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IDProjectCategoryView StatusLast Update
0002383Spring engineGeneralpublic2013-01-16 21:58
Reporterbobthedinosaur Assigned ToKloot  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionwon't fix 
Product Version0.82.7+git 
Summary0002383: Request for a lua control for globallos per player.
DescriptionAs CarRepairer has requested in the forums a synced globallos per player(like the cheat, but done via lua sync ctrl) would perform some tasks which cannot be currently done with out extensive work arounds (such as spawning a large array of invisible units to act as an los grid.... )
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Kloot

2013-01-16 21:58

developer   ~0009607

There is support for per-allyteam globallos since 86.0, but it won't get more finegrained than that since the LOS system is entirely allyteam-based.

Issue History

Date Modified Username Field Change
2011-03-19 23:51 bobthedinosaur New Issue
2013-01-16 21:58 Kloot Note Added: 0009607
2013-01-16 21:58 Kloot Status new => closed
2013-01-16 21:58 Kloot Assigned To => Kloot
2013-01-16 21:58 Kloot Resolution open => won't fix