| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
|---|---|---|---|---|---|---|---|---|---|
| 0002401 | Spring engine | General | public | 2011-04-12 15:58 | 2012-01-31 16:51 | ||||
| Reporter | Google_Frog | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | closed | Resolution | no change required | ||||||
| Product Version | 0.82.7+git | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002401: EMP that is dependant on health which does not increase para timer when damaged. | ||||||||
| Description | I would like health dependant emp that does not increase the paralysis time when the unit takes normal damage. To do this the emp damage on a unit has to scale with the same proportion of changed health whenever unit health is changed. | ||||||||
| Tags | No tags attached. | ||||||||
| Checked infolog.txt for Errors | |||||||||
| Attached Files |
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Notes |
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Google_Frog (reporter) 2012-01-23 10:33 |
This may as well be closed. A fairly dependable workaround that replicates this behaviour has been in ZK for a while. |
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Kloot (developer) 2012-01-31 16:51 |
ok |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-04-12 15:58 | Google_Frog | New Issue | |
| 2011-06-10 16:46 | hoijui | Relationship added | related to 0002394 |
| 2012-01-23 10:33 | Google_Frog | Note Added: 0008210 | |
| 2012-01-31 16:51 | Kloot | Note Added: 0008238 | |
| 2012-01-31 16:51 | Kloot | Status | new => closed |
| 2012-01-31 16:51 | Kloot | Resolution | open => no change required |


