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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0003064 | Spring engine | General | public | 2012-04-15 18:59 | 2012-04-18 13:18 | ||||
Reporter | Licho | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 88.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003064: GameSetup callin reports incorrect playerstates | ||||||||
Description | It reports "missing" for connected players who arent ready yet. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2012-04-16 00:33 |
Yeah, the strings are totally bogus. But at the end you should be able to get all the information via the lua spring interface. |
Licho (reporter) 2012-04-16 13:55 |
its GameSetupDraver.cpp:112 if (!playerHandler->Player(a)->readyToStart) { should be if (!playerHandler->Player(a)->active) { |
jK (developer) 2012-04-18 13:18 |
fixed by kloot |
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Date Modified | Username | Field | Change |
---|---|---|---|
2012-04-15 18:59 | Licho | New Issue | |
2012-04-16 00:33 | jK | Note Added: 0008614 | |
2012-04-16 13:55 | Licho | Note Added: 0008629 | |
2012-04-18 13:18 | jK | Note Added: 0008633 | |
2012-04-18 13:18 | jK | Status | new => resolved |
2012-04-18 13:18 | jK | Resolution | open => fixed |
2012-04-18 13:18 | jK | Assigned To | => jK |