View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
---|---|---|---|---|---|---|---|---|---|
0002401 | Spring engine | General | public | 2011-04-12 15:58 | 2012-01-31 16:51 | ||||
Reporter | Google_Frog | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Product Version | 0.82.7+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002401: EMP that is dependant on health which does not increase para timer when damaged. | ||||||||
Description | I would like health dependant emp that does not increase the paralysis time when the unit takes normal damage. To do this the emp damage on a unit has to scale with the same proportion of changed health whenever unit health is changed. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
|
![]() |
||||||
|
![]() |
|
Google_Frog (reporter) 2012-01-23 10:33 |
This may as well be closed. A fairly dependable workaround that replicates this behaviour has been in ZK for a while. |
Kloot (developer) 2012-01-31 16:51 |
ok |
![]() |
|||
Date Modified | Username | Field | Change |
---|---|---|---|
2011-04-12 15:58 | Google_Frog | New Issue | |
2011-06-10 16:46 | hoijui | Relationship added | related to 0002394 |
2012-01-23 10:33 | Google_Frog | Note Added: 0008210 | |
2012-01-31 16:51 | Kloot | Note Added: 0008238 | |
2012-01-31 16:51 | Kloot | Status | new => closed |
2012-01-31 16:51 | Kloot | Resolution | open => no change required |