View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002625 | Spring engine | General | public | 2011-08-26 00:46 | 2011-11-06 18:51 |
| Reporter | abma | Assigned To | abma | ||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.82.7+git | ||||
| Target Version | 83.0 | ||||
| Summary | 0002625: (master) crash at startup in CameraHandler.h:51 | ||||
| Description | [f=0000000] Error: <0> /lib/x86_64-linux-gnu/libc.so.6(+0x33d80) [0x7fca68a53d80] [f=0000000] Error: <1> /home/abma/dev/spring/master/rts/Game/CameraHandler.h:51 [f=0000000] Error: <2> /home/abma/dev/spring/master/rts/Game/UI/MouseHandler.cpp:211 [f=0000000] Error: <3> /home/abma/dev/spring/master/rts/System/Input/MouseInput.cpp:67 [f=0000000] Error: <4> /usr/include/boost/bind/mem_fn_template.hpp:166 [f=0000000] Error: <5> /usr/include/boost/bind/bind.hpp:304 [f=0000000] Error: <6> /usr/include/boost/bind/bind_template.hpp:48 [f=0000000] Error: <7> /usr/include/boost/function/function_template.hpp:154 [f=0000000] Error: <8> /usr/include/boost/function/function_template.hpp:1014 [f=0000000] Error: <9> /usr/include/boost/signals/signal_template.hpp:120 | ||||
| Additional Information | 0.82.3-3330-g3342e25 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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note: was caused by a really outdated game... (Revelation) did only crash once, when tried a second time, it went fine... |
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:/ i see these two lines in the log too: [f=0000000] Error: Segmentation fault (SIGSEGV) in spring 0.82+.4.0 (Debug) [f=0000000] Error: Stacktrace: but after these, there are a lot of normal log entries, from archive-scanner and such, before the stack trace. :/ and again more after the stack trace. ... guess it can only be explained by threading... was this happening in the LoadScreen thread, probably? Threading could possibly also explain why it went wrong only once. as this thread probably got extraordinary much CPU time on this specific run, and thus was accessing something (in CameraHandler), that the other thread would usually have initialized at this time already. |
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didn't see this crash for a long time...so... fixed! |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-08-26 00:46 | abma | New Issue | |
| 2011-08-26 00:46 | abma | File Added: 20110725224403_infolog.txt | |
| 2011-08-26 00:49 | abma | Additional Information Updated | |
| 2011-08-26 00:49 | abma | Product Version | => 0.82.7+git |
| 2011-08-26 00:49 | abma | Target Version | => 0.83.0 |
| 2011-08-26 00:55 | abma | Note Added: 0007299 | |
| 2011-08-26 00:55 | abma | Note Edited: 0007299 | |
| 2011-08-26 00:56 | abma | Note Edited: 0007299 | |
| 2011-08-26 00:57 | abma | Note Edited: 0007299 | |
| 2011-08-27 10:08 | hoijui | Note Added: 0007304 | |
| 2011-11-06 18:51 | abma | Note Added: 0007509 | |
| 2011-11-06 18:51 | abma | Status | new => resolved |
| 2011-11-06 18:51 | abma | Resolution | open => fixed |
| 2011-11-06 18:51 | abma | Assigned To | => abma |