2025-07-19 17:53 CEST

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IDProjectCategoryView StatusLast Update
0003036Spring engineAIpublic2017-05-09 19:45
Reporteraskuhn 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionwon't fix 
Product Version88.0 
Target VersionFixed in Version 
Summary0003036: RAI causes hang detection triggered on large maps with many metal spots
DescriptionWhen I load a single player game with an RAI bot, spring hangs for about 1 minute after the loading screen before eventually starting the game and leaving some stuff in the infolog. If I load with AAI, E323, or any of the other AIs, it starts normally, no delay after the loading screen.

Only tested in BA 7.63 & 7.68 & Chicken Defense, Spring MT, Ubuntu 11.10 64-bit, 88.0 from PPA

Thanks! :)
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog - RAI Hang - 88.0.txt (21,935 bytes) 2012-03-25 23:48 -
    Using configuration source: "/home/kuhn/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (MT-Sim OMP)
    Build date/time: Mar 24 2012 02:02:54
    Build environment: boost-104601, GNU libstdc++ version 20110903
    Compiler: gcc-4.6.1
    Using read-write data directory: /home/kuhn/.spring/
    Using read-only data directory: /usr/share/games/spring/
    Using read-only data directory: /usr/lib/spring/
    Scanning: /usr/share/games/spring/base
    Scanning: /home/kuhn/.spring/maps
    Scanning: /home/kuhn/.spring/base
    Scanning: /home/kuhn/.spring/games
    Scanning: /home/kuhn/.spring/mods
    Scanning: /home/kuhn/.spring/packages
    Supported Video modes: 1920x1080
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 280.13
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 250/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 745MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 1
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound] Warning:   EFX Supported: no
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 11 ms
    [f=0000000] Video mode set to 1857x1056/32bit (windowed)
    [f=0000000] Using map: Nuclear_Winter_v1
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120325_173205_Nuclear_Winter_v1_88.sdf
    [f=0000000] PreGame::GameDataReceived: 24 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.083000
    [f=0000000] Game::LoadDefs (GameData): 111 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 113 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: d400b275
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 41 ms
    [f=0000000] Game::LoadInterface (Console): 1 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from kuhn
    [f=0000000]  -> Version: 88.0 (MT-Sim OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player kuhn finished loading and is now ingame
    [f=0000000] GameID: dd8e6f4f2d7f2da50f9ab2d31cdf4421
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff2562099d]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff2562099d]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff2562099d]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff2562099d]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff2562099d]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
    [f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
    [f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
    
    [f=0000009] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
    [f=0000581] User exited
    [f=0000581] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000581] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000581] Path cache hits 0 0%
    [f=0000581] Path cache hits 0 0%
    [f=0000581] Statistics for local connection:
    Received: 2278 bytes
    Sent: 6478 bytes
    
    
    txt file icon infolog - RAI Hang - 88.0.txt (21,935 bytes) 2012-03-25 23:48 +
  • txt file icon infolog - AAI No Hang - 88.0.txt (19,079 bytes) 2012-03-25 23:48 -
    Using configuration source: "/home/kuhn/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (MT-Sim OMP)
    Build date/time: Mar 24 2012 02:02:54
    Build environment: boost-104601, GNU libstdc++ version 20110903
    Compiler: gcc-4.6.1
    Using read-write data directory: /home/kuhn/.spring/
    Using read-only data directory: /usr/share/games/spring/
    Using read-only data directory: /usr/lib/spring/
    Scanning: /usr/share/games/spring/base
    Scanning: /home/kuhn/.spring/maps
    Scanning: /home/kuhn/.spring/base
    Scanning: /home/kuhn/.spring/games
    Scanning: /home/kuhn/.spring/mods
    Scanning: /home/kuhn/.spring/packages
    Supported Video modes: 1920x1080
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 280.13
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 250/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 724MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 1
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound] Warning:   EFX Supported: no
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 10 ms
    [f=0000000] Video mode set to 1857x1056/32bit (windowed)
    [f=0000000] Using map: Nuclear_Winter_v1
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120325_174544_Nuclear_Winter_v1_88.sdf
    [f=0000000] PreGame::GameDataReceived: 38 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.080000
    [f=0000000] Game::LoadDefs (GameData): 109 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 112 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: d400b275
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 24 ms
    [f=0000000] Game::LoadInterface (Console): 0 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from kuhn
    [f=0000000]  -> Version: 88.0 (MT-Sim OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player kuhn finished loading and is now ingame
    [f=0000000] GameID: 10926f4f298265a5667141d71cdf4421
    [f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
    [f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: New map-learning file created
    [f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
    [f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
    [f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
    
    [f=0000006] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
    [f=0000132] User exited
    [f=0000132] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000132] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000132] Path cache hits 0 0%
    [f=0000132] Path cache hits 0 0%
    [f=0000132] Statistics for local connection:
    Received: 1328 bytes
    Sent: 1656 bytes
    
    
    txt file icon infolog - AAI No Hang - 88.0.txt (19,079 bytes) 2012-03-25 23:48 +
  • txt file icon infolog - RAI Hang - 88.0 - non MT-Sim OMP.txt (20,938 bytes) 2012-03-26 03:32 -
    Using configuration source: "/home/kuhn/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (OMP)
    Build date/time: Mar 24 2012 01:43:07
    Build environment: boost-104601, GNU libstdc++ version 20110903
    Compiler: gcc-4.6.1
    Using read-write data directory: /home/kuhn/.spring/
    Using read-only data directory: /usr/share/games/spring/
    Using read-only data directory: /usr/lib/spring/
    Scanning: /usr/share/games/spring/base
    Scanning: /home/kuhn/.spring/maps
    Scanning: /home/kuhn/.spring/base
    Scanning: /home/kuhn/.spring/games
    Scanning: /home/kuhn/.spring/mods
    Scanning: /home/kuhn/.spring/packages
    Supported Video modes: 1920x1080
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 280.13
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 250/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 798MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 1
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound] Warning:   EFX Supported: no
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 10 ms
    [f=0000000] Video mode set to 1857x1056/32bit (windowed)
    [f=0000000] Using map: Nuclear_Winter_v1
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120325_212806_Nuclear_Winter_v1_88.sdf
    [f=0000000] PreGame::GameDataReceived: 35 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.077000
    [f=0000000] Game::LoadDefs (GameData): 105 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 0 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 106 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: d400b275
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 6 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 100 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from kuhn
    [f=0000000]  -> Version: 88.0 (OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player kuhn finished loading and is now ingame
    [f=0000000] GameID: 2ec66f4f3ac17a910f9ab2d379b8f899
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x7fff79fff739]
    [f=0000000] Error:   <1> [0x7fff79fff9ad]
    [f=0000000] Error:   <2> [0x3889770]
    [f=0000000] Error:   <3> [0x3253b18]
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x7fff79fff739]
    [f=0000000] Error:   <1> [0x7fff79fff9ad]
    [f=0000000] Error:   <2> [0x3889770]
    [f=0000000] Error:   <3> [0x3253b18]
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x7fff79fff739]
    [f=0000000] Error:   <1> [0x7fff79fff9ad]
    [f=0000000] Error:   <2> [0x3889770]
    [f=0000000] Error:   <3> [0x3253b18]
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x7fff79fff739]
    [f=0000000] Error:   <1> [0x7fff79fff9ad]
    [f=0000000] Error:   <2> [0x3889770]
    [f=0000000] Error:   <3> [0x3253b18]
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (OMP).
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x7fff79fff739]
    [f=0000000] Error:   <1> [0x7fff79fff9ad]
    [f=0000000] Error:   <2> [0x3889770]
    [f=0000000] Error:   <3> [0x3253b18]
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000014] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
    [f=0000153] User exited
    [f=0000153] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000153] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000153] Path cache hits 0 0%
    [f=0000153] Path cache hits 0 0%
    [f=0000153] Statistics for local connection:
    Received: 1626 bytes
    Sent: 1843 bytes
    
    
    txt file icon infolog - RAI Hang - 88.0 - non MT-Sim OMP.txt (20,938 bytes) 2012-03-26 03:32 +
  • txt file icon infolog - RAI Hang -with script1 .txt (22,028 bytes) 2012-03-26 22:13 -
    Using configuration source: "/home/kuhn/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (MT-Sim OMP)
    Build date/time: Mar 24 2012 02:02:54
    Build environment: boost-104601, GNU libstdc++ version 20110903
    Compiler: gcc-4.6.1
    Using read-write data directory: /home/kuhn/.spring/
    Using read-only data directory: /usr/share/games/spring/
    Using read-only data directory: /usr/lib/spring/
    Scanning: /usr/share/games/spring/base
    Scanning: /home/kuhn/.spring/maps
    Scanning: /home/kuhn/.spring/base
    Scanning: /home/kuhn/.spring/games
    Scanning: /home/kuhn/.spring/mods
    Scanning: /home/kuhn/.spring/packages
    Supported Video modes: 1920x640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 280.13
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 250/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 653MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 1
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound] Warning:   EFX Supported: no
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 19 ms
    [f=0000000] Video mode set to 1857x1056/32bit (windowed)
    [f=0000000] Using map: Nuclear_Winter_v1
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120326_160851_Nuclear_Winter_v1_88.sdf
    [f=0000000] PreGame::GameDataReceived: 41 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.117000
    [f=0000000] Game::LoadDefs (GameData): 158 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 7 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 110 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: d400b275
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 68 ms
    [f=0000000] Game::LoadInterface (Console): 3 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from kuhn
    [f=0000000]  -> Version: 88.0 (MT-Sim OMP)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player kuhn finished loading and is now ingame
    [f=0000000] GameID: decc704fd80b30ba0f9ab2d396904c5c
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff0cdd299e]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff0cdd299e]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff0cdd299e]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff0cdd299e]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim OMP).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff0cdd299e]
    [f=0000000] Error:   <2> [0x6e697270732f7365]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
    [f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
    [f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
    
    [f=0000013] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
    [f=0000314] User exited
    [f=0000315] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000315] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000315] Path cache hits 0 0%
    [f=0000315] Path cache hits 0 0%
    [f=0000315] Statistics for local connection:
    Received: 1938 bytes
    Sent: 3669 bytes
    
    
    txt file icon infolog - RAI Hang -with script1 .txt (22,028 bytes) 2012-03-26 22:13 +
  • txt file icon script1.txt (1,534 bytes) 2012-03-26 22:13 -
    [GAME]
    {
    	HostIP=;
    	HostPort=8452;
    	IsHost=1;
    	MyPlayerName=kuhn;
    
    	ModHash=2816853949;
    	MapHash=1346276429;
    	Mapname=Nuclear_Winter_v1;
    	GameType=Balanced Annihilation V7.68;
    
    	startpostype=3;
    	[mapoptions]
    	{
    	}
    	[modoptions]
    	{
    		relayhoststartpostype=3;
    		disablemapdamage=0;
    		fixedallies=0;
    		ghostedbuildings=1;
    		limitdgun=0;
    		mo_allowfactionchange=1;
    		mo_combomb_full_damage=1;
    		mo_comgate=0;
    		mo_coop=1;
    		mo_enemywrecks=1;
    		mo_greenfields=0;
    		mo_noowner=0;
    		mo_noshare=1;
    		mo_nowrecks=0;
    		mo_preventdraw=0;
    		mo_progmines=0;
    		shareddynamicalliancevictory=0;
    		maxspeed=3;
    		maxunits=1000;
    		minspeed=0.3;
    		mo_armageddontime=0;
    		startenergy=10000;
    		startmetal=10000;
    		deathmode=killall;
    		mo_storageowner=team;
    		mo_transportenemy=com;
    		teamdeathmode=allyzerounits;
    	}
    	NumRestrictions=4;
    	[RESTRICT]
    	{
    		Unit0=armbrtha;
    		Limit0=0;
    		Unit1=armvulc;
    		Limit1=0;
    		Unit2=corbuzz;
    		Limit2=0;
    		Unit3=corint;
    		Limit3=0;
    	}
    
    	NumPlayers=1;
    	NumUsers=2;
    
    	[PLAYER1]
    	{
    		Name=kuhn;
    		CountryCode=;
    		Spectator=0;
    		Rank=0;
    		IsFromDemo=0;
    		Team=1;
    	}
    	[AI0]
    	{
    		Name=Bot1;
    		ShortName=RAI;
    		Version=0.601;
    		Team=0;
    		IsFromDemo=0;
    		Host=1;
    		[Options]
    		{
    		}
    	}
    
    	[TEAM0]
    	{
    		TeamLeader=1;
    		StartPosX=9687;
    		StartPosZ=2601;
    		AllyTeam=1;
    		RGBColor=0.976471 1 0;
    		Side=ARM;
    		Handicap=0;
    	}
    	[TEAM1]
    	{
    		TeamLeader=1;
    		StartPosX=553;
    		StartPosZ=2683;
    		AllyTeam=0;
    		RGBColor=1 0.113725 0.0431373;
    		Side=ARM;
    		Handicap=0;
    	}
    
    	[ALLYTEAM1]
    	{
    		NumAllies=0;
    	}
    	[ALLYTEAM0]
    	{
    		NumAllies=0;
    	}
    }
    
    txt file icon script1.txt (1,534 bytes) 2012-03-26 22:13 +
  • txt file icon infolog - RAI Hang - -xopenmp=none.txt (22,101 bytes) 2012-03-27 03:20 -
    Using configuration source: "/home/kuhn/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64
    OS: 64bit native mode
    [Watchdog] Installed (HangTimeout: 10sec)
    Available log sections: Font, VFS, Piece, KeyBindings, Sound, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, Path, Model
    Enabled log sections: Sound(LOG_LEVEL_INFO)
    Enable or disable log sections using the LogSections configuration key
      or the SPRING_LOG_SECTIONS environment variable (both comma separated).
      Use "none" to disable the default log sections.
    LogOutput initialized.
    Spring 88.0 (MT-Sim)
    Build date/time: Mar 26 2012 20:34:18
    Build environment: boost-104200, GNU libstdc++ version 20110903
    Compiler: gcc-4.6.1
    Using read-write data directory: /home/kuhn/.spring/
    Using read-only data directory: /usr/local/share/games/spring/
    Scanning: /usr/local/share/games/spring/base
    Scanning: /home/kuhn/.spring/maps
    Scanning: /home/kuhn/.spring/base
    Scanning: /home/kuhn/.spring/games
    Scanning: /home/kuhn/.spring/mods
    Scanning: /home/kuhn/.spring/packages
    Supported Video modes: 1920x640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
    Video mode set to 1920x1080/32bit (windowed)
    [f=0000000] SDL version:  1.2.14
    [f=0000000] GL version:   3.3.0 NVIDIA 280.13
    [f=0000000] GL vendor:    NVIDIA Corporation
    [f=0000000] GL renderer:  GeForce GTS 250/PCI/SSE2
    [f=0000000] GLSL version: 3.30 NVIDIA via Cg compiler
    [f=0000000] GLEW version: 1.6.0
    [f=0000000] Video RAM:    total 1024MB, available 696MB
    [f=0000000] GL info:
    	haveARB: 1, haveGLSL: 1, ATI hacks: 0
    	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
    	maximum texture size: 8192, compress MIP-map textures: 1
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Available Devices:
    [f=0000000] [Sound]               ALSA Default
    [f=0000000] [Sound]   Device:     ALSA Default
    [f=0000000] [Sound]   Vendor:         OpenAL Community
    [f=0000000] [Sound]   Version:        1.1 ALSOFT 1.13
    [f=0000000] [Sound]   Renderer:       OpenAL Soft
    [f=0000000] [Sound]   AL Extensions:  AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
    [f=0000000] [Sound] Warning:   EFX Supported: no
    [f=0000000] [Sound]   Max Sounds: 32
    [f=0000000] Joysticks found: 1
    [f=0000000] Using joystick 0: Logitech Logitech Extreme 3D
    [f=0000000] CPU Cores: 4
    [f=0000000] CPU affinity not set
    [f=0000000] Loading startscript from: /home/kuhn/.spring/script.txt
    [f=0000000] Connecting to local server
    [f=0000000] Binding UDP socket to IP (v6) :: port 8452
    [f=0000000] [UDPListener] successfully bound socket on port 8452
    [f=0000000] PreGame::StartServer: 10 ms
    [f=0000000] Video mode set to 1857x1056/32bit (windowed)
    [f=0000000] Using map: Nuclear_Winter_v1
    [f=0000000] Using game: Balanced Annihilation V7.68
    [f=0000000] Using game archive: ba768.sdz
    [f=0000000] recording demo: demos/20120326_210254_Nuclear_Winter_v1_88.sdf
    [f=0000000] PreGame::GameDataReceived: 30 ms
    [f=0000000] User number 0 (team 1, allyteam 0)
    [f=0000000] Loading Radar Icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.082000
    [f=0000000] Game::LoadDefs (GameData): 110 ms
    [f=0000000] Loading Sound Definitions
    [f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
    [f=0000000] Game::LoadDefs (Sound): 1 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map (97 MB)
    [f=0000000] Creating Smooth Height Mesh
    [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 110 ms
    [f=0000000] Creating QuadField & CEGs
    [f=0000000] Number of damage types: 11
    [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
    [f=0000000] Creating Unit Textures
    [f=0000000] Loading Weapon Definitions
    [f=0000000] Loading Unit Definitions
    [f=0000000] Loading Feature Definitions
    [f=0000000] Initializing Map Features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: d400b275
    [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
    [f=0000000] Creating Sky
    [f=0000000] Creating ShadowHandler & DecalHandler
    [f=0000000] Creating GroundDrawer
    [f=0000000] Loading Tile Files
    [f=0000000] Reading Tile Map
    [f=0000000] Loading Square Textures
    [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
    [f=0000000] Switching to Legacy Mesh Rendering
    [f=0000000] Creating TreeDrawer
    [f=0000000] Creating ProjectileDrawer & UnitDrawer
    [f=0000000] Creating Projectile Textures
    [f=0000000] Error: [GetBuildingDecalType] Could not load building-decal from file "unittextures/"
    [f=0000000] Creating Water
    [f=0000000] Game::LoadInterface (Camera&Mouse): 65 ms
    [f=0000000] Game::LoadInterface (Console): 2 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Bomber Control      <unit_bomber_control.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  Energy Conversion   <game_energy_conversion.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Game End            <game_end.lua>
    [f=0000000] Loaded gadget:  Initial Spawn       <game_initial_spawn.lua>
    [f=0000000] Loaded gadget:  Juno Damage         <unit_juno_damage.lua>
    [f=0000000] Loaded gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
    [f=0000000] Loaded gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Outside Aircraft hacks  <unit_prevent_aircraft_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
    [f=0000000] Loaded gadget:  Team Resourcing     <game_team_resources.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  ranks api           <api_ranks.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  workaround for airtrans-com-death crash  <unit_transportfix.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Coop II             <mo_coop_ii.lua>
    [f=0000000] Loaded gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] This game has locked LuaUI access
    [f=0000000] This game has locked LuaUI access
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Failed to load: gui_buildspacing.lua  (duplicate name)
    [f=0000000] Failed to load: gui_group_label.lua  (duplicate name)
    [f=0000000] Failed to load: unit_immobile_builder.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
    [f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] rendering of health-bars is disabled!
    [f=0000000] rendering of resource-bars for features is disabled!
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Last Msg. Pos.      <cmd_lastmsgpos.lua> ...
    [f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
    [f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
    [f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
    [f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
    [f=0000000] Loading widget from user:  ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
    [f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
    [f=0000000] Loading widget from mod:   Group Label         <group_label.lua> ...
    [f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
    [f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder II    <gui_take_remind_ii.lua> ...
    [f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
    [f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from mod:   Fix Ctrl groups     <cmd_fixctrl.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
    [f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
    [f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing
    [f=0000000] Connection attempt from kuhn
    [f=0000000]  -> Version: 88.0 (MT-Sim)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Player kuhn finished loading and is now ingame
    [f=0000000] GameID: c711714f09f3d34d0f9ab2d31cdf4421
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff359f6999]
    [f=0000000] Error:   <2> [0x732f6e69622f6c61]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff359f6999]
    [f=0000000] Error:   <2> [0x732f6e69622f6c61]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff359f6999]
    [f=0000000] Error:   <2> [0x732f6e69622f6c61]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff359f6999]
    [f=0000000] Error:   <2> [0x732f6e69622f6c61]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Warning: [Watchdog] Hang detection triggered for Spring 88.0 (MT-Sim).
    [f=0000000] Warning: MT with 2 threads.
    [f=0000000] Warning:   (in thread: main)
    [f=0000000] Error: Stacktrace (main):
    [f=0000000] Error:   (Note: This stacktrace is not 100% accurate! It just gives an impression.)
    [f=0000000] Error:   <0> [0x3]
    [f=0000000] Error:   <1> [0x7fff359f6999]
    [f=0000000] Error:   <2> [0x732f6e69622f6c61]
    [f=0000000] Error: Stacktrace (sim):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] Error: Stacktrace (audio):
    [f=0000000] Error:   No Stacktraces for non-MainThread.
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] Engine or game settings have forced Spring MT to use compatibility mode 2
    [f=0000000] If your game uses lua gadget based rendering, it may run very slow with Spring MT
    [f=0000000] A high LUA-SYNC-CPU(MT) value in the upper right corner could indicate a problem
    
    [f=0000011] Skirmish AI "Bot1" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 0
    [f=0000366] User exited
    [f=0000366] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0000366] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0000366] Path cache hits 0 0%
    [f=0000366] Path cache hits 0 0%
    [f=0000366] Statistics for local connection:
    Received: 2051 bytes
    Sent: 4252 bytes
    
    
    txt file icon infolog - RAI Hang - -xopenmp=none.txt (22,101 bytes) 2012-03-27 03:20 +

-Relationships
has duplicate 0003042resolvedabma Complete game freeze upon load 
has duplicate 0005109closedabma RAI freeze in 100.0.1-1209-ga5cd4ba 
+Relationships

-Notes

~0008501

askuhn (reporter)

Oops, didn't know that ~ was a special character here on mantis. I meant that spring hangs for "about a minute" before starting the game.

~0008502

zerver (reporter)

Does it happen with a regular (non MT-Sim OMP) spring?

~0008504

askuhn (reporter)

Just tested, & yes it does. Attached the infolog for that also.

~0008507

zerver (reporter)

Probably OMP related then. Would be nice if you could try it without OMP to confirm that.

~0008508

abma (administrator)

can you please attach script.txt?

~0008510

askuhn (reporter)

I do have a build from git, but how do I recompile without OMP? Do I need to recompile?

I'll be sure to attach script.txt from this point forward.

Thanks.

~0008511

wolas (reporter)

This is not duplicate of mine reported "hangs with MT bug" since singlethreaded spring for me never hangs. Unfortunately on same game demo(from zk site) it doesnt hang only when joining online game and you can reproduce as long as game is running, with singlethreaded it always connects.

~0008514

zerver (reporter)

I'm not familiar with linux builds but there should be an option "OPENMP" that you can disable.

wolas: maybe so, but I think it is related based on the weird stack traces, which both start with address 0x3.

~0008516

askuhn (reporter)

Compiled 88.0 master branch from git using -xopenmp=none as a flag (found with some internet searches). Looks like openmp was disabled, but It still hangs after load. :(

I want to clarify whats happening to me, just to be sure there isn't any confusion...
There is only a hang when there is an RAI bot in the game, and the game will proceed after hanging for a minute or two.

I might try to build the latest develop soon to see if there are any changes. If you guys have anything else for me to try, I'll do my best to reply.

~0008518

abma (administrator)

askuhn: did you try on a smaller map?

i guess thats just an RAI issue, it takes very long to initialize on large maps...

~0008524

askuhn (reporter)

That's interesting, abma. I used the same setup on my smallest map (8x8), and there was no hang.

The reason I had not tried this is because RAI never used to hang on any map (even my larger 24x24 for example) in previous engine/game versions (but I'm not sure exactly when the issue appeared).

~0008525

abma (administrator)

so... "normal" spring (non-mt) does hang, too?

~0008528

zerver (reporter)

Yes he said it does...

~0008529

askuhn (reporter)

No change on latest develop, 88.0.1-52-g24bd079. Even tried deleting RAI's cache to no avail. I'm pretty much out of ideas on this one as a regular user...

~0008530

Kloot (developer)

Last edited: 2012-03-28 00:26

I can reproduce it, seems to be a "bug" in RAI. From glancing at the code it calls cBuilderPlacement::FindResourceDistance to find the shortest path from each metal spot to every other metal spot (and repeats that entire process for every unique MoveDef) but there are 80 spots on eg. Comet Catcher (3160 pairs) and at least 20 MoveDefs in BA --> your CPU will choke.

~0008541

askuhn (reporter)

Glad you could get to the root of this one. I wish I could dig into the AI code and help maintian it, but I don't have the know-how...
Thanks for all the responses :)

~0017581

Kloot (developer)

since no volunteers have stepped up in 5 years and I have no plans to dive into RAI myself, it's safe to call this a wontfix.
+Notes

-Issue History
Date Modified Username Field Change
2012-03-25 23:48 askuhn New Issue
2012-03-25 23:48 askuhn File Added: infolog - RAI Hang - 88.0.txt
2012-03-25 23:48 askuhn File Added: infolog - AAI No Hang - 88.0.txt
2012-03-25 23:51 askuhn Note Added: 0008501
2012-03-26 03:18 zerver Note Added: 0008502
2012-03-26 03:23 zerver Relationship added has duplicate 0003035
2012-03-26 03:31 askuhn Note Added: 0008504
2012-03-26 03:32 askuhn File Added: infolog - RAI Hang - 88.0 - non MT-Sim OMP.txt
2012-03-26 19:38 zerver Note Added: 0008507
2012-03-26 21:48 abma Note Added: 0008508
2012-03-26 22:07 askuhn Note Added: 0008510
2012-03-26 22:13 askuhn File Added: infolog - RAI Hang -with script1 .txt
2012-03-26 22:13 askuhn File Added: script1.txt
2012-03-26 22:48 wolas Note Added: 0008511
2012-03-27 01:30 zerver Note Added: 0008514
2012-03-27 03:18 askuhn Note Added: 0008516
2012-03-27 03:20 askuhn File Added: infolog - RAI Hang - -xopenmp=none.txt
2012-03-27 10:21 abma Note Added: 0008518
2012-03-27 16:21 askuhn Note Added: 0008524
2012-03-27 16:32 abma Relationship deleted has duplicate 0003035
2012-03-27 16:33 abma Note Added: 0008525
2012-03-27 19:49 zerver Note Added: 0008528
2012-03-27 23:25 askuhn Note Added: 0008529
2012-03-28 00:24 Kloot Note Added: 0008530
2012-03-28 00:26 Kloot Note Edited: 0008530
2012-03-28 16:14 abma Summary Hang detection triggered for Spring 88.0 (MT-Sim OMP) only when loading a game with RAI => RAI causes hang detection triggered on large maps with many metal spots
2012-03-29 02:21 askuhn Note Added: 0008541
2012-03-29 09:10 abma Relationship added has duplicate 0003042
2012-04-12 19:03 hoijui Description Updated
2016-02-25 02:41 abma Relationship added has duplicate 0005109
2017-05-09 19:45 Kloot Assigned To => Kloot
2017-05-09 19:45 Kloot Status new => closed
2017-05-09 19:45 Kloot Resolution open => won't fix
2017-05-09 19:45 Kloot Note Added: 0017581
+Issue History