View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002462 | Spring engine | General | public | 2011-06-09 15:49 | 2011-06-09 18:28 |
| Reporter | Beherith | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | duplicate | ||
| Product Version | 0.82.7+git | ||||
| Fixed in Version | 0.82.7+git | ||||
| Summary | 0002462: Heavy performance drop in latest master compared to 0.82.7 - shadows/reflections take a lot of cpu | ||||
| Description | I do not wish to stir up trouble or push blame, so I'm filing a report instead of posting on the forum. I have been testing the latest master for a week now, and noticed an almost 50% drop in my game-start FPS. When looking at debug mode (alt b), it shows that for the same settings, current release uses about the same amount of CPU for 'Draw world' as for 'Shadows/reflections', while in the new version, 'Shadows/Reflections' take double the cpu amount as 'draw world' does. The performance is independent of SMF or SSMF map type (tested on those as well as on DSD) I only havent tried with /advmapshading 0 yet. Will test that out as well. | ||||
| Additional Information | win7 x64, 8800gt, recent drivers, i5-750 cpu | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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see http://springrts.com/mantis/view.php?id=2347 (the Max*Lights defaults will be lowered before release, they were just needed for www.youtube.com/watch?v=H5je8TKDfNA ) |