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infolog.txt (52,714 bytes) 2011-06-21 01:44
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1 MT-Sim)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
using default configuration source "H:\games\Spring\/springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 32-bit (build 7100)
Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz; 2229MB RAM, 4458MB pagefile
OS: 32bit native mode
Using read-write data directory: H:\games\Spring\
Scanning: H:\games\Spring\maps
Scanning: H:\games\Spring\base
Scanning: H:\games\Spring\games
Scanning: H:\games\Spring\mods
Scanning: H:\games\Spring\packages
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1920x1200/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 3.2.0
[f=0000000] GL: NVIDIA Corporation
[f=0000000] GL: GeForce GT 330M/PCI/SSE2
[f=0000000] GLSL: 1.50 NVIDIA via Cg compiler
[f=0000000] GLEW: 1.5.4
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Connecting to local server
[f=0000000] Pre-scanning demo file for game data...
[f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
[f=0000000] Starting GameServer
[f=0000000] GameServer started
[f=0000000] Reading demo data: 17 ms
[f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
[f=0000000] Using map FrozenFortress_v2
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption enabled: 0.1
[f=0000000] Using mod NOTA v1.66
[f=0000000] Using mod archive c4f5d2b07b6f4211cde2e45af739cb4b.sdp
[f=0000000] Loading client data: 3878 ms
[f=0000000] User number 8 (team 0, allyteam 0)
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 1 ms
[f=0000000] Camera and mouse: 96 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.432000
[f=0000000] Loading GameData Definitions: 468 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 188 ms
[f=0000000] Number of damage types: 16
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] [Sound] WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058
[f=0000000] [Sound] WAV file sounds/punch1.wav has data length 175858036 greater than actual data length 2700
[f=0000000] [Sound] WAV file sounds/lancebeam.wav has data length 466903412 greater than actual data length 7126
[f=0000000] [Sound] WAV file sounds/mercury_launch.wav has data length 867918196 greater than actual data length 13245
[f=0000000] [Sound] WAV file sounds/mercury_impact.wav has data length 867918196 greater than actual data length 13245
[f=0000000] Could not load sound from def: mercurylaunch
[f=0000000] Could not load sound from def: mercuryimpact
[f=0000000] [Sound] WAV file sounds/xplomed5.wav has data length 291939 greater than actual data length 177530
[f=0000000] [Sound] WAV file sounds/ultraauto.wav has data length 291939 greater than actual data length 15514
[f=0000000] Could not load sound from def: Volcfire
[f=0000000] Loading unit definitions
[f=0000000] Inconsistent movedata 20 for bug1 (moveclass bugsmallhover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 21 for bug2 (moveclass buglargehover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 22 for bug3 (moveclass bugultrahover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 20 for bug4 (moveclass bugsmallhover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 22 for bug5 (moveclass bugultrahover): neither canhover nor floater, but not a ground movetype
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 6cfb230d
[f=0000000] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[f=0000000] Loading .smt tile-file "maps/FrozenFortress_v2.smt"
[f=0000000] Loading 71680 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 7 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Creating sky
[f=0000000] Loading console: 7 ms
[f=0000000] [Sound] Unable to open audio file: FailedCommand
[f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: Altitude <unit_altitude.lua>
[f=0000000] Loaded gadget: Auto hold pos <unit_holdpos.lua>
[f=0000000] Loaded gadget: AutoTrajectory <unit_autotraj.lua>
[f=0000000] Loaded gadget: CollisionSphereScale <collisionspherescale.lua>
[f=0000000] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
[f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
[f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded gadget: Lups NanoSpray Wrapper <lups_nano_spray.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: PlantBomb <unit_plantbomb.lua>
[f=0000000] Loaded gadget: Production Rate <unit_buildspeed.lua>
[f=0000000] Loaded gadget: Refuel <unit_refuel.lua>
[f=0000000] Loaded gadget: Scatter <unit_scatter.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <init_game_spawn.lua>
[f=0000000] Loaded gadget: Teleport <unit_teleport.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: Units on fire <unit_is_on_fire.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: reverse <unit_reverse.lua>
[f=0000000] Loaded gadget: King of the Hill <mo_koth.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
[f=0000000] Loaded gadget: UnitDeCloakShield <unit_decloak_shield.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua')
[f=0000000] Loaded gadget: Auto hold pos <unit_holdpos.lua>
[f=0000000] Loaded gadget: AutoTrajectory <unit_autotraj.lua>
[f=0000000] Removing Spacebugs, normal
[f=0000000] Loaded gadget: Chicken Spawner <unit_spacebugs.lua>
[f=0000000] Loaded gadget: CollisionSphereScale <collisionspherescale.lua>
[f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded gadget: Lups NanoSpray Wrapper <lups_nano_spray.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: Scatter <unit_scatter.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Units on fire <unit_is_on_fire.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: reverse <unit_reverse.lua>
[f=0000000] Removing KOTH, normal
[f=0000000] Loaded gadget: King of the Hill <mo_koth.lua>
[f=0000000] Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
[f=0000000] Loaded gadget: UnitDeCloakShield <unit_decloak_shield.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: CameraShakey <camera_shakey.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from user: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from mod: StartRadius <gui_startradius.lua> ...
[f=0000000] Loading widget from user: Take Reminder <gui_take_remind.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from user: IceUI <gui_IceUI.lua> ...
[f=0000000] UpdateWidgetCallIn: bad name: TweakKeyPress
[f=0000000] UpdateWidgetCallIn: bad name: TweakKeyRelease
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: Units on Fire <gfx_lups_units_on_fire.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] Loading widget from mod: Teleport GUI <gui_teleport.lua> ...
[f=0000000] Loading widget from mod: Jumpjet GUI <gui_jumpjets.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[f=0000000] Opening demofile H:\games\Spring\Demos\20110621_015217_FrozenFortress_v2_0.82.7.sdf
[f=0000000] Connection attempt from Player (spec)
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 8)
[f=0000000] Spectator Player (spec) finished loading and is now ingame
[f=0000000] Beginning demo playback
[f=0000000] Connection attempt from [Dr]Y
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 6)
[f=0000000] Connection attempt from MotoHreno
[f=0000000] -> Version: 0.82.7.1
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from [Dr]M
[f=0000000] -> Version: 0.82.7.0 (0.82.7)
[f=0000000] -> Connection established (given id 5)
[f=0000000] Connection attempt from e1turist0
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 7)
[f=0000000] Connection attempt from law[NOTA]
[f=0000000] -> Version: 0.82.7.0 (0.82.7)
[f=0000000] -> Connection established (given id 3)
[f=0000000] Connection attempt from [Dr]Love
[f=0000000] -> Version: 0.82.7.0 (0.82.7)
[f=0000000] -> Connection established (given id 4)
[f=0000000] Connection attempt from danil_kalina
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 1)
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] danil_kalina added point: Start 0
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] MotoHreno added point: ?
[f=0000000] e1turist0 added point: Start 5
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] <[Dr]M> Allies: meh
[f=0000000] <law[NOTA]> Allies: u guys go kbots
[f=0000000] <[Dr]M> Allies: k
[f=0000000] > Game will be force started in 104 seconds
[f=0000000] e1turist0 added point: Start 5
[f=0000000] <law[NOTA]> Allies: i go veh start
[f=0000000] <e1turist0> Allies: ok
[f=0000000] <MotoHreno> Allies: k
[f=0000000] [Dr]Love added point: :D already did my start :P
[f=0000000] law[NOTA] added point: very important
[f=0000000] MotoHreno added point: Start 1
[f=0000000] <e1turist0> Allies: what kind of kbots
[f=0000000] law[NOTA] added point: this too
[f=0000000] <law[NOTA]> Allies: hammers
[f=0000000] > Game will be force started in 84 seconds
[f=0000000] [Dr]M added point: Start 4
[f=0000000] <law[NOTA]> Allies: ill try and scout what they are going
[f=0000000] danil_kalina added point: Start 0
[f=0000000] [Dr]Love added point: you probly get a geo here too
[f=0000000] GameID: 84b8ff4d441ce7fdbab4e1b079b8f899
[f=0000000] danil_kalina added point: Start 0
[f=0000000] MotoHreno added point: Start 1
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]M added point: Start 4
[f=0000000] e1turist0 added point: Start 5
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
[f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
[f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
[f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
[f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
[f=0000059] <MotoHreno> Allies: you guys hold middle
[f=0000903] <MotoHreno> Allies: i gonna make air and help you holding
[f=0001318] <[Dr]Love> Allies: do kbots first for mid
[f=0001668] <MotoHreno> Allies: ofc
[f=0001705] [Dr]Love added point: lots of metal
[f=0002115] <MotoHreno> Allies: dont forget bout north and south
[f=0003241] law[NOTA] added point: :L<
[f=0005918] law[NOTA] added point: veh
[f=0005989] law[NOTA] added point: kbots
[f=0007499] law[NOTA] added point: 2 hammers 1 rocko
[f=0008641] Speed set to 1.1 [Player (spec)]
[f=0008660] [Dr]Love added point:
[f=0008693] Speed set to 1.2 [Player (spec)]
[f=0008700] Speed set to 1.3 [Player (spec)]
[f=0008707] Speed set to 1.4 [Player (spec)]
[f=0008713] Speed set to 1.5 [Player (spec)]
[f=0008723] Speed set to 1.6 [Player (spec)]
[f=0008730] Speed set to 1.7 [Player (spec)]
[f=0008743] Speed set to 1.8 [Player (spec)]
[f=0008756] Speed set to 1.9 [Player (spec)]
[f=0008760] law[NOTA] added point:
[f=0008767] law[NOTA] added point:
[f=0008805] Speed set to 2.0 [Player (spec)]
[f=0010034] law[NOTA] added point:
[f=0010038] law[NOTA] added point:
[f=0010040] law[NOTA] added point:
[f=0011336] [Dr]M added point: :)
[f=0013332] law[NOTA] added point:
[f=0013337] law[NOTA] added point:
[f=0013341] law[NOTA] added point:
[f=0022897] [Dr]Love added point:
[f=0022907] [Dr]Love added point:
[f=0022912] [Dr]Love added point:
[f=0031278] Added new player: [Dr]J
[f=0031504] law[NOTA] added point: we are weak here
[f=0031693] > [[Dr]J]I did it!
[f=0031788] > [[Dr]J]I joined a NOTA game!
[f=0031881] <[Dr]Love> :D
[f=0032001] > [[Dr]J]Where's my medal!?
[f=0032241] Connection attempt from [Dr]J
[f=0032241] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0032241] -> Connection established (given id 8)
[f=0034919] <[Dr]M> Allies: I'm bored of it alrdy
[f=0035116] <[Dr]M> Allies: law is just spamming air at me
[f=0035265] <[Dr]M> Allies: and shit
[f=0035538] Added new player: MightySheep
[f=0037468] MotoHreno added point:
[f=0037482] MotoHreno added point:
[f=0037501] MotoHreno added point:
[f=0040567] [[Dr]J] I'm already bored of watching it lol
[f=0040844] [[Dr]Y (replay)] me too
[f=0042324] [[Dr]J] lol
[f=0042577] [[Dr]J] thuds have got almost as much range as lugers
[f=0043585] <law[NOTA]> go back to BA then
[f=0043685] <law[NOTA]> ...
[f=0043872] [[Dr]J] Will do after this
[f=0044110] [[Dr]J] Will do after this
[f=0044206] <law[NOTA]> build more fusions and metal makerrs
[f=0044268] [[Dr]J] wait wtf
[f=0044720] <[Dr]M> Law you're just spamming air
[f=0044847] <[Dr]M> over and over again
[f=0044946] <[Dr]M> every damn game
[f=0044993] <law[NOTA]> Allies: with 3 kbotlabs
[f=0045089] [[Dr]J] Yeah, I'll go back to BA after this
[f=0045209] <law[NOTA]> lol
[f=0045296] <law[NOTA]> i have 1 air lab
[f=0045417] <law[NOTA]> love is air spamming
[f=0045876] <[Dr]M> 'cause that's also what you do
[f=0046101] <[Dr]M> and the only way to beat air here
[f=0046215] <[Dr]M> is by doing air
[f=0046282] <law[NOTA]> i started with 2 veh labs
[f=0046333] <law[NOTA]> ...
[f=0046570] MotoHreno added point:
[f=0046577] MotoHreno added point:
[f=0046589] MotoHreno added point:
[f=0046595] MotoHreno added point:
[f=0046600] MotoHreno added point:
[f=0046605] MotoHreno added point:
[f=0046610] MotoHreno added point:
[f=0046616] MotoHreno added point:
[f=0046622] MotoHreno added point:
[f=0046628] MotoHreno added point:
[f=0046632] MotoHreno added point:
[f=0046644] MotoHreno added point:
[f=0046650] MotoHreno added point:
[f=0046655] MotoHreno added point:
[f=0046942] GML error: Sim thread called gmlGenLists (LUA)
[f=0046942] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046943] [[Dr]J] lol, giant t2 cons
[f=0046944] GML error: Sim thread called gmlGenLists (LUA)
[f=0046944] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046946] Hang detection triggered (in sim thread) for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0046946] MT with 4 threads.
[f=0046946] DLL information:
[f=0046946] 0x00400000 spring-multithreaded
[f=0046946] 0x77580000 ntdll
[f=0046946] 0x75f00000 kernel32
[f=0046946] 0x75750000 KERNELBASE
[f=0046946] 0x10000000 DevIL
[f=0046946] 0x77390000 MSVCRT
[f=0046946] 0x75be0000 ADVAPI32
[f=0046946] 0x76320000 sechost
[f=0046946] 0x774d0000 RPCRT4
[f=0046946] 0x72dc0000 GLU32
[f=0046946] 0x6de20000 OPENGL32
[f=0046946] 0x77340000 GDI32
[f=0046946] 0x776e0000 USER32
[f=0046946] 0x776d0000 LPK
[f=0046946] 0x76fc0000 USP10
[f=0046946] 0x6dd30000 DDRAW
[f=0046946] 0x73050000 DCIMAN32
[f=0046946] 0x771a0000 SETUPAPI
[f=0046946] 0x759a0000 CFGMGR32
[f=0046946] 0x75e70000 OLEAUT32
[f=0046946] 0x75cd0000 ole32
[f=0046946] 0x757a0000 DEVOBJ
[f=0046946] 0x732d0000 dwmapi
[f=0046946] 0x75e40000 IMAGEHLP
[f=0046946] 0x6fbc0000 mingwm10
[f=0046946] 0x76370000 SHELL32
[f=0046946] 0x75aa0000 SHLWAPI
[f=0046946] 0x762e0000 WS2_32
[f=0046946] 0x76360000 NSI
[f=0046946] 0x61b80000 zlib1
[f=0046946] 0x70780000 vorbisfile
[f=0046946] 0x68140000 ogg
[f=0046946] 0x64cc0000 vorbis
[f=0046946] 0x6b600000 OpenAL32
[f=0046946] 0x733d0000 WINMM
[f=0046946] 0x66fc0000 freetype6
[f=0046946] 0x62aa0000 glew32
[f=0046946] 0x01280000 SDL
[f=0046946] 0x7c340000 MSVCR71
[f=0046946] 0x76340000 IMM32
[f=0046946] 0x759d0000 MSCTF
[f=0046946] 0x6f5d0000 dsound
[f=0046946] 0x74930000 POWRPROF
[f=0046946] 0x75650000 CRYPTBASE
[f=0046946] 0x77440000 CLBCatQ
[f=0046946] 0x748f0000 MMDevApi
[f=0046946] 0x747f0000 PROPSYS
[f=0046946] 0x73380000 wdmaud
[f=0046946] 0x73370000 ksuser
[f=0046946] 0x747e0000 AVRT
[f=0046946] 0x73290000 AUDIOSES
[f=0046946] 0x73280000 msacm32
[f=0046946] 0x73260000 MSACM32
[f=0046946] 0x73250000 midimap
[f=0046946] 0x756d0000 profapi
[f=0046946] 0x73660000 uxtheme
[f=0046946] 0x69500000 nvoglv32
[f=0046946] 0x04d20000 nvapi
[f=0046946] 0x74bc0000 VERSION
[f=0046946] 0x730a0000 DINPUT
[f=0046946] 0x732f0000 HID
[f=0046946] 0x75850000 WINTRUST
[f=0046946] 0x75880000 CRYPT32
[f=0046946] 0x75740000 MSASN1
[f=0046946] 0x6adc0000 dbghelp
[f=0046946] Stacktrace:
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
[f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
[f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Stacktrace (sim):
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
[f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
[f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0046946] MT with 4 threads.
[f=0046946] DLL information:
[f=0046946] 0x00400000 spring-multithreaded
[f=0046946] 0x77580000 ntdll
[f=0046946] 0x75f00000 kernel32
[f=0046946] 0x75750000 KERNELBASE
[f=0046946] 0x10000000 DevIL
[f=0046946] 0x77390000 MSVCRT
[f=0046946] 0x75be0000 ADVAPI32
[f=0046946] 0x76320000 sechost
[f=0046946] 0x774d0000 RPCRT4
[f=0046946] 0x72dc0000 GLU32
[f=0046946] 0x6de20000 OPENGL32
[f=0046946] 0x77340000 GDI32
[f=0046946] 0x776e0000 USER32
[f=0046946] 0x776d0000 LPK
[f=0046946] 0x76fc0000 USP10
[f=0046946] 0x6dd30000 DDRAW
[f=0046946] 0x73050000 DCIMAN32
[f=0046946] 0x771a0000 SETUPAPI
[f=0046946] 0x759a0000 CFGMGR32
[f=0046946] 0x75e70000 OLEAUT32
[f=0046946] 0x75cd0000 ole32
[f=0046946] 0x757a0000 DEVOBJ
[f=0046946] 0x732d0000 dwmapi
[f=0046946] 0x75e40000 IMAGEHLP
[f=0046946] 0x6fbc0000 mingwm10
[f=0046946] 0x76370000 SHELL32
[f=0046946] 0x75aa0000 SHLWAPI
[f=0046946] 0x762e0000 WS2_32
[f=0046946] 0x76360000 NSI
[f=0046946] 0x61b80000 zlib1
[f=0046946] 0x70780000 vorbisfile
[f=0046946] 0x68140000 ogg
[f=0046946] 0x64cc0000 vorbis
[f=0046946] 0x6b600000 OpenAL32
[f=0046946] 0x733d0000 WINMM
[f=0046946] 0x66fc0000 freetype6
[f=0046946] 0x62aa0000 glew32
[f=0046946] 0x01280000 SDL
[f=0046946] 0x7c340000 MSVCR71
[f=0046946] 0x76340000 IMM32
[f=0046946] 0x759d0000 MSCTF
[f=0046946] 0x6f5d0000 dsound
[f=0046946] 0x74930000 POWRPROF
[f=0046946] 0x75650000 CRYPTBASE
[f=0046946] 0x77440000 CLBCatQ
[f=0046946] 0x748f0000 MMDevApi
[f=0046946] 0x747f0000 PROPSYS
[f=0046946] 0x73380000 wdmaud
[f=0046946] 0x73370000 ksuser
[f=0046946] 0x747e0000 AVRT
[f=0046946] 0x73290000 AUDIOSES
[f=0046946] 0x73280000 msacm32
[f=0046946] 0x73260000 MSACM32
[f=0046946] 0x73250000 midimap
[f=0046946] 0x756d0000 profapi
[f=0046946] 0x73660000 uxtheme
[f=0046946] 0x69500000 nvoglv32
[f=0046946] 0x04d20000 nvapi
[f=0046946] 0x74bc0000 VERSION
[f=0046946] 0x730a0000 DINPUT
[f=0046946] 0x732f0000 HID
[f=0046946] 0x75850000 WINTRUST
[f=0046946] 0x75880000 CRYPT32
[f=0046946] 0x75740000 MSASN1
[f=0046946] 0x6adc0000 dbghelp
[f=0046946] Stacktrace:
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
[f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
[f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Stacktrace (sim):
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
[f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
[f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Hang detection triggered (in sim thread) for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0046946] MT with 4 threads.
[f=0046946] DLL information:
[f=0046946] 0x00400000 spring-multithreaded
[f=0046946] 0x77580000 ntdll
[f=0046946] 0x75f00000 kernel32
[f=0046946] 0x75750000 KERNELBASE
[f=0046946] 0x10000000 DevIL
[f=0046946] 0x77390000 MSVCRT
[f=0046946] 0x75be0000 ADVAPI32
[f=0046946] 0x76320000 sechost
[f=0046946] 0x774d0000 RPCRT4
[f=0046946] 0x72dc0000 GLU32
[f=0046946] 0x6de20000 OPENGL32
[f=0046946] 0x77340000 GDI32
[f=0046946] 0x776e0000 USER32
[f=0046946] 0x776d0000 LPK
[f=0046946] 0x76fc0000 USP10
[f=0046946] 0x6dd30000 DDRAW
[f=0046946] 0x73050000 DCIMAN32
[f=0046946] 0x771a0000 SETUPAPI
[f=0046946] 0x759a0000 CFGMGR32
[f=0046946] 0x75e70000 OLEAUT32
[f=0046946] 0x75cd0000 ole32
[f=0046946] 0x757a0000 DEVOBJ
[f=0046946] 0x732d0000 dwmapi
[f=0046946] 0x75e40000 IMAGEHLP
[f=0046946] 0x6fbc0000 mingwm10
[f=0046946] 0x76370000 SHELL32
[f=0046946] 0x75aa0000 SHLWAPI
[f=0046946] 0x762e0000 WS2_32
[f=0046946] 0x76360000 NSI
[f=0046946] 0x61b80000 zlib1
[f=0046946] 0x70780000 vorbisfile
[f=0046946] 0x68140000 ogg
[f=0046946] 0x64cc0000 vorbis
[f=0046946] 0x6b600000 OpenAL32
[f=0046946] 0x733d0000 WINMM
[f=0046946] 0x66fc0000 freetype6
[f=0046946] 0x62aa0000 glew32
[f=0046946] 0x01280000 SDL
[f=0046946] 0x7c340000 MSVCR71
[f=0046946] 0x76340000 IMM32
[f=0046946] 0x759d0000 MSCTF
[f=0046946] 0x6f5d0000 dsound
[f=0046946] 0x74930000 POWRPROF
[f=0046946] 0x75650000 CRYPTBASE
[f=0046946] 0x77440000 CLBCatQ
[f=0046946] 0x748f0000 MMDevApi
[f=0046946] 0x747f0000 PROPSYS
[f=0046946] 0x73380000 wdmaud
[f=0046946] 0x73370000 ksuser
[f=0046946] 0x747e0000 AVRT
[f=0046946] 0x73290000 AUDIOSES
[f=0046946] 0x73280000 msacm32
[f=0046946] 0x73260000 MSACM32
[f=0046946] 0x73250000 midimap
[f=0046946] 0x756d0000 profapi
[f=0046946] 0x73660000 uxtheme
[f=0046946] 0x69500000 nvoglv32
[f=0046946] 0x04d20000 nvapi
[f=0046946] 0x74bc0000 VERSION
[f=0046946] 0x730a0000 DINPUT
[f=0046946] 0x732f0000 HID
[f=0046946] 0x75850000 WINTRUST
[f=0046946] 0x75880000 CRYPT32
[f=0046946] 0x75740000 MSASN1
[f=0046946] 0x6adc0000 dbghelp
[f=0046946] Stacktrace:
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
[f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
[f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Stacktrace (sim):
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
[f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
[f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0046946] MT with 4 threads.
[f=0046946] DLL information:
[f=0046946] 0x00400000 spring-multithreaded
[f=0046946] 0x77580000 ntdll
[f=0046946] 0x75f00000 kernel32
[f=0046946] 0x75750000 KERNELBASE
[f=0046946] 0x10000000 DevIL
[f=0046946] 0x77390000 MSVCRT
[f=0046946] 0x75be0000 ADVAPI32
[f=0046946] 0x76320000 sechost
[f=0046946] 0x774d0000 RPCRT4
[f=0046946] 0x72dc0000 GLU32
[f=0046946] 0x6de20000 OPENGL32
[f=0046946] 0x77340000 GDI32
[f=0046946] 0x776e0000 USER32
[f=0046946] 0x776d0000 LPK
[f=0046946] 0x76fc0000 USP10
[f=0046946] 0x6dd30000 DDRAW
[f=0046946] 0x73050000 DCIMAN32
[f=0046946] 0x771a0000 SETUPAPI
[f=0046946] 0x759a0000 CFGMGR32
[f=0046946] 0x75e70000 OLEAUT32
[f=0046946] 0x75cd0000 ole32
[f=0046946] 0x757a0000 DEVOBJ
[f=0046946] 0x732d0000 dwmapi
[f=0046946] 0x75e40000 IMAGEHLP
[f=0046946] 0x6fbc0000 mingwm10
[f=0046946] 0x76370000 SHELL32
[f=0046946] 0x75aa0000 SHLWAPI
[f=0046946] 0x762e0000 WS2_32
[f=0046946] 0x76360000 NSI
[f=0046946] 0x61b80000 zlib1
[f=0046946] 0x70780000 vorbisfile
[f=0046946] 0x68140000 ogg
[f=0046946] 0x64cc0000 vorbis
[f=0046946] 0x6b600000 OpenAL32
[f=0046946] 0x733d0000 WINMM
[f=0046946] 0x66fc0000 freetype6
[f=0046946] 0x62aa0000 glew32
[f=0046946] 0x01280000 SDL
[f=0046946] 0x7c340000 MSVCR71
[f=0046946] 0x76340000 IMM32
[f=0046946] 0x759d0000 MSCTF
[f=0046946] 0x6f5d0000 dsound
[f=0046946] 0x74930000 POWRPROF
[f=0046946] 0x75650000 CRYPTBASE
[f=0046946] 0x77440000 CLBCatQ
[f=0046946] 0x748f0000 MMDevApi
[f=0046946] 0x747f0000 PROPSYS
[f=0046946] 0x73380000 wdmaud
[f=0046946] 0x73370000 ksuser
[f=0046946] 0x747e0000 AVRT
[f=0046946] 0x73290000 AUDIOSES
[f=0046946] 0x73280000 msacm32
[f=0046946] 0x73260000 MSACM32
[f=0046946] 0x73250000 midimap
[f=0046946] 0x756d0000 profapi
[f=0046946] 0x73660000 uxtheme
[f=0046946] 0x69500000 nvoglv32
[f=0046946] 0x04d20000 nvapi
[f=0046946] 0x74bc0000 VERSION
[f=0046946] 0x730a0000 DINPUT
[f=0046946] 0x732f0000 HID
[f=0046946] 0x75850000 WINTRUST
[f=0046946] 0x75880000 CRYPT32
[f=0046946] 0x75740000 MSASN1
[f=0046946] 0x6adc0000 dbghelp
[f=0046946] Stacktrace:
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
[f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
[f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Stacktrace (sim):
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
[f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
[f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Hang detection triggered (in sim thread) for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0046946] MT with 4 threads.
[f=0046946] DLL information:
[f=0046946] 0x00400000 spring-multithreaded
[f=0046946] 0x77580000 ntdll
[f=0046946] 0x75f00000 kernel32
[f=0046946] 0x75750000 KERNELBASE
[f=0046946] 0x10000000 DevIL
[f=0046946] 0x77390000 MSVCRT
[f=0046946] 0x75be0000 ADVAPI32
[f=0046946] 0x76320000 sechost
[f=0046946] 0x774d0000 RPCRT4
[f=0046946] 0x72dc0000 GLU32
[f=0046946] 0x6de20000 OPENGL32
[f=0046946] 0x77340000 GDI32
[f=0046946] 0x776e0000 USER32
[f=0046946] 0x776d0000 LPK
[f=0046946] 0x76fc0000 USP10
[f=0046946] 0x6dd30000 DDRAW
[f=0046946] 0x73050000 DCIMAN32
[f=0046946] 0x771a0000 SETUPAPI
[f=0046946] 0x759a0000 CFGMGR32
[f=0046946] 0x75e70000 OLEAUT32
[f=0046946] 0x75cd0000 ole32
[f=0046946] 0x757a0000 DEVOBJ
[f=0046946] 0x732d0000 dwmapi
[f=0046946] 0x75e40000 IMAGEHLP
[f=0046946] 0x6fbc0000 mingwm10
[f=0046946] 0x76370000 SHELL32
[f=0046946] 0x75aa0000 SHLWAPI
[f=0046946] 0x762e0000 WS2_32
[f=0046946] 0x76360000 NSI
[f=0046946] 0x61b80000 zlib1
[f=0046946] 0x70780000 vorbisfile
[f=0046946] 0x68140000 ogg
[f=0046946] 0x64cc0000 vorbis
[f=0046946] 0x6b600000 OpenAL32
[f=0046946] 0x733d0000 WINMM
[f=0046946] 0x66fc0000 freetype6
[f=0046946] 0x62aa0000 glew32
[f=0046946] 0x01280000 SDL
[f=0046946] 0x7c340000 MSVCR71
[f=0046946] 0x76340000 IMM32
[f=0046946] 0x759d0000 MSCTF
[f=0046946] 0x6f5d0000 dsound
[f=0046946] 0x74930000 POWRPROF
[f=0046946] 0x75650000 CRYPTBASE
[f=0046946] 0x77440000 CLBCatQ
[f=0046946] 0x748f0000 MMDevApi
[f=0046946] 0x747f0000 PROPSYS
[f=0046946] 0x73380000 wdmaud
[f=0046946] 0x73370000 ksuser
[f=0046946] 0x747e0000 AVRT
[f=0046946] 0x73290000 AUDIOSES
[f=0046946] 0x73280000 msacm32
[f=0046946] 0x73260000 MSACM32
[f=0046946] 0x73250000 midimap
[f=0046946] 0x756d0000 profapi
[f=0046946] 0x73660000 uxtheme
[f=0046946] 0x69500000 nvoglv32
[f=0046946] 0x04d20000 nvapi
[f=0046946] 0x74bc0000 VERSION
[f=0046946] 0x730a0000 DINPUT
[f=0046946] 0x732f0000 HID
[f=0046946] 0x75850000 WINTRUST
[f=0046946] 0x75880000 CRYPT32
[f=0046946] 0x75740000 MSASN1
[f=0046946] 0x6adc0000 dbghelp
[f=0046946] Stacktrace:
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
[f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
[f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Stacktrace (sim):
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
[f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
[f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0046946] MT with 4 threads.
[f=0046946] DLL information:
[f=0046946] 0x00400000 spring-multithreaded
[f=0046946] 0x77580000 ntdll
[f=0046946] 0x75f00000 kernel32
[f=0046946] 0x75750000 KERNELBASE
[f=0046946] 0x10000000 DevIL
[f=0046946] 0x77390000 MSVCRT
[f=0046946] 0x75be0000 ADVAPI32
[f=0046946] 0x76320000 sechost
[f=0046946] 0x774d0000 RPCRT4
[f=0046946] 0x72dc0000 GLU32
[f=0046946] 0x6de20000 OPENGL32
[f=0046946] 0x77340000 GDI32
[f=0046946] 0x776e0000 USER32
[f=0046946] 0x776d0000 LPK
[f=0046946] 0x76fc0000 USP10
[f=0046946] 0x6dd30000 DDRAW
[f=0046946] 0x73050000 DCIMAN32
[f=0046946] 0x771a0000 SETUPAPI
[f=0046946] 0x759a0000 CFGMGR32
[f=0046946] 0x75e70000 OLEAUT32
[f=0046946] 0x75cd0000 ole32
[f=0046946] 0x757a0000 DEVOBJ
[f=0046946] 0x732d0000 dwmapi
[f=0046946] 0x75e40000 IMAGEHLP
[f=0046946] 0x6fbc0000 mingwm10
[f=0046946] 0x76370000 SHELL32
[f=0046946] 0x75aa0000 SHLWAPI
[f=0046946] 0x762e0000 WS2_32
[f=0046946] 0x76360000 NSI
[f=0046946] 0x61b80000 zlib1
[f=0046946] 0x70780000 vorbisfile
[f=0046946] 0x68140000 ogg
[f=0046946] 0x64cc0000 vorbis
[f=0046946] 0x6b600000 OpenAL32
[f=0046946] 0x733d0000 WINMM
[f=0046946] 0x66fc0000 freetype6
[f=0046946] 0x62aa0000 glew32
[f=0046946] 0x01280000 SDL
[f=0046946] 0x7c340000 MSVCR71
[f=0046946] 0x76340000 IMM32
[f=0046946] 0x759d0000 MSCTF
[f=0046946] 0x6f5d0000 dsound
[f=0046946] 0x74930000 POWRPROF
[f=0046946] 0x75650000 CRYPTBASE
[f=0046946] 0x77440000 CLBCatQ
[f=0046946] 0x748f0000 MMDevApi
[f=0046946] 0x747f0000 PROPSYS
[f=0046946] 0x73380000 wdmaud
[f=0046946] 0x73370000 ksuser
[f=0046946] 0x747e0000 AVRT
[f=0046946] 0x73290000 AUDIOSES
[f=0046946] 0x73280000 msacm32
[f=0046946] 0x73260000 MSACM32
[f=0046946] 0x73250000 midimap
[f=0046946] 0x756d0000 profapi
[f=0046946] 0x73660000 uxtheme
[f=0046946] 0x69500000 nvoglv32
[f=0046946] 0x04d20000 nvapi
[f=0046946] 0x74bc0000 VERSION
[f=0046946] 0x730a0000 DINPUT
[f=0046946] 0x732f0000 HID
[f=0046946] 0x75850000 WINTRUST
[f=0046946] 0x75880000 CRYPT32
[f=0046946] 0x75740000 MSASN1
[f=0046946] 0x6adc0000 dbghelp
[f=0046946] Stacktrace:
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b2d3) [0x00C38C33]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x00A6852C]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x007BDA1B]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x007C3A35]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00406D59]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x0041A785]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0046946] (11) H:\games\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0046946] (12) H:\games\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0046946] (13) H:\games\Spring\spring-multithreaded.exe [0x004010A7]
[f=0046946] (14) H:\games\Spring\spring-multithreaded.exe [0x00401123]
[f=0046946] (15) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (16) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (17) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
[f=0046946] Stacktrace (sim):
[f=0046946] (0) C:\Windows\SYSTEM32\ntdll.dll(KiFastSystemCallRet+0) [0x775C8244]
[f=0046946] (1) C:\Windows\system32\kernel32.dll(WaitForSingleObjectEx+0x43) [0x75F4EF63]
[f=0046946] (2) C:\Windows\system32\kernel32.dll(WaitForSingleObject+0x12) [0x75F4EF12]
[f=0046946] (3) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0046946] (4) H:\games\Spring\spring-multithreaded.exe [0x009624FA]
[f=0046946] (5) H:\games\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0046946] (6) H:\games\Spring\spring-multithreaded.exe [0x0042A062]
[f=0046946] (7) H:\games\Spring\spring-multithreaded.exe [0x00431D70]
[f=0046946] (8) H:\games\Spring\spring-multithreaded.exe [0x00A74749]
[f=0046946] (9) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0046946] (10) H:\games\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0046946] (11) C:\Windows\system32\MSVCRT.dll(_RTDynamicCast+0x245) [0x773A9DC9]
[f=0046946] (12) C:\Windows\system32\MSVCRT.dll(beginthreadex+0xc9) [0x773A9EEE]
[f=0046946] (13) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F510DC]
[f=0046946] (14) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xd3) [0x775E1E9E]
[f=0046946] (15) C:\Windows\SYSTEM32\ntdll.dll(RtlProcessFlsData+0xa6) [0x775E1E71]
-
20110621_015217_FrozenFortress_v2_0.82.7.sdf (3,451,276 bytes) 2011-06-21 01:44
-
infolog.morehang.txt (161,608 bytes) 2011-06-24 02:46
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1 MT-Sim)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
default config file: C:\Documents and Settings\Administrator\Local Settings\Application Data\springsettings.cfg
using default configuration source "C:\Documents and Settings\Administrator\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Server 2003 R2, Enterprise Edition Service Pack 2 (build 3790)
Intel(R) Xeon(R) CPU E5345 @ 2.33GHz; 2046MB RAM, 3945MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only data directory: C:\Documents and Settings\Administrator\My Documents\My Games\Spring\
Using read-only data directory: C:\Documents and Settings\Administrator\My Documents\Spring\
Using read-only data directory: C:\Documents and Settings\All Users\Application Data\Spring\
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\games
Scanning: C:\Program Files\Spring\mods
Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1440x900, 1400x1050, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 640x480
Video mode set to 1920x1200/32bit (windowed)
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 3.2.9756 Compatibility Profile Context
[f=0000000] GL: ATI Technologies Inc.
[f=0000000] GL: ATI Radeon HD 5900 Series
[f=0000000] GLSL: 1.50
[f=0000000] GLEW: 1.5.4
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
[f=0000000] Connecting to local server
[f=0000000] Pre-scanning demo file for game data...
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] ALC_EXT_EFX found (required for air absorption): yes
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] air absorption disabled
[f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
[f=0000000] Starting GameServer
[f=0000000] GameServer started
[f=0000000] Reading demo data: 16 ms
[f=0000000] Warning: 9 players in GameSetup script (NumPlayers says 8)
[f=0000000] Using map FrozenFortress_v2
[f=0000000] Using mod NOTA v1.66
[f=0000000] Using mod archive nota166.sdz
[f=0000000] Loading client data: 4901 ms
[f=0000000] User number 8 (team 0, allyteam 0)
[f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Loading sounds: 1 ms
[f=0000000] Camera and mouse: 142 ms
[f=0000000] Parsing unit icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.557000
[f=0000000] Loading GameData Definitions: 620 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map
[f=0000000] Calculating smooth height mesh
[f=0000000] Calculating smooth mesh: 227 ms
[f=0000000] Number of damage types: 16
[f=0000000] Creating unit textures
[f=0000000] Loading weapon definitions
[f=0000000] [Sound] WAV file sounds/electronhit.wav has data length 291939 greater than actual data length 129058
[f=0000000] [Sound] WAV file sounds/punch1.wav has data length 175858036 greater than actual data length 2700
[f=0000000] [Sound] WAV file sounds/lancebeam.wav has data length 466903412 greater than actual data length 7126
[f=0000000] [Sound] WAV file sounds/mercury_launch.wav has data length 867918196 greater than actual data length 13245
[f=0000000] [Sound] WAV file sounds/mercury_impact.wav has data length 867918196 greater than actual data length 13245
[f=0000000] Could not load sound from def: mercurylaunch
[f=0000000] Could not load sound from def: mercuryimpact
[f=0000000] [Sound] WAV file sounds/xplomed5.wav has data length 291939 greater than actual data length 177530
[f=0000000] [Sound] WAV file sounds/ultraauto.wav has data length 291939 greater than actual data length 15514
[f=0000000] Could not load sound from def: Volcfire
[f=0000000] Loading unit definitions
[f=0000000] Inconsistent movedata 20 for bug1 (moveclass bugsmallhover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 21 for bug2 (moveclass buglargehover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 22 for bug3 (moveclass bugultrahover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 20 for bug4 (moveclass bugsmallhover): floater, but not a ship movetype
[f=0000000] Inconsistent movedata 22 for bug5 (moveclass bugultrahover): neither canhover nor floater, but not a ground movetype
[f=0000000] Loading feature definitions
[f=0000000] Initializing map features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 6cfb230d
[f=0000000] Loading .smt tile-file "maps/FrozenFortress_v2.smt"
[f=0000000] Loading 71680 tiles from file 1/1
[f=0000000] Reading tiles
[f=0000000] Reading tile map
[f=0000000] generating MipMaps: 9 ms
[f=0000000] Generating 3D trees
[f=0000000] Creating Projectile Textures
[f=0000000] Creating sky
[f=0000000] Loading console: 8 ms
[f=0000000] [Sound] Unable to open audio file: FailedCommand
[f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget: Altitude <unit_altitude.lua>
[f=0000000] Loaded gadget: Auto hold pos <unit_holdpos.lua>
[f=0000000] Loaded gadget: AutoTrajectory <unit_autotraj.lua>
[f=0000000] Loaded gadget: CollisionSphereScale <collisionspherescale.lua>
[f=0000000] Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
[f=0000000] Loaded gadget: Jumpjets <unit_jumpjets.lua>
[f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded gadget: Lups NanoSpray Wrapper <lups_nano_spray.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded gadget: PlantBomb <unit_plantbomb.lua>
[f=0000000] Loaded gadget: Production Rate <unit_buildspeed.lua>
[f=0000000] Loaded gadget: Refuel <unit_refuel.lua>
[f=0000000] Loaded gadget: Scatter <unit_scatter.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Spawn <init_game_spawn.lua>
[f=0000000] Loaded gadget: Teleport <unit_teleport.lua>
[f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
[f=0000000] Loaded gadget: Units on fire <unit_is_on_fire.lua>
[f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: reverse <unit_reverse.lua>
[f=0000000] Loaded gadget: King of the Hill <mo_koth.lua>
[f=0000000] Loaded gadget: Team Com Ends <teamcomends.lua>
[f=0000000] Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
[f=0000000] Loaded gadget: UnitDeCloakShield <unit_decloak_shield.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Failed to load: unit_morph.lua (Include() could not load 'LuaRules/Headers/billboard.lua')
[f=0000000] Loaded gadget: Auto hold pos <unit_holdpos.lua>
[f=0000000] Loaded gadget: AutoTrajectory <unit_autotraj.lua>
[f=0000000] Removing Spacebugs, normal
[f=0000000] Loaded gadget: Chicken Spawner <unit_spacebugs.lua>
[f=0000000] Loaded gadget: CollisionSphereScale <collisionspherescale.lua>
[f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
[f=0000000] Loaded gadget: Lups NanoSpray Wrapper <lups_nano_spray.lua>
[f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded gadget: Scatter <unit_scatter.lua>
[f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded gadget: Units on fire <unit_is_on_fire.lua>
[f=0000000] Loaded gadget: mo_noshare <mo_noshare.lua>
[f=0000000] Loaded gadget: reverse <unit_reverse.lua>
[f=0000000] Removing KOTH, normal
[f=0000000] Loaded gadget: King of the Hill <mo_koth.lua>
[f=0000000] Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
[f=0000000] Loaded gadget: UnitDeCloakShield <unit_decloak_shield.lua>
[f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
[f=0000000] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: HealthBars <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Autoquit <autoquit.lua> ...
[f=0000000] Loading widget from mod: CameraShakey <camera_shakey.lua> ...
[f=0000000] Loading widget from user: MiniMap Start Boxes <minimap_startbox.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: StartRadius <gui_startradius.lua> ...
[f=0000000] Loading widget from mod: Start Point Remover <init_start_point_remover.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: Units on Fire <gfx_lups_units_on_fire.lua> ...
[f=0000000] Loading widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <unit_customformations2.lua> ...
[f=0000000] Loading widget from mod: Jumpjet GUI <gui_jumpjets.lua> ...
[f=0000000] Loading widget from mod: Teleport GUI <gui_teleport.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing...
[f=0000000] Opening demofile C:\Program Files\Spring\demos\hang_20110621_015217_FrozenFortress_v2_0.82.7.sdf
[f=0000000] Connection attempt from UnnamedPlayer (spec)
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 8)
[f=0000000] Spectator UnnamedPlayer (spec) finished loading and is now ingame
[f=0000000] Speed set to 1.1 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.2 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.3 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.4 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.5 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.6 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.7 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.8 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 1.9 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 2.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 2.2 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 2.4 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 2.6 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 2.8 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 3.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 3.2 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 3.4 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 3.6 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 3.8 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 4.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 4.2 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 4.4 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 4.6 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 4.8 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 5.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 5.5 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 6.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 6.5 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 7.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 7.5 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 8.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 8.5 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 9.0 [UnnamedPlayer (spec)]
[f=0000000] Beginning demo playback
[f=0000000] Speed set to 9.5 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 10.0 [UnnamedPlayer (spec)]
[f=0000000] Speed set to 11.0 [UnnamedPlayer (spec)]
[f=0000000] Connection attempt from [Dr]Y
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 6)
[f=0000000] Connection attempt from MotoHreno
[f=0000000] -> Version: 0.82.7.1
[f=0000000] -> Connection established (given id 2)
[f=0000000] Connection attempt from [Dr]M
[f=0000000] -> Version: 0.82.7.0 (0.82.7)
[f=0000000] -> Connection established (given id 5)
[f=0000000] Connection attempt from e1turist0
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1)
[f=0000000] -> Connection established (given id 7)
[f=0000000] Connection attempt from law[NOTA]
[f=0000000] -> Version: 0.82.7.0 (0.82.7)
[f=0000000] -> Connection established (given id 3)
[f=0000000] Connection attempt from [Dr]Love
[f=0000000] -> Version: 0.82.7.0 (0.82.7)
[f=0000000] -> Connection established (given id 4)
[f=0000000] Connection attempt from danil_kalina
[f=0000000] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0000000] -> Connection established (given id 1)
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] danil_kalina added point: Start 0
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] MotoHreno added point: Start 1
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] [Dr]M added point: Start 4
[f=0000000] MotoHreno added point: ?
[f=0000000] e1turist0 added point: Start 5
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] <[Dr]M> Allies: meh
[f=0000000] <law[NOTA]> Allies: u guys go kbots
[f=0000000] <[Dr]M> Allies: k
[f=0000000] > Game will be force started in 104 seconds
[f=0000000] e1turist0 added point: Start 5
[f=0000000] <law[NOTA]> Allies: i go veh start
[f=0000000] <e1turist0> Allies: ok
[f=0000000] <MotoHreno> Allies: k
[f=0000000] [Dr]Love added point: :D already did my start :P
[f=0000000] law[NOTA] added point: very important
[f=0000000] MotoHreno added point: Start 1
[f=0000000] <e1turist0> Allies: what kind of kbots
[f=0000000] law[NOTA] added point: this too
[f=0000000] <law[NOTA]> Allies: hammers
[f=0000000] > Game will be force started in 84 seconds
[f=0000000] [Dr]M added point: Start 4
[f=0000000] <law[NOTA]> Allies: ill try and scout what they are going
[f=0000000] danil_kalina added point: Start 0
[f=0000000] [Dr]Love added point: you probly get a geo here too
[f=0000000] GameID: 84b8ff4d441ce7fdbab4e1b079b8f899
[f=0000000] danil_kalina added point: Start 0
[f=0000000] MotoHreno added point: Start 1
[f=0000000] law[NOTA] added point: Start 2
[f=0000000] [Dr]Love added point: Start 3
[f=0000000] [Dr]M added point: Start 4
[f=0000000] e1turist0 added point: Start 5
[f=0000000]
************** SPRING MULTITHREADING VERSION IMPORTANT NOTICE **************
[f=0000000] LUA BASED GRAPHICS WILL CAUSE HIGH CPU LOAD AND SEVERE SLOWDOWNS
[f=0000000] For best results disable LuaShaders in SpringSettings or the Edit Settings menu
[f=0000000] Press f11 to open the widget list, which allows specific widgets to be disabled
[f=0000000] The LUA-DRAW(MT) value in the upper right corner can be used for guidance
[f=0000000] Safe to use: Autoquit, ImmobileBuilder, MetalMakers, MiniMap Start Boxes
[f=0000003] Speed set to 12.0 [UnnamedPlayer (spec)]
[f=0000059] <MotoHreno> Allies: you guys hold middle
[f=0000077] Speed set to 13.0 [UnnamedPlayer (spec)]
[f=0000224] Speed set to 14.0 [UnnamedPlayer (spec)]
[f=0000449] Speed set to 15.0 [UnnamedPlayer (spec)]
[f=0000463] Speed set to 16.0 [UnnamedPlayer (spec)]
[f=0000479] Speed set to 17.0 [UnnamedPlayer (spec)]
[f=0000496] Speed set to 18.0 [UnnamedPlayer (spec)]
[f=0000513] Speed set to 19.0 [UnnamedPlayer (spec)]
[f=0000531] Speed set to 20.0 [UnnamedPlayer (spec)]
[f=0000903] <MotoHreno> Allies: i gonna make air and help you holding
[f=0001318] <[Dr]Love> Allies: do kbots first for mid
[f=0001668] <MotoHreno> Allies: ofc
[f=0001705] [Dr]Love added point: lots of metal
[f=0002115] <MotoHreno> Allies: dont forget bout north and south
[f=0003241] law[NOTA] added point: :L<
[f=0005918] law[NOTA] added point: veh
[f=0005989] law[NOTA] added point: kbots
[f=0007499] law[NOTA] added point: 2 hammers 1 rocko
[f=0008660] [Dr]Love added point:
[f=0008760] law[NOTA] added point:
[f=0008767] law[NOTA] added point:
[f=0010034] law[NOTA] added point:
[f=0010038] law[NOTA] added point:
[f=0010040] law[NOTA] added point:
[f=0011336] [Dr]M added point: :)
[f=0013332] law[NOTA] added point:
[f=0013337] law[NOTA] added point:
[f=0013341] law[NOTA] added point:
[f=0018046] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0018046] MT with 4 threads.
[f=0018054] DLL information:
[f=0018054] 0x00400000 spring-multithreaded
[f=0018054] 0x7c800000 ntdll
[f=0018054] 0x77e40000 kernel32
[f=0018054] 0x10000000 DevIL
[f=0018054] 0x77ba0000 MSVCRT
[f=0018054] 0x7d1e0000 ADVAPI32
[f=0018054] 0x77c50000 RPCRT4
[f=0018054] 0x76f50000 Secur32
[f=0018054] 0x68720000 GLU32
[f=0018054] 0x5e8d0000 OPENGL32
[f=0018054] 0x77c00000 GDI32
[f=0018054] 0x77380000 USER32
[f=0018054] 0x73860000 DDRAW
[f=0018054] 0x73b30000 DCIMAN32
[f=0018054] 0x76c10000 IMAGEHLP
[f=0018054] 0x6fbc0000 mingwm10
[f=0018054] 0x7c8d0000 SHELL32
[f=0018054] 0x7d180000 SHLWAPI
[f=0018054] 0x71c00000 WS2_32
[f=0018054] 0x71bf0000 WS2HELP
[f=0018054] 0x61b80000 zlib1
[f=0018054] 0x70780000 vorbisfile
[f=0018054] 0x68140000 ogg
[f=0018054] 0x64cc0000 vorbis
[f=0018054] 0x6b600000 OpenAL32
[f=0018054] 0x76aa0000 WINMM
[f=0018054] 0x66fc0000 freetype6
[f=0018054] 0x62aa0000 glew32
[f=0018054] 0x012d0000 SDL
[f=0018054] 0x7c340000 MSVCR71
[f=0018054] 0x77420000 comctl32
[f=0018054] 0x73e50000 dsound
[f=0018054] 0x77670000 ole32
[f=0018054] 0x77b90000 VERSION
[f=0018054] 0x76bb0000 WINTRUST
[f=0018054] 0x761b0000 CRYPT32
[f=0018054] 0x76190000 MSASN1
[f=0018054] 0x72d70000 wdmaud
[f=0018054] 0x72d60000 msacm32
[f=0018054] 0x77b70000 MSACM32
[f=0018055] 0x77b60000 midimap
[f=0018055] 0x03360000 popkilla
[f=0018055] 0x76b70000 PSAPI
[f=0018055] 0x69030000 atioglxx
[f=0018055] 0x03390000 atiadlxx
[f=0018055] 0x770e0000 SETUPAPI
[f=0018055] 0x78130000 MSVCR80
[f=0018055] 0x722c0000 DINPUT
[f=0018055] 0x684b0000 HID
[f=0018055] 0x73e20000 KsUser
[f=0018055] 0x6d580000 dbghelp
[f=0018055] Stacktrace:
[f=0018055] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
[f=0018055] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
[f=0018055] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0018055] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x004F46D9]
[f=0018055] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x004F52E1]
[f=0018055] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A0EB]
[f=0018055] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0018055] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0018055] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0018055] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0018055] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
[f=0018055] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
[f=0018055] (12) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
[f=0018055] Stacktrace (sim):
[f=0018055] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x008D2234]
[f=0018055] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x0090A182]
[f=0018055] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x0090A1A2]
[f=0018055] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x00902EB0]
[f=0018055] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x0096277A]
[f=0018055] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0018055] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
[f=0018055] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
[f=0018055] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
[f=0018055] (9) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0018055] (10) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0018055] (11) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
[f=0018055] (12) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
[f=0022897] [Dr]Love added point:
[f=0022907] [Dr]Love added point:
[f=0022912] [Dr]Love added point:
[f=0031278] Added new player: [Dr]J
[f=0031504] law[NOTA] added point: we are weak here
[f=0031693] > [[Dr]J]I did it!
[f=0031788] > [[Dr]J]I joined a NOTA game!
[f=0031881] <[Dr]Love> :D
[f=0032001] > [[Dr]J]Where's my medal!?
[f=0032241] Connection attempt from [Dr]J
[f=0032241] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0032241] -> Connection established (given id 8)
[f=0034919] <[Dr]M> Allies: I'm bored of it alrdy
[f=0035116] <[Dr]M> Allies: law is just spamming air at me
[f=0035265] <[Dr]M> Allies: and shit
[f=0035538] Added new player: MightySheep
[f=0037468] MotoHreno added point:
[f=0037482] MotoHreno added point:
[f=0037501] MotoHreno added point:
[f=0040567] [[Dr]J] I'm already bored of watching it lol
[f=0040844] [[Dr]Y (replay)] me too
[f=0042324] [[Dr]J] lol
[f=0042577] [[Dr]J] thuds have got almost as much range as lugers
[f=0043585] <law[NOTA]> go back to BA then
[f=0043685] <law[NOTA]> ...
[f=0043872] [[Dr]J] Will do after this
[f=0044110] [[Dr]J] Will do after this
[f=0044206] <law[NOTA]> build more fusions and metal makerrs
[f=0044268] [[Dr]J] wait wtf
[f=0044720] <[Dr]M> Law you're just spamming air
[f=0044847] <[Dr]M> over and over again
[f=0044946] <[Dr]M> every damn game
[f=0044993] <law[NOTA]> Allies: with 3 kbotlabs
[f=0045089] [[Dr]J] Yeah, I'll go back to BA after this
[f=0045209] <law[NOTA]> lol
[f=0045296] <law[NOTA]> i have 1 air lab
[f=0045417] <law[NOTA]> love is air spamming
[f=0045876] <[Dr]M> 'cause that's also what you do
[f=0046101] <[Dr]M> and the only way to beat air here
[f=0046215] <[Dr]M> is by doing air
[f=0046282] <law[NOTA]> i started with 2 veh labs
[f=0046333] <law[NOTA]> ...
[f=0046570] MotoHreno added point:
[f=0046577] MotoHreno added point:
[f=0046589] MotoHreno added point:
[f=0046595] MotoHreno added point:
[f=0046600] MotoHreno added point:
[f=0046605] MotoHreno added point:
[f=0046610] MotoHreno added point:
[f=0046616] MotoHreno added point:
[f=0046622] MotoHreno added point:
[f=0046628] MotoHreno added point:
[f=0046632] MotoHreno added point:
[f=0046644] MotoHreno added point:
[f=0046650] MotoHreno added point:
[f=0046655] MotoHreno added point:
[f=0046942] GML error: Sim thread called gmlGenLists (LUA)
[f=0046942] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046943] [[Dr]J] lol, giant t2 cons
[f=0046944] GML error: Sim thread called gmlGenLists (LUA)
[f=0046944] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046948] GML error: Sim thread called gmlGenLists (LUA)
[f=0046948] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046950] GML error: Sim thread called gmlGenLists (LUA)
[f=0046950] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046950] GML error: Sim thread called gmlGenLists (LUA)
[f=0046950] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046952] GML error: Sim thread called gmlGenLists (LUA)
[f=0046952] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046956] GML error: Sim thread called gmlGenLists (LUA)
[f=0046956] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046956] GML error: Sim thread called gmlGenLists (LUA)
[f=0046956] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046957] GML error: Sim thread called gmlGenLists (LUA)
[f=0046957] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0046962] GML error: Sim thread called gmlGenLists (LUA)
[f=0046962] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046968] GML error: Sim thread called gmlGenLists (LUA)
[f=0046968] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046974] GML error: Sim thread called gmlGenLists (LUA)
[f=0046974] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046980] GML error: Sim thread called gmlGenLists (LUA)
[f=0046980] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046986] GML error: Sim thread called gmlGenLists (LUA)
[f=0046986] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046992] GML error: Sim thread called gmlGenLists (LUA)
[f=0046992] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0046998] GML error: Sim thread called gmlGenLists (LUA)
[f=0046998] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047004] GML error: Sim thread called gmlGenLists (LUA)
[f=0047004] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047010] GML error: Sim thread called gmlGenLists (LUA)
[f=0047010] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047016] GML error: Sim thread called gmlGenLists (LUA)
[f=0047016] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047022] GML error: Sim thread called gmlGenLists (LUA)
[f=0047022] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047028] GML error: Sim thread called gmlGenLists (LUA)
[f=0047028] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047034] GML error: Sim thread called gmlGenLists (LUA)
[f=0047034] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047040] GML error: Sim thread called gmlGenLists (LUA)
[f=0047040] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047046] GML error: Sim thread called gmlGenLists (LUA)
[f=0047046] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047052] GML error: Sim thread called gmlGenLists (LUA)
[f=0047052] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047058] GML error: Sim thread called gmlGenLists (LUA)
[f=0047058] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047064] GML error: Sim thread called gmlGenLists (LUA)
[f=0047064] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047070] GML error: Sim thread called gmlGenLists (LUA)
[f=0047070] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047076] GML error: Sim thread called gmlGenLists (LUA)
[f=0047076] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047082] GML error: Sim thread called gmlGenLists (LUA)
[f=0047082] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047088] GML error: Sim thread called gmlGenLists (LUA)
[f=0047088] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047094] GML error: Sim thread called gmlGenLists (LUA)
[f=0047094] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047100] GML error: Sim thread called gmlGenLists (LUA)
[f=0047100] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047106] GML error: Sim thread called gmlGenLists (LUA)
[f=0047106] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047112] GML error: Sim thread called gmlGenLists (LUA)
[f=0047112] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047118] GML error: Sim thread called gmlGenLists (LUA)
[f=0047118] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047124] Connection attempt from MightySheep
[f=0047124] -> Version: 0.82.7.1 (0.82.7.1)
[f=0047124] -> Connection established (given id 9)
[f=0047124] GML error: Sim thread called gmlGenLists (LUA)
[f=0047124] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047130] GML error: Sim thread called gmlGenLists (LUA)
[f=0047130] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047136] GML error: Sim thread called gmlGenLists (LUA)
[f=0047136] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047142] GML error: Sim thread called gmlGenLists (LUA)
[f=0047142] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047148] GML error: Sim thread called gmlGenLists (LUA)
[f=0047148] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047154] GML error: Sim thread called gmlGenLists (LUA)
[f=0047154] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047160] GML error: Sim thread called gmlGenLists (LUA)
[f=0047160] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047166] GML error: Sim thread called gmlGenLists (LUA)
[f=0047166] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047172] GML error: Sim thread called gmlGenLists (LUA)
[f=0047172] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047178] GML error: Sim thread called gmlGenLists (LUA)
[f=0047178] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047184] GML error: Sim thread called gmlGenLists (LUA)
[f=0047184] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047190] GML error: Sim thread called gmlGenLists (LUA)
[f=0047190] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047196] GML error: Sim thread called gmlGenLists (LUA)
[f=0047196] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047202] GML error: Sim thread called gmlGenLists (LUA)
[f=0047202] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047208] GML error: Sim thread called gmlGenLists (LUA)
[f=0047208] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047214] GML error: Sim thread called gmlGenLists (LUA)
[f=0047214] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047220] GML error: Sim thread called gmlGenLists (LUA)
[f=0047220] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047226] GML error: Sim thread called gmlGenLists (LUA)
[f=0047226] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047232] GML error: Sim thread called gmlGenLists (LUA)
[f=0047232] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047238] GML error: Sim thread called gmlGenLists (LUA)
[f=0047238] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047244] GML error: Sim thread called gmlGenLists (LUA)
[f=0047244] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047248] GML error: Sim thread called gmlGenLists (LUA)
[f=0047248] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0047250] GML error: Sim thread called gmlGenLists (LUA)
[f=0047250] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047255] GML error: Sim thread called gmlGenLists (LUA)
[f=0047255] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0047256] GML error: Sim thread called gmlGenLists (LUA)
[f=0047256] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047262] GML error: Sim thread called gmlGenLists (LUA)
[f=0047262] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0047262] GML error: Sim thread called gmlGenLists (LUA)
[f=0047262] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047268] GML error: Sim thread called gmlGenLists (LUA)
[f=0047268] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0047268] GML error: Sim thread called gmlGenLists (LUA)
[f=0047268] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047274] GML error: Sim thread called gmlGenLists (LUA)
[f=0047274] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0047274] GML error: Sim thread called gmlGenLists (LUA)
[f=0047274] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047280] GML error: Sim thread called gmlGenLists (LUA)
[f=0047280] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0047280] GML error: Sim thread called gmlGenLists (LUA)
[f=0047280] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047286] GML error: Sim thread called gmlGenLists (LUA)
[f=0047286] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047292] GML error: Sim thread called gmlGenLists (LUA)
[f=0047292] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047298] GML error: Sim thread called gmlGenLists (LUA)
[f=0047298] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047304] GML error: Sim thread called gmlGenLists (LUA)
[f=0047304] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047310] GML error: Sim thread called gmlGenLists (LUA)
[f=0047310] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0047545] <law[NOTA]> Allies: they have teched
[f=0048021] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0048021] MT with 4 threads.
[f=0048027] DLL information:
[f=0048027] 0x00400000 spring-multithreaded
[f=0048027] 0x7c800000 ntdll
[f=0048027] 0x77e40000 kernel32
[f=0048027] 0x10000000 DevIL
[f=0048027] 0x77ba0000 MSVCRT
[f=0048027] 0x7d1e0000 ADVAPI32
[f=0048027] 0x77c50000 RPCRT4
[f=0048027] 0x76f50000 Secur32
[f=0048027] 0x68720000 GLU32
[f=0048027] 0x5e8d0000 OPENGL32
[f=0048027] 0x77c00000 GDI32
[f=0048027] 0x77380000 USER32
[f=0048027] 0x73860000 DDRAW
[f=0048027] 0x73b30000 DCIMAN32
[f=0048027] 0x76c10000 IMAGEHLP
[f=0048027] 0x6fbc0000 mingwm10
[f=0048027] 0x7c8d0000 SHELL32
[f=0048027] 0x7d180000 SHLWAPI
[f=0048027] 0x71c00000 WS2_32
[f=0048027] 0x71bf0000 WS2HELP
[f=0048027] 0x61b80000 zlib1
[f=0048027] 0x70780000 vorbisfile
[f=0048027] 0x68140000 ogg
[f=0048027] 0x64cc0000 vorbis
[f=0048027] 0x6b600000 OpenAL32
[f=0048027] 0x76aa0000 WINMM
[f=0048027] 0x66fc0000 freetype6
[f=0048027] 0x62aa0000 glew32
[f=0048027] 0x012d0000 SDL
[f=0048027] 0x7c340000 MSVCR71
[f=0048027] 0x77420000 comctl32
[f=0048027] 0x73e50000 dsound
[f=0048027] 0x77670000 ole32
[f=0048027] 0x77b90000 VERSION
[f=0048027] 0x76bb0000 WINTRUST
[f=0048027] 0x761b0000 CRYPT32
[f=0048027] 0x76190000 MSASN1
[f=0048027] 0x72d70000 wdmaud
[f=0048027] 0x72d60000 msacm32
[f=0048027] 0x77b70000 MSACM32
[f=0048027] 0x77b60000 midimap
[f=0048027] 0x03360000 popkilla
[f=0048027] 0x76b70000 PSAPI
[f=0048027] 0x69030000 atioglxx
[f=0048027] 0x03390000 atiadlxx
[f=0048027] 0x770e0000 SETUPAPI
[f=0048027] 0x78130000 MSVCR80
[f=0048027] 0x722c0000 DINPUT
[f=0048027] 0x684b0000 HID
[f=0048027] 0x73e20000 KsUser
[f=0048027] 0x6d580000 dbghelp
[f=0048027] Stacktrace:
[f=0048027] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
[f=0048027] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
[f=0048027] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0048027] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
[f=0048027] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
[f=0048027] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
[f=0048027] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
[f=0048027] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0048027] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0048027] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0048027] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0048027] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
[f=0048027] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
[f=0048027] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
[f=0048027] Stacktrace (sim):
[f=0048027] (0) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x4b8e0) [0x00B59240]
[f=0048027] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x00614985]
[f=0048027] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5c798) [0x00B6A0F8]
[f=0048028] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x58791) [0x00B660F1]
[f=0048028] (4) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5cb00) [0x00B6A460]
[f=0048028] (5) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x4c541) [0x00B59EA1]
[f=0048028] (6) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5c2fb) [0x00B69C5B]
[f=0048028] (7) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x5c359) [0x00B69CB9]
[f=0048028] (8) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x4c38a) [0x00B59CEA]
[f=0048028] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x006A9A84]
[f=0048028] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x006A9C14]
[f=0048028] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x006B33E3]
[f=0048028] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00A554C8]
[f=0048028] (13) C:\Program Files\Spring\spring-multithreaded.exe [0x00403C74]
[f=0048028] (14) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
[f=0048028] (15) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
[f=0048028] (16) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
[f=0048028] (17) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0048028] (18) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0048028] (19) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
[f=0048028] (20) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
[f=0048884] > danil_kalina has left lobby
[f=0049165] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0049165] MT with 4 threads.
[f=0049171] DLL information:
[f=0049171] 0x00400000 spring-multithreaded
[f=0049171] 0x7c800000 ntdll
[f=0049171] 0x77e40000 kernel32
[f=0049171] 0x10000000 DevIL
[f=0049171] 0x77ba0000 MSVCRT
[f=0049171] 0x7d1e0000 ADVAPI32
[f=0049171] 0x77c50000 RPCRT4
[f=0049171] 0x76f50000 Secur32
[f=0049171] 0x68720000 GLU32
[f=0049171] 0x5e8d0000 OPENGL32
[f=0049171] 0x77c00000 GDI32
[f=0049171] 0x77380000 USER32
[f=0049171] 0x73860000 DDRAW
[f=0049171] 0x73b30000 DCIMAN32
[f=0049171] 0x76c10000 IMAGEHLP
[f=0049171] 0x6fbc0000 mingwm10
[f=0049171] 0x7c8d0000 SHELL32
[f=0049171] 0x7d180000 SHLWAPI
[f=0049171] 0x71c00000 WS2_32
[f=0049171] 0x71bf0000 WS2HELP
[f=0049171] 0x61b80000 zlib1
[f=0049171] 0x70780000 vorbisfile
[f=0049171] 0x68140000 ogg
[f=0049171] 0x64cc0000 vorbis
[f=0049171] 0x6b600000 OpenAL32
[f=0049171] 0x76aa0000 WINMM
[f=0049171] 0x66fc0000 freetype6
[f=0049171] 0x62aa0000 glew32
[f=0049171] 0x012d0000 SDL
[f=0049171] 0x7c340000 MSVCR71
[f=0049171] 0x77420000 comctl32
[f=0049171] 0x73e50000 dsound
[f=0049171] 0x77670000 ole32
[f=0049171] 0x77b90000 VERSION
[f=0049171] 0x76bb0000 WINTRUST
[f=0049171] 0x761b0000 CRYPT32
[f=0049171] 0x76190000 MSASN1
[f=0049171] 0x72d70000 wdmaud
[f=0049171] 0x72d60000 msacm32
[f=0049171] 0x77b70000 MSACM32
[f=0049171] 0x77b60000 midimap
[f=0049171] 0x03360000 popkilla
[f=0049171] 0x76b70000 PSAPI
[f=0049171] 0x69030000 atioglxx
[f=0049171] 0x03390000 atiadlxx
[f=0049171] 0x770e0000 SETUPAPI
[f=0049171] 0x78130000 MSVCR80
[f=0049171] 0x722c0000 DINPUT
[f=0049171] 0x684b0000 HID
[f=0049171] 0x73e20000 KsUser
[f=0049171] 0x6d580000 dbghelp
[f=0049171] Stacktrace:
[f=0049171] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
[f=0049171] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
[f=0049171] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0049171] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
[f=0049171] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
[f=0049171] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
[f=0049171] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
[f=0049171] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0049171] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0049171] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0049171] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0049171] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
[f=0049171] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
[f=0049171] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
[f=0049171] Stacktrace (sim):
[f=0049171] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x008E3A39]
[f=0049171] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x008D2B39]
[f=0049171] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x008D36E2]
[f=0049171] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x008F1D76]
[f=0049171] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00994436]
[f=0049171] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x0096288C]
[f=0049171] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0049171] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
[f=0049171] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
[f=0049171] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
[f=0049171] (10) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0049171] (11) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0049171] (12) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
[f=0049171] (13) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
[f=0049618] Connection attempt from danil_kalina
[f=0049618] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0049618] Player danil_kalina left the game: terminating existing connection
[f=0049618] -> Connection established (given id 1)
[f=0050226] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0050226] MT with 4 threads.
[f=0050228] DLL information:
[f=0050228] 0x00400000 spring-multithreaded
[f=0050228] 0x7c800000 ntdll
[f=0050228] 0x77e40000 kernel32
[f=0050228] 0x10000000 DevIL
[f=0050228] 0x77ba0000 MSVCRT
[f=0050228] 0x7d1e0000 ADVAPI32
[f=0050228] 0x77c50000 RPCRT4
[f=0050228] 0x76f50000 Secur32
[f=0050228] 0x68720000 GLU32
[f=0050228] 0x5e8d0000 OPENGL32
[f=0050228] 0x77c00000 GDI32
[f=0050228] 0x77380000 USER32
[f=0050228] 0x73860000 DDRAW
[f=0050228] 0x73b30000 DCIMAN32
[f=0050228] 0x76c10000 IMAGEHLP
[f=0050228] 0x6fbc0000 mingwm10
[f=0050228] 0x7c8d0000 SHELL32
[f=0050228] 0x7d180000 SHLWAPI
[f=0050228] 0x71c00000 WS2_32
[f=0050228] 0x71bf0000 WS2HELP
[f=0050228] 0x61b80000 zlib1
[f=0050228] 0x70780000 vorbisfile
[f=0050228] 0x68140000 ogg
[f=0050228] 0x64cc0000 vorbis
[f=0050228] 0x6b600000 OpenAL32
[f=0050228] 0x76aa0000 WINMM
[f=0050228] 0x66fc0000 freetype6
[f=0050228] 0x62aa0000 glew32
[f=0050228] 0x012d0000 SDL
[f=0050228] 0x7c340000 MSVCR71
[f=0050228] 0x77420000 comctl32
[f=0050228] 0x73e50000 dsound
[f=0050228] 0x77670000 ole32
[f=0050228] 0x77b90000 VERSION
[f=0050228] 0x76bb0000 WINTRUST
[f=0050228] 0x761b0000 CRYPT32
[f=0050228] 0x76190000 MSASN1
[f=0050228] 0x72d70000 wdmaud
[f=0050228] 0x72d60000 msacm32
[f=0050228] 0x77b70000 MSACM32
[f=0050228] 0x77b60000 midimap
[f=0050228] 0x03360000 popkilla
[f=0050228] 0x76b70000 PSAPI
[f=0050228] 0x69030000 atioglxx
[f=0050228] 0x03390000 atiadlxx
[f=0050228] 0x770e0000 SETUPAPI
[f=0050228] 0x78130000 MSVCR80
[f=0050228] 0x722c0000 DINPUT
[f=0050228] 0x684b0000 HID
[f=0050228] 0x73e20000 KsUser
[f=0050228] 0x6d580000 dbghelp
[f=0050228] Stacktrace:
[f=0050228] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
[f=0050228] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
[f=0050228] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0050228] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
[f=0050228] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
[f=0050228] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
[f=0050228] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
[f=0050228] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0050228] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0050228] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0050228] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0050228] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
[f=0050228] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
[f=0050228] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
[f=0050228] Stacktrace (sim):
[f=0050228] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x008E3EBD]
[f=0050228] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x008D2B39]
[f=0050228] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x008D36E2]
[f=0050228] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x008F1D76]
[f=0050228] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00994436]
[f=0050228] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x0096288C]
[f=0050228] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0050228] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
[f=0050228] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
[f=0050228] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
[f=0050228] (10) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0050228] (11) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0050228] (12) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
[f=0050228] (13) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
[f=0050412] GML error: Sim thread called gmlGenLists (LUA)
[f=0050412] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050412] GML error: Sim thread called gmlGenLists (LUA)
[f=0050412] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050418] GML error: Sim thread called gmlGenLists (LUA)
[f=0050418] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050421] GML error: Sim thread called gmlGenLists (LUA)
[f=0050421] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050424] GML error: Sim thread called gmlGenLists (LUA)
[f=0050424] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050430] GML error: Sim thread called gmlGenLists (LUA)
[f=0050430] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050430] GML error: Sim thread called gmlGenLists (LUA)
[f=0050430] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050434] GML error: Sim thread called gmlGenLists (LUA)
[f=0050434] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050436] GML error: Sim thread called gmlGenLists (LUA)
[f=0050436] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050437] GML error: Sim thread called gmlGenLists (LUA)
[f=0050437] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050442] GML error: Sim thread called gmlGenLists (LUA)
[f=0050442] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050446] GML error: Sim thread called gmlGenLists (LUA)
[f=0050446] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050448] GML error: Sim thread called gmlGenLists (LUA)
[f=0050448] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050454] GML error: Sim thread called gmlGenLists (LUA)
[f=0050454] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050460] GML error: Sim thread called gmlGenLists (LUA)
[f=0050460] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050466] GML error: Sim thread called gmlGenLists (LUA)
[f=0050466] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050472] GML error: Sim thread called gmlGenLists (LUA)
[f=0050472] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050478] GML error: Sim thread called gmlGenLists (LUA)
[f=0050478] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050484] GML error: Sim thread called gmlGenLists (LUA)
[f=0050484] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050490] GML error: Sim thread called gmlGenLists (LUA)
[f=0050490] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050496] GML error: Sim thread called gmlGenLists (LUA)
[f=0050496] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050502] GML error: Sim thread called gmlGenLists (LUA)
[f=0050502] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050508] GML error: Sim thread called gmlGenLists (LUA)
[f=0050508] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050514] GML error: Sim thread called gmlGenLists (LUA)
[f=0050514] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050520] GML error: Sim thread called gmlGenLists (LUA)
[f=0050520] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050526] GML error: Sim thread called gmlGenLists (LUA)
[f=0050526] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050532] GML error: Sim thread called gmlGenLists (LUA)
[f=0050532] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050538] GML error: Sim thread called gmlGenLists (LUA)
[f=0050538] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050544] GML error: Sim thread called gmlGenLists (LUA)
[f=0050544] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050550] GML error: Sim thread called gmlGenLists (LUA)
[f=0050550] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050556] GML error: Sim thread called gmlGenLists (LUA)
[f=0050556] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050562] GML error: Sim thread called gmlGenLists (LUA)
[f=0050562] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050568] GML error: Sim thread called gmlGenLists (LUA)
[f=0050568] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050574] GML error: Sim thread called gmlGenLists (LUA)
[f=0050574] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050580] GML error: Sim thread called gmlGenLists (LUA)
[f=0050580] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050586] GML error: Sim thread called gmlGenLists (LUA)
[f=0050586] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050592] GML error: Sim thread called gmlGenLists (LUA)
[f=0050592] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050598] GML error: Sim thread called gmlGenLists (LUA)
[f=0050598] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050604] GML error: Sim thread called gmlGenLists (LUA)
[f=0050604] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050610] GML error: Sim thread called gmlGenLists (LUA)
[f=0050610] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050616] GML error: Sim thread called gmlGenLists (LUA)
[f=0050616] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050622] GML error: Sim thread called gmlGenLists (LUA)
[f=0050622] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050628] GML error: Sim thread called gmlGenLists (LUA)
[f=0050628] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050634] GML error: Sim thread called gmlGenLists (LUA)
[f=0050634] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050640] GML error: Sim thread called gmlGenLists (LUA)
[f=0050640] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050646] GML error: Sim thread called gmlGenLists (LUA)
[f=0050646] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050652] GML error: Sim thread called gmlGenLists (LUA)
[f=0050652] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050658] GML error: Sim thread called gmlGenLists (LUA)
[f=0050658] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050664] GML error: Sim thread called gmlGenLists (LUA)
[f=0050664] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050670] GML error: Sim thread called gmlGenLists (LUA)
[f=0050670] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050676] GML error: Sim thread called gmlGenLists (LUA)
[f=0050676] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050682] GML error: Sim thread called gmlGenLists (LUA)
[f=0050682] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050688] GML error: Sim thread called gmlGenLists (LUA)
[f=0050688] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050694] GML error: Sim thread called gmlGenLists (LUA)
[f=0050694] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050700] GML error: Sim thread called gmlGenLists (LUA)
[f=0050700] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050706] GML error: Sim thread called gmlGenLists (LUA)
[f=0050706] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050712] GML error: Sim thread called gmlGenLists (LUA)
[f=0050712] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050718] GML error: Sim thread called gmlGenLists (LUA)
[f=0050718] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050724] GML error: Sim thread called gmlGenLists (LUA)
[f=0050724] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050730] GML error: Sim thread called gmlGenLists (LUA)
[f=0050730] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050736] GML error: Sim thread called gmlGenLists (LUA)
[f=0050736] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050742] GML error: Sim thread called gmlGenLists (LUA)
[f=0050742] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050748] GML error: Sim thread called gmlGenLists (LUA)
[f=0050748] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050754] GML error: Sim thread called gmlGenLists (LUA)
[f=0050754] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050760] GML error: Sim thread called gmlGenLists (LUA)
[f=0050760] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050766] GML error: Sim thread called gmlGenLists (LUA)
[f=0050766] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050772] GML error: Sim thread called gmlGenLists (LUA)
[f=0050772] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050778] GML error: Sim thread called gmlGenLists (LUA)
[f=0050778] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050784] GML error: Sim thread called gmlGenLists (LUA)
[f=0050784] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050790] GML error: Sim thread called gmlGenLists (LUA)
[f=0050790] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050796] GML error: Sim thread called gmlGenLists (LUA)
[f=0050796] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050802] GML error: Sim thread called gmlGenLists (LUA)
[f=0050802] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050808] GML error: Sim thread called gmlGenLists (LUA)
[f=0050808] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050814] GML error: Sim thread called gmlGenLists (LUA)
[f=0050814] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050820] GML error: Sim thread called gmlGenLists (LUA)
[f=0050820] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050826] GML error: Sim thread called gmlGenLists (LUA)
[f=0050826] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050832] GML error: Sim thread called gmlGenLists (LUA)
[f=0050832] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050838] GML error: Sim thread called gmlGenLists (LUA)
[f=0050838] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050844] GML error: Sim thread called gmlGenLists (LUA)
[f=0050844] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050850] GML error: Sim thread called gmlGenLists (LUA)
[f=0050850] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050856] GML error: Sim thread called gmlGenLists (LUA)
[f=0050856] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050862] GML error: Sim thread called gmlGenLists (LUA)
[f=0050862] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050906] GML error: Sim thread called gmlGenLists (LUA)
[f=0050906] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050910] GML error: Sim thread called gmlGenLists (LUA)
[f=0050910] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050916] GML error: Sim thread called gmlGenLists (LUA)
[f=0050916] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050916] GML error: Sim thread called gmlGenLists (LUA)
[f=0050916] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050922] GML error: Sim thread called gmlGenLists (LUA)
[f=0050922] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050924] GML error: Sim thread called gmlGenLists (LUA)
[f=0050924] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050928] GML error: Sim thread called gmlGenLists (LUA)
[f=0050928] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050928] GML error: Sim thread called gmlGenLists (LUA)
[f=0050928] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050934] GML error: Sim thread called gmlGenLists (LUA)
[f=0050934] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050934] GML error: Sim thread called gmlGenLists (LUA)
[f=0050934] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050940] GML error: Sim thread called gmlGenLists (LUA)
[f=0050940] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050941] GML error: Sim thread called gmlGenLists (LUA)
[f=0050941] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0050970] GML error: Sim thread called gmlGenLists (LUA)
[f=0050970] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050976] GML error: Sim thread called gmlGenLists (LUA)
[f=0050976] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050982] GML error: Sim thread called gmlGenLists (LUA)
[f=0050982] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050988] GML error: Sim thread called gmlGenLists (LUA)
[f=0050988] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0050994] GML error: Sim thread called gmlGenLists (LUA)
[f=0050994] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051000] GML error: Sim thread called gmlGenLists (LUA)
[f=0051000] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051006] GML error: Sim thread called gmlGenLists (LUA)
[f=0051006] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051012] GML error: Sim thread called gmlGenLists (LUA)
[f=0051012] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051014] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0051014] MT with 4 threads.
[f=0051018] GML error: Sim thread called gmlGenLists (LUA)
[f=0051018] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051019] DLL information:
[f=0051019] 0x00400000 spring-multithreaded
[f=0051019] 0x7c800000 ntdll
[f=0051019] 0x77e40000 kernel32
[f=0051019] 0x10000000 DevIL
[f=0051019] 0x77ba0000 MSVCRT
[f=0051019] 0x7d1e0000 ADVAPI32
[f=0051019] 0x77c50000 RPCRT4
[f=0051019] 0x76f50000 Secur32
[f=0051019] 0x68720000 GLU32
[f=0051019] 0x5e8d0000 OPENGL32
[f=0051019] 0x77c00000 GDI32
[f=0051019] 0x77380000 USER32
[f=0051019] 0x73860000 DDRAW
[f=0051019] 0x73b30000 DCIMAN32
[f=0051019] 0x76c10000 IMAGEHLP
[f=0051019] 0x6fbc0000 mingwm10
[f=0051019] 0x7c8d0000 SHELL32
[f=0051019] 0x7d180000 SHLWAPI
[f=0051019] 0x71c00000 WS2_32
[f=0051019] 0x71bf0000 WS2HELP
[f=0051019] 0x61b80000 zlib1
[f=0051019] 0x70780000 vorbisfile
[f=0051019] 0x68140000 ogg
[f=0051019] 0x64cc0000 vorbis
[f=0051019] 0x6b600000 OpenAL32
[f=0051019] 0x76aa0000 WINMM
[f=0051019] 0x66fc0000 freetype6
[f=0051019] 0x62aa0000 glew32
[f=0051019] 0x012d0000 SDL
[f=0051019] 0x7c340000 MSVCR71
[f=0051019] 0x77420000 comctl32
[f=0051019] 0x73e50000 dsound
[f=0051019] 0x77670000 ole32
[f=0051019] 0x77b90000 VERSION
[f=0051019] 0x76bb0000 WINTRUST
[f=0051019] 0x761b0000 CRYPT32
[f=0051019] 0x76190000 MSASN1
[f=0051019] 0x72d70000 wdmaud
[f=0051019] 0x72d60000 msacm32
[f=0051019] 0x77b70000 MSACM32
[f=0051019] 0x77b60000 midimap
[f=0051019] 0x03360000 popkilla
[f=0051019] 0x76b70000 PSAPI
[f=0051019] 0x69030000 atioglxx
[f=0051019] 0x03390000 atiadlxx
[f=0051019] 0x770e0000 SETUPAPI
[f=0051019] 0x78130000 MSVCR80
[f=0051019] 0x722c0000 DINPUT
[f=0051019] 0x684b0000 HID
[f=0051019] 0x73e20000 KsUser
[f=0051019] 0x6d580000 dbghelp
[f=0051019] Stacktrace:
[f=0051019] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
[f=0051019] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
[f=0051019] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0051019] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
[f=0051019] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
[f=0051019] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
[f=0051019] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
[f=0051019] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0051019] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0051019] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0051019] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0051019] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
[f=0051019] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
[f=0051019] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
[f=0051019] Stacktrace (sim):
[f=0051019] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x00993BC7]
[f=0051019] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x0099402A]
[f=0051019] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x0096288C]
[f=0051019] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0051019] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
[f=0051019] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
[f=0051019] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
[f=0051019] (7) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0051019] (8) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0051019] (9) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
[f=0051019] (10) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
[f=0051024] GML error: Sim thread called gmlGenLists (LUA)
[f=0051024] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051030] GML error: Sim thread called gmlGenLists (LUA)
[f=0051030] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051036] GML error: Sim thread called gmlGenLists (LUA)
[f=0051036] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051042] GML error: Sim thread called gmlGenLists (LUA)
[f=0051042] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051048] GML error: Sim thread called gmlGenLists (LUA)
[f=0051048] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051054] GML error: Sim thread called gmlGenLists (LUA)
[f=0051054] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051060] GML error: Sim thread called gmlGenLists (LUA)
[f=0051060] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051066] GML error: Sim thread called gmlGenLists (LUA)
[f=0051066] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051072] GML error: Sim thread called gmlGenLists (LUA)
[f=0051072] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051078] GML error: Sim thread called gmlGenLists (LUA)
[f=0051078] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051084] GML error: Sim thread called gmlGenLists (LUA)
[f=0051084] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051090] GML error: Sim thread called gmlGenLists (LUA)
[f=0051090] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051096] GML error: Sim thread called gmlGenLists (LUA)
[f=0051096] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051102] GML error: Sim thread called gmlGenLists (LUA)
[f=0051102] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051108] GML error: Sim thread called gmlGenLists (LUA)
[f=0051108] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051114] GML error: Sim thread called gmlGenLists (LUA)
[f=0051114] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051120] GML error: Sim thread called gmlGenLists (LUA)
[f=0051120] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051126] GML error: Sim thread called gmlGenLists (LUA)
[f=0051126] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051132] GML error: Sim thread called gmlGenLists (LUA)
[f=0051132] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051138] GML error: Sim thread called gmlGenLists (LUA)
[f=0051138] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051144] GML error: Sim thread called gmlGenLists (LUA)
[f=0051144] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051150] GML error: Sim thread called gmlGenLists (LUA)
[f=0051150] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051156] GML error: Sim thread called gmlGenLists (LUA)
[f=0051156] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051162] GML error: Sim thread called gmlGenLists (LUA)
[f=0051162] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051168] GML error: Sim thread called gmlGenLists (LUA)
[f=0051168] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051174] GML error: Sim thread called gmlGenLists (LUA)
[f=0051174] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051180] GML error: Sim thread called gmlGenLists (LUA)
[f=0051180] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051212] e1turist0 paused the game
[f=0051212] <e1turist0> law
[f=0051212] <e1turist0> Allies: take
[f=0051212] <law[NOTA]> Allies: he reconnected
[f=0051212] <law[NOTA]> Allies: his catching up
[f=0051212] <e1turist0> oh ok
[f=0051212] [[Dr]J] ok I'm bored ;_;
[f=0051212] [[Dr]J] hf
[f=0051212] Spectator [Dr]J left the game: normal quit
[f=0051212] <[Dr]M> Allies: damn baracus
[f=0051212] > [Dr]J has left lobby
[f=0051212] <[Dr]M> Allies: you're being so porcy
[f=0051212] e1turist0 added point: can we get some fighters over here?
[f=0051212] <law[NOTA]> back to simbase for him :)
[f=0051212] <law[NOTA]> a
[f=0051212] <law[NOTA]> Allies: they have massive air superiority
[f=0051212] <e1turist0> Allies: ideas?
[f=0051212] <law[NOTA]> Allies: try and stockpile figthers
[f=0051212] <law[NOTA]> Allies: and then we try to take it back
[f=0051212] <e1turist0> fuck him take his shit
[f=0051212] <law[NOTA]> Allies: i cant cos hesconnected
[f=0051212] <[Dr]Love> then its gg :)
[f=0051212] <law[NOTA]> Allies: ive tried taking
[f=0051212] <law[NOTA]> i can kick him and take
[f=0051212] <MotoHreno> it's gg anyway
[f=0051212] <[Dr]Love> why?
[f=0051212] <law[NOTA]> ye looks like it
[f=0051212] <law[NOTA]> shud i kick and take/
[f=0051212] <law[NOTA]> ?
[f=0051212] <MotoHreno> yeah
[f=0051212] <law[NOTA]> Allies: we can still comeback if i take
[f=0051212] <law[NOTA]> !kick danil
[f=0051212] Player danil_kalina left the game: kicked
[f=0051212] > danil_kalina has left lobby
[f=0051212] Team0 (danil_kalina) pushed the red button
[f=0051212] GML error: Sim thread called gmlDeleteLists (LUA)
[f=0051212] GML error: Sim thread called gmlDeleteLists (LUA)
[f=0051212] Error in Shutdown()
[f=0051212] false
[f=0051212] Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_res.lua"]:114: Invalid call
[f=0051212] Removed widget: Ally Resource Bars
[f=0051212] false
[f=0051212] Error in TeamDied(): [string "LuaUI/Widgets/gui_ally_res.lua"]:148: Invalid call
[f=0051212] Removed widget: Ally Resource Bars
[f=0051212] <e1turist0> k do it
[f=0051212] [Dr]Love unpaused the game
[f=0051436] Reconnection attempt from danil_kalina
[f=0051436] -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
[f=0051436] -> Connection established (given id 1)
[f=0051741] GML error: Sim thread called gmlGenLists (LUA)
[f=0051741] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0051747] GML error: Sim thread called gmlGenLists (LUA)
[f=0051747] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0051750] GML error: Sim thread called gmlGenLists (LUA)
[f=0051750] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051753] GML error: Sim thread called gmlGenLists (LUA)
[f=0051753] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0051756] GML error: Sim thread called gmlGenLists (LUA)
[f=0051756] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051760] GML error: Sim thread called gmlGenLists (LUA)
[f=0051760] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0051762] GML error: Sim thread called gmlGenLists (LUA)
[f=0051762] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051763] GML error: Sim thread called gmlGenLists (LUA)
[f=0051763] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0051768] GML error: Sim thread called gmlGenLists (LUA)
[f=0051768] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051771] GML error: Sim thread called gmlGenLists (LUA)
[f=0051771] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "lups/ParticleClasses/simpleparticles2.lua"]:361: Invalid call
[f=0051774] GML error: Sim thread called gmlGenLists (LUA)
[f=0051774] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051780] GML error: Sim thread called gmlGenLists (LUA)
[f=0051780] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051786] GML error: Sim thread called gmlGenLists (LUA)
[f=0051786] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051792] GML error: Sim thread called gmlGenLists (LUA)
[f=0051792] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051798] GML error: Sim thread called gmlGenLists (LUA)
[f=0051798] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051804] GML error: Sim thread called gmlGenLists (LUA)
[f=0051804] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051810] GML error: Sim thread called gmlGenLists (LUA)
[f=0051810] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051816] GML error: Sim thread called gmlGenLists (LUA)
[f=0051816] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051822] GML error: Sim thread called gmlGenLists (LUA)
[f=0051822] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051828] GML error: Sim thread called gmlGenLists (LUA)
[f=0051828] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051834] GML error: Sim thread called gmlGenLists (LUA)
[f=0051834] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051840] GML error: Sim thread called gmlGenLists (LUA)
[f=0051840] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051846] GML error: Sim thread called gmlGenLists (LUA)
[f=0051846] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051852] GML error: Sim thread called gmlGenLists (LUA)
[f=0051852] LuaRules::RunCallIn: error = 2, RecvFromSynced, [string "LuaRules/Gadgets/unit_is_on_fire.lua"]:156: Invalid call
[f=0051852] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051853] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051854] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051854] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051855] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051856] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051857] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051858] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051859] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051859] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051859] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051860] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051860] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051860] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051860] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051861] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051861] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051861] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051861] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051862] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051862] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051863] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051863] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051863] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051863] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051864] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051865] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051866] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051866] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051867] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051867] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051867] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051868] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051868] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051868] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051869] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
[f=0051869] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051870] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051870] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051871] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051872] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051872] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051873] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051873] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051874] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051874] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051875] LuaUI::RunCallIn: error = 2, UnitDestroyed, [string "LuaUI/widgets.lua"]:1636: C stack overflow
[f=0051875] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051875] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051876] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051876] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051876] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051877] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051877] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051877] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051878] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051878] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051878] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051878] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051879] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051879] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051879] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051880] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051881] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051882] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051882] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051882] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051883] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051884] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051885] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051886] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051887] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051887] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051888] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051888] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051888] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051888] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051888] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051889] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051890] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051890] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051890] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051891] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051892] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051892] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051892] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051893] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051893] LuaUI::RunCallIn: error = 2, UnitDestroyed, [string "LuaUI/widgets.lua"]:1636: C stack overflow
[f=0051893] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051894] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051894] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051894] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051895] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051896] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051896] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051896] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051896] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051896] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051896] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051897] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051897] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051897] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051897] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051898] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051898] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051899] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051900] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051900] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051901] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051901] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051902] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051903] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051904] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051904] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051904] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051905] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051905] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051905] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051906] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051906] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051906] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051906] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051906] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051907] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051907] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051907] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051907] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051908] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051908] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051909] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051909] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051909] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051910] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051910] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051910] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051911] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051911] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051911] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051912] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051912] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051912] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051912] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051912] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051913] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
[f=0051913] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051913] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051913] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051913] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051913] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051914] LuaUI::RunCallIn: error = 2, UnitCreated, [string "LuaUI/widgets.lua"]:1610: C stack overflow
[f=0051914] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051915] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051916] LuaUI::RunCallIn: error = 2, UnitDestroyed, [string "LuaUI/widgets.lua"]:1636: C stack overflow
[f=0051916] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051917] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051918] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051918] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051919] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051920] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051920] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051921] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051921] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051921] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051922] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051922] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051923] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051923] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051923] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051923] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051924] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051924] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051924] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051924] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, AddConsoleLine, [string "LuaUI/widgets.lua"]:1119: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051925] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051926] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051926] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051926] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051927] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051927] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051927] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051927] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051928] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051928] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051928] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051929] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051929] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051929] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051930] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051930] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051931] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051932] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051933] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051934] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051935] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051936] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051936] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051937] LuaUI::RunCallIn: error = 2, RecvLuaMsg, [string "LuaUI/widgets.lua"]:1812: C stack overflow
[f=0051937] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051938] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051938] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051939] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051939] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051940] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051940] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051941] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051941] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051942] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051942] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051942] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051943] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051943] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051943] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051943] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051943] Hang detection triggered for Spring 0.82.7.1 (0.82.7.1 MT-Sim).
[f=0051943] MT with 4 threads.
[f=0051943] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051944] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051944] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051944] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051944] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051944] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051945] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051945] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051945] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051946] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051947] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051948] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051948] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051949] DLL information:
[f=0051949] 0x00400000 spring-multithreaded
[f=0051949] 0x7c800000 ntdll
[f=0051949] 0x77e40000 kernel32
[f=0051949] 0x10000000 DevIL
[f=0051949] 0x77ba0000 MSVCRT
[f=0051949] 0x7d1e0000 ADVAPI32
[f=0051949] 0x77c50000 RPCRT4
[f=0051949] 0x76f50000 Secur32
[f=0051949] 0x68720000 GLU32
[f=0051949] 0x5e8d0000 OPENGL32
[f=0051949] 0x77c00000 GDI32
[f=0051949] 0x77380000 USER32
[f=0051949] 0x73860000 DDRAW
[f=0051949] 0x73b30000 DCIMAN32
[f=0051949] 0x76c10000 IMAGEHLP
[f=0051949] 0x6fbc0000 mingwm10
[f=0051949] 0x7c8d0000 SHELL32
[f=0051949] 0x7d180000 SHLWAPI
[f=0051949] 0x71c00000 WS2_32
[f=0051949] 0x71bf0000 WS2HELP
[f=0051949] 0x61b80000 zlib1
[f=0051949] 0x70780000 vorbisfile
[f=0051949] 0x68140000 ogg
[f=0051949] 0x64cc0000 vorbis
[f=0051949] 0x6b600000 OpenAL32
[f=0051949] 0x76aa0000 WINMM
[f=0051949] 0x66fc0000 freetype6
[f=0051949] 0x62aa0000 glew32
[f=0051949] 0x012d0000 SDL
[f=0051949] 0x7c340000 MSVCR71
[f=0051949] 0x77420000 comctl32
[f=0051949] 0x73e50000 dsound
[f=0051949] 0x77670000 ole32
[f=0051949] 0x77b90000 VERSION
[f=0051949] 0x76bb0000 WINTRUST
[f=0051949] 0x761b0000 CRYPT32
[f=0051949] 0x76190000 MSASN1
[f=0051949] 0x72d70000 wdmaud
[f=0051949] 0x72d60000 msacm32
[f=0051949] 0x77b70000 MSACM32
[f=0051949] 0x77b60000 midimap
[f=0051949] 0x03360000 popkilla
[f=0051949] 0x76b70000 PSAPI
[f=0051949] 0x69030000 atioglxx
[f=0051949] 0x03390000 atiadlxx
[f=0051949] 0x770e0000 SETUPAPI
[f=0051949] 0x78130000 MSVCR80
[f=0051949] 0x722c0000 DINPUT
[f=0051949] 0x684b0000 HID
[f=0051949] 0x73e20000 KsUser
[f=0051949] 0x6d580000 dbghelp
[f=0051949] Stacktrace:
[f=0051949] (0) C:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C82860C]
[f=0051949] (1) C:\WINDOWS\system32\kernel32.dll(WaitForSingleObject+0x12) [0x77E61C8D]
[f=0051949] (2) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x16a9dd) [0x00C7833D]
[f=0051949] (3) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x12b5c3) [0x00C38F23]
[f=0051949] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00465E32]
[f=0051949] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x004050C4]
[f=0051949] (6) C:\Program Files\Spring\spring-multithreaded.exe [0x0041A785]
[f=0051949] (7) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74C7A]
[f=0051949] (8) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7CC31]
[f=0051949] (9) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7DD18]
[f=0051949] (10) C:\Program Files\Spring\spring-multithreaded.exe [0x00A7E550]
[f=0051949] (11) C:\Program Files\Spring\spring-multithreaded.exe [0x004010A7]
[f=0051949] (12) C:\Program Files\Spring\spring-multithreaded.exe [0x00401123]
[f=0051949] (13) C:\WINDOWS\system32\kernel32.dll(ProcessIdToSessionId+0x209) [0x77E6F23B]
[f=0051949] Stacktrace (sim):
[f=0051949] (0) C:\Program Files\Spring\spring-multithreaded.exe [0x00990CDD]
[f=0051949] (1) C:\Program Files\Spring\spring-multithreaded.exe [0x009627FD]
[f=0051949] (2) C:\Program Files\Spring\spring-multithreaded.exe [0x00403DCF]
[f=0051949] (3) C:\Program Files\Spring\spring-multithreaded.exe [0x0042A062]
[f=0051949] (4) C:\Program Files\Spring\spring-multithreaded.exe [0x00431D70]
[f=0051949] (5) C:\Program Files\Spring\spring-multithreaded.exe [0x00A74749]
[f=0051949] (6) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0xbad66) [0x00BC86C6]
[f=0051949] (7) C:\Program Files\Spring\spring-multithreaded.exe(aiInterfaceCallback_DataDirs_getWriteableDir+0x38335) [0x00B45C95]
[f=0051949] (8) C:\WINDOWS\system32\MSVCRT.dll(endthreadex+0xa3) [0x77BCB530]
[f=0051949] (9) C:\WINDOWS\system32\kernel32.dll(GetModuleHandleA+0xdf) [0x77E6482F]
[f=0051949] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051950] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051951] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051951] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051952] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051952] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051953] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051953] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051953] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051954] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051954] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051954] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051954] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051955] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051955] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051955] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051956] LuaUI::RunCallIn: error = 2, UnitFinished, [string "LuaUI/widgets.lua"]:1618: C stack overflow
[f=0051956] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051956] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051956] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051956] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051956] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051957] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051957] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051958] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051959] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051959] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051959] LuaUI::RunCallIn: error = 2, UnitLeftLos, [string "LuaUI/widgets.lua"]:1719: C stack overflow
[f=0051959] LuaUI::RunCallIn: error = 2, UnitEnteredLos, [string "LuaUI/widgets.lua"]:1703: C stack overflow
[f=0051959] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051960] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051960] LuaUI::RunCallIn: error = 2, onFire, [string "lups/headers/general.lua"]:37: C stack overflow
[f=0051960] LuaUI::RunCallIn: error = 2, GameFrame, [string "LuaUI/widgets.lua"]:1544: C stack overflow
[f=0051961] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
[f=0051961] LuaUI::RunCallIn: error = 2, UnitCmdDone, [string "LuaUI/widgets.lua"]:1678: C stack overflow
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log2_1.sdf (727,363 bytes) 2011-06-28 00:02
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log2_2.sdf (2,286,843 bytes) 2011-06-28 00:02
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