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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002606 | Spring engine | General | public | 2011-08-06 16:50 | 2011-08-09 13:00 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | unable to reproduce | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 0.82.7.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002606: Invulnerable unit | ||||||||
Description | http://zero-k.info/Battles/Detail/22324 In this game there was a unit that could not be killed, it seems no damage could be dealt to it. I don't know how to disable luarules in a replay so I cannot test if it was a gadget error. But I know there is nothing done with a gadget that would set all incoming damage to 0 for this unit. It's like gadget:UnitPreDamaged was never called as there are some things that should have occurred if it was called. If an Outlaw hit it then it should have had a unitParam edited and subsequently displayed by the healthbars widget. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
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Kloot (developer) 2011-08-06 18:42 |
The information provided here is completely and totally inadequate, and _nobody_ is going to watch a 92-minute demo with tons of things going on everywhere to find a bug that may very well be in gadget code. "there was a unit that could not be killed" 1. WHAT TYPE OF UNIT? 2. AT WHICH POINT IN THE GAME? 3. WHERE ON THE MAP? 4. HOW / BY WHICH TYPES OF WEAPONS DID IT GET DAMAGED? "If an Outlaw hit it then it should have had a unitParam edited" 5. WHAT MAKES AN "OUTLAW" SPECIAL IN THIS CONTEXT? 6. WHICH LUAUNITPARAM AND WHAT PURPOSE DOES IT NORMALLY SERVE? 7. HUMAN UNIT NAMES ARE USELESS BECAUSE THEY MEAN NOTHING Even if you are convinced the engine is to blame, you sure didn't put any effort into making it easy for _us_ to verify that. |
Google_Frog (reporter) 2011-08-07 04:36 |
Hmm, I didn't make it clear that the unit was never killed. To find it set the demo to max speed and wait until the end. I first noticed it at 3580 2920 1:10:19, corclog unit. If you watch it from here to the end you'll notice that it is damaged by a wide range of weapon types, I didn't count (colloquially I would say 'all of them'). The unit is affected by impulse as it often flies around, this demonstrates it's immunity to falling damage. The Outlaw is not really relevant it merely demonstrated to me that a gadget:UnitPreDamaged was not being called or at least there was something very strange as the arguments. The UnitRulesParam that should be set is "slowState" if an Outlaw (cormak) hits an enemy unit. For a more specific gadget code breakdown here are the simple possibilities that could consistently cause 0 damage in gadget:UnitPreDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam). if unitDefID == UnitDefNames["terraunit"].id if unitID == attackerID |
Google_Frog (reporter) 2011-08-09 09:05 |
http://zero-k.info/Battles/Detail/22842 |
Google_Frog (reporter) 2011-08-09 09:06 |
Another replay, with ticket http://code.google.com/p/zero-k/issues/detail?id=722 |
Kloot (developer) 2011-08-09 12:59 |
Both cases are the result of gadget bugs. [CUnit::DoDamage][f=38520][id=10411 (corpyro)] isDead=0, damage=3.250000 [UnitPreDamaged] newDamage=0.000000, impulseMult=1.000000 We are not your personal Lua debug service. Don't dump that responsibility on our doorstep, or next time you can expect your reports to be closed without warning. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-08-06 16:50 | Google_Frog | New Issue | |
2011-08-06 17:08 | abma | Relationship added | related to 0002071 |
2011-08-06 18:42 | Kloot | Note Added: 0007228 | |
2011-08-07 04:36 | Google_Frog | Note Added: 0007229 | |
2011-08-09 09:05 | Google_Frog | Note Added: 0007237 | |
2011-08-09 09:06 | Google_Frog | Note Added: 0007238 | |
2011-08-09 12:59 | Kloot | Note Added: 0007239 | |
2011-08-09 13:00 | Kloot | Status | new => closed |
2011-08-09 13:00 | Kloot | Resolution | open => no change required |