View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000237 | Spring engine | General | public | 2006-07-07 23:48 | 2008-07-07 03:09 |
| Reporter | Bug Hunter | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Summary | 0000237: Unit not firing back | ||||
| Description | Units wont fire back when attacked, if the player does not have line of sight or radar coverage in the area. The oposite is default behaviour. As an example, a popup canon, that is being hit by a lrm like a dominator, should open fire, and attack back, even when it has not radar or LOS information. this is not currently happening. Cheers! | ||||
| Tags | No tags attached. | ||||
| Checked infolog.txt for Errors | |||||
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I think should be closed with WONTFIX, the behavior is expected, and otherwise all units would be very 'smart' (like the popup will know what hit it and if it could be in range or not...) |
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Probably should be mod-defined rather than default behavior, changing it now could upset the balance of defensive structures, etc, in many existing mods. If this still bothers you two years after opening it, submit a patch ;) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-07-07 23:48 | Bug Hunter | New Issue | |
| 2008-07-05 13:24 | malric | Note Added: 0002386 | |
| 2008-07-07 03:09 | Kloot | Note Added: 0002390 | |
| 2008-07-07 03:09 | Kloot | Status | new => closed |
| 2008-07-07 03:09 | Kloot | Resolution | open => no change required |