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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003076 | Spring engine | General | public | 2012-05-01 00:47 | 2012-06-04 18:41 | ||||
Reporter | Licho | ||||||||
Assigned To | abma | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | no change required | ||||||
Product Version | 88.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003076: If gadget sends lots of text messages before the end of game, they wont get to client | ||||||||
Description | We have gadgets that gather statistics from game and say them few just before the end of game is signalled. After recent engine change those message seems to get to clients incompeltely or never due to some buffering.. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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abma (administrator) 2012-05-06 17:19 |
at game ends i sometimes get something like this: [f=0137196] Team 1 wins! [f=0137196] <autoquit> Autoquit canceled. [f=0137274] Dante is under attack [f=0137392] Warning: Bandwidth limit was reached for [AG]abma [packets delayed] [f=0137412] Warning: Waiting packet limit was reached for [AG]abma [packets dropped] [f=0137413] Warning: Waiting packet limit was reached for [AG]abma [packets dropped] [f=0137414] Warning: Waiting packet limit was reached for [AG]abma [packets dropped] possible to many packets / messages are send when a game ends and they are dropped because of that?! |
Licho (reporter) 2012-05-06 17:58 |
Its possible but we didnt see this warning. |
abma (administrator) 2012-06-04 17:27 |
hm, not sure, other possibility could be (if its not directly a spring bug), that players close the game faster than messages are send?! afaik end screen is shown before all messages are send?! |
Google_Frog (reporter) 2012-06-04 18:10 |
I tried to send many messages once and found the "Warning: Bandwidth limit was reached for [AG]abma" message. I think there is the same problem here. |
abma (administrator) 2012-06-04 18:41 Last edited: 2012-06-04 18:43 |
seems like its a "feature" in this case... to workarround: - reduce message size - reduce message count - buffer messages in lua and don't send all at once (but imo its still bad, that its bad to debug this problem) |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-05-01 00:47 | Licho | New Issue | |
2012-05-06 17:19 | abma | Note Added: 0008662 | |
2012-05-06 17:19 | abma | Status | new => feedback |
2012-05-06 17:58 | Licho | Note Added: 0008663 | |
2012-06-04 17:27 | abma | Note Added: 0008738 | |
2012-06-04 18:10 | Google_Frog | Note Added: 0008739 | |
2012-06-04 18:41 | abma | Note Added: 0008740 | |
2012-06-04 18:41 | abma | Status | feedback => resolved |
2012-06-04 18:41 | abma | Resolution | open => no change required |
2012-06-04 18:41 | abma | Assigned To | => abma |
2012-06-04 18:42 | abma | Note Edited: 0008740 | |
2012-06-04 18:43 | abma | Note Edited: 0008740 |