 infolog.txt
 infolog.txt (39,990 bytes) 
2012-07-20 18:40  
Using configuration source: "C:\Dokumente und Einstellungen\Matthias\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
AMD Athlon(tm) 64 Processor 3000+; 1535MB RAM, 2153MB pagefile
OS: 32bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 89.0
Build date/time: Jul  9 2012 22:34:54
Build environment: boost-104800, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: C:\Games\Spring\
Using read-only data directory: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\maps
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\games
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\mods
Scanning: C:\Dokumente und Einstellungen\Matthias\Eigene Dateien\My Games\Spring\packages
Scanning: C:\Games\Spring\maps
Scanning: C:\Games\Spring\base
Scanning: C:\Games\Spring\games
Scanning: C:\Games\Spring\packages
Supported Video modes: 1920x1080, 1680x1050, 1600x1024, 1600x900, 1440x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1024x768/32bit (windowed)
[f=0000000] SDL version:  1.2.10
[f=0000000] GL version:   2.1.2
[f=0000000] GL vendor:    NVIDIA Corporation
[f=0000000] GL renderer:  GeForce 6600 GT/AGP/SSE2/3DNOW!
[f=0000000] GLSL version: 1.20 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM:    unknown
[f=0000000] GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 4096, compress MIP-map textures: 1
	maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 8/16
	maximum drawbuffers: 4, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 0
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] CPU Cores: 1
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: C:\Games\Spring\script.txt
[f=0000000] Connecting to 78.193.134.82:8452 using name [AG]abma
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 16
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: BA Chicken Defense V2.40
[f=0000000] Using game archive: ba_chicken_defense-v2.40.sd7
[f=0000000] recording demo: demos/20120720_173835_Nuclear_Winter_v1_89.sdf
[f=0000000] PreGame::GameDataReceived: 88 ms
[f=0000000] User number 3 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.538000
[f=0000000] Game::LoadDefs (GameData): 660 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 30 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 18 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 469 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 13
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Warning: weapondef cylinderTargetting is deprecated and will be removed in the next release (use cylinderTargeting).
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 89.0.
[f=0000000] Warning:   (in thread: load)
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000	spring
[f=0000000] Error: 0x7c910000	ntdll
[f=0000000] Error: 0x7c800000	kernel32
[f=0000000] Error: 0x10000000	DevIL
[f=0000000] Error: 0x7c420000	MSVCP80
[f=0000000] Error: 0x78130000	MSVCR80
[f=0000000] Error: 0x77be0000	msvcrt
[f=0000000] Error: 0x7e360000	USER32
[f=0000000] Error: 0x77ef0000	GDI32
[f=0000000] Error: 0x77da0000	ADVAPI32
[f=0000000] Error: 0x77e50000	RPCRT4
[f=0000000] Error: 0x77fc0000	Secur32
[f=0000000] Error: 0x68fc0000	GLU32
[f=0000000] Error: 0x5f0d0000	OPENGL32
[f=0000000] Error: 0x736d0000	DDRAW
[f=0000000] Error: 0x73b30000	DCIMAN32
[f=0000000] Error: 0x76c50000	IMAGEHLP
[f=0000000] Error: 0x6fbc0000	mingwm10
[f=0000000] Error: 0x7e670000	SHELL32
[f=0000000] Error: 0x77f40000	SHLWAPI
[f=0000000] Error: 0x71a10000	WS2_32
[f=0000000] Error: 0x71a00000	WS2HELP
[f=0000000] Error: 0x62e80000	zlib1
[f=0000000] Error: 0x6b600000	OpenAL32
[f=0000000] Error: 0x76af0000	WINMM
[f=0000000] Error: 0x70780000	vorbisfile
[f=0000000] Error: 0x68140000	ogg
[f=0000000] Error: 0x64cc0000	vorbis
[f=0000000] Error: 0x66fc0000	freetype6
[f=0000000] Error: 0x62aa0000	glew32
[f=0000000] Error: 0x013a0000	SDL
[f=0000000] Error: 0x7c340000	MSVCR71
[f=0000000] Error: 0x76330000	IMM32
[f=0000000] Error: 0x773a0000	comctl32
[f=0000000] Error: 0x5d450000	comctl32
[f=0000000] Error: 0x73e70000	dsound
[f=0000000] Error: 0x774b0000	ole32
[f=0000000] Error: 0x77bd0000	VERSION
[f=0000000] Error: 0x76bf0000	WINTRUST
[f=0000000] Error: 0x77a50000	CRYPT32
[f=0000000] Error: 0x77af0000	MSASN1
[f=0000000] Error: 0x72c90000	wdmaud
[f=0000000] Error: 0x72c80000	msacm32
[f=0000000] Error: 0x77bb0000	MSACM32
[f=0000000] Error: 0x77ba0000	midimap
[f=0000000] Error: 0x75250000	msctfime
[f=0000000] Error: 0x69500000	nvoglnt
[f=0000000] Error: 0x72210000	DINPUT
[f=0000000] Error: 0x68d90000	HID
[f=0000000] Error: 0x778f0000	SETUPAPI
[f=0000000] Error: 0x719b0000	mswsock
[f=0000000] Error: 0x66710000	hnetcfg
[f=0000000] Error: 0x719f0000	wshtcpip
[f=0000000] Error: 0x73e40000	KsUser
[f=0000000] Error: 0x59dd0000	DBGHELP
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] Error: (1) C:\WINDOWS\system32\kernel32.dll(Sleep+0xf) [0x7C802455]
[f=0000000] Error: (2) C:\Games\Spring\SDL.dll(SDL_Delay+0xb) [0x013C83DB]
[f=0000000] Error: (3) C:\Games\Spring\spring.exe [0x009357C4]
[f=0000000] Error: (4) C:\Games\Spring\spring.exe [0x0093D05B]
[f=0000000] Error: (5) C:\Games\Spring\spring.exe [0x00923761]
[f=0000000] Error: (6) C:\Games\Spring\spring.exe [0x00923CC4]
[f=0000000] Error: (7) C:\Games\Spring\spring.exe [0x00923DE1]
[f=0000000] Error: (8) C:\Games\Spring\spring.exe [0x009C15B9]
[f=0000000] Error: (9) C:\Games\Spring\spring.exe [0x004010B4]
[f=0000000] Error: (10) C:\Games\Spring\spring.exe [0x00401128]
[f=0000000] Error: (11) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0000000] Error: Stacktrace (load):
[f=0000000] Error: (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] Error: (1) C:\WINDOWS\system32\kernel32.dll(CreateFileA+0x2b) [0x7C801A53]
[f=0000000] Error: (2) C:\WINDOWS\system32\msvcrt.dll(mktemp+0x2b0) [0x77BFF45D]
[f=0000000] Error: (3) C:\WINDOWS\system32\msvcrt.dll(open+0x2d) [0x77BFF593]
[f=0000000] Error: (4) C:\Games\Spring\zlib1.dll(gzoffset64+0x35d) [0x62E85B5D]
[f=0000000] Error: (5) C:\Games\Spring\spring.exe [0x0096AF19]
[f=0000000] Error: (6) C:\Games\Spring\spring.exe [0x00956EC1]
[f=0000000] Error: (7) C:\Games\Spring\spring.exe [0x0094B3F3]
[f=0000000] Error: (8) C:\Games\Spring\spring.exe [0x0096E329]
[f=0000000] Error: (9) C:\Games\Spring\spring.exe [0x009600D5]
[f=0000000] Error: (10) C:\Games\Spring\spring.exe [0x0096026D]
[f=0000000] Error: (11) C:\Games\Spring\spring.exe [0x00960305]
[f=0000000] Error: (12) C:\Games\Spring\spring.exe [0x0074EFA5]
[f=0000000] Error: (13) C:\Games\Spring\spring.exe [0x0087F5E4]
[f=0000000] Error: (14) C:\Games\Spring\spring.exe [0x0087F97D]
[f=0000000] Error: (15) C:\Games\Spring\spring.exe [0x0087FE1E]
[f=0000000] Error: (16) C:\Games\Spring\spring.exe [0x00880BAC]
[f=0000000] Error: (17) C:\Games\Spring\spring.exe [0x0088162A]
[f=0000000] Error: (18) C:\Games\Spring\spring.exe [0x0042F014]
[f=0000000] Error: (19) C:\Games\Spring\spring.exe [0x0042F501]
[f=0000000] Error: (20) C:\Games\Spring\spring.exe [0x00CABC25]
[f=0000000] Error: (21) C:\Games\Spring\spring.exe [0x0092A624]
[f=0000000] Error: (22) C:\Games\Spring\spring.exe [0x00CA148B]
[f=0000000] Error: (23) C:\Games\Spring\spring.exe [0x009EAFFF]
[f=0000000] Error: (24) C:\Games\Spring\spring.exe [0x009E8727]
[f=0000000] Error: (25) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1ba) [0x7C80B729]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91E514]
[f=0000000] Error: (1) C:\WINDOWS\system32\kernel32.dll(WaitForMultipleObjects+0x18) [0x7C80A115]
[f=0000000] Error: (2) C:\Games\Spring\spring.exe [0x009E9466]
[f=0000000] Error: (3) C:\Games\Spring\spring.exe [0x00C75C2E]
[f=0000000] Error: (4) C:\Games\Spring\spring.exe [0x009DBCC4]
[f=0000000] Error: (5) C:\Games\Spring\spring.exe [0x00CA16F6]
[f=0000000] Error: (6) C:\Games\Spring\spring.exe [0x009EAFFF]
[f=0000000] Error: (7) C:\Games\Spring\spring.exe [0x009E8727]
[f=0000000] Error: (8) C:\WINDOWS\system32\kernel32.dll(GetModuleFileNameA+0x1ba) [0x7C80B729]
[f=0000000] Warning: cortide: Given yardmap/blockmap contains 7 excess char(s)!
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 1 PF thread (14 MB)
[f=0000000] PathCosts: precached 0 of 15360
[f=0000000] PathCosts: precached 960 of 15360
[f=0000000] PathCosts: precached 1920 of 15360
[f=0000000] PathCosts: precached 2880 of 15360
[f=0000000] PathCosts: precached 3840 of 15360
[f=0000000] PathCosts: precached 4800 of 15360
[f=0000000] PathCosts: precached 5760 of 15360
[f=0000000] PathCosts: precached 6720 of 15360
[f=0000000] PathCosts: precached 7680 of 15360
[f=0000000] PathCosts: precached 8640 of 15360
[f=0000000] PathCosts: precached 9600 of 15360
[f=0000000] PathCosts: precached 10560 of 15360
[f=0000000] PathCosts: precached 11520 of 15360
[f=0000000] PathCosts: precached 12480 of 15360
[f=0000000] PathCosts: precached 13440 of 15360
[f=0000000] PathCosts: precached 14400 of 15360
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 1 PF thread (14 MB)
[f=0000000] PathCosts: precached 0 of 960
[f=0000000] PathCosts: precached 60 of 960
[f=0000000] PathCosts: precached 120 of 960
[f=0000000] PathCosts: precached 180 of 960
[f=0000000] PathCosts: precached 240 of 960
[f=0000000] PathCosts: precached 300 of 960
[f=0000000] PathCosts: precached 360 of 960
[f=0000000] PathCosts: precached 420 of 960
[f=0000000] PathCosts: precached 480 of 960
[f=0000000] PathCosts: precached 540 of 960
[f=0000000] PathCosts: precached 600 of 960
[f=0000000] PathCosts: precached 660 of 960
[f=0000000] PathCosts: precached 720 of 960
[f=0000000] PathCosts: precached 780 of 960
[f=0000000] PathCosts: precached 840 of 960
[f=0000000] PathCosts: precached 900 of 960
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 399bf866
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 17 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 601 ms
[f=0000000] Game::LoadInterface (Console): 23 ms
[f=0000000] Loading LuaRules
[f=0000000] { [1] = [No]Pallino,
[2] = [rage]moobyfr,
[3] = [AG]abma,
[0] = [ACE]FaFa_BOT,
} 
[f=0000000] Chicken: Very Easy
[f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded gadget:  BA Chicken Scores   <game_scores.lua>
[f=0000000] Loaded gadget:  BA Chicken Spawner  <unit_spawner_defense.lua>
[f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
[f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
[f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded gadget:  Game End            <game_end.lua>
[f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
[f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget:  ProgenitorSpawner   <unit_progenitor.lua>
[f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget:  SetNeutral          <unit_set_neutral.lua>
[f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
[f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded gadget:  BA Chicken Scores   <game_scores.lua>
[f=0000000] Loaded gadget:  BA Chicken Spawner  <unit_spawner_defense.lua>
[f=0000000] Loaded gadget:  Comgate             <mo_comgate.lua>
[f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
[f=0000000] Loaded gadget:  ProgenitorSpawner   <unit_progenitor.lua>
[f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget:  SetNeutral          <unit_set_neutral.lua>
[f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
[f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: no
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
[f=0000000] blur api: your hardware does not support shaders
[f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod:   Chicken Panel       <gui_chicken.lua> ...
[f=0000000] Loading widget from mod:   Chicken Team Colour  <gui_chicken_teamcolor.lua> ...
[f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod:   Dynamic Blob Shadows  <gfx_dynamic_blob_shadow.lua> ...
[f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
[f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
[f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
[f=0000000] MohoExploiter widget disabled for spectators
[f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
[f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
[f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod:   MiniMap Start Boxes  <minimap_startbox.lua> ...
[f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
[f=0000000] <Energy Conversion Info> Spectator mode. Widget removed.
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
[f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod:   Start Point Adder   <init_start_marker.lua> ...
[f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
[f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
[f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] <GhostRadar> Spectator mode. Widget removed.
[f=0000000] <Easy Facing> Spectator mode. Widget removed.
[f=0000000] Connection attempt rejected: Packet too short
[f=0000000] Connection attempt from [rage]moobyfr
[f=0000000]  -> Version: 89.0 (OMP)
[f=0000000]  -> Connection established (given id 2)
[f=0000000] Connection attempt from [No]Pallino
[f=0000000]  -> Version: 89.0 (MT-Sim)
[f=0000000]  -> Connection established (given id 1)
[f=0000000] <[rage]moobyfr> where do we defend ?
[f=0000000] <Ghost Site> Spectator mode. Widget removed.
[f=0000000] [rage]moobyfr added point: nano can be made here ?
[f=0000000] [No]Pallino added point: is ok for me this line
[f=0000000] [No]Pallino added point: i dont think so :(
[f=0000000] GameID: 3179095044e5f075034d91ee97174d8b
[f=0000006] Initializing Commander Gate
[f=0000006] Skirmish AI "Bot1" (ID:0) took over control of team 2
[f=0000045] <DefenseRange> Spectator mode. Widget removed.
[f=0000105] Commander Gate Successful
[f=0000658] <[No]Pallino> Allies: lol 900 again
[f=0001138] <[rage]moobyfr> the vote wasn't ok
[f=0018479] Added new player: [AG]abma
[f=0018525] Connection attempt from [AG]abma
[f=0018525]  -> Version: 89.0
[f=0018525]  -> Connection established (given id 3)
[f=0027059] -> Metal Extractor is being attacked!
[f=0027366] -> Metal Extractor is being attacked!
[f=0027531] -> Metal Extractor is being attacked!
[f=0027733] -> Metal Extractor is being attacked!
[f=0028287] Sound is disabled!
[f=0029343] Sound is enabled!
[f=0030797] Sound is disabled!
[f=0030922] -> Metal Extractor is being attacked!
[f=0031067] Sound is enabled!
[f=0033435] Sound is disabled!
[f=0033456] Sound is enabled!
[f=0033641] -> Metal Extractor is being attacked!
[f=0034854] Sound is disabled!
[f=0035114] Sorting roster by Allies
[f=0037461] Sound is enabled!
[f=0038936] Sound is disabled!
[f=0040154] -> Construction Vehicle is being attacked!
[f=0040475] Buildings set to face North
[f=0041412] -> Pit Bull is being attacked!
[f=0041718] Sound is enabled!
[f=0041769] Sound is disabled!
[f=0041785] Sound is enabled!
[f=0042347] Sound is disabled!
[f=0042998] -> Pit Bull is being attacked!
[f=0044257] -> Nano Turret is being attacked!
[f=0045519] -> Pit Bull is being attacked!
[f=0045815] -> Nano Turret is being attacked!
[f=0046809] -> Pit Bull is being attacked!
[f=0048182] -> Annihilator is being attacked!
[f=0048594] Sound is enabled!
[f=0049460] Sound is disabled!
[f=0049733] -> Pit Bull is being attacked!
[f=0049900] -> Pit Bull is being attacked!
[f=0049960] Sound is enabled!
[f=0050894] -> Pit Bull is being attacked!
[f=0051697] Sound is disabled!
[f=0051922] Sound is enabled!
[f=0052429] -> Pit Bull is being attacked!
[f=0052649] -> Pit Bull is being attacked!
[f=0054195] Sound is disabled!
[f=0055041] -> Pit Bull is being attacked!
[f=0055661] Set "shadows" config-parameter to 1
[f=0055823] Set "shadows" config-parameter to 2
[f=0055901] Set "shadows" config-parameter to 3
[f=0055999] Set "shadows" config-parameter to 0
[f=0056219] -> Pit Bull is being attacked!
[f=0056584] -> Pit Bull is being attacked!
[f=0057754] -> Pit Bull is being attacked!
[f=0057923] -> Pit Bull is being attacked!
[f=0059142] -> Pit Bull is being attacked!
[f=0060418] -> Pit Bull is being attacked!
[f=0060711] -> Pit Bull is being attacked!
[f=0060919] -> Pit Bull is being attacked!
[f=0061821] -> Pit Bull is being attacked!
[f=0062169] -> Nano Turret is being attacked!
[f=0062970] -> Pit Bull is being attacked!
[f=0063103] -> Pit Bull is being attacked!
[f=0063280] -> Moho Mine is being attacked!
[f=0063612] -> Flakker is being attacked!
[f=0064184] -> Pit Bull is being attacked!
[f=0064418] -> Pit Bull is being attacked!
[f=0064550] -> Annihilator is being attacked!
[f=0064881] -> Sharpshooter is being attacked!
[f=0065530] -> Pit Bull is being attacked!
[f=0065727] -> Pit Bull is being attacked!
[f=0065876] -> Advanced Construction Kbot is being attacked!
[f=0066028] -> Pit Bull is being attacked!
[f=0066185] -> Pit Bull is being attacked!
[f=0066627] -> Annihilator is being attacked!
[f=0066872] -> Pit Bull is being attacked!
[f=0067147] -> Pit Bull is being attacked!
[f=0067409] -> Flakker is being attacked!
[f=0067793] -> Pit Bull is being attacked!
[f=0068362] -> Pit Bull is being attacked!
[f=0068485] -> Pit Bull is being attacked!
[f=0068662] -> Geothermal Powerplant is being attacked!
[f=0069607] -> Pit Bull is being attacked!
[f=0069871] -> Pit Bull is being attacked!
[f=0070133] -> Nano Turret is being attacked!
[f=0070294] -> Pit Bull is being attacked!
[f=0070401] Advanced Construction Vehicle: No mexes to upgrade
[f=0070815] -> Advanced Construction Kbot is being attacked!
[f=0071057] -> Pit Bull is being attacked!
[f=0071185] -> Pit Bull is being attacked!
[f=0071304] -> Annihilator is being attacked!
[f=0071431] -> Pit Bull is being attacked!
[f=0072145] Advanced Construction Vehicle: No mexes to upgrade
[f=0072414] -> Pit Bull is being attacked!
[f=0072614] -> Pit Bull is being attacked!
[f=0072738] -> Pit Bull is being attacked!
[f=0072877] -> Pit Bull is being attacked!
[f=0072961] Advanced Construction Vehicle: No mexes to upgrade
[f=0072997] -> Construction Vehicle is being attacked!
[f=0073137] -> Nano Turret is being attacked!
[f=0073879] -> Pit Bull is being attacked!
[f=0073990] -> Pit Bull is being attacked!
[f=0074097] -> Annihilator is being attacked!
[f=0074204] -> Construction Vehicle is being attacked!
[f=0074247] Error: Spring 89.0 has crashed.
[f=0074247] Error: DLL information:
[f=0074247] Error: 0x00400000	spring
[f=0074247] Error: 0x7c910000	ntdll
[f=0074247] Error: 0x7c800000	kernel32
[f=0074247] Error: 0x10000000	DevIL
[f=0074247] Error: 0x7c420000	MSVCP80
[f=0074247] Error: 0x78130000	MSVCR80
[f=0074247] Error: 0x77be0000	msvcrt
[f=0074247] Error: 0x7e360000	USER32
[f=0074247] Error: 0x77ef0000	GDI32
[f=0074247] Error: 0x77da0000	ADVAPI32
[f=0074247] Error: 0x77e50000	RPCRT4
[f=0074247] Error: 0x77fc0000	Secur32
[f=0074247] Error: 0x68fc0000	GLU32
[f=0074247] Error: 0x5f0d0000	OPENGL32
[f=0074247] Error: 0x736d0000	DDRAW
[f=0074247] Error: 0x73b30000	DCIMAN32
[f=0074247] Error: 0x76c50000	IMAGEHLP
[f=0074247] Error: 0x6fbc0000	mingwm10
[f=0074247] Error: 0x7e670000	SHELL32
[f=0074247] Error: 0x77f40000	SHLWAPI
[f=0074247] Error: 0x71a10000	WS2_32
[f=0074247] Error: 0x71a00000	WS2HELP
[f=0074247] Error: 0x62e80000	zlib1
[f=0074247] Error: 0x6b600000	OpenAL32
[f=0074247] Error: 0x76af0000	WINMM
[f=0074247] Error: 0x70780000	vorbisfile
[f=0074247] Error: 0x68140000	ogg
[f=0074247] Error: 0x64cc0000	vorbis
[f=0074247] Error: 0x66fc0000	freetype6
[f=0074247] Error: 0x62aa0000	glew32
[f=0074247] Error: 0x013a0000	SDL
[f=0074247] Error: 0x7c340000	MSVCR71
[f=0074247] Error: 0x76330000	IMM32
[f=0074247] Error: 0x773a0000	comctl32
[f=0074247] Error: 0x5d450000	comctl32
[f=0074247] Error: 0x73e70000	dsound
[f=0074247] Error: 0x774b0000	ole32
[f=0074247] Error: 0x77bd0000	VERSION
[f=0074247] Error: 0x76bf0000	WINTRUST
[f=0074247] Error: 0x77a50000	CRYPT32
[f=0074247] Error: 0x77af0000	MSASN1
[f=0074247] Error: 0x72c90000	wdmaud
[f=0074247] Error: 0x72c80000	msacm32
[f=0074247] Error: 0x77bb0000	MSACM32
[f=0074247] Error: 0x77ba0000	midimap
[f=0074247] Error: 0x75250000	msctfime
[f=0074247] Error: 0x69500000	nvoglnt
[f=0074247] Error: 0x72210000	DINPUT
[f=0074247] Error: 0x68d90000	HID
[f=0074247] Error: 0x778f0000	SETUPAPI
[f=0074247] Error: 0x719b0000	mswsock
[f=0074247] Error: 0x66710000	hnetcfg
[f=0074247] Error: 0x719f0000	wshtcpip
[f=0074247] Error: 0x73e40000	KsUser
[f=0074247] Error: 0x59dd0000	DBGHELP
[f=0074247] Error: Exception: Access violation (0xc0000005)
[f=0074247] Error: Exception Address: 0x77c170d0
[f=0074247] Error: Stacktrace:
[f=0074247] Error: (0) C:\WINDOWS\system32\msvcrt.dll(memcpy+0x160) [0x77C170D0]
[f=0074247] Error: (1) C:\Games\Spring\spring.exe [0x006C881B]
[f=0074247] Error: (2) C:\Games\Spring\spring.exe [0x006C8862]
[f=0074247] Error: (3) C:\Games\Spring\spring.exe [0x006CB149]
[f=0074247] Error: (4) C:\Games\Spring\spring.exe [0x006CBB3E]
[f=0074247] Error: (5) C:\Games\Spring\spring.exe [0x006D12BD]
[f=0074247] Error: (6) C:\Games\Spring\spring.exe [0x00840239]
[f=0074247] Error: (7) C:\Games\Spring\spring.exe [0x0083CF54]
[f=0074247] Error: (8) C:\Games\Spring\spring.exe [0x00885017]
[f=0074247] Error: (9) C:\Games\Spring\spring.exe [0x0088A590]
[f=0074247] Error: (10) C:\Games\Spring\spring.exe [0x0088BE74]
[f=0074247] Error: (11) C:\Games\Spring\spring.exe [0x00883512]
[f=0074247] Error: (12) C:\Games\Spring\spring.exe [0x0042CE12]
[f=0074247] Error: (13) C:\Games\Spring\spring.exe [0x00462693]
[f=0074247] Error: (14) C:\Games\Spring\spring.exe [0x00431245]
[f=0074247] Error: (15) C:\Games\Spring\spring.exe [0x00935741]
[f=0074247] Error: (16) C:\Games\Spring\spring.exe [0x0093D05B]
[f=0074247] Error: (17) C:\Games\Spring\spring.exe [0x00923761]
[f=0074247] Error: (18) C:\Games\Spring\spring.exe [0x00923CC4]
[f=0074247] Error: (19) C:\Games\Spring\spring.exe [0x00923DE1]
[f=0074247] Error: (20) C:\Games\Spring\spring.exe [0x009C15B9]
[f=0074247] Error: (21) C:\Games\Spring\spring.exe [0x004010B4]
[f=0074247] Error: (22) C:\Games\Spring\spring.exe [0x00401128]
[f=0074247] Error: (23) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C817077]
[f=0074247] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0074247] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0074247] Path cache hits 944 20%
[f=0074247] Path cache hits 8389 26%
[f=0074247] Statistics for RectangleOptimizer: 38%
[f=0074247] Statistics for RectangleOptimizer: 38%
[f=0074247] Statistics for UDP connection:
Received: 456420 bytes in 15183 packets (30.0613 bytes/package)
Sent: 912191 bytes in 12541 packets (72.7367 bytes/package)
Relative protocol overhead: 0 up, 0.199592 down
0 incoming chunks had been dropped, 0 outgoing chunks had to be resent
Error: Spring: Unhandled exception Spring has crashed:
  Access violation.
A stacktrace has been written to:
  C:\Games\Spring\infolog.txt