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IDProjectCategoryView StatusLast Update
0003213Spring engineGeneralpublic2012-07-20 00:41
ReporterFLOZi Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version89.0 
Fixed in Version89.0.1+git 
Summary0003213: Previously working weapons refuse to fire
DescriptionA weapon that works fine in Spring 88 refuses to fire under Spring 89. Unfortunately I have no idea why this might be so all I can do is show you the def and how to reproduce it.
Steps To Reproduce1. Grab S44 http://spring1944.net/files/Build/S44v159_PreMorgenroteTRI.sdz
2. Give yourself a {gbr, ger, us, rus}observ unit
3. Attack ground close to the maximum range

What should happen is that the binoculars weapon fires, and when it hits ground, spawns an invisible unit to give LOS (this still works if you manage to force fire using FPS).
Additional InformationThis is the def of the weapon in question:

http://spring1944.svn.sourceforge.net/viewvc/spring1944/trunk/S44Main.sdd/weapons/Misc/Optics.lua?&view=markup


There have also been reports of some others in certain situations but I haven't confirmed/reproduced those myself yet.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2012-07-20 00:41

developer   ~0009052

It seems to work fine in post_release (the binocular "weapon" does actually fire and triggers the Explosion callin on the engine side, unit_scoutBinocs.lua receives it and L-view shows there is a unit being spawned), so whatever the problem was no longer exists.

Issue History

Date Modified Username Field Change
2012-07-19 23:09 FLOZi New Issue
2012-07-20 00:41 Kloot Note Added: 0009052
2012-07-20 00:41 Kloot Status new => closed
2012-07-20 00:41 Kloot Assigned To => Kloot
2012-07-20 00:41 Kloot Resolution open => no change required
2012-07-20 00:41 Kloot Fixed in Version => 89.0.1+git