Attached Files |
-
infolog - RAI Hang - 88.0.txt (21,935 bytes) 2012-03-25 23:48
Using configuration source: "/home/kuhn/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 88.0 (MT-Sim OMP)
Build date/time: Mar 24 2012 02:02:54
Build environment: boost-104601, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/kuhn/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Scanning: /usr/share/games/spring/base
Scanning: /home/kuhn/.spring/maps
Scanning: /home/kuhn/.spring/base
Scanning: /home/kuhn/.spring/games
Scanning: /home/kuhn/.spring/mods
Scanning: /home/kuhn/.spring/packages
Supported Video modes: 1920x1080
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.14
[f=0000000] GL version: 3.3.0 NVIDIA 280.13
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTS 250/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: total 1024MB, available 745MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 1
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] Warning: EFX Supported: no
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 11 ms
[f=0000000] Video mode set to 1857x1056/32bit (windowed)
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: Balanced Annihilation V7.68
[f=0000000] Using game archive: ba768.sdz
[f=0000000] recording demo: demos/20120325_173205_Nuclear_Winter_v1_88.sdf
[f=0000000] PreGame::GameDataReceived: 24 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.083000
[f=0000000] Game::LoadDefs (GameData): 111 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 113 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: d400b275
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 41 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] rendering of health-bars is disabled!
[f=0000000] rendering of resource-bars for features is disabled!
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from kuhn
[f=0000000] -> Version: 88.0 (MT-Sim OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player kuhn finished loading and is now ingame
[f=0000000] GameID: dd8e6f4f2d7f2da50f9ab2d31cdf4421
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff2562099d]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff2562099d]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff2562099d]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff2562099d]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff2562099d]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
[f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
[f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
[f=0000009] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
[f=0000581] User exited
[f=0000581] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000581] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000581] Path cache hits 0 0%
[f=0000581] Path cache hits 0 0%
[f=0000581] Statistics for local connection:
Received: 2278 bytes
Sent: 6478 bytes
-
infolog - AAI No Hang - 88.0.txt (19,079 bytes) 2012-03-25 23:48
Using configuration source: "/home/kuhn/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 88.0 (MT-Sim OMP)
Build date/time: Mar 24 2012 02:02:54
Build environment: boost-104601, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/kuhn/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Scanning: /usr/share/games/spring/base
Scanning: /home/kuhn/.spring/maps
Scanning: /home/kuhn/.spring/base
Scanning: /home/kuhn/.spring/games
Scanning: /home/kuhn/.spring/mods
Scanning: /home/kuhn/.spring/packages
Supported Video modes: 1920x1080
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.14
[f=0000000] GL version: 3.3.0 NVIDIA 280.13
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTS 250/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: total 1024MB, available 724MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 1
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] Warning: EFX Supported: no
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 10 ms
[f=0000000] Video mode set to 1857x1056/32bit (windowed)
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: Balanced Annihilation V7.68
[f=0000000] Using game archive: ba768.sdz
[f=0000000] recording demo: demos/20120325_174544_Nuclear_Winter_v1_88.sdf
[f=0000000] PreGame::GameDataReceived: 38 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.080000
[f=0000000] Game::LoadDefs (GameData): 109 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 112 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: d400b275
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 24 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] rendering of health-bars is disabled!
[f=0000000] rendering of resource-bars for features is disabled!
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from kuhn
[f=0000000] -> Version: 88.0 (MT-Sim OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player kuhn finished loading and is now ingame
[f=0000000] GameID: 10926f4f298265a5667141d71cdf4421
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: New map-learning file created
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
[f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
[f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
[f=0000006] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000132] User exited
[f=0000132] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000132] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000132] Path cache hits 0 0%
[f=0000132] Path cache hits 0 0%
[f=0000132] Statistics for local connection:
Received: 1328 bytes
Sent: 1656 bytes
-
infolog - RAI Hang - 88.0 - non MT-Sim OMP.txt (20,938 bytes) 2012-03-26 03:32
Using configuration source: "/home/kuhn/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 88.0 (OMP)
Build date/time: Mar 24 2012 01:43:07
Build environment: boost-104601, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/kuhn/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Scanning: /usr/share/games/spring/base
Scanning: /home/kuhn/.spring/maps
Scanning: /home/kuhn/.spring/base
Scanning: /home/kuhn/.spring/games
Scanning: /home/kuhn/.spring/mods
Scanning: /home/kuhn/.spring/packages
Supported Video modes: 1920x1080
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.14
[f=0000000] GL version: 3.3.0 NVIDIA 280.13
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTS 250/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: total 1024MB, available 798MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 1
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] Warning: EFX Supported: no
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 10 ms
[f=0000000] Video mode set to 1857x1056/32bit (windowed)
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: Balanced Annihilation V7.68
[f=0000000] Using game archive: ba768.sdz
[f=0000000] recording demo: demos/20120325_212806_Nuclear_Winter_v1_88.sdf
[f=0000000] PreGame::GameDataReceived: 35 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.077000
[f=0000000] Game::LoadDefs (GameData): 105 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 0 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 106 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: d400b275
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 100 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from kuhn
[f=0000000] -> Version: 88.0 (OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player kuhn finished loading and is now ingame
[f=0000000] GameID: 2ec66f4f3ac17a910f9ab2d379b8f899
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x7fff79fff739]
[f=0000000] Error: <1> [0x7fff79fff9ad]
[f=0000000] Error: <2> [0x3889770]
[f=0000000] Error: <3> [0x3253b18]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x7fff79fff739]
[f=0000000] Error: <1> [0x7fff79fff9ad]
[f=0000000] Error: <2> [0x3889770]
[f=0000000] Error: <3> [0x3253b18]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x7fff79fff739]
[f=0000000] Error: <1> [0x7fff79fff9ad]
[f=0000000] Error: <2> [0x3889770]
[f=0000000] Error: <3> [0x3253b18]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x7fff79fff739]
[f=0000000] Error: <1> [0x7fff79fff9ad]
[f=0000000] Error: <2> [0x3889770]
[f=0000000] Error: <3> [0x3253b18]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x7fff79fff739]
[f=0000000] Error: <1> [0x7fff79fff9ad]
[f=0000000] Error: <2> [0x3889770]
[f=0000000] Error: <3> [0x3253b18]
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000014] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
[f=0000153] User exited
[f=0000153] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000153] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000153] Path cache hits 0 0%
[f=0000153] Path cache hits 0 0%
[f=0000153] Statistics for local connection:
Received: 1626 bytes
Sent: 1843 bytes
-
infolog - RAI Hang -with script1 .txt (22,028 bytes) 2012-03-26 22:13
Using configuration source: "/home/kuhn/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 88.0 (MT-Sim OMP)
Build date/time: Mar 24 2012 02:02:54
Build environment: boost-104601, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/kuhn/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Scanning: /usr/share/games/spring/base
Scanning: /home/kuhn/.spring/maps
Scanning: /home/kuhn/.spring/base
Scanning: /home/kuhn/.spring/games
Scanning: /home/kuhn/.spring/mods
Scanning: /home/kuhn/.spring/packages
Supported Video modes: 1920x640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.14
[f=0000000] GL version: 3.3.0 NVIDIA 280.13
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTS 250/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: total 1024MB, available 653MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 1
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] Warning: EFX Supported: no
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 19 ms
[f=0000000] Video mode set to 1857x1056/32bit (windowed)
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: Balanced Annihilation V7.68
[f=0000000] Using game archive: ba768.sdz
[f=0000000] recording demo: demos/20120326_160851_Nuclear_Winter_v1_88.sdf
[f=0000000] PreGame::GameDataReceived: 41 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.117000
[f=0000000] Game::LoadDefs (GameData): 158 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 7 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 110 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: d400b275
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 68 ms
[f=0000000] Game::LoadInterface (Console): 3 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] rendering of health-bars is disabled!
[f=0000000] rendering of resource-bars for features is disabled!
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from kuhn
[f=0000000] -> Version: 88.0 (MT-Sim OMP)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player kuhn finished loading and is now ingame
[f=0000000] GameID: decc704fd80b30ba0f9ab2d396904c5c
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff0cdd299e]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff0cdd299e]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff0cdd299e]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff0cdd299e]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff0cdd299e]
[f=0000000] Error: <2> [0x6e697270732f7365]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
[f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
[f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
[f=0000013] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
[f=0000314] User exited
[f=0000315] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000315] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000315] Path cache hits 0 0%
[f=0000315] Path cache hits 0 0%
[f=0000315] Statistics for local connection:
Received: 1938 bytes
Sent: 3669 bytes
-
script1.txt (1,534 bytes) 2012-03-26 22:13
[GAME]
{
HostIP=;
HostPort=8452;
IsHost=1;
MyPlayerName=kuhn;
ModHash=2816853949;
MapHash=1346276429;
Mapname=Nuclear_Winter_v1;
GameType=Balanced Annihilation V7.68;
startpostype=3;
[mapoptions]
{
}
[modoptions]
{
relayhoststartpostype=3;
disablemapdamage=0;
fixedallies=0;
ghostedbuildings=1;
limitdgun=0;
mo_allowfactionchange=1;
mo_combomb_full_damage=1;
mo_comgate=0;
mo_coop=1;
mo_enemywrecks=1;
mo_greenfields=0;
mo_noowner=0;
mo_noshare=1;
mo_nowrecks=0;
mo_preventdraw=0;
mo_progmines=0;
shareddynamicalliancevictory=0;
maxspeed=3;
maxunits=1000;
minspeed=0.3;
mo_armageddontime=0;
startenergy=10000;
startmetal=10000;
deathmode=killall;
mo_storageowner=team;
mo_transportenemy=com;
teamdeathmode=allyzerounits;
}
NumRestrictions=4;
[RESTRICT]
{
Unit0=armbrtha;
Limit0=0;
Unit1=armvulc;
Limit1=0;
Unit2=corbuzz;
Limit2=0;
Unit3=corint;
Limit3=0;
}
NumPlayers=1;
NumUsers=2;
[PLAYER1]
{
Name=kuhn;
CountryCode=;
Spectator=0;
Rank=0;
IsFromDemo=0;
Team=1;
}
[AI0]
{
Name=Bot1;
ShortName=RAI;
Version=0.601;
Team=0;
IsFromDemo=0;
Host=1;
[Options]
{
}
}
[TEAM0]
{
TeamLeader=1;
StartPosX=9687;
StartPosZ=2601;
AllyTeam=1;
RGBColor=0.976471 1 0;
Side=ARM;
Handicap=0;
}
[TEAM1]
{
TeamLeader=1;
StartPosX=553;
StartPosZ=2683;
AllyTeam=0;
RGBColor=1 0.113725 0.0431373;
Side=ARM;
Handicap=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
[ALLYTEAM0]
{
NumAllies=0;
}
}
-
infolog - RAI Hang - -xopenmp=none.txt (22,101 bytes) 2012-03-27 03:20
Using configuration source: "/home/kuhn/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
OS: 64bit native mode
[Watchdog] Installed (HangTimeout: 10sec)
Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 88.0 (MT-Sim)
Build date/time: Mar 26 2012 20:34:18
Build environment: boost-104200, GNU libstdc++ version 20110903
Compiler: gcc-4.6.1
Using read-write data directory: /home/kuhn/.spring/
Using read-only data directory: /usr/local/share/games/spring/
Scanning: /usr/local/share/games/spring/base
Scanning: /home/kuhn/.spring/maps
Scanning: /home/kuhn/.spring/base
Scanning: /home/kuhn/.spring/games
Scanning: /home/kuhn/.spring/mods
Scanning: /home/kuhn/.spring/packages
Supported Video modes: 1920x640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
Video mode set to 1920x1080/32bit (windowed)
[f=0000000] SDL version: 1.2.14
[f=0000000] GL version: 3.3.0 NVIDIA 280.13
[f=0000000] GL vendor: NVIDIA Corporation
[f=0000000] GL renderer: GeForce GTS 250/PCI/SSE2
[f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.6.0
[f=0000000] Video RAM: total 1024MB, available 696MB
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 8192, compress MIP-map textures: 1
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ALSA Default
[f=0000000] [Sound] Device: ALSA Default
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.13
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
[f=0000000] [Sound] Warning: EFX Supported: no
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Joysticks found: 1
[f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
[f=0000000] CPU Cores: 4
[f=0000000] CPU affinity not set
[f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 10 ms
[f=0000000] Video mode set to 1857x1056/32bit (windowed)
[f=0000000] Using map: Nuclear_Winter_v1
[f=0000000] Using game: Balanced Annihilation V7.68
[f=0000000] Using game archive: ba768.sdz
[f=0000000] recording demo: demos/20120326_210254_Nuclear_Winter_v1_88.sdf
[f=0000000] PreGame::GameDataReceived: 30 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.082000
[f=0000000] Game::LoadDefs (GameData): 110 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (97 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 110 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 11
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: d400b275
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to Legacy Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 65 ms
[f=0000000] Game::LoadInterface (Console): 2 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: Game End <game_end.lua>
[f=0000000] Loaded gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Paralyse Multiplier <unit_paralyze_multiplier.lua>
[f=0000000] Loaded gadget: Passive Builders II <unit_passive_builders_ii.lua>
[f=0000000] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded gadget: Prevent Outside Aircraft hacks <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded gadget: MissileControl <unit_missile_delay.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: NoCost <cmd_nocost.lua>
[f=0000000] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
[f=0000000] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
[f=0000000] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[f=0000000] Loaded gadget: mo_noowner <mo_noowner.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[f=0000000] Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
[f=0000000] Loaded gadget: workaround for airtrans-com-death crash <unit_transportfix.lua>
[f=0000000] Loaded gadget: Area Attack <areaattack.lua>
[f=0000000] Loaded gadget: C Is For Control <comiscontrol.lua>
[f=0000000] Loaded gadget: Coop II <mo_coop_ii.lua>
[f=0000000] Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Failed to load: gui_buildspacing.lua (duplicate name)
[f=0000000] Failed to load: gui_group_label.lua (duplicate name)
[f=0000000] Failed to load: unit_immobile_builder.lua (duplicate name)
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: BlurApi <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] rendering of health-bars is disabled!
[f=0000000] rendering of resource-bars for features is disabled!
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Last Msg. Pos. <cmd_lastmsgpos.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: Anti Range <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CustomIcons <unit_customicons.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: MoreSounds <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Transporting <gui_transporting.lua> ...
[f=0000000] Loading widget from mod: XrayHighlight <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from user: ImmobileBuilder <unit_immobile_buider.lua> ...
[f=0000000] Loading widget from mod: MohoExploiter <unit_moho_exploiter.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Group Label <group_label.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: Take Reminder II <gui_take_remind_ii.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Transport AI <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: GameTypeInfo <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod: Fix Ctrl groups <cmd_fixctrl.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Building Hotkeys <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod: BA Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from kuhn
[f=0000000] -> Version: 88.0 (MT-Sim)
[f=0000000] -> Connection established (given id 0)
[f=0000000] Player kuhn finished loading and is now ingame
[f=0000000] GameID: c711714f09f3d34d0f9ab2d31cdf4421
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff359f6999]
[f=0000000] Error: <2> [0x732f6e69622f6c61]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff359f6999]
[f=0000000] Error: <2> [0x732f6e69622f6c61]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff359f6999]
[f=0000000] Error: <2> [0x732f6e69622f6c61]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff359f6999]
[f=0000000] Error: <2> [0x732f6e69622f6c61]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
[f=0000000] Warning: MT with 2 threads.
[f=0000000] Warning: (in thread: main)
[f=0000000] Error: Stacktrace (main):
[f=0000000] Error: (Note: This stacktrace is not 100% accurate! It just gives an impression.)
[f=0000000] Error: <0> [0x3]
[f=0000000] Error: <1> [0x7fff359f6999]
[f=0000000] Error: <2> [0x732f6e69622f6c61]
[f=0000000] Error: Stacktrace (sim):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000] Error: Stacktrace (audio):
[f=0000000] Error: No Stacktraces for non-MainThread.
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
[f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
[f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
[f=0000011] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
[f=0000366] User exited
[f=0000366] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000366] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000366] Path cache hits 0 0%
[f=0000366] Path cache hits 0 0%
[f=0000366] Statistics for local connection:
Received: 2051 bytes
Sent: 4252 bytes
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