View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002465 | Spring engine | General | public | 2011-06-11 21:30 | 2011-06-16 18:00 |
| Reporter | Licho | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 0.82.7.1 | ||||
| Summary | 0002465: All start poitns are reported 2x | ||||
| Description | They are reported first when player picks start position before game starts and second time at the time it actually starts. It became apparent with bubbles and text to speech of ZK - it reads all those "Start 4, Start 5" for minutes when game starts :-) | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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I think engine should not report start positions at all. (Report as in adding markers and signals on minimap) If a game wants that, it can do it itself with GetTeamStartPosition and AddMarkerPoint. |
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The positions have to be sent twice so that late-joining clients get in sync with people who connected&readied earlier ==> not a bug. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-06-11 21:30 | Licho | New Issue | |
| 2011-06-11 21:30 | Licho | Graphics Card | => unknown |
| 2011-06-13 10:06 |
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Note Added: 0006743 | |
| 2011-06-16 17:59 | Kloot | Note Added: 0006751 | |
| 2011-06-16 18:00 | Kloot | Status | new => closed |
| 2011-06-16 18:00 | Kloot | Resolution | open => no change required |