View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003047 | Spring engine | General | public | 2012-04-01 12:23 | 2012-04-01 14:11 |
| Reporter | Google_Frog | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Summary | 0003047: Collidee parameter in UnitPreDamaged with weaponDefID = -3 | ||||
| Description | When a unit collides with another unit/feature it would be nice to know which two objects have collided. I am unaware of a robust method of gathering this data via lua so I would like it passed to UnitPreDamaged (of course only given that there is a notion of collider and collidee in the engine). attackerID is always nil with negative weaponDefID so I think this parameter could be used for the collidee. | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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READ. THE. CHANGELOG. github.com/spring/spring/blob/develop/doc/changelog.txt springrts.com/wiki/LuaCallinReturn |
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You will have to elaborate. I do not see how to do what I requested. To reiterate I want to know which two objects collided. |
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1) open springrts.com/wiki/LuaCallinReturn 2) ctrl+f --> collision 3) hit <enter> a number of times 4) maybe get new glasses? |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-04-01 12:23 | Google_Frog | New Issue | |
| 2012-04-01 13:13 | Kloot | Note Added: 0008549 | |
| 2012-04-01 13:13 | Kloot | Status | new => closed |
| 2012-04-01 13:13 | Kloot | Resolution | open => no change required |
| 2012-04-01 13:56 | Google_Frog | Note Added: 0008550 | |
| 2012-04-01 13:56 | Google_Frog | Status | closed => feedback |
| 2012-04-01 13:56 | Google_Frog | Resolution | no change required => reopened |
| 2012-04-01 14:10 | Kloot | Note Added: 0008551 | |
| 2012-04-01 14:11 | Kloot | Status | feedback => closed |
| 2012-04-01 14:11 | Kloot | Resolution | reopened => no change required |