2025-07-21 05:41 CEST

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IDProjectCategoryView StatusLast Update
0002487Spring engineGeneralpublic2012-03-28 16:21
ReporterMalina 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionunable to reproduce 
Product Version0.82.7.1 
Target VersionFixed in Version 
Summary0002487: Spring MT - Lua exception handling appears to be busted
DescriptionSingle-Threaded works great, BUT
Multi-Threaded crashed in a middle of a game.
Additional InformationI started playing the game in MT mode.
In a middle of a game there was a crash.
I tried to enter the game again (also MT) - crash again.
I tried to enter the game again (ST) - no crash.
When the game ended I tried to replay in MT - crash again.
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (52,714 bytes) 2011-06-21 01:44 -
    LogOutput initialized.
    Spring 0.82.7.1 (0.82.7.1 MT-Sim)
    Build date/time: Jan  8 2011 00:17:26
    Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
      Use "none" to disable the default log subsystems.
    using default configuration source "H:\games\Spring\/springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 127, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  1,  SSE 4.2:  1
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Ultimate Edition, 32-bit (build 7100)
    Intel(R) Core(TM) i5 CPU       M 540  @ 2.53GHz; 2229MB RAM, 4458MB pagefile
    OS: 32bit native mode
    Using read-write data directory: H:\games\Spring\
    Scanning: H:\games\Spring\maps
    Scanning: H:\games\Spring\base
    Scanning: H:\games\Spring\games
    Scanning: H:\games\Spring\mods
    Scanning: H:\games\Spring\packages
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1920x1200/32bit
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL:   3.2.0
    [f=0000000] GL:   NVIDIA Corporation
    [f=0000000] GL:   GeForce GT 330M/PCI/SSE2
    [f=0000000] GLSL: 1.50 NVIDIA via Cg compiler
    [f=0000000] GLEW: 1.5.4
    [f=0000000] Joysticks found: 0
    [f=0000000] Joystick 0 not found
    [f=0000000] Connecting to local server
    [f=0000000] Pre-scanning demo file for game data...
    [f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
    [f=0000000] Starting GameServer
    [f=0000000] GameServer started
    [f=0000000] Reading demo data: 17 ms
    [f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
    [f=0000000] Using map FrozenFortress_v2
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Vendor:     OpenAL Community
    [f=0000000] [Sound]   Version:    1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:   OpenAL Soft
    [f=0000000] [Sound]   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]                   ALC_EXT_EFX found (required for air absorption): yes
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Available Devices:  
    [f=0000000] [Sound]                       DirectSound Software
    [f=0000000] [Sound] air absorption enabled: 0.1
    [f=0000000] Using mod NOTA v1.66
    [f=0000000] Using mod archive c4f5d2b07b6f4211cde2e45af739cb4b.sdp
    [f=0000000] Loading client data: 3878 ms
    [f=0000000] User number 8 (team 0, allyteam 0)
    [f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
    [f=0000000] Loading sounds: 1 ms
    [f=0000000] Camera and mouse: 96 ms
    [f=0000000] Parsing unit icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.432000
    [f=0000000] Loading GameData Definitions: 468 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map
    [f=0000000] Calculating smooth height mesh
    [f=0000000] Calculating smooth mesh: 188 ms
    [f=0000000] Number of damage types: 16
    [f=0000000] Creating unit textures
    [f=0000000] Loading weapon definitions
    [f=0000000] [Sound] WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058
    [f=0000000] [Sound] WAV file sounds/punch1.wav has data length 175858036 greater than actual data length 2700
    [f=0000000] [Sound] WAV file sounds/lancebeam.wav has data length 466903412 greater than actual data length 7126
    [f=0000000] [Sound] WAV file sounds/mercury_launch.wav has data length 867918196 greater than actual data length 13245
    [f=0000000] [Sound] WAV file sounds/mercury_impact.wav has data length 867918196 greater than actual data length 13245
    [f=0000000] Could not load sound from def: mercurylaunch
    [f=0000000] Could not load sound from def: mercuryimpact
    [f=0000000] [Sound] WAV file sounds/xplomed5.wav has data length 291939 greater than actual data length 177530
    [f=0000000] [Sound] WAV file sounds/ultraauto.wav has data length 291939 greater than actual data length 15514
    [f=0000000] Could not load sound from def: Volcfire
    [f=0000000] Loading unit definitions
    [f=0000000] Inconsistent movedata 20 for bug1 (moveclass bugsmallhover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 21 for bug2 (moveclass buglargehover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 22 for bug3 (moveclass bugultrahover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 20 for bug4 (moveclass bugsmallhover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 22 for bug5 (moveclass bugultrahover): neither canhover nor floater, but not a ground movetype
    [f=0000000] Loading feature definitions
    [f=0000000] Initializing map features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 6cfb230d
    [f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    [f=0000000] Loading .smt tile-file "maps/FrozenFortress_v2.smt"
    [f=0000000] Loading 71680 tiles from file 1/1
    [f=0000000] Reading tiles
    [f=0000000] Reading tile map
    [f=0000000] generating MipMaps: 7 ms
    [f=0000000] Generating 3D trees
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating sky
    [f=0000000] Loading console: 7 ms
    [f=0000000] [Sound] Unable to open audio file: FailedCommand
    [f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  Altitude            <unit_altitude.lua>
    [f=0000000] Loaded gadget:  Auto hold pos       <unit_holdpos.lua>
    [f=0000000] Loaded gadget:  AutoTrajectory      <unit_autotraj.lua>
    [f=0000000] Loaded gadget:  CollisionSphereScale  <collisionspherescale.lua>
    [f=0000000] Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    [f=0000000] Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  Lups NanoSpray Wrapper  <lups_nano_spray.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  PlantBomb           <unit_plantbomb.lua>
    [f=0000000] Loaded gadget:  Production Rate     <unit_buildspeed.lua>
    [f=0000000] Loaded gadget:  Refuel              <unit_refuel.lua>
    [f=0000000] Loaded gadget:  Scatter             <unit_scatter.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn               <init_game_spawn.lua>
    [f=0000000] Loaded gadget:  Teleport            <unit_teleport.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  reverse             <unit_reverse.lua>
    [f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    [f=0000000] Loaded gadget:  UnitDeCloakShield   <unit_decloak_shield.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Failed to load: unit_morph.lua  (Include() could not load 'LuaRules/Headers/billboard.lua')
    [f=0000000] Loaded gadget:  Auto hold pos       <unit_holdpos.lua>
    [f=0000000] Loaded gadget:  AutoTrajectory      <unit_autotraj.lua>
    [f=0000000] Removing Spacebugs, normal
    [f=0000000] Loaded gadget:  Chicken Spawner     <unit_spacebugs.lua>
    [f=0000000] Loaded gadget:  CollisionSphereScale  <collisionspherescale.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  Lups NanoSpray Wrapper  <lups_nano_spray.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  Scatter             <unit_scatter.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  reverse             <unit_reverse.lua>
    [f=0000000] Removing KOTH, normal
    [f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
    [f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    [f=0000000] Loaded gadget:  UnitDeCloakShield   <unit_decloak_shield.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   CameraShakey        <camera_shakey.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from user:  MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   StartRadius         <gui_startradius.lua> ...
    [f=0000000] Loading widget from user:  Take Reminder       <gui_take_remind.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from user:  IceUI               <gui_IceUI.lua> ...
    [f=0000000] UpdateWidgetCallIn: bad name: TweakKeyPress
    [f=0000000] UpdateWidgetCallIn: bad name: TweakKeyRelease
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   Units on Fire       <gfx_lups_units_on_fire.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] Loading widget from mod:   Teleport GUI        <gui_teleport.lua> ...
    [f=0000000] Loading widget from mod:   Jumpjet GUI         <gui_jumpjets.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing...
    [f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
    [f=0000000] Opening demofile H:\games\Spring\Demos\20110621_015217_FrozenFortress_v2_0.82.7.sdf
    [f=0000000] Connection attempt from Player (spec)
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Spectator Player (spec) finished loading and is now ingame
    [f=0000000] Beginning demo playback
    [f=0000000] Connection attempt from [Dr]Y
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from MotoHreno
    [f=0000000]  -> Version: 0.82.7.1
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from [Dr]M
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from e1turist0
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from law[NOTA]
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from [Dr]Love
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from danil_kalina
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] danil_kalina added point: Start 0
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] MotoHreno added point: ?
    [f=0000000] e1turist0 added point: Start 5
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] <[Dr]M> Allies:  meh
    [f=0000000] <law[NOTA]> Allies: u guys go kbots
    [f=0000000] <[Dr]M> Allies:  k
    [f=0000000] > Game will be force started in 104 seconds
    [f=0000000] e1turist0 added point: Start 5
    [f=0000000] <law[NOTA]> Allies: i go veh start
    [f=0000000] <e1turist0> Allies: ok
    [f=0000000] <MotoHreno> Allies: k
    [f=0000000] [Dr]Love added point: :D already did my start :P
    [f=0000000] law[NOTA] added point: very important
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] <e1turist0> Allies: what kind of kbots
    [f=0000000] law[NOTA] added point: this too
    [f=0000000] <law[NOTA]> Allies: hammers
    [f=0000000] > Game will be force started in 84 seconds
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] <law[NOTA]> Allies: ill try and scout what they are going
    [f=0000000] danil_kalina added point: Start 0
    [f=0000000] [Dr]Love added point: you probly get a geo here too
    [f=0000000] GameID: 84b8ff4d441ce7fdbab4e1b079b8f899
    [f=0000000] danil_kalina added point: Start 0
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] e1turist0 added point: Start 5
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
    [f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
    [f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
    [f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
    [f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
    [f=0000059] <MotoHreno> Allies: you guys hold middle
    [f=0000903] <MotoHreno> Allies: i gonna make air and help you holding
    [f=0001318] <[Dr]Love> Allies:  do kbots first for mid
    [f=0001668] <MotoHreno> Allies: ofc
    [f=0001705] [Dr]Love added point: lots of metal
    [f=0002115] <MotoHreno> Allies: dont forget bout north and south
    [f=0003241] law[NOTA] added point: :L<
    [f=0005918] law[NOTA] added point: veh
    [f=0005989] law[NOTA] added point: kbots
    [f=0007499] law[NOTA] added point: 2 hammers 1 rocko
    [f=0008641] Speed set to 1.1 [Player (spec)]
    [f=0008660] [Dr]Love added point: 
    [f=0008693] Speed set to 1.2 [Player (spec)]
    [f=0008700] Speed set to 1.3 [Player (spec)]
    [f=0008707] Speed set to 1.4 [Player (spec)]
    [f=0008713] Speed set to 1.5 [Player (spec)]
    [f=0008723] Speed set to 1.6 [Player (spec)]
    [f=0008730] Speed set to 1.7 [Player (spec)]
    [f=0008743] Speed set to 1.8 [Player (spec)]
    [f=0008756] Speed set to 1.9 [Player (spec)]
    [f=0008760] law[NOTA] added point: 
    [f=0008767] law[NOTA] added point: 
    [f=0008805] Speed set to 2.0 [Player (spec)]
    [f=0010034] law[NOTA] added point: 
    [f=0010038] law[NOTA] added point: 
    [f=0010040] law[NOTA] added point: 
    [f=0011336] [Dr]M added point: :)
    [f=0013332] law[NOTA] added point: 
    [f=0013337] law[NOTA] added point: 
    [f=0013341] law[NOTA] added point: 
    [f=0022897] [Dr]Love added point: 
    [f=0022907] [Dr]Love added point: 
    [f=0022912] [Dr]Love added point: 
    [f=0031278] Added new player: [Dr]J
    [f=0031504] law[NOTA] added point: we are weak here
    [f=0031693] > [[Dr]J]I did it!
    [f=0031788] > [[Dr]J]I joined a NOTA game!
    [f=0031881] <[Dr]Love> :D
    [f=0032001] > [[Dr]J]Where's my medal!?
    [f=0032241] Connection attempt from [Dr]J
    [f=0032241]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0032241]  -> Connection established (given id 8)
    [f=0034919] <[Dr]M> Allies:  I'm bored of it alrdy
    [f=0035116] <[Dr]M> Allies:  law is just spamming air at me 
    [f=0035265] <[Dr]M> Allies:  and shit
    [f=0035538] Added new player: MightySheep
    [f=0037468] MotoHreno added point: 
    [f=0037482] MotoHreno added point: 
    [f=0037501] MotoHreno added point: 
    [f=0040567] [[Dr]J] I'm already bored of watching it lol
    [f=0040844] [[Dr]Y (replay)] me too
    [f=0042324] [[Dr]J] lol
    [f=0042577] [[Dr]J] thuds have got almost as much range as lugers
    [f=0043585] <law[NOTA]> go back to BA then
    [f=0043685] <law[NOTA]> ...
    [f=0043872] [[Dr]J] Will do after this
    [f=0044110] [[Dr]J] Will do after this
    [f=0044206] <law[NOTA]> build more fusions and metal makerrs
    [f=0044268] [[Dr]J] wait wtf
    [f=0044720] <[Dr]M> Law you're just spamming air
    [f=0044847] <[Dr]M> over and over again
    [f=0044946] <[Dr]M> every damn game
    [f=0044993] <law[NOTA]> Allies: with 3 kbotlabs
    [f=0045089] [[Dr]J] Yeah, I'll go back to BA after this
    [f=0045209] <law[NOTA]> lol
    [f=0045296] <law[NOTA]> i have 1 air lab
    [f=0045417] <law[NOTA]> love is air spamming
    [f=0045876] <[Dr]M> 'cause that's also what you do 
    [f=0046101] <[Dr]M> and the only way to beat air here
    [f=0046215] <[Dr]M> is by doing air
    [f=0046282] <law[NOTA]> i started with 2 veh labs
    [f=0046333] <law[NOTA]> ...
    [f=0046570] MotoHreno added point: 
    [f=0046577] MotoHreno added point: 
    [f=0046589] MotoHreno added point: 
    [f=0046595] MotoHreno added point: 
    [f=0046600] MotoHreno added point: 
    [f=0046605] MotoHreno added point: 
    [f=0046610] MotoHreno added point: 
    [f=0046616] MotoHreno added point: 
    [f=0046622] MotoHreno added point: 
    [f=0046628] MotoHreno added point: 
    [f=0046632] MotoHreno added point: 
    [f=0046644] MotoHreno added point: 
    [f=0046650] MotoHreno added point: 
    [f=0046655] MotoHreno added point: 
    [f=0046942] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046942] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046943] [[Dr]J] lol, giant t2 cons
    [f=0046944] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046944] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046946] Hang detection triggered (in sim thread) for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0046946] MT with 4 threads.
    [f=0046946] DLL information:
    [f=0046946] 0x00400000	spring-multithreaded
    [f=0046946] 0x77580000	ntdll
    [f=0046946] 0x75f00000	kernel32
    [f=0046946] 0x75750000	KERNELBASE
    [f=0046946] 0x10000000	DevIL
    [f=0046946] 0x77390000	MSVCRT
    [f=0046946] 0x75be0000	ADVAPI32
    [f=0046946] 0x76320000	sechost
    [f=0046946] 0x774d0000	RPCRT4
    [f=0046946] 0x72dc0000	GLU32
    [f=0046946] 0x6de20000	OPENGL32
    [f=0046946] 0x77340000	GDI32
    [f=0046946] 0x776e0000	USER32
    [f=0046946] 0x776d0000	LPK
    [f=0046946] 0x76fc0000	USP10
    [f=0046946] 0x6dd30000	DDRAW
    [f=0046946] 0x73050000	DCIMAN32
    [f=0046946] 0x771a0000	SETUPAPI
    [f=0046946] 0x759a0000	CFGMGR32
    [f=0046946] 0x75e70000	OLEAUT32
    [f=0046946] 0x75cd0000	ole32
    [f=0046946] 0x757a0000	DEVOBJ
    [f=0046946] 0x732d0000	dwmapi
    [f=0046946] 0x75e40000	IMAGEHLP
    [f=0046946] 0x6fbc0000	mingwm10
    [f=0046946] 0x76370000	SHELL32
    [f=0046946] 0x75aa0000	SHLWAPI
    [f=0046946] 0x762e0000	WS2_32
    [f=0046946] 0x76360000	NSI
    [f=0046946] 0x61b80000	zlib1
    [f=0046946] 0x70780000	vorbisfile
    [f=0046946] 0x68140000	ogg
    [f=0046946] 0x64cc0000	vorbis
    [f=0046946] 0x6b600000	OpenAL32
    [f=0046946] 0x733d0000	WINMM
    [f=0046946] 0x66fc0000	freetype6
    [f=0046946] 0x62aa0000	glew32
    [f=0046946] 0x01280000	SDL
    [f=0046946] 0x7c340000	MSVCR71
    [f=0046946] 0x76340000	IMM32
    [f=0046946] 0x759d0000	MSCTF
    [f=0046946] 0x6f5d0000	dsound
    [f=0046946] 0x74930000	POWRPROF
    [f=0046946] 0x75650000	CRYPTBASE
    [f=0046946] 0x77440000	CLBCatQ
    [f=0046946] 0x748f0000	MMDevApi
    [f=0046946] 0x747f0000	PROPSYS
    [f=0046946] 0x73380000	wdmaud
    [f=0046946] 0x73370000	ksuser
    [f=0046946] 0x747e0000	AVRT
    [f=0046946] 0x73290000	AUDIOSES
    [f=0046946] 0x73280000	msacm32
    [f=0046946] 0x73260000	MSACM32
    [f=0046946] 0x73250000	midimap
    [f=0046946] 0x756d0000	profapi
    [f=0046946] 0x73660000	uxtheme
    [f=0046946] 0x69500000	nvoglv32
    [f=0046946] 0x04d20000	nvapi
    [f=0046946] 0x74bc0000	VERSION
    [f=0046946] 0x730a0000	DINPUT
    [f=0046946] 0x732f0000	HID
    [f=0046946] 0x75850000	WINTRUST
    [f=0046946] 0x75880000	CRYPT32
    [f=0046946] 0x75740000	MSASN1
    [f=0046946] 0x6adc0000	dbghelp
    [f=0046946] Stacktrace:
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
    [f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Stacktrace (sim):
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
    [f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
    [f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0046946] MT with 4 threads.
    [f=0046946] DLL information:
    [f=0046946] 0x00400000	spring-multithreaded
    [f=0046946] 0x77580000	ntdll
    [f=0046946] 0x75f00000	kernel32
    [f=0046946] 0x75750000	KERNELBASE
    [f=0046946] 0x10000000	DevIL
    [f=0046946] 0x77390000	MSVCRT
    [f=0046946] 0x75be0000	ADVAPI32
    [f=0046946] 0x76320000	sechost
    [f=0046946] 0x774d0000	RPCRT4
    [f=0046946] 0x72dc0000	GLU32
    [f=0046946] 0x6de20000	OPENGL32
    [f=0046946] 0x77340000	GDI32
    [f=0046946] 0x776e0000	USER32
    [f=0046946] 0x776d0000	LPK
    [f=0046946] 0x76fc0000	USP10
    [f=0046946] 0x6dd30000	DDRAW
    [f=0046946] 0x73050000	DCIMAN32
    [f=0046946] 0x771a0000	SETUPAPI
    [f=0046946] 0x759a0000	CFGMGR32
    [f=0046946] 0x75e70000	OLEAUT32
    [f=0046946] 0x75cd0000	ole32
    [f=0046946] 0x757a0000	DEVOBJ
    [f=0046946] 0x732d0000	dwmapi
    [f=0046946] 0x75e40000	IMAGEHLP
    [f=0046946] 0x6fbc0000	mingwm10
    [f=0046946] 0x76370000	SHELL32
    [f=0046946] 0x75aa0000	SHLWAPI
    [f=0046946] 0x762e0000	WS2_32
    [f=0046946] 0x76360000	NSI
    [f=0046946] 0x61b80000	zlib1
    [f=0046946] 0x70780000	vorbisfile
    [f=0046946] 0x68140000	ogg
    [f=0046946] 0x64cc0000	vorbis
    [f=0046946] 0x6b600000	OpenAL32
    [f=0046946] 0x733d0000	WINMM
    [f=0046946] 0x66fc0000	freetype6
    [f=0046946] 0x62aa0000	glew32
    [f=0046946] 0x01280000	SDL
    [f=0046946] 0x7c340000	MSVCR71
    [f=0046946] 0x76340000	IMM32
    [f=0046946] 0x759d0000	MSCTF
    [f=0046946] 0x6f5d0000	dsound
    [f=0046946] 0x74930000	POWRPROF
    [f=0046946] 0x75650000	CRYPTBASE
    [f=0046946] 0x77440000	CLBCatQ
    [f=0046946] 0x748f0000	MMDevApi
    [f=0046946] 0x747f0000	PROPSYS
    [f=0046946] 0x73380000	wdmaud
    [f=0046946] 0x73370000	ksuser
    [f=0046946] 0x747e0000	AVRT
    [f=0046946] 0x73290000	AUDIOSES
    [f=0046946] 0x73280000	msacm32
    [f=0046946] 0x73260000	MSACM32
    [f=0046946] 0x73250000	midimap
    [f=0046946] 0x756d0000	profapi
    [f=0046946] 0x73660000	uxtheme
    [f=0046946] 0x69500000	nvoglv32
    [f=0046946] 0x04d20000	nvapi
    [f=0046946] 0x74bc0000	VERSION
    [f=0046946] 0x730a0000	DINPUT
    [f=0046946] 0x732f0000	HID
    [f=0046946] 0x75850000	WINTRUST
    [f=0046946] 0x75880000	CRYPT32
    [f=0046946] 0x75740000	MSASN1
    [f=0046946] 0x6adc0000	dbghelp
    [f=0046946] Stacktrace:
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
    [f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Stacktrace (sim):
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
    [f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
    [f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Hang detection triggered (in sim thread) for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0046946] MT with 4 threads.
    [f=0046946] DLL information:
    [f=0046946] 0x00400000	spring-multithreaded
    [f=0046946] 0x77580000	ntdll
    [f=0046946] 0x75f00000	kernel32
    [f=0046946] 0x75750000	KERNELBASE
    [f=0046946] 0x10000000	DevIL
    [f=0046946] 0x77390000	MSVCRT
    [f=0046946] 0x75be0000	ADVAPI32
    [f=0046946] 0x76320000	sechost
    [f=0046946] 0x774d0000	RPCRT4
    [f=0046946] 0x72dc0000	GLU32
    [f=0046946] 0x6de20000	OPENGL32
    [f=0046946] 0x77340000	GDI32
    [f=0046946] 0x776e0000	USER32
    [f=0046946] 0x776d0000	LPK
    [f=0046946] 0x76fc0000	USP10
    [f=0046946] 0x6dd30000	DDRAW
    [f=0046946] 0x73050000	DCIMAN32
    [f=0046946] 0x771a0000	SETUPAPI
    [f=0046946] 0x759a0000	CFGMGR32
    [f=0046946] 0x75e70000	OLEAUT32
    [f=0046946] 0x75cd0000	ole32
    [f=0046946] 0x757a0000	DEVOBJ
    [f=0046946] 0x732d0000	dwmapi
    [f=0046946] 0x75e40000	IMAGEHLP
    [f=0046946] 0x6fbc0000	mingwm10
    [f=0046946] 0x76370000	SHELL32
    [f=0046946] 0x75aa0000	SHLWAPI
    [f=0046946] 0x762e0000	WS2_32
    [f=0046946] 0x76360000	NSI
    [f=0046946] 0x61b80000	zlib1
    [f=0046946] 0x70780000	vorbisfile
    [f=0046946] 0x68140000	ogg
    [f=0046946] 0x64cc0000	vorbis
    [f=0046946] 0x6b600000	OpenAL32
    [f=0046946] 0x733d0000	WINMM
    [f=0046946] 0x66fc0000	freetype6
    [f=0046946] 0x62aa0000	glew32
    [f=0046946] 0x01280000	SDL
    [f=0046946] 0x7c340000	MSVCR71
    [f=0046946] 0x76340000	IMM32
    [f=0046946] 0x759d0000	MSCTF
    [f=0046946] 0x6f5d0000	dsound
    [f=0046946] 0x74930000	POWRPROF
    [f=0046946] 0x75650000	CRYPTBASE
    [f=0046946] 0x77440000	CLBCatQ
    [f=0046946] 0x748f0000	MMDevApi
    [f=0046946] 0x747f0000	PROPSYS
    [f=0046946] 0x73380000	wdmaud
    [f=0046946] 0x73370000	ksuser
    [f=0046946] 0x747e0000	AVRT
    [f=0046946] 0x73290000	AUDIOSES
    [f=0046946] 0x73280000	msacm32
    [f=0046946] 0x73260000	MSACM32
    [f=0046946] 0x73250000	midimap
    [f=0046946] 0x756d0000	profapi
    [f=0046946] 0x73660000	uxtheme
    [f=0046946] 0x69500000	nvoglv32
    [f=0046946] 0x04d20000	nvapi
    [f=0046946] 0x74bc0000	VERSION
    [f=0046946] 0x730a0000	DINPUT
    [f=0046946] 0x732f0000	HID
    [f=0046946] 0x75850000	WINTRUST
    [f=0046946] 0x75880000	CRYPT32
    [f=0046946] 0x75740000	MSASN1
    [f=0046946] 0x6adc0000	dbghelp
    [f=0046946] Stacktrace:
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
    [f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Stacktrace (sim):
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
    [f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
    [f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0046946] MT with 4 threads.
    [f=0046946] DLL information:
    [f=0046946] 0x00400000	spring-multithreaded
    [f=0046946] 0x77580000	ntdll
    [f=0046946] 0x75f00000	kernel32
    [f=0046946] 0x75750000	KERNELBASE
    [f=0046946] 0x10000000	DevIL
    [f=0046946] 0x77390000	MSVCRT
    [f=0046946] 0x75be0000	ADVAPI32
    [f=0046946] 0x76320000	sechost
    [f=0046946] 0x774d0000	RPCRT4
    [f=0046946] 0x72dc0000	GLU32
    [f=0046946] 0x6de20000	OPENGL32
    [f=0046946] 0x77340000	GDI32
    [f=0046946] 0x776e0000	USER32
    [f=0046946] 0x776d0000	LPK
    [f=0046946] 0x76fc0000	USP10
    [f=0046946] 0x6dd30000	DDRAW
    [f=0046946] 0x73050000	DCIMAN32
    [f=0046946] 0x771a0000	SETUPAPI
    [f=0046946] 0x759a0000	CFGMGR32
    [f=0046946] 0x75e70000	OLEAUT32
    [f=0046946] 0x75cd0000	ole32
    [f=0046946] 0x757a0000	DEVOBJ
    [f=0046946] 0x732d0000	dwmapi
    [f=0046946] 0x75e40000	IMAGEHLP
    [f=0046946] 0x6fbc0000	mingwm10
    [f=0046946] 0x76370000	SHELL32
    [f=0046946] 0x75aa0000	SHLWAPI
    [f=0046946] 0x762e0000	WS2_32
    [f=0046946] 0x76360000	NSI
    [f=0046946] 0x61b80000	zlib1
    [f=0046946] 0x70780000	vorbisfile
    [f=0046946] 0x68140000	ogg
    [f=0046946] 0x64cc0000	vorbis
    [f=0046946] 0x6b600000	OpenAL32
    [f=0046946] 0x733d0000	WINMM
    [f=0046946] 0x66fc0000	freetype6
    [f=0046946] 0x62aa0000	glew32
    [f=0046946] 0x01280000	SDL
    [f=0046946] 0x7c340000	MSVCR71
    [f=0046946] 0x76340000	IMM32
    [f=0046946] 0x759d0000	MSCTF
    [f=0046946] 0x6f5d0000	dsound
    [f=0046946] 0x74930000	POWRPROF
    [f=0046946] 0x75650000	CRYPTBASE
    [f=0046946] 0x77440000	CLBCatQ
    [f=0046946] 0x748f0000	MMDevApi
    [f=0046946] 0x747f0000	PROPSYS
    [f=0046946] 0x73380000	wdmaud
    [f=0046946] 0x73370000	ksuser
    [f=0046946] 0x747e0000	AVRT
    [f=0046946] 0x73290000	AUDIOSES
    [f=0046946] 0x73280000	msacm32
    [f=0046946] 0x73260000	MSACM32
    [f=0046946] 0x73250000	midimap
    [f=0046946] 0x756d0000	profapi
    [f=0046946] 0x73660000	uxtheme
    [f=0046946] 0x69500000	nvoglv32
    [f=0046946] 0x04d20000	nvapi
    [f=0046946] 0x74bc0000	VERSION
    [f=0046946] 0x730a0000	DINPUT
    [f=0046946] 0x732f0000	HID
    [f=0046946] 0x75850000	WINTRUST
    [f=0046946] 0x75880000	CRYPT32
    [f=0046946] 0x75740000	MSASN1
    [f=0046946] 0x6adc0000	dbghelp
    [f=0046946] Stacktrace:
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
    [f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Stacktrace (sim):
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
    [f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
    [f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Hang detection triggered (in sim thread) for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0046946] MT with 4 threads.
    [f=0046946] DLL information:
    [f=0046946] 0x00400000	spring-multithreaded
    [f=0046946] 0x77580000	ntdll
    [f=0046946] 0x75f00000	kernel32
    [f=0046946] 0x75750000	KERNELBASE
    [f=0046946] 0x10000000	DevIL
    [f=0046946] 0x77390000	MSVCRT
    [f=0046946] 0x75be0000	ADVAPI32
    [f=0046946] 0x76320000	sechost
    [f=0046946] 0x774d0000	RPCRT4
    [f=0046946] 0x72dc0000	GLU32
    [f=0046946] 0x6de20000	OPENGL32
    [f=0046946] 0x77340000	GDI32
    [f=0046946] 0x776e0000	USER32
    [f=0046946] 0x776d0000	LPK
    [f=0046946] 0x76fc0000	USP10
    [f=0046946] 0x6dd30000	DDRAW
    [f=0046946] 0x73050000	DCIMAN32
    [f=0046946] 0x771a0000	SETUPAPI
    [f=0046946] 0x759a0000	CFGMGR32
    [f=0046946] 0x75e70000	OLEAUT32
    [f=0046946] 0x75cd0000	ole32
    [f=0046946] 0x757a0000	DEVOBJ
    [f=0046946] 0x732d0000	dwmapi
    [f=0046946] 0x75e40000	IMAGEHLP
    [f=0046946] 0x6fbc0000	mingwm10
    [f=0046946] 0x76370000	SHELL32
    [f=0046946] 0x75aa0000	SHLWAPI
    [f=0046946] 0x762e0000	WS2_32
    [f=0046946] 0x76360000	NSI
    [f=0046946] 0x61b80000	zlib1
    [f=0046946] 0x70780000	vorbisfile
    [f=0046946] 0x68140000	ogg
    [f=0046946] 0x64cc0000	vorbis
    [f=0046946] 0x6b600000	OpenAL32
    [f=0046946] 0x733d0000	WINMM
    [f=0046946] 0x66fc0000	freetype6
    [f=0046946] 0x62aa0000	glew32
    [f=0046946] 0x01280000	SDL
    [f=0046946] 0x7c340000	MSVCR71
    [f=0046946] 0x76340000	IMM32
    [f=0046946] 0x759d0000	MSCTF
    [f=0046946] 0x6f5d0000	dsound
    [f=0046946] 0x74930000	POWRPROF
    [f=0046946] 0x75650000	CRYPTBASE
    [f=0046946] 0x77440000	CLBCatQ
    [f=0046946] 0x748f0000	MMDevApi
    [f=0046946] 0x747f0000	PROPSYS
    [f=0046946] 0x73380000	wdmaud
    [f=0046946] 0x73370000	ksuser
    [f=0046946] 0x747e0000	AVRT
    [f=0046946] 0x73290000	AUDIOSES
    [f=0046946] 0x73280000	msacm32
    [f=0046946] 0x73260000	MSACM32
    [f=0046946] 0x73250000	midimap
    [f=0046946] 0x756d0000	profapi
    [f=0046946] 0x73660000	uxtheme
    [f=0046946] 0x69500000	nvoglv32
    [f=0046946] 0x04d20000	nvapi
    [f=0046946] 0x74bc0000	VERSION
    [f=0046946] 0x730a0000	DINPUT
    [f=0046946] 0x732f0000	HID
    [f=0046946] 0x75850000	WINTRUST
    [f=0046946] 0x75880000	CRYPT32
    [f=0046946] 0x75740000	MSASN1
    [f=0046946] 0x6adc0000	dbghelp
    [f=0046946] Stacktrace:
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
    [f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Stacktrace (sim):
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
    [f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
    [f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0046946] MT with 4 threads.
    [f=0046946] DLL information:
    [f=0046946] 0x00400000	spring-multithreaded
    [f=0046946] 0x77580000	ntdll
    [f=0046946] 0x75f00000	kernel32
    [f=0046946] 0x75750000	KERNELBASE
    [f=0046946] 0x10000000	DevIL
    [f=0046946] 0x77390000	MSVCRT
    [f=0046946] 0x75be0000	ADVAPI32
    [f=0046946] 0x76320000	sechost
    [f=0046946] 0x774d0000	RPCRT4
    [f=0046946] 0x72dc0000	GLU32
    [f=0046946] 0x6de20000	OPENGL32
    [f=0046946] 0x77340000	GDI32
    [f=0046946] 0x776e0000	USER32
    [f=0046946] 0x776d0000	LPK
    [f=0046946] 0x76fc0000	USP10
    [f=0046946] 0x6dd30000	DDRAW
    [f=0046946] 0x73050000	DCIMAN32
    [f=0046946] 0x771a0000	SETUPAPI
    [f=0046946] 0x759a0000	CFGMGR32
    [f=0046946] 0x75e70000	OLEAUT32
    [f=0046946] 0x75cd0000	ole32
    [f=0046946] 0x757a0000	DEVOBJ
    [f=0046946] 0x732d0000	dwmapi
    [f=0046946] 0x75e40000	IMAGEHLP
    [f=0046946] 0x6fbc0000	mingwm10
    [f=0046946] 0x76370000	SHELL32
    [f=0046946] 0x75aa0000	SHLWAPI
    [f=0046946] 0x762e0000	WS2_32
    [f=0046946] 0x76360000	NSI
    [f=0046946] 0x61b80000	zlib1
    [f=0046946] 0x70780000	vorbisfile
    [f=0046946] 0x68140000	ogg
    [f=0046946] 0x64cc0000	vorbis
    [f=0046946] 0x6b600000	OpenAL32
    [f=0046946] 0x733d0000	WINMM
    [f=0046946] 0x66fc0000	freetype6
    [f=0046946] 0x62aa0000	glew32
    [f=0046946] 0x01280000	SDL
    [f=0046946] 0x7c340000	MSVCR71
    [f=0046946] 0x76340000	IMM32
    [f=0046946] 0x759d0000	MSCTF
    [f=0046946] 0x6f5d0000	dsound
    [f=0046946] 0x74930000	POWRPROF
    [f=0046946] 0x75650000	CRYPTBASE
    [f=0046946] 0x77440000	CLBCatQ
    [f=0046946] 0x748f0000	MMDevApi
    [f=0046946] 0x747f0000	PROPSYS
    [f=0046946] 0x73380000	wdmaud
    [f=0046946] 0x73370000	ksuser
    [f=0046946] 0x747e0000	AVRT
    [f=0046946] 0x73290000	AUDIOSES
    [f=0046946] 0x73280000	msacm32
    [f=0046946] 0x73260000	MSACM32
    [f=0046946] 0x73250000	midimap
    [f=0046946] 0x756d0000	profapi
    [f=0046946] 0x73660000	uxtheme
    [f=0046946] 0x69500000	nvoglv32
    [f=0046946] 0x04d20000	nvapi
    [f=0046946] 0x74bc0000	VERSION
    [f=0046946] 0x730a0000	DINPUT
    [f=0046946] 0x732f0000	HID
    [f=0046946] 0x75850000	WINTRUST
    [f=0046946] 0x75880000	CRYPT32
    [f=0046946] 0x75740000	MSASN1
    [f=0046946] 0x6adc0000	dbghelp
    [f=0046946] Stacktrace:
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
    [f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    [f=0046946] Stacktrace (sim):
    [f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
    [f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
    [f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
    [f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
    [f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
    [f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
    [f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
    [f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
    [f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
    
    txt file icon infolog.txt (52,714 bytes) 2011-06-21 01:44 +
  • ? file icon 20110621_015217_FrozenFortress_v2_0.82.7.sdf (3,451,276 bytes) 2011-06-21 01:44
  • txt file icon infolog.morehang.txt (161,608 bytes) 2011-06-24 02:46 -
    LogOutput initialized.
    Spring 0.82.7.1 (0.82.7.1 MT-Sim)
    Build date/time: Jan  8 2011 00:17:26
    Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
      Use "none" to disable the default log subsystems.
    default config file: C:\Documents and Settings\Administrator\Local Settings\Application Data\springsettings.cfg
    using default configuration source "C:\Documents and Settings\Administrator\Local Settings\Application Data\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 124, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  1
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 0,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows Server 2003 R2, Enterprise Edition Service Pack 2 (build 3790)
    Intel(R) Xeon(R) CPU           E5345  @ 2.33GHz; 2046MB RAM, 3945MB pagefile
    OS: 32bit native mode
    Using read-write data directory: C:\Program Files\Spring\
    Using read-only data directory: C:\Documents and Settings\Administrator\My Documents\My Games\Spring\
    Using read-only data directory: C:\Documents and Settings\Administrator\My Documents\Spring\
    Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
    Scanning: C:\Program Files\Spring\maps
    Scanning: C:\Program Files\Spring\base
    Scanning: C:\Program Files\Spring\games
    Scanning: C:\Program Files\Spring\mods
    Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1400x1050, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 640x480
    Video mode set to 1920x1200/32bit (windowed)
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL:   3.2.9756 Compatibility Profile Context
    [f=0000000] GL:   ATI Technologies Inc.
    [f=0000000] GL:   ATI Radeon HD 5900 Series
    [f=0000000] GLSL: 1.50
    [f=0000000] GLEW: 1.5.4
    [f=0000000] ATI hacks enabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Joystick 0 not found
    [f=0000000] Connecting to local server
    [f=0000000] Pre-scanning demo file for game data...
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Vendor:     OpenAL Community
    [f=0000000] [Sound]   Version:    1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:   OpenAL Soft
    [f=0000000] [Sound]   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]                   ALC_EXT_EFX found (required for air absorption): yes
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Available Devices:  
    [f=0000000] [Sound]                       DirectSound Software
    [f=0000000] [Sound] air absorption disabled
    [f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
    [f=0000000] Starting GameServer
    [f=0000000] GameServer started
    [f=0000000] Reading demo data: 16 ms
    [f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
    [f=0000000] Using map FrozenFortress_v2
    [f=0000000] Using mod NOTA v1.66
    [f=0000000] Using mod archive nota166.sdz
    [f=0000000] Loading client data: 4901 ms
    [f=0000000] User number 8 (team 0, allyteam 0)
    [f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
    [f=0000000] Loading sounds: 1 ms
    [f=0000000] Camera and mouse: 142 ms
    [f=0000000] Parsing unit icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.557000
    [f=0000000] Loading GameData Definitions: 620 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map
    [f=0000000] Calculating smooth height mesh
    [f=0000000] Calculating smooth mesh: 227 ms
    [f=0000000] Number of damage types: 16
    [f=0000000] Creating unit textures
    [f=0000000] Loading weapon definitions
    [f=0000000] [Sound] WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058
    [f=0000000] [Sound] WAV file sounds/punch1.wav has data length 175858036 greater than actual data length 2700
    [f=0000000] [Sound] WAV file sounds/lancebeam.wav has data length 466903412 greater than actual data length 7126
    [f=0000000] [Sound] WAV file sounds/mercury_launch.wav has data length 867918196 greater than actual data length 13245
    [f=0000000] [Sound] WAV file sounds/mercury_impact.wav has data length 867918196 greater than actual data length 13245
    [f=0000000] Could not load sound from def: mercurylaunch
    [f=0000000] Could not load sound from def: mercuryimpact
    [f=0000000] [Sound] WAV file sounds/xplomed5.wav has data length 291939 greater than actual data length 177530
    [f=0000000] [Sound] WAV file sounds/ultraauto.wav has data length 291939 greater than actual data length 15514
    [f=0000000] Could not load sound from def: Volcfire
    [f=0000000] Loading unit definitions
    [f=0000000] Inconsistent movedata 20 for bug1 (moveclass bugsmallhover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 21 for bug2 (moveclass buglargehover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 22 for bug3 (moveclass bugultrahover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 20 for bug4 (moveclass bugsmallhover): floater, but not a ship movetype
    [f=0000000] Inconsistent movedata 22 for bug5 (moveclass bugultrahover): neither canhover nor floater, but not a ground movetype
    [f=0000000] Loading feature definitions
    [f=0000000] Initializing map features
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 6cfb230d
    [f=0000000] Loading .smt tile-file "maps/FrozenFortress_v2.smt"
    [f=0000000] Loading 71680 tiles from file 1/1
    [f=0000000] Reading tiles
    [f=0000000] Reading tile map
    [f=0000000] generating MipMaps: 9 ms
    [f=0000000] Generating 3D trees
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating sky
    [f=0000000] Loading console: 8 ms
    [f=0000000] [Sound] Unable to open audio file: FailedCommand
    [f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  Altitude            <unit_altitude.lua>
    [f=0000000] Loaded gadget:  Auto hold pos       <unit_holdpos.lua>
    [f=0000000] Loaded gadget:  AutoTrajectory      <unit_autotraj.lua>
    [f=0000000] Loaded gadget:  CollisionSphereScale  <collisionspherescale.lua>
    [f=0000000] Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
    [f=0000000] Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  Lups NanoSpray Wrapper  <lups_nano_spray.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  PlantBomb           <unit_plantbomb.lua>
    [f=0000000] Loaded gadget:  Production Rate     <unit_buildspeed.lua>
    [f=0000000] Loaded gadget:  Refuel              <unit_refuel.lua>
    [f=0000000] Loaded gadget:  Scatter             <unit_scatter.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn               <init_game_spawn.lua>
    [f=0000000] Loaded gadget:  Teleport            <unit_teleport.lua>
    [f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
    [f=0000000] Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  reverse             <unit_reverse.lua>
    [f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    [f=0000000] Loaded gadget:  UnitDeCloakShield   <unit_decloak_shield.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Failed to load: unit_morph.lua  (Include() could not load 'LuaRules/Headers/billboard.lua')
    [f=0000000] Loaded gadget:  Auto hold pos       <unit_holdpos.lua>
    [f=0000000] Loaded gadget:  AutoTrajectory      <unit_autotraj.lua>
    [f=0000000] Removing Spacebugs, normal
    [f=0000000] Loaded gadget:  Chicken Spawner     <unit_spacebugs.lua>
    [f=0000000] Loaded gadget:  CollisionSphereScale  <collisionspherescale.lua>
    [f=0000000] Loaded gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
    [f=0000000] Loaded gadget:  Lups NanoSpray Wrapper  <lups_nano_spray.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  Scatter             <unit_scatter.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  reverse             <unit_reverse.lua>
    [f=0000000] Removing KOTH, normal
    [f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
    [f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
    [f=0000000] Loaded gadget:  UnitDeCloakShield   <unit_decloak_shield.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   CameraShakey        <camera_shakey.lua> ...
    [f=0000000] Loading widget from user:  MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   StartRadius         <gui_startradius.lua> ...
    [f=0000000] Loading widget from mod:   Start Point Remover  <init_start_point_remover.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   Units on Fire       <gfx_lups_units_on_fire.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] Loading widget from mod:   Jumpjet GUI         <gui_jumpjets.lua> ...
    [f=0000000] Loading widget from mod:   Teleport GUI        <gui_teleport.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing...
    [f=0000000] Opening demofile C:\Program Files\Spring\demos\hang_20110621_015217_FrozenFortress_v2_0.82.7.sdf
    [f=0000000] Connection attempt from UnnamedPlayer (spec)
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Spectator UnnamedPlayer (spec) finished loading and is now ingame
    [f=0000000] Speed set to 1.1 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.2 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.3 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.4 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.5 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.6 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.7 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.8 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 1.9 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 2.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 2.2 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 2.4 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 2.6 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 2.8 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 3.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 3.2 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 3.4 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 3.6 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 3.8 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 4.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 4.2 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 4.4 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 4.6 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 4.8 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 5.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 5.5 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 6.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 6.5 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 7.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 7.5 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 8.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 8.5 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 9.0 [UnnamedPlayer (spec)]
    [f=0000000] Beginning demo playback
    [f=0000000] Speed set to 9.5 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 10.0 [UnnamedPlayer (spec)]
    [f=0000000] Speed set to 11.0 [UnnamedPlayer (spec)]
    [f=0000000] Connection attempt from [Dr]Y
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from MotoHreno
    [f=0000000]  -> Version: 0.82.7.1
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from [Dr]M
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from e1turist0
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from law[NOTA]
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 3)
    [f=0000000] Connection attempt from [Dr]Love
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from danil_kalina
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] danil_kalina added point: Start 0
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] MotoHreno added point: ?
    [f=0000000] e1turist0 added point: Start 5
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] <[Dr]M> Allies:  meh
    [f=0000000] <law[NOTA]> Allies: u guys go kbots
    [f=0000000] <[Dr]M> Allies:  k
    [f=0000000] > Game will be force started in 104 seconds
    [f=0000000] e1turist0 added point: Start 5
    [f=0000000] <law[NOTA]> Allies: i go veh start
    [f=0000000] <e1turist0> Allies: ok
    [f=0000000] <MotoHreno> Allies: k
    [f=0000000] [Dr]Love added point: :D already did my start :P
    [f=0000000] law[NOTA] added point: very important
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] <e1turist0> Allies: what kind of kbots
    [f=0000000] law[NOTA] added point: this too
    [f=0000000] <law[NOTA]> Allies: hammers
    [f=0000000] > Game will be force started in 84 seconds
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] <law[NOTA]> Allies: ill try and scout what they are going
    [f=0000000] danil_kalina added point: Start 0
    [f=0000000] [Dr]Love added point: you probly get a geo here too
    [f=0000000] GameID: 84b8ff4d441ce7fdbab4e1b079b8f899
    [f=0000000] danil_kalina added point: Start 0
    [f=0000000] MotoHreno added point: Start 1
    [f=0000000] law[NOTA] added point: Start 2
    [f=0000000] [Dr]Love added point: Start 3
    [f=0000000] [Dr]M added point: Start 4
    [f=0000000] e1turist0 added point: Start 5
    [f=0000000] 
    ************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
    [f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
    [f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
    [f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
    [f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
    [f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
    [f=0000003] Speed set to 12.0 [UnnamedPlayer (spec)]
    [f=0000059] <MotoHreno> Allies: you guys hold middle
    [f=0000077] Speed set to 13.0 [UnnamedPlayer (spec)]
    [f=0000224] Speed set to 14.0 [UnnamedPlayer (spec)]
    [f=0000449] Speed set to 15.0 [UnnamedPlayer (spec)]
    [f=0000463] Speed set to 16.0 [UnnamedPlayer (spec)]
    [f=0000479] Speed set to 17.0 [UnnamedPlayer (spec)]
    [f=0000496] Speed set to 18.0 [UnnamedPlayer (spec)]
    [f=0000513] Speed set to 19.0 [UnnamedPlayer (spec)]
    [f=0000531] Speed set to 20.0 [UnnamedPlayer (spec)]
    [f=0000903] <MotoHreno> Allies: i gonna make air and help you holding
    [f=0001318] <[Dr]Love> Allies:  do kbots first for mid
    [f=0001668] <MotoHreno> Allies: ofc
    [f=0001705] [Dr]Love added point: lots of metal
    [f=0002115] <MotoHreno> Allies: dont forget bout north and south
    [f=0003241] law[NOTA] added point: :L<
    [f=0005918] law[NOTA] added point: veh
    [f=0005989] law[NOTA] added point: kbots
    [f=0007499] law[NOTA] added point: 2 hammers 1 rocko
    [f=0008660] [Dr]Love added point: 
    [f=0008760] law[NOTA] added point: 
    [f=0008767] law[NOTA] added point: 
    [f=0010034] law[NOTA] added point: 
    [f=0010038] law[NOTA] added point: 
    [f=0010040] law[NOTA] added point: 
    [f=0011336] [Dr]M added point: :)
    [f=0013332] law[NOTA] added point: 
    [f=0013337] law[NOTA] added point: 
    [f=0013341] law[NOTA] added point: 
    [f=0018046] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0018046] MT with 4 threads.
    [f=0018054] DLL information:
    [f=0018054] 0x00400000	spring-multithreaded
    [f=0018054] 0x7c800000	ntdll
    [f=0018054] 0x77e40000	kernel32
    [f=0018054] 0x10000000	DevIL
    [f=0018054] 0x77ba0000	MSVCRT
    [f=0018054] 0x7d1e0000	ADVAPI32
    [f=0018054] 0x77c50000	RPCRT4
    [f=0018054] 0x76f50000	Secur32
    [f=0018054] 0x68720000	GLU32
    [f=0018054] 0x5e8d0000	OPENGL32
    [f=0018054] 0x77c00000	GDI32
    [f=0018054] 0x77380000	USER32
    [f=0018054] 0x73860000	DDRAW
    [f=0018054] 0x73b30000	DCIMAN32
    [f=0018054] 0x76c10000	IMAGEHLP
    [f=0018054] 0x6fbc0000	mingwm10
    [f=0018054] 0x7c8d0000	SHELL32
    [f=0018054] 0x7d180000	SHLWAPI
    [f=0018054] 0x71c00000	WS2_32
    [f=0018054] 0x71bf0000	WS2HELP
    [f=0018054] 0x61b80000	zlib1
    [f=0018054] 0x70780000	vorbisfile
    [f=0018054] 0x68140000	ogg
    [f=0018054] 0x64cc0000	vorbis
    [f=0018054] 0x6b600000	OpenAL32
    [f=0018054] 0x76aa0000	WINMM
    [f=0018054] 0x66fc0000	freetype6
    [f=0018054] 0x62aa0000	glew32
    [f=0018054] 0x012d0000	SDL
    [f=0018054] 0x7c340000	MSVCR71
    [f=0018054] 0x77420000	comctl32
    [f=0018054] 0x73e50000	dsound
    [f=0018054] 0x77670000	ole32
    [f=0018054] 0x77b90000	VERSION
    [f=0018054] 0x76bb0000	WINTRUST
    [f=0018054] 0x761b0000	CRYPT32
    [f=0018054] 0x76190000	MSASN1
    [f=0018054] 0x72d70000	wdmaud
    [f=0018054] 0x72d60000	msacm32
    [f=0018054] 0x77b70000	MSACM32
    [f=0018055] 0x77b60000	midimap
    [f=0018055] 0x03360000	popkilla
    [f=0018055] 0x76b70000	PSAPI
    [f=0018055] 0x69030000	atioglxx
    [f=0018055] 0x03390000	atiadlxx
    [f=0018055] 0x770e0000	SETUPAPI
    [f=0018055] 0x78130000	MSVCR80
    [f=0018055] 0x722c0000	DINPUT
    [f=0018055] 0x684b0000	HID
    [f=0018055] 0x73e20000	KsUser
    [f=0018055] 0x6d580000	dbghelp
    [f=0018055] Stacktrace:
    [f=0018055] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
    [f=0018055] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
    [f=0018055] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0018055] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x004F46D9]
    [f=0018055] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x004F52E1]
    [f=0018055] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A0EB]
    [f=0018055] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0018055] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0018055] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0018055] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0018055] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0018055] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
    [f=0018055] (12) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
    [f=0018055] Stacktrace (sim):
    [f=0018055] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x008D2234]
    [f=0018055] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x0090A182]
    [f=0018055] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x0090A1A2]
    [f=0018055] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x00902EB0]
    [f=0018055] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x0096277A]
    [f=0018055] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0018055] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0018055] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0018055] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0018055] (9) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0018055] (10) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0018055] (11) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
    [f=0018055] (12) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
    [f=0022897] [Dr]Love added point: 
    [f=0022907] [Dr]Love added point: 
    [f=0022912] [Dr]Love added point: 
    [f=0031278] Added new player: [Dr]J
    [f=0031504] law[NOTA] added point: we are weak here
    [f=0031693] > [[Dr]J]I did it!
    [f=0031788] > [[Dr]J]I joined a NOTA game!
    [f=0031881] <[Dr]Love> :D
    [f=0032001] > [[Dr]J]Where's my medal!?
    [f=0032241] Connection attempt from [Dr]J
    [f=0032241]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0032241]  -> Connection established (given id 8)
    [f=0034919] <[Dr]M> Allies:  I'm bored of it alrdy
    [f=0035116] <[Dr]M> Allies:  law is just spamming air at me 
    [f=0035265] <[Dr]M> Allies:  and shit
    [f=0035538] Added new player: MightySheep
    [f=0037468] MotoHreno added point: 
    [f=0037482] MotoHreno added point: 
    [f=0037501] MotoHreno added point: 
    [f=0040567] [[Dr]J] I'm already bored of watching it lol
    [f=0040844] [[Dr]Y (replay)] me too
    [f=0042324] [[Dr]J] lol
    [f=0042577] [[Dr]J] thuds have got almost as much range as lugers
    [f=0043585] <law[NOTA]> go back to BA then
    [f=0043685] <law[NOTA]> ...
    [f=0043872] [[Dr]J] Will do after this
    [f=0044110] [[Dr]J] Will do after this
    [f=0044206] <law[NOTA]> build more fusions and metal makerrs
    [f=0044268] [[Dr]J] wait wtf
    [f=0044720] <[Dr]M> Law you're just spamming air
    [f=0044847] <[Dr]M> over and over again
    [f=0044946] <[Dr]M> every damn game
    [f=0044993] <law[NOTA]> Allies: with 3 kbotlabs
    [f=0045089] [[Dr]J] Yeah, I'll go back to BA after this
    [f=0045209] <law[NOTA]> lol
    [f=0045296] <law[NOTA]> i have 1 air lab
    [f=0045417] <law[NOTA]> love is air spamming
    [f=0045876] <[Dr]M> 'cause that's also what you do 
    [f=0046101] <[Dr]M> and the only way to beat air here
    [f=0046215] <[Dr]M> is by doing air
    [f=0046282] <law[NOTA]> i started with 2 veh labs
    [f=0046333] <law[NOTA]> ...
    [f=0046570] MotoHreno added point: 
    [f=0046577] MotoHreno added point: 
    [f=0046589] MotoHreno added point: 
    [f=0046595] MotoHreno added point: 
    [f=0046600] MotoHreno added point: 
    [f=0046605] MotoHreno added point: 
    [f=0046610] MotoHreno added point: 
    [f=0046616] MotoHreno added point: 
    [f=0046622] MotoHreno added point: 
    [f=0046628] MotoHreno added point: 
    [f=0046632] MotoHreno added point: 
    [f=0046644] MotoHreno added point: 
    [f=0046650] MotoHreno added point: 
    [f=0046655] MotoHreno added point: 
    [f=0046942] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046942] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046943] [[Dr]J] lol, giant t2 cons
    [f=0046944] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046944] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046948] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046948] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046950] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046950] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046950] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046950] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046952] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046952] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046956] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046956] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046956] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046956] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046957] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046957] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0046962] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046962] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046968] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046968] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046974] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046974] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046980] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046980] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046986] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046986] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046992] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046992] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0046998] GML error: Sim thread called gmlGenLists (LUA)
    [f=0046998] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047004] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047004] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047010] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047010] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047016] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047016] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047022] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047022] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047028] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047028] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047034] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047034] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047040] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047040] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047046] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047046] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047052] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047052] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047058] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047058] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047064] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047064] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047070] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047070] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047076] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047076] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047082] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047082] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047088] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047088] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047094] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047094] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047100] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047100] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047106] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047106] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047112] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047112] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047118] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047118] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047124] Connection attempt from MightySheep
    [f=0047124]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0047124]  -> Connection established (given id 9)
    [f=0047124] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047124] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047130] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047130] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047136] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047136] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047142] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047142] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047148] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047148] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047154] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047154] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047160] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047160] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047166] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047166] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047172] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047172] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047178] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047178] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047184] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047184] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047190] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047190] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047196] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047196] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047202] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047202] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047208] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047208] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047214] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047214] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047220] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047220] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047226] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047226] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047232] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047232] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047238] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047238] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047244] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047244] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047248] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047248] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0047250] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047250] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047255] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047255] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0047256] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047256] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047262] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047262] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0047262] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047262] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047268] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047268] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0047268] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047268] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047274] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047274] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0047274] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047274] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047280] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047280] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0047280] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047280] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047286] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047286] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047292] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047292] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047298] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047298] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047304] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047304] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047310] GML error: Sim thread called gmlGenLists (LUA)
    [f=0047310] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0047545] <law[NOTA]> Allies: they have teched
    [f=0048021] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0048021] MT with 4 threads.
    [f=0048027] DLL information:
    [f=0048027] 0x00400000	spring-multithreaded
    [f=0048027] 0x7c800000	ntdll
    [f=0048027] 0x77e40000	kernel32
    [f=0048027] 0x10000000	DevIL
    [f=0048027] 0x77ba0000	MSVCRT
    [f=0048027] 0x7d1e0000	ADVAPI32
    [f=0048027] 0x77c50000	RPCRT4
    [f=0048027] 0x76f50000	Secur32
    [f=0048027] 0x68720000	GLU32
    [f=0048027] 0x5e8d0000	OPENGL32
    [f=0048027] 0x77c00000	GDI32
    [f=0048027] 0x77380000	USER32
    [f=0048027] 0x73860000	DDRAW
    [f=0048027] 0x73b30000	DCIMAN32
    [f=0048027] 0x76c10000	IMAGEHLP
    [f=0048027] 0x6fbc0000	mingwm10
    [f=0048027] 0x7c8d0000	SHELL32
    [f=0048027] 0x7d180000	SHLWAPI
    [f=0048027] 0x71c00000	WS2_32
    [f=0048027] 0x71bf0000	WS2HELP
    [f=0048027] 0x61b80000	zlib1
    [f=0048027] 0x70780000	vorbisfile
    [f=0048027] 0x68140000	ogg
    [f=0048027] 0x64cc0000	vorbis
    [f=0048027] 0x6b600000	OpenAL32
    [f=0048027] 0x76aa0000	WINMM
    [f=0048027] 0x66fc0000	freetype6
    [f=0048027] 0x62aa0000	glew32
    [f=0048027] 0x012d0000	SDL
    [f=0048027] 0x7c340000	MSVCR71
    [f=0048027] 0x77420000	comctl32
    [f=0048027] 0x73e50000	dsound
    [f=0048027] 0x77670000	ole32
    [f=0048027] 0x77b90000	VERSION
    [f=0048027] 0x76bb0000	WINTRUST
    [f=0048027] 0x761b0000	CRYPT32
    [f=0048027] 0x76190000	MSASN1
    [f=0048027] 0x72d70000	wdmaud
    [f=0048027] 0x72d60000	msacm32
    [f=0048027] 0x77b70000	MSACM32
    [f=0048027] 0x77b60000	midimap
    [f=0048027] 0x03360000	popkilla
    [f=0048027] 0x76b70000	PSAPI
    [f=0048027] 0x69030000	atioglxx
    [f=0048027] 0x03390000	atiadlxx
    [f=0048027] 0x770e0000	SETUPAPI
    [f=0048027] 0x78130000	MSVCR80
    [f=0048027] 0x722c0000	DINPUT
    [f=0048027] 0x684b0000	HID
    [f=0048027] 0x73e20000	KsUser
    [f=0048027] 0x6d580000	dbghelp
    [f=0048027] Stacktrace:
    [f=0048027] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
    [f=0048027] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
    [f=0048027] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0048027] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
    [f=0048027] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
    [f=0048027] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
    [f=0048027] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0048027] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0048027] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0048027] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0048027] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0048027] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0048027] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
    [f=0048027] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
    [f=0048027] Stacktrace (sim):
    [f=0048027] (0) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x4b8e0) [0x00B59240]
    [f=0048027] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x00614985]
    [f=0048027] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5c798) [0x00B6A0F8]
    [f=0048028] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x58791) [0x00B660F1]
    [f=0048028] (4) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5cb00) [0x00B6A460]
    [f=0048028] (5) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x4c541) [0x00B59EA1]
    [f=0048028] (6) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5c2fb) [0x00B69C5B]
    [f=0048028] (7) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5c359) [0x00B69CB9]
    [f=0048028] (8) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x4c38a) [0x00B59CEA]
    [f=0048028] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x006A9A84]
    [f=0048028] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x006A9C14]
    [f=0048028] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x006B33E3]
    [f=0048028] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00A554C8]
    [f=0048028] (13) C:\Program Files\Spring\spring-multithreaded.exe [0x00403C74]
    [f=0048028] (14) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0048028] (15) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0048028] (16) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0048028] (17) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0048028] (18) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0048028] (19) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
    [f=0048028] (20) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
    [f=0048884] > danil_kalina has left lobby
    [f=0049165] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0049165] MT with 4 threads.
    [f=0049171] DLL information:
    [f=0049171] 0x00400000	spring-multithreaded
    [f=0049171] 0x7c800000	ntdll
    [f=0049171] 0x77e40000	kernel32
    [f=0049171] 0x10000000	DevIL
    [f=0049171] 0x77ba0000	MSVCRT
    [f=0049171] 0x7d1e0000	ADVAPI32
    [f=0049171] 0x77c50000	RPCRT4
    [f=0049171] 0x76f50000	Secur32
    [f=0049171] 0x68720000	GLU32
    [f=0049171] 0x5e8d0000	OPENGL32
    [f=0049171] 0x77c00000	GDI32
    [f=0049171] 0x77380000	USER32
    [f=0049171] 0x73860000	DDRAW
    [f=0049171] 0x73b30000	DCIMAN32
    [f=0049171] 0x76c10000	IMAGEHLP
    [f=0049171] 0x6fbc0000	mingwm10
    [f=0049171] 0x7c8d0000	SHELL32
    [f=0049171] 0x7d180000	SHLWAPI
    [f=0049171] 0x71c00000	WS2_32
    [f=0049171] 0x71bf0000	WS2HELP
    [f=0049171] 0x61b80000	zlib1
    [f=0049171] 0x70780000	vorbisfile
    [f=0049171] 0x68140000	ogg
    [f=0049171] 0x64cc0000	vorbis
    [f=0049171] 0x6b600000	OpenAL32
    [f=0049171] 0x76aa0000	WINMM
    [f=0049171] 0x66fc0000	freetype6
    [f=0049171] 0x62aa0000	glew32
    [f=0049171] 0x012d0000	SDL
    [f=0049171] 0x7c340000	MSVCR71
    [f=0049171] 0x77420000	comctl32
    [f=0049171] 0x73e50000	dsound
    [f=0049171] 0x77670000	ole32
    [f=0049171] 0x77b90000	VERSION
    [f=0049171] 0x76bb0000	WINTRUST
    [f=0049171] 0x761b0000	CRYPT32
    [f=0049171] 0x76190000	MSASN1
    [f=0049171] 0x72d70000	wdmaud
    [f=0049171] 0x72d60000	msacm32
    [f=0049171] 0x77b70000	MSACM32
    [f=0049171] 0x77b60000	midimap
    [f=0049171] 0x03360000	popkilla
    [f=0049171] 0x76b70000	PSAPI
    [f=0049171] 0x69030000	atioglxx
    [f=0049171] 0x03390000	atiadlxx
    [f=0049171] 0x770e0000	SETUPAPI
    [f=0049171] 0x78130000	MSVCR80
    [f=0049171] 0x722c0000	DINPUT
    [f=0049171] 0x684b0000	HID
    [f=0049171] 0x73e20000	KsUser
    [f=0049171] 0x6d580000	dbghelp
    [f=0049171] Stacktrace:
    [f=0049171] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
    [f=0049171] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
    [f=0049171] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0049171] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
    [f=0049171] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
    [f=0049171] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
    [f=0049171] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0049171] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0049171] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0049171] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0049171] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0049171] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0049171] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
    [f=0049171] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
    [f=0049171] Stacktrace (sim):
    [f=0049171] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x008E3A39]
    [f=0049171] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x008D2B39]
    [f=0049171] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x008D36E2]
    [f=0049171] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x008F1D76]
    [f=0049171] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00994436]
    [f=0049171] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x0096288C]
    [f=0049171] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0049171] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0049171] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0049171] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0049171] (10) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0049171] (11) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0049171] (12) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
    [f=0049171] (13) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
    [f=0049618] Connection attempt from danil_kalina
    [f=0049618]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0049618] Player danil_kalina left the game:  terminating existing connection
    [f=0049618]  -> Connection established (given id 1)
    [f=0050226] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0050226] MT with 4 threads.
    [f=0050228] DLL information:
    [f=0050228] 0x00400000	spring-multithreaded
    [f=0050228] 0x7c800000	ntdll
    [f=0050228] 0x77e40000	kernel32
    [f=0050228] 0x10000000	DevIL
    [f=0050228] 0x77ba0000	MSVCRT
    [f=0050228] 0x7d1e0000	ADVAPI32
    [f=0050228] 0x77c50000	RPCRT4
    [f=0050228] 0x76f50000	Secur32
    [f=0050228] 0x68720000	GLU32
    [f=0050228] 0x5e8d0000	OPENGL32
    [f=0050228] 0x77c00000	GDI32
    [f=0050228] 0x77380000	USER32
    [f=0050228] 0x73860000	DDRAW
    [f=0050228] 0x73b30000	DCIMAN32
    [f=0050228] 0x76c10000	IMAGEHLP
    [f=0050228] 0x6fbc0000	mingwm10
    [f=0050228] 0x7c8d0000	SHELL32
    [f=0050228] 0x7d180000	SHLWAPI
    [f=0050228] 0x71c00000	WS2_32
    [f=0050228] 0x71bf0000	WS2HELP
    [f=0050228] 0x61b80000	zlib1
    [f=0050228] 0x70780000	vorbisfile
    [f=0050228] 0x68140000	ogg
    [f=0050228] 0x64cc0000	vorbis
    [f=0050228] 0x6b600000	OpenAL32
    [f=0050228] 0x76aa0000	WINMM
    [f=0050228] 0x66fc0000	freetype6
    [f=0050228] 0x62aa0000	glew32
    [f=0050228] 0x012d0000	SDL
    [f=0050228] 0x7c340000	MSVCR71
    [f=0050228] 0x77420000	comctl32
    [f=0050228] 0x73e50000	dsound
    [f=0050228] 0x77670000	ole32
    [f=0050228] 0x77b90000	VERSION
    [f=0050228] 0x76bb0000	WINTRUST
    [f=0050228] 0x761b0000	CRYPT32
    [f=0050228] 0x76190000	MSASN1
    [f=0050228] 0x72d70000	wdmaud
    [f=0050228] 0x72d60000	msacm32
    [f=0050228] 0x77b70000	MSACM32
    [f=0050228] 0x77b60000	midimap
    [f=0050228] 0x03360000	popkilla
    [f=0050228] 0x76b70000	PSAPI
    [f=0050228] 0x69030000	atioglxx
    [f=0050228] 0x03390000	atiadlxx
    [f=0050228] 0x770e0000	SETUPAPI
    [f=0050228] 0x78130000	MSVCR80
    [f=0050228] 0x722c0000	DINPUT
    [f=0050228] 0x684b0000	HID
    [f=0050228] 0x73e20000	KsUser
    [f=0050228] 0x6d580000	dbghelp
    [f=0050228] Stacktrace:
    [f=0050228] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
    [f=0050228] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
    [f=0050228] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0050228] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
    [f=0050228] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
    [f=0050228] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
    [f=0050228] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0050228] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0050228] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0050228] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0050228] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0050228] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0050228] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
    [f=0050228] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
    [f=0050228] Stacktrace (sim):
    [f=0050228] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x008E3EBD]
    [f=0050228] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x008D2B39]
    [f=0050228] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x008D36E2]
    [f=0050228] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x008F1D76]
    [f=0050228] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00994436]
    [f=0050228] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x0096288C]
    [f=0050228] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0050228] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0050228] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0050228] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0050228] (10) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0050228] (11) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0050228] (12) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
    [f=0050228] (13) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
    [f=0050412] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050412] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050412] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050412] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050418] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050418] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050421] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050421] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050424] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050424] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050430] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050430] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050430] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050430] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050434] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050434] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050436] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050436] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050437] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050437] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050442] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050442] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050446] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050446] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050448] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050448] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050454] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050454] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050460] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050460] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050466] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050466] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050472] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050472] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050478] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050478] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050484] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050484] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050490] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050490] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050496] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050496] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050502] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050502] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050508] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050508] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050514] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050514] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050520] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050520] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050526] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050526] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050532] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050532] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050538] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050538] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050544] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050544] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050550] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050550] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050556] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050556] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050562] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050562] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050568] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050568] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050574] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050574] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050580] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050580] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050586] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050586] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050592] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050592] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050598] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050598] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050604] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050604] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050610] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050610] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050616] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050616] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050622] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050622] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050628] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050628] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050634] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050634] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050640] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050640] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050646] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050646] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050652] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050652] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050658] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050658] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050664] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050664] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050670] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050670] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050676] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050676] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050682] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050682] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050688] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050688] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050694] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050694] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050700] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050700] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050706] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050706] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050712] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050712] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050718] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050718] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050724] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050724] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050730] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050730] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050736] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050736] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050742] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050742] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050748] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050748] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050754] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050754] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050760] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050760] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050766] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050766] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050772] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050772] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050778] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050778] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050784] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050784] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050790] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050790] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050796] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050796] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050802] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050802] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050808] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050808] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050814] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050814] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050820] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050820] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050826] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050826] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050832] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050832] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050838] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050838] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050844] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050844] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050850] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050850] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050856] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050856] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050862] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050862] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050906] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050906] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050910] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050910] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050916] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050916] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050916] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050916] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050922] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050922] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050924] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050924] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050928] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050928] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050928] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050928] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050934] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050934] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050934] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050934] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050940] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050940] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050941] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050941] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0050970] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050970] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050976] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050976] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050982] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050982] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050988] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050988] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0050994] GML error: Sim thread called gmlGenLists (LUA)
    [f=0050994] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051000] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051000] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051006] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051006] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051012] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051012] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051014] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0051014] MT with 4 threads.
    [f=0051018] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051018] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051019] DLL information:
    [f=0051019] 0x00400000	spring-multithreaded
    [f=0051019] 0x7c800000	ntdll
    [f=0051019] 0x77e40000	kernel32
    [f=0051019] 0x10000000	DevIL
    [f=0051019] 0x77ba0000	MSVCRT
    [f=0051019] 0x7d1e0000	ADVAPI32
    [f=0051019] 0x77c50000	RPCRT4
    [f=0051019] 0x76f50000	Secur32
    [f=0051019] 0x68720000	GLU32
    [f=0051019] 0x5e8d0000	OPENGL32
    [f=0051019] 0x77c00000	GDI32
    [f=0051019] 0x77380000	USER32
    [f=0051019] 0x73860000	DDRAW
    [f=0051019] 0x73b30000	DCIMAN32
    [f=0051019] 0x76c10000	IMAGEHLP
    [f=0051019] 0x6fbc0000	mingwm10
    [f=0051019] 0x7c8d0000	SHELL32
    [f=0051019] 0x7d180000	SHLWAPI
    [f=0051019] 0x71c00000	WS2_32
    [f=0051019] 0x71bf0000	WS2HELP
    [f=0051019] 0x61b80000	zlib1
    [f=0051019] 0x70780000	vorbisfile
    [f=0051019] 0x68140000	ogg
    [f=0051019] 0x64cc0000	vorbis
    [f=0051019] 0x6b600000	OpenAL32
    [f=0051019] 0x76aa0000	WINMM
    [f=0051019] 0x66fc0000	freetype6
    [f=0051019] 0x62aa0000	glew32
    [f=0051019] 0x012d0000	SDL
    [f=0051019] 0x7c340000	MSVCR71
    [f=0051019] 0x77420000	comctl32
    [f=0051019] 0x73e50000	dsound
    [f=0051019] 0x77670000	ole32
    [f=0051019] 0x77b90000	VERSION
    [f=0051019] 0x76bb0000	WINTRUST
    [f=0051019] 0x761b0000	CRYPT32
    [f=0051019] 0x76190000	MSASN1
    [f=0051019] 0x72d70000	wdmaud
    [f=0051019] 0x72d60000	msacm32
    [f=0051019] 0x77b70000	MSACM32
    [f=0051019] 0x77b60000	midimap
    [f=0051019] 0x03360000	popkilla
    [f=0051019] 0x76b70000	PSAPI
    [f=0051019] 0x69030000	atioglxx
    [f=0051019] 0x03390000	atiadlxx
    [f=0051019] 0x770e0000	SETUPAPI
    [f=0051019] 0x78130000	MSVCR80
    [f=0051019] 0x722c0000	DINPUT
    [f=0051019] 0x684b0000	HID
    [f=0051019] 0x73e20000	KsUser
    [f=0051019] 0x6d580000	dbghelp
    [f=0051019] Stacktrace:
    [f=0051019] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
    [f=0051019] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
    [f=0051019] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0051019] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
    [f=0051019] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
    [f=0051019] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
    [f=0051019] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0051019] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0051019] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0051019] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0051019] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0051019] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0051019] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
    [f=0051019] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
    [f=0051019] Stacktrace (sim):
    [f=0051019] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x00993BC7]
    [f=0051019] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x0099402A]
    [f=0051019] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x0096288C]
    [f=0051019] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0051019] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0051019] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0051019] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0051019] (7) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0051019] (8) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0051019] (9) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
    [f=0051019] (10) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
    [f=0051024] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051024] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051030] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051030] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051036] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051036] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051042] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051042] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051048] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051048] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051054] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051054] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051060] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051060] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051066] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051066] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051072] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051072] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051078] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051078] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051084] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051084] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051090] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051090] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051096] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051096] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051102] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051102] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051108] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051108] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051114] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051114] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051120] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051120] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051126] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051126] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051132] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051132] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051138] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051138] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051144] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051144] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051150] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051150] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051156] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051156] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051162] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051162] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051168] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051168] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051174] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051174] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051180] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051180] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051212] e1turist0 paused the game
    [f=0051212] <e1turist0> law
    [f=0051212] <e1turist0> Allies: take
    [f=0051212] <law[NOTA]> Allies: he reconnected
    [f=0051212] <law[NOTA]> Allies: his catching up
    [f=0051212] <e1turist0> oh ok
    [f=0051212] [[Dr]J] ok I'm bored ;_;
    [f=0051212] [[Dr]J] hf
    [f=0051212] Spectator [Dr]J left the game:  normal quit
    [f=0051212] <[Dr]M> Allies:  damn baracus 
    [f=0051212] > [Dr]J has left lobby
    [f=0051212] <[Dr]M> Allies:  you're being so porcy
    [f=0051212] e1turist0 added point: can we get some fighters over here?
    [f=0051212] <law[NOTA]> back to simbase for him :)
    [f=0051212] <law[NOTA]> a
    [f=0051212] <law[NOTA]> Allies: they have massive air superiority
    [f=0051212] <e1turist0> Allies: ideas?
    [f=0051212] <law[NOTA]> Allies: try and stockpile figthers
    [f=0051212] <law[NOTA]> Allies: and then we try to take it back
    [f=0051212] <e1turist0> fuck him take his shit
    [f=0051212] <law[NOTA]> Allies: i cant cos hesconnected
    [f=0051212] <[Dr]Love> then its gg :)
    [f=0051212] <law[NOTA]> Allies: ive tried taking
    [f=0051212] <law[NOTA]> i can kick him and take
    [f=0051212] <MotoHreno> it's gg anyway
    [f=0051212] <[Dr]Love> why?
    [f=0051212] <law[NOTA]> ye looks like it
    [f=0051212] <law[NOTA]> shud i kick and take/
    [f=0051212] <law[NOTA]> ?
    [f=0051212] <MotoHreno> yeah
    [f=0051212] <law[NOTA]> Allies: we can still comeback if i take
    [f=0051212] <law[NOTA]> !kick danil
    [f=0051212] Player danil_kalina left the game: kicked
    [f=0051212] > danil_kalina has left lobby
    [f=0051212] Team0 (danil_kalina) pushed the red button
    [f=0051212] GML error: Sim thread called gmlDeleteLists (LUA)
    [f=0051212] GML error: Sim thread called gmlDeleteLists (LUA)
    [f=0051212] Error in Shutdown()
    [f=0051212] false
    [f=0051212] Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_res.lua"]:114: Invalid call
    [f=0051212] Removed widget: Ally Resource Bars
    [f=0051212] false
    [f=0051212] Error in TeamDied(): [string "LuaUI/Widgets/gui_ally_res.lua"]:148: Invalid call
    [f=0051212] Removed widget: Ally Resource Bars
    [f=0051212] <e1turist0> k do it
    [f=0051212] [Dr]Love unpaused the game
    [f=0051436] Reconnection attempt from danil_kalina
    [f=0051436]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0051436]  -> Connection established (given id 1)
    [f=0051741] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051741] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0051747] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051747] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0051750] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051750] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051753] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051753] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0051756] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051756] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051760] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051760] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0051762] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051762] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051763] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051763] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0051768] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051768] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051771] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051771] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
    [f=0051774] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051774] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051780] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051780] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051786] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051786] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051792] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051792] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051798] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051798] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051804] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051804] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051810] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051810] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051816] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051816] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051822] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051822] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051828] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051828] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051834] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051834] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051840] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051840] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051846] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051846] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051852] GML error: Sim thread called gmlGenLists (LUA)
    [f=0051852] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
    [f=0051852] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051853] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051854] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051854] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051855] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051856] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051857] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051858] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051859] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051859] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051859] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051860] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051860] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051860] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051860] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051861] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051861] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051861] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051861] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051862] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051863] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051863] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051863] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051863] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051864] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051865] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051866] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051866] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051867] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051867] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051867] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051868] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051868] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051868] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051869] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
    [f=0051869] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051870] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051870] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051871] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051872] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051872] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051873] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051873] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051874] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051874] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051875] LuaUI::RunCallIn: error = 2, UnitDestroyed, [string "LuaUI/widgets.lua"]:1636: C stack overflow
    [f=0051875] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051875] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051876] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051876] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051876] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051877] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051877] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051877] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051878] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051878] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051878] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051878] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051879] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051879] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051880] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051881] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051882] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051882] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051882] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051883] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051884] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051885] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051886] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051887] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051887] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051888] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051888] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051888] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051888] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051888] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051889] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051890] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051890] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051890] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051891] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051892] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051892] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051892] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051893] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051893] LuaUI::RunCallIn: error = 2, UnitDestroyed, [string "LuaUI/widgets.lua"]:1636: C stack overflow
    [f=0051893] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051894] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051894] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051894] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051895] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051896] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051896] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051896] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051896] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051896] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051896] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051897] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051897] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051897] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051897] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051898] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051898] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051899] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051900] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051900] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051901] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051901] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051902] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051903] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051904] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051904] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051904] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051905] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051905] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051905] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051906] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051906] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051906] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051906] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051906] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051907] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051907] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051907] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051907] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051908] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051908] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051909] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051909] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051909] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051910] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051910] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051911] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051911] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051911] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051912] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051912] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051912] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051912] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051912] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051913] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
    [f=0051913] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051913] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051913] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051913] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051913] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051914] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
    [f=0051914] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051915] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051916] LuaUI::RunCallIn: error = 2, UnitDestroyed, [string "LuaUI/widgets.lua"]:1636: C stack overflow
    [f=0051916] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051917] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051918] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051918] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051919] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051920] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051920] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051921] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051921] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051921] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051922] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051922] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051923] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051923] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051923] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051923] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051924] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051924] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051924] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051924] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051925] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051926] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051926] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051926] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051927] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051927] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051927] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051927] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051928] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051928] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051928] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051929] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051929] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051929] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051930] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051930] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051931] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051932] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051933] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051934] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051935] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051936] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051936] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051937] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
    [f=0051937] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051938] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051938] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051939] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051939] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051940] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051940] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051941] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051941] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051942] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051942] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051942] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051943] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051943] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051943] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051943] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051943] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
    [f=0051943] MT with 4 threads.
    [f=0051943] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051944] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051944] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051944] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051944] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051944] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051945] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051945] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051945] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051946] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051947] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051948] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051948] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051949] DLL information:
    [f=0051949] 0x00400000	spring-multithreaded
    [f=0051949] 0x7c800000	ntdll
    [f=0051949] 0x77e40000	kernel32
    [f=0051949] 0x10000000	DevIL
    [f=0051949] 0x77ba0000	MSVCRT
    [f=0051949] 0x7d1e0000	ADVAPI32
    [f=0051949] 0x77c50000	RPCRT4
    [f=0051949] 0x76f50000	Secur32
    [f=0051949] 0x68720000	GLU32
    [f=0051949] 0x5e8d0000	OPENGL32
    [f=0051949] 0x77c00000	GDI32
    [f=0051949] 0x77380000	USER32
    [f=0051949] 0x73860000	DDRAW
    [f=0051949] 0x73b30000	DCIMAN32
    [f=0051949] 0x76c10000	IMAGEHLP
    [f=0051949] 0x6fbc0000	mingwm10
    [f=0051949] 0x7c8d0000	SHELL32
    [f=0051949] 0x7d180000	SHLWAPI
    [f=0051949] 0x71c00000	WS2_32
    [f=0051949] 0x71bf0000	WS2HELP
    [f=0051949] 0x61b80000	zlib1
    [f=0051949] 0x70780000	vorbisfile
    [f=0051949] 0x68140000	ogg
    [f=0051949] 0x64cc0000	vorbis
    [f=0051949] 0x6b600000	OpenAL32
    [f=0051949] 0x76aa0000	WINMM
    [f=0051949] 0x66fc0000	freetype6
    [f=0051949] 0x62aa0000	glew32
    [f=0051949] 0x012d0000	SDL
    [f=0051949] 0x7c340000	MSVCR71
    [f=0051949] 0x77420000	comctl32
    [f=0051949] 0x73e50000	dsound
    [f=0051949] 0x77670000	ole32
    [f=0051949] 0x77b90000	VERSION
    [f=0051949] 0x76bb0000	WINTRUST
    [f=0051949] 0x761b0000	CRYPT32
    [f=0051949] 0x76190000	MSASN1
    [f=0051949] 0x72d70000	wdmaud
    [f=0051949] 0x72d60000	msacm32
    [f=0051949] 0x77b70000	MSACM32
    [f=0051949] 0x77b60000	midimap
    [f=0051949] 0x03360000	popkilla
    [f=0051949] 0x76b70000	PSAPI
    [f=0051949] 0x69030000	atioglxx
    [f=0051949] 0x03390000	atiadlxx
    [f=0051949] 0x770e0000	SETUPAPI
    [f=0051949] 0x78130000	MSVCR80
    [f=0051949] 0x722c0000	DINPUT
    [f=0051949] 0x684b0000	HID
    [f=0051949] 0x73e20000	KsUser
    [f=0051949] 0x6d580000	dbghelp
    [f=0051949] Stacktrace:
    [f=0051949] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
    [f=0051949] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
    [f=0051949] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
    [f=0051949] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
    [f=0051949] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
    [f=0051949] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
    [f=0051949] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
    [f=0051949] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
    [f=0051949] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
    [f=0051949] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
    [f=0051949] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
    [f=0051949] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
    [f=0051949] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
    [f=0051949] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
    [f=0051949] Stacktrace (sim):
    [f=0051949] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x00990CDD]
    [f=0051949] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x009627FD]
    [f=0051949] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
    [f=0051949] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
    [f=0051949] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
    [f=0051949] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
    [f=0051949] (6) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
    [f=0051949] (7) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
    [f=0051949] (8) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
    [f=0051949] (9) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
    [f=0051949] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051950] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051951] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051951] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051952] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051952] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051953] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051953] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051953] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051954] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051954] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051954] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051954] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051955] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051955] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051955] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051956] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
    [f=0051956] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051956] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051956] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051956] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051956] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051957] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051957] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051958] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051959] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051959] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051959] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
    [f=0051959] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
    [f=0051959] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051960] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051960] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
    [f=0051960] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
    [f=0051961] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    [f=0051961] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
    
    txt file icon infolog.morehang.txt (161,608 bytes) 2011-06-24 02:46 +
  • txt file icon infolog2.txt (61,484 bytes) 2011-06-28 00:00 -
    txt file icon infolog2.txt (61,484 bytes) 2011-06-28 00:00 +
  • ? file icon log2_1.sdf (727,363 bytes) 2011-06-28 00:02
  • ? file icon log2_2.sdf (2,286,843 bytes) 2011-06-28 00:02

-Relationships
+Relationships

-Notes

~0006804

zerver (reporter)

Last edited: 2011-06-24 02:58

Well, it appears the lua exception handling (at least for MT) isn't working as expected. I'm getting completely random hangs.

The hangs seem to be caused by failure to release mutexes after an exception has been thrown. In other words pretty much like setjump/longjmp behavior.

Also there is a "C stack overflow" spam that strongly points towards some kind of internal lua error and failure to clean up after the exception has been caught.

So, I'm not sure how to proceed with this one right now.

~0006820

Malina (reporter)

infolog2.txt, log2_1.sdf, log2_2.sdf
another crash. when the main structure was annihilated by enemy bombers.

~0006825

zerver (reporter)

Thanks, I will do a stress test of the lua exception handling.

As you see, these exceptions are what makes hell break loose.

[f=0091392] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call

~0006826

Malina (reporter)

Interesting, but I think, I don't understand what you are talking about :)

~0008536

abma (administrator)

this is hopefully fixed in 88.0.

please report back if not.
+Notes

-Issue History
Date Modified Username Field Change
2011-06-21 01:44 Malina New Issue
2011-06-21 01:44 Malina File Added: infolog.txt
2011-06-21 01:44 Malina Graphics Card => unknown
2011-06-21 01:44 Malina File Added: 20110621_015217_FrozenFortress_v2_0.82.7.sdf
2011-06-23 21:08 zerver Status new => assigned
2011-06-23 21:08 zerver Assigned To => zerver
2011-06-24 02:46 zerver File Added: infolog.morehang.txt
2011-06-24 02:56 zerver Note Added: 0006804
2011-06-24 02:57 zerver Assigned To zerver =>
2011-06-24 02:57 zerver Summary Spring MT - Crash in 0.82.7.1 => Spring MT - Lua exception handling appears to be busted
2011-06-24 02:57 zerver Status assigned => new
2011-06-24 02:58 zerver Note Edited: 0006804
2011-06-28 00:00 Malina File Added: infolog2.txt
2011-06-28 00:02 Malina File Added: log2_1.sdf
2011-06-28 00:02 Malina File Added: log2_2.sdf
2011-06-28 00:04 Malina Note Added: 0006820
2011-06-28 17:14 zerver Note Added: 0006825
2011-06-28 19:04 Malina Note Added: 0006826
2012-03-28 16:21 abma Note Added: 0008536
2012-03-28 16:21 abma Status new => resolved
2012-03-28 16:21 abma Resolution open => unable to reproduce
2012-03-28 16:21 abma Assigned To => abma
+Issue History