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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0002498 | Spring engine | General | public | 2011-06-27 07:24 | 2011-06-27 15:05 | ||||
Reporter | KingRaptor | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.82.7+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002498: Units paralyzed while in motion continue sliding indefinitely | ||||||||
Description | When a moving land unit is paralyzed, it will continue sliding in the initial direction of motion, without friction. This lasts as long as the paralysis effect. The unit can even slide off the map entirely. Tested with 0.82.3-2330-gab1fc5d | ||||||||
Additional Information | To test easily: use ZK (any version), /give core_spectre, make it move somewhere, then have it morph while moving. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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KingRaptor (reporter) 2011-06-27 07:54 |
It's implied in the version number in the description, but I should highlight that this was in master (forgot to specify in summary) |
FLOZi (reporter) 2011-06-27 14:52 |
@hoijui: This was the cause of the 'flying trucks' bug in S44 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2011-06-27 07:24 | KingRaptor | New Issue | |
2011-06-27 07:24 | KingRaptor | Graphics Card | => unknown |
2011-06-27 07:54 | KingRaptor | Note Added: 0006813 | |
2011-06-27 14:52 | FLOZi | Note Added: 0006815 | |
2011-06-27 15:05 | Kloot | Status | new => resolved |
2011-06-27 15:05 | Kloot | Resolution | open => fixed |
2011-06-27 15:05 | Kloot | Assigned To | => Kloot |