2025-07-18 01:53 CEST

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IDProjectCategoryView StatusLast Update
0003172Spring engineGeneralpublic2012-07-12 02:41
ReporterBeherith 
Assigned ToKloot 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version89.0 
Target VersionFixed in Version 
Summary0003172: 89: Lock on target of units results in them not firing at anything else if they move out of range
DescriptionI love the new lock on target feature of units retaining their target after getting a move order, but it has some small issues:
1. If a unit is ordered to attack ground, it wont stop until it is given a stop command. This is an acceptable side effect.
2. If a unit is ordered to attack another unit, and the target goes out of range, the unit stops aiming and shooting at any other unit. This is highly undesirable.
3. There is no visual indication that a unit is locked on a target, and actively tries to aquire said target if it doesnt have any other commands.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0008954

Kloot (developer)

for 89.0 or 89.0-post: kept nr. 1, fixed nr. 2
+Notes

-Issue History
Date Modified Username Field Change
2012-07-11 20:14 Beherith New Issue
2012-07-12 02:41 Kloot Note Added: 0008954
2012-07-12 02:41 Kloot Status new => resolved
2012-07-12 02:41 Kloot Resolution open => fixed
2012-07-12 02:41 Kloot Assigned To => Kloot
+Issue History