turret is being attacked!
[f=0062970] -> Pit Bull is being attacked!
[f=0063103] -> Pit Bull is being attacked!
[f=0063280] -> Moho Mine is being attacked!
[f=0063612] -> Flakker is being attacked!
[f=0064184] -> Pit Bull is being attacked!
[f=0064418] -> Pit Bull is being attacked!
[f=0064550] -> Annihilator is being attacked!
[f=0064881] -> Sharpshooter is being attacked!
[f=0065530] -> Pit Bull is being attacked!
[f=0065727] -> Pit Bull is being attacked!
[f=0065876] -> Advanced Construction Kbot is being attacked!
[f=0066028] -> Pit Bull is being attacked!
[f=0066185] -> Pit Bull is being attacked!
[f=0066627] -> Annihilator is being attacked!
[f=0066872] -> Pit Bull is being attacked!
[f=0067147] -> Pit Bull is being attacked!
[f=0067409] -> Flakker is being attacked!
[f=0067793] -> Pit Bull is being attacked!
[f=0068362] -> Pit Bull is being attacked!
[f=0068485] -> Pit Bull is being attacked!
[f=0068662] -> Geothermal Powerplant is being attacked!
[f=0069607] -> Pit Bull is being attacked!
[f=0069871] -> Pit Bull is being attacked!
[f=0070133] -> Nano Turret is being attacked!
[f=0070294] -> Pit Bull is being attacked!
[f=0070401] Advanced Construction Vehicle: No mexes to upgrade
[f=0070815] -> Advanced Construction Kbot is being attacked!
[f=0071057] -> Pit Bull is being attacked!
[f=0071185] -> Pit Bull is being attacked!
[f=0071304] -> Annihilator is being attacked!
[f=0071431] -> Pit Bull is being attacked!
[f=0072145] Advanced Construction Vehicle: No mexes to upgrade
[f=0072414] -> Pit Bull is being attacked!
[f=0072614] -> Pit Bull is being attacked!
[f=0072738] -> Pit Bull is being attacked!
[f=0072877] -> Pit Bull is being attacked!
[f=0072961] Advanced Construction Vehicle: No mexes to upgrade
[f=0072997] -> Construction Vehicle is being attacked!
[f=0073137] -> Nano Turret is being attacked!
[f=0073879] -> Pit Bull is being attacked!
[f=0073990] -> Pit Bull is being attacked!
[f=0074097] -> Annihilator is being attacked!
[f=0074204] -> Construction Vehicle is being attacked!
[f=0074247] Error: Spring 89.0 has crashed.
[f=0074247] Error: DLL information:
[f=0074247] Error: 0x00400000 spring
[f=0074247] Error: 0x7c910000 ntdll
[f=0074247] Error: 0x7c800000 kernel32
[f=0074247] Error: 0x10000000 DevIL
[f=0074247] Error: 0x7c420000 MSVCP80
[f=0074247] Error: 0x78130000 MSVCR80
[f=0074247] Error: 0x77be0000 msvcrt
[f=0074247] Error: 0x7e360000 USER32
[f=0074247] Error: 0x77ef0000 GDI32
[f=0074247] Error: 0x77da0000 ADVAPI32
[f=0074247] Error: 0x77e50000 RPCRT4
[f=0074247] Error: 0x77fc0000 Secur32
[f=0074247] Error: 0x68fc0000 GLU32
[f=0074247] Error: 0x5f0d0000 OPENGL32
[f=0074247] Error: 0x736d0000 DDRAW
[f=0074247] Error: 0x73b30000 DCIMAN32
[f=0074247] Error: 0x76c50000 IMAGEHLP
[f=0074247] Error: 0x6fbc0000 mingwm10
[f=0074247] Error: 0x7e670000 SHELL32
[f=0074247] Error: 0x77f40000 SHLWAPI
[f=0074247] Error: 0x71a10000 WS2_32
[f=0074247] Error: 0x71a00000 WS2HELP
[f=0074247] Error: 0x62e80000 zlib1
[f=0074247] Error: 0x6b600000 OpenAL32
[f=0074247] Error: 0x76af0000 WINMM
[f=0074247] Error: 0x70780000 vorbisfile
[f=0074247] Error: 0x68140000 ogg
[f=0074247] Error: 0x64cc0000 vorbis
[f=0074247] Error: 0x66fc0000 freetype6
[f=0074247] Error: 0x62aa0000 glew32
[f=0074247] Error: 0x013a0000 SDL
[f=0074247] Error: 0x7c340000 MSVCR71
[f=0074247] Error: 0x76330000 IMM32
[f=0074247] Error: 0x773a0000 comctl32
[f=0074247] Error: 0x5d450000 comctl32
[f=0074247] Error: 0x73e70000 dsound
[f=0074247] Error: 0x774b0000 ole32
[f=0074247] Error: 0x77bd0000 VERSION
[f=0074247] Error: 0x76bf0000 WINTRUST
[f=0074247] Error: 0x77a50000 CRYPT32
[f=0074247] Error: 0x77af0000 MSASN1
[f=0074247] Error: 0x72c90000 wdmaud
[f=0074247] Error: 0x72c80000 msacm32
[f=0074247] Error: 0x77bb0000 MSACM32
[f=0074247] Error: 0x77ba0000 midimap
[f=0074247] Error: 0x75250000 msctfime
[f=0074247] Error: 0x69500000 nvoglnt
[f=0074247] Error: 0x72210000 DINPUT
[f=0074247] Error: 0x68d90000 HID
[f=0074247] Error: 0x778f0000 SETUPAPI
[f=0074247] Error: 0x719b0000 mswsock
[f=0074247] Error: 0x66710000 hnetcfg
[f=0074247] Error: 0x719f0000 wshtcpip
[f=0074247] Error: 0x73e40000 KsUser
[f=0074247] Error: 0x59dd0000 DBGHELP
[f=0074247] Error: Exception: Access violation (0xc0000005)
[f=0074247] Error: Exception Address: 0x77c170d0
[f=0074247] Error: Stacktrace:
[f=0074247] Error: (0) C:\WINDOWS\system32\msvcrt.dll(memcpy+0x160) [0x77C170D0]
[f=0074247] Error: (1) C:\Games\Spring\spring.exe [0x006C881B]
[f=0074247] Error: (2) C:\Games\Spring\spring.exe [0x006C8862]
[f=0074247] Error: (3) C:\Games\Spring\spring.exe [0x006CB149]
[f=0074247] Error: (4) C:\Games\Spring\spring.exe [0x006CBB3E]
[f=0074247] Error: (5) C:\Games\Spring\spring.exe [0x006D12BD]
[f=0074247] Error: (6) C:\Games\Spring\spring.exe [0x00840239]
[f=0074247] Error: (7) C:\Games\Spring\spring.exe [0x0083CF54]
[f=0074247] Error: (8) C:\Games\Spring\spring.exe [0x00885017]
[f=0074247] Error: (9) C:\Games\Spring\spring.exe [0x0088A590]
[f=0074247] Error: (10) C:\Games\Spring\spring.exe [0x0088BE74]
[f=0074247] Error: (11) C:\Games\Spring\spring.exe [0x00883512]
[f=0074247] Error: (12) C:\Games\Spring\spring.exe [0x0042CE12]
[f=0074247] Error: (13) C:\Games\Spring\spring.exe [0x00462693]
[f=0074247] Error: (14) C:\Games\Spring\spring.exe [0x00431245]
[f=0074247] Error: (15) C:\Games\Spring\spring.exe [0x00935741]
[f=0074247] Error: (16) C:\Games\Spring\spring.exe [0x0093D05B]
[f=0074247] Error: (17) C:\Games\Spring\spring.exe [0x00923761]
[f=0074247] Error: (18) C:\Games\Spring\spring.exe [0x00923CC4]
[f=0074247] Error: (19) C:\Games\Spring\spring.exe [0x00923DE1]
[f=0074247] Error: (20) C:\Games\Spring\spring.exe [0x009C15B9]
[f=0074247] Error: (21) C:\Games\Spring\spring.exe [0x004010B4]
[f=0074247] Error: (22) C:\Games\Spring\spring.exe [0x00401128]
[f=0074247] Error: (23) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0074247] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0074247] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0074247] Path cache hits 944 20%
[f=0074247] Path cache hits 8389 26%
[f=0074247] Statistics for RectangleOptimizer: 38%
[f=0074247] Statistics for RectangleOptimizer: 38%
[f=0074247] Statistics for UDP connection:
Received: 456420 bytes in 15183 packets (30.0613 bytes/package)
Sent: 912191 bytes in 12541 packets (72.7367 bytes/package)
Relative protocol overhead: 0 up, 0.199592 down
0 incoming chunks had been dropped, 0 outgoing chunks had to be resent
Error: Spring: Unhandled exception Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\Games\Spring\infolog.txt