View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003064 | Spring engine | General | public | 2012-04-15 18:59 | 2012-04-18 13:18 |
| Reporter | Licho | Assigned To | jK | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | 88.0 | ||||
| Summary | 0003064: GameSetup callin reports incorrect playerstates | ||||
| Description | It reports "missing" for connected players who arent ready yet. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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Yeah, the strings are totally bogus. But at the end you should be able to get all the information via the lua spring interface. |
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its GameSetupDraver.cpp:112 if (!playerHandler->Player(a)->readyToStart) { should be if (!playerHandler->Player(a)->active) { |
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fixed by kloot |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-04-15 18:59 | Licho | New Issue | |
| 2012-04-16 00:33 | jK | Note Added: 0008614 | |
| 2012-04-16 13:55 | Licho | Note Added: 0008629 | |
| 2012-04-18 13:18 | jK | Note Added: 0008633 | |
| 2012-04-18 13:18 | jK | Status | new => resolved |
| 2012-04-18 13:18 | jK | Resolution | open => fixed |
| 2012-04-18 13:18 | jK | Assigned To | => jK |