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IDProjectCategoryView StatusLast Update
0002338Spring engineGeneralpublic2011-08-02 03:26
Reportermacbeth 
Assigned Toabma 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionduplicate 
Product Version0.82.7.1 
Target VersionFixed in Version 
Summary0002338: Playing online I always experience desync
DescriptionOn every match i play online i always experience desync after nearly 20 minute of game.

I'm using windows 7 64 bit (ram checked with memtest) , ATI embedded GFX card (hd 4200).

I'm not using MT version and I din't played spring since nearly 2 years, but before, I haven't this error. (I was using another SO , windows XP)

Tried also with a clean install... same issue.

hi :D
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (34,655 bytes) 2011-02-06 22:31 -
    LogOutput initialized.
    Spring 0.82.7.1 (0.82.7.1)
    Build date/time: Jan  8 2011 00:17:26
    Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
      Use "none" to disable the default log subsystems.
    using configuration source "E:\Games\Spring\springsettings.cfg"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Microsoft Windows
    Microsoft Windows 7 Business Edition, 64-bit (build 7600)
    AMD Athlon(tm) II X2 250 Processor; 11390MB RAM, 26337MB pagefile
    OS: emulated 32bit mode
    Using read-write data directory: E:\Games\Spring\
    Using read-only data directory: C:\Users\Tommaso\Documents\My Games\Spring\
    Scanning: C:\Users\Tommaso\Documents\My Games\Spring\maps
    Scanning: E:\Games\Spring\maps
    Scanning: E:\Games\Spring\base
    Scanning: E:\Games\Spring\games
    Scanning: E:\Games\Spring\mods
    Scanning: E:\Games\Spring\packages
    Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x1000, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x720, 1152x648, 1024x768, 800x600, 720x576, 720x480, 640x480
    Video mode set to 1680x1050/32bit
    [f=0000000] SDL:  1.2.10
    [f=0000000] GL:   3.3.10428 Compatibility Profile Context
    [f=0000000] GL:   ATI Technologies Inc.
    [f=0000000] GL:   ATI Radeon HD 4200
    [f=0000000] GLSL: 3.30
    [f=0000000] GLEW: 1.5.4
    [f=0000000] ATI hacks enabled
    [f=0000000] Joysticks found: 0
    [f=0000000] Joystick 0 not found
    [f=0000000] Loading startscript from: E:\Games\Spring\\script.txt
    [f=0000000] Connecting to 83.216.216.133:8459 using name macbeth
    [f=0000000] Starting demo recording
    [f=0000000] Using map DeltaSiegeDry
    [f=0000000] Recording demo demos/20110206_032200_DeltaSiegeDry_0.82.7.sdf
    [f=0000000] Using mod Balanced Annihilation V7.20
    [f=0000000] Using mod archive 058e6e64c6782b7ba75418c4bf5965e5.sdp
    [f=0000000] Loading client data: 59 ms
    [f=0000000] User number 5 (team 1, allyteam 0)
    [f=0000000] [Sound] OpenAL info:
    [f=0000000] [Sound]   Vendor:     OpenAL Community
    [f=0000000] [Sound]   Version:    1.1 ALSOFT 1.11.753
    [f=0000000] [Sound]   Renderer:   OpenAL Soft
    [f=0000000] [Sound]   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [f=0000000] [Sound]                   ALC_EXT_EFX found (required for air absorption): yes
    [f=0000000] [Sound]   Device:     DirectSound Software
    [f=0000000] [Sound]   Available Devices:  
    [f=0000000] [Sound]                       DirectSound Software
    [f=0000000] [Sound] air absorption enabled: 0.1
    [f=0000000] [Sound]  parsed 25 sounds from gamedata/sounds.lua
    [f=0000000] Loading sounds: 291 ms
    [f=0000000] Camera and mouse: 197 ms
    [f=0000000] Parsing unit icons
    [f=0000000] Loading GameData Definitions
    [f=0000000] Loading all definitions:  0.464000
    [f=0000000] Loading GameData Definitions: 504 ms
    [f=0000000] Parsing Map Information
    [f=0000000] Loading SMF
    [f=0000000] Loading Map
    [f=0000000] Calculating smooth height mesh
    [f=0000000] Calculating smooth mesh: 182 ms
    [f=0000000] Number of damage types: 40
    [f=0000000] Creating unit textures
    [f=0000000] Loading weapon definitions
    [f=0000000] Loading unit definitions
    [f=0000000] Loading feature definitions
    [f=0000000] Initializing map features
    [f=0000000] Unknown map feature type 
    [f=0000000] Reading Estimate PathCosts [8]
    [f=0000000] Reading Estimate PathCosts [32]
    [f=0000000] [CPathManager] pathing data checksum: 07e0d450
    [f=0000000] shadows disabled or required OpenGL extension missing
    [f=0000000] Loading .smt tile-file "maps/DryDeltaSiege.smt"
    [f=0000000] Loading 40585 tiles from file 1/1
    [f=0000000] Reading tiles
    [f=0000000] Reading tile map
    [f=0000000] generating MipMaps: 7 ms
    [f=0000000] Creating Projectile Textures
    [f=0000000] Creating sky
    [f=0000000] Loading console: 17 ms
    [f=0000000] Loading LuaRules
    [f=0000000] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  MultiCom            <mo_coop.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [f=0000000] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Spawn               <init_game_spawn.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [f=0000000] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [f=0000000] Loaded gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
    [f=0000000] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [f=0000000] Loaded gadget:  Los_Only_Sounds     <unit_los_only_sounds.lua>
    [f=0000000] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [f=0000000] Loaded gadget:  MultiCom            <mo_coop.lua>
    [f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
    [f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [f=0000000] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [f=0000000] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [f=0000000] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [f=0000000] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [f=0000000] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [f=0000000] Loaded gadget:  Area Attack         <areaattack.lua>
    [f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [f=0000000] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
    [f=0000000] Loading LuaGaia
    [f=0000000] Loading LuaUI
    [f=0000000] Using LUAUI_DIRNAME = LuaUI/
    [f=0000000] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [f=0000000] LuaUI: bound F11 to the widget selector
    [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Failed to load: gui_advplayerslist.lua  (duplicate name)
    [f=0000000] Failed to load: gui_buildbar.lua  (duplicate name)
    [f=0000000] Failed to load: gui_defenserange.lua  (duplicate name)
    [f=0000000] Failed to load: gui_reclaiminfo.lua  (duplicate name)
    [f=0000000] Hardware is incompatible with Xray shader requirements
    [f=0000000] Failed to load: unit_customformations2.lua  (duplicate name)
    [f=0000000] Failed to load: unit_ghostsite.lua  (duplicate name)
    [f=0000000] Failed to load: unit_marker.lua  (duplicate name)
    [f=0000000] Failed to load: unit_moho_exploiter.lua  (duplicate name)
    [f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [f=0000000] blur api: your hardware does not support shaders
    [f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [f=0000000] Loading widget from mod:   Commander Name Tags   <unit_comm_nametags.lua> ...
    [f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [f=0000000] Loading widget from mod:   Ally Resource Bars  <gui_ally_res.lua> ...
    [f=0000000] Loading widget from user:  AdvPlayersList      <gui_advplayerslist.lua> ...
    [f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
    [f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
    [f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
    [f=0000000] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [f=0000000] Loading widget from user:  OnlyFightersPatrol  <unit_only_fighters_patrol.lua> ...
    [f=0000000] Loading widget from user:  BuildBar            <gui_buildbar.lua> ...
    [f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [f=0000000] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [f=0000000] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [f=0000000] Loading widget from user:  ReclaimInfo         <gui_reclaiminfov099.lua> ...
    [f=0000000] Loading widget from mod:   Coop Info           <gui_coop_info.lua> ...
    [f=0000000] Loading widget from user:  IdleBuildersNEW     <gui_idle_builders_new.lua> ...
    [f=0000000] Loading widget from user:  Action Finder       <cmd_actionfinder.lua> ...
    [f=0000000] End spec mode / action finder
    [f=0000000] Loading widget from user:  FactoryGuard        <unit_factory_guard.lua> ...
    [f=0000000] Loading widget from user:  DontMove            <unit_dontmove.lua> ...
    [f=0000000] Loading widget from user:  ImmobileBuilder     <unit_immobile_buider.lua> ...
    [f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [f=0000000] Loading widget from user:  MohoExploiter       <unit_moho_exploiter.lua> ...
    [f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
    [f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
    [f=0000000] Loading widget from user:  Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [f=0000000] Loading widget from user:  TacticalCalculatorv1.81  <gui_tacticalcalculator.lua> ...
    [f=0000000] Loading widget from user:  SelectionButtons    <gui_selbuttons.lua> ...
    [f=0000000] Loading widget from user:  Mobile Anti Marker  <gui_mobile_anti_marker.lua> ...
    [f=0000000] Loading widget from user:  SmartAreaReclaim    <unit_smart_area_reclaim.lua> ...
    [f=0000000] Loading widget from user:  Stockpiler          <unit_stockpile.lua> ...
    [f=0000000] Loading widget from user:  Transport AI        <unit_transport_ai.lua> ...
    [f=0000000] Loading widget from user:  Ghost Radar         <unit_ghostRadar.lua> ...
    [f=0000000] Loading widget from user:  RelativeMinimap     <minimap_relative.lua> ...
    [f=0000000] Loading widget from user:  Transporter 2       <unit_transporter_2.lua> ...
    [f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [f=0000000] Loading widget from user:  Stall Assist        <cmd_stall_assist.lua> ...
    [f=0000000] Loading widget from user:  Build costs 1.02    <gui_build_costs.lua> ...
    [f=0000000] Loading widget from user:  Unit Marker         <unit_marker.lua> ...
    [f=0000000] Loading widget from user:  Ghost Site          <unit_ghostSite.lua> ...
    [f=0000000] Loading widget from user:  Comm Marker         <gui_comm_marker.lua> ...
    [f=0000000] Loading widget from mod:   Improved MetalMakers  <unit_improved_metal_maker.lua> ...
    [f=0000000] Loading widget from user:  Defense Range       <gui_defenseRange.lua> ...
    [f=0000000] Loading widget from mod:   Take Reminder       <gui_take_remind.lua> ...
    [f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [f=0000000] Loading widget from user:  MiniMap Start Boxes  <minimap_startbox.lua> ...
    [f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [f=0000000] Loading widget from user:  SmoothScroll        <camera_smooth_move.lua> ...
    [f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
    [f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
    [f=0000000] Loading widget from user:  FastSwitch          <gui_fastswitch.lua> ...
    [f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
    [f=0000000] Loading widget from user:  Quick Unload        <cmd_quick_unload.lua> ...
    [f=0000000] Loading widget from user:  HighlightUnit       <gui_hilight_unit.lua> ...
    [f=0000000] Loading widget from user:  Team View           <gui_team_viewer.lua> ...
    [f=0000000] Loading widget from user:  CommandInsert       <gui_commandinsert.lua> ...
    [f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [f=0000000] Loading widget from user:  CustomFormations2   <unit_customformations2.lua> ...
    [f=0000000] LuaUI v0.3
    [f=0000000] Finalizing...
    [f=0000000] Connection attempt from Nesmysl
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 17)
    [f=0000000] Connection attempt from [LOeT]DrEvil
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 7)
    [f=0000000] Connection attempt from Intel
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 4)
    [f=0000000] Connection attempt from [WW]CraZZyEddie
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 2)
    [f=0000000] Connection attempt from PorcyBot
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 6)
    [f=0000000] Connection attempt from haze
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 23)
    [f=0000000] Connection attempt from [PvR]vvioselko
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 8)
    [f=0000000] Connection attempt from [RAWR]Ramon
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 0)
    [f=0000000] Connection attempt from _Axiomatic
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 22)
    [f=0000000] Connection attempt from [RC]cmdbrisco
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 13)
    [f=0000000] Connection attempt from c13huz
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 18)
    [f=0000000] Connection attempt from DeGhosty
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 15)
    [f=0000000] Connection attempt from Floris
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 1)
    [f=0000000] Connection attempt from starDoM
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 11)
    [f=0000000] Connection attempt from AirNinja
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 12)
    [f=0000000] Connection attempt from vscout
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 21)
    [f=0000000] Connection attempt from macbeth
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 5)
    [f=0000000] Connection attempt from STILLROCKINAMERICA
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 20)
    [f=0000000] Connection attempt from tqice
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1)
    [f=0000000]  -> Connection established (given id 14)
    [f=0000000] Connection attempt from [DoR]Isildur[teh]
    [f=0000000]  -> Version: 0.82.7.1 (0.82.7.1 MT-Sim)
    [f=0000000]  -> Connection established (given id 10)
    [f=0000000] Connection attempt from godek
    [f=0000000]  -> Version: 0.82.7.0 (0.82.7)
    [f=0000000]  -> Connection established (given id 19)
    [f=0000000] Floris added point: Start 0
    [f=0000000] Floris added point: Start 0
    [f=0000000] macbeth added point: Start 1
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] Floris added point: Start 0
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] Floris added point: Start 0
    [f=0000000] [DoR]Isildur[teh] added point: Start 4
    [f=0000000] Floris added point: Start 0
    [f=0000000] godek added point: Start 10
    [f=0000000] godek added point: Start 10
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] vscout added point: Start 11
    [f=0000000] macbeth added point: Start 1
    [f=0000000] macbeth added point: Start 1
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] godek added point: Start 10
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] vscout added point: Start 11
    [f=0000000] vscout added point: Start 11
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] [DoR]Isildur[teh] added point: Start 4
    [f=0000000] <_Axiomatic> making a mature app MT would be one horrible job
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000000] macbeth added point: Start 1
    [f=0000000] macbeth added point: Start 1
    [f=0000000] macbeth added point: Start 1
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] [DoR]Isildur[teh] added point: Start 4
    [f=0000000] Floris added point: Start 0
    [f=0000000] Floris added point: Start 0
    [f=0000000] Floris added point: Start 0
    [f=0000000] macbeth added point: Start 1
    [f=0000000] Floris added point: Start 0
    [f=0000000] GameID: eb064e4ddd93bdccb095235c79b8f899
    [f=0000000] Floris added point: Start 0
    [f=0000000] macbeth added point: Start 1
    [f=0000000] PorcyBot added point: Start 2
    [f=0000000] [DoR]Isildur[teh] added point: Start 4
    [f=0000000] godek added point: Start 10
    [f=0000000] vscout added point: Start 11
    [f=0000000] _Axiomatic added point: Start 12
    [f=0000068] Buildings set to face East
    [f=0000836] _Axiomatic added point: you can do north alone right?
    [f=0001612] [DoR]Isildur[teh] added point: prolly I';; warn if I fail
    [f=0002291] <DeGhosty> i always thought it took 2 solar to build a lab
    [f=0002604] <_Axiomatic> Allies: they dont have anyone good enough to beat you isildur
    [f=0003206] <[DoR]Isildur[teh]> Allies:  ninja is xanax
    [f=0003853] macbeth added point: Comm (Stationary)
    [f=0004887] DeGhosty paused the game
    [f=0004887] <DeGhosty> what his face is lagging
    [f=0004887] <DeGhosty> oop he is slowly commnig back
    [f=0004887] <_Axiomatic> we need laws against unpronouncable names
    [f=0004887] [starDoM] like yours
    [f=0004887] <c13huz> +.+
    [f=0004887] DeGhosty unpaused the game
    [f=0004911] <_Axiomatic> how is axiomatic unpronouncable?
    [f=0005361] [starDoM] it takes too long to read
    [f=0005639] <_Axiomatic> buts its awesome
    [f=0005983] [starDoM] i guess so
    [f=0006782] _Axiomatic added point: i do t1 bombers, you follow up?
    [f=0006942] _Axiomatic added point: with t2 or something?
    [f=0007998] Commanders Remaining: 6
    [f=0009119] macbeth added point: Comm (Moving)
    [f=0009822] Commanders Remaining: 5
    [f=0009917] Commanders Remaining: 4
    [f=0010831] macbeth added point: Comm (Moving)
    [f=0011841] Floris added point: 
    [f=0013088] _Axiomatic added point: could i borrow t2 for a sec?
    [f=0013579] <Floris> Allies:  I gave 1 units to _Axiomatic.
    [f=0013905] <_Axiomatic> Allies: i give back soon
    [f=0015228] Floris added point: àa few t1 fighters would be cool too
    [f=0015805] <_Axiomatic> Allies:  I gave 1 units to [DoR]Isildur[teh].
    [f=0016159] macbeth added point: Comm (Stationary)
    [f=0016313] _Axiomatic added point: here
    [f=0016431] LuaRules::RunCallIn: error = 2, AllowCommand, [string "LuaRules/Gadgets/unit_mex_upgrader.lua"]:487: attempt to index field '?' (a nil value)
    [f=0016638] Storm is being attacked
    [f=0017601] Storm is being attacked
    [f=0017705] Storm is being attacked
    [f=0018360] Storm is being attacked
    [f=0018552] Storm is being attacked
    [f=0018708] LLT is being attacked
    [f=0019145] LLT is being attacked
    [f=0019350] Player 22 resigned and is now spectating!
    [f=0019693] Storm is being attacked
    [f=0019834] Storm is being attacked
    [f=0020326] [_Axiomatic] did you get help with that drop airninja?
    [f=0020360] <AirNinja> floris wtf
    [f=0020462] <AirNinja> why are you core_
    [f=0020482] Flash is being attacked
    [f=0020690] <Floris> heheh lol
    [f=0020940] Metal Storage is being attacked
    [f=0021009] [_Axiomatic] did you get help with that drop airninja?
    [f=0021129] <AirNinja> ofc not
    [f=0021132] <Floris> it has benefits
    [f=0021348] <AirNinja> nobody cares about drops these days
    [f=0021394] Storm is being attacked
    [f=0021515] Storm is being attacked
    [f=0021650] Storm is being attacked
    [f=0021789] Metal Extractor is being attacked
    [f=0021821] Added new player: Deplore
    [f=0021842] [_Axiomatic] I lose faith in t1 bombers
    [f=0023040] Added new player: silIynanny
    [f=0023227] Connection attempt from silIynanny
    [f=0023227]  -> Version: 0.82.7.1
    [f=0023227]  -> Connection established (given id 25)
    [f=0023644] BuildBar: Entered greedy waypoint mode
    [f=0023672] BuildBar: Exited greedy waypoint mode
    [f=0024524] Added new player: Teknival
    [f=0025220] Instigator is being attacked
    [f=0025333] Instigator is being attacked
    [f=0026069] Spectator _Axiomatic left the game:  normal quit
    [f=0026121] macbeth added point: we need help
    [f=0027007] Added new player: NeOmega
    [f=0027639] Connection attempt from NeOmega
    [f=0027639]  -> Version: 0.82.7.0 (0.82.7)
    [f=0027639]  -> Connection established (given id 27)
    [f=0027894] Commanders Remaining: 3
    [f=0028004] Instigator is being attacked
    [f=0028116] Instigator is being attacked
    [f=0028226] Instigator is being attacked
    [f=0029620] Team12 is no more
    [f=0030679] Sync error for macbeth in frame 30672 (976fe28e)
    [f=0031080] Sync error for [RC]cmdbrisco in frame 31073 (f9df1b9e)
    [f=0031480] Sync error for macbeth in frame 31474 (7635dd44)
    [f=0031587] <c13huz> thx
    [f=0031883] Sync error for macbeth in frame 31875 (ee4d5a76)
    [f=0032285] Sync error for macbeth in frame 32276 (258e4eb2)
    [f=0032684] Sync error for macbeth in frame 32677 (7dc8b919)
    [f=0033085] Sync error for macbeth in frame 33078 (df6db9ee)
    [f=0033488] Sync error for macbeth in frame 33479 (a85c0c7)
    [f=0033887] Sync error for macbeth in frame 33880 (6a79fa98)
    [f=0033919] Added new player: neffi
    [f=0034292] Sync error for macbeth in frame 34281 (cd315c6)
    [f=0034688] Sync error for macbeth in frame 34682 (7b791522)
    [f=0035090] Sync error for macbeth in frame 35083 (b4213976)
    [f=0035490] Sync error for macbeth in frame 35484 (5374ca04)
    [f=0035893] Sync error for [RC]cmdbrisco in frame 35885 (28a53796)
    [f=0035983] Spectator STILLROCKINAMERICA left the game:  normal quit
    [f=0036293] Sync error for macbeth in frame 36286 (4f56b79e)
    [f=0036322] godek added point: can i hAVE 1 T2 CON?
    [f=0036694] Sync error for macbeth in frame 36687 (8ddc727c)
    [f=0036815] Team5 (AirNinja) will fight another day
    [f=0037096] Sync error for macbeth in frame 37088 (4d31df11)
    [f=0037261] godek added point: tnx
    [f=0037497] Sync error for macbeth in frame 37489 (8b74ce3)
    [f=0037899] Sync error for macbeth in frame 37890 (c0ce5086)
    [f=0038298] Sync error for macbeth in frame 38291 (eb7700bf)
    [f=0038698] Sync error for macbeth in frame 38692 (956ea5e6)
    [f=0039101] Sync error for macbeth in frame 39093 (fdf97fe2)
    [f=0039503] Sync error for macbeth in frame 39494 (4bd40bf4)
    [f=0039903] Sync error for macbeth in frame 39895 (c2a099d0)
    [f=0040304] Sync error for macbeth in frame 40296 (1e4c45dc)
    [f=0040705] Sync error for macbeth in frame 40697 (87bf8d88)
    [f=0041106] Sync error for macbeth in frame 41098 (46e1e5f9)
    [f=0041507] Sync error for macbeth in frame 41499 (967a4753)
    [f=0041907] Sync error for macbeth in frame 41900 (6df88359)
    [f=0041934] Instigator is being attacked
    [f=0042062] Instigator is being attacked
    [f=0042190] Instigator is being attacked
    [f=0042309] Sync error for macbeth in frame 42301 (694052ca)
    [f=0042362] Instigator is being attacked
    [f=0042709] Sync error for macbeth in frame 42702 (618ef1b5)
    [f=0043110] Sync error for macbeth in frame 43103 (21636dc3)
    [f=0043194] Spectator AirNinja left the game:  normal quit
    [f=0043512] Sync error for macbeth in frame 43504 (36084734)
    [f=0043913] Sync error for macbeth in frame 43905 (e390d45c)
    [f=0044314] Sync error for macbeth in frame 44306 (8e45f57)
    [f=0044714] Sync error for macbeth in frame 44707 (aed7432c)
    [f=0045115] Sync error for [RC]cmdbrisco in frame 45108 (d8221592)
    [f=0045516] Sync error for [RC]cmdbrisco in frame 45509 (625f7492)
    [f=0045587] [DoR]Isildur[teh] added point: thx
    [f=0045807] <[DoR]Isildur[teh]> Allies:  I took the abandoned units.
    [f=0045917] Sync error for macbeth in frame 45910 (ddb473a0)
    [f=0046317] Sync error for macbeth in frame 46311 (4f9087b0)
    [f=0046719] Sync error for macbeth in frame 46712 (eef48da1)
    [f=0047121] Sync error for macbeth in frame 47113 (17d470d3)
    [f=0047521] Sync error for macbeth in frame 47514 (1aea39de)
    [f=0047923] Sync error for macbeth in frame 47915 (836a5240)
    [f=0048324] Sync error for macbeth in frame 48316 (837529bb)
    [f=0048383] Command canceled - two units can't guard each other
    [f=0048458] Command canceled - two units can't guard each other
    [f=0048489] Command canceled - two units can't guard each other
    [f=0048527] Command canceled - two units can't guard each other
    [f=0048642] Command canceled - two units can't guard each other
    [f=0048723] Sync error for macbeth in frame 48717 (7dd0ecd8)
    [f=0049127] Sync error for macbeth in frame 49118 (ed268875)
    [f=0049526] Sync error for macbeth in frame 49519 (849e119b)
    [f=0049752] BuildBar: Entered greedy waypoint mode
    [f=0049799] BuildBar: Exited greedy waypoint mode
    [f=0049928] Sync error for macbeth in frame 49920 (46ff800)
    [f=0050331] Sync error for macbeth in frame 50321 (8e2dfdda)
    [f=0050729] Sync error for macbeth in frame 50722 (de6d272d)
    [f=0051131] Sync error for macbeth in frame 51123 (c6a1f801)
    [f=0051418] Select: 3 Target: 0
    [f=0051418] Unidentified 0
    [f=0051520] Select: 2 Target: 0
    [f=0051520] Unidentified 0
    [f=0051531] Sync error for macbeth in frame 51524 (13757065)
    [f=0051932] Sync error for macbeth in frame 51925 (407370bc)
    [f=0052195] <Floris> boring :p
    [f=0052334] Sync error for macbeth in frame 52326 (1674ec94)
    [f=0052736] Sync error for macbeth in frame 52727 (1c7bfab6)
    [f=0052774] godek added point: help here
    [f=0053136] Sync error for macbeth in frame 53128 (4f2455f4)
    [f=0053538] Sync error for macbeth in frame 53529 (248bf06a)
    [f=0053937] Sync error for macbeth in frame 53930 (e0171553)
    [f=0054111] Added new player: V_ShADoW_V
    [f=0054258] Croc is being attacked
    [f=0054339] Sync error for macbeth in frame 54331 (f1f1caad)
    [f=0054523] Croc is being attacked
    [f=0054629] Croc is being attacked
    [f=0054739] Sync error for macbeth in frame 54732 (c323f5a8)
    [f=0055140] Sync error for macbeth in frame 55133 (4f5a9b26)
    [f=0055542] Sync error for macbeth in frame 55534 (69ce3f67)
    [f=0055810] Team3 ([PvR]vvioselko) made like Noize's pants, and split
    [f=0055810] Team13 (haze) is immortally challenged
    [f=0055810] Team7 (tqice) regrets not buying insurance
    [f=0055810] Team6 ([RC]cmdbrisco) kicked the bucket
    [f=0055810] Team9 (c13huz) croaked
    [f=0055810] Team8 (DeGhosty) was carried away by the Valkyries
    [f=0055940] Sync error for macbeth in frame 55935 (902f71ef)
    [f=0056344] Sync error for macbeth in frame 56336 (5bc49115)
    [f=0056564] Spectator [LOeT]DrEvil left the game:  timeout
    [f=0056745] Sync error for macbeth in frame 56737 (73f9afd2)
    [f=0057142] godek added point: eASY... WE WON
    [f=0057144] Sync error for macbeth in frame 57138 (11c0f8a4)
    [f=0057546] Sync error for macbeth in frame 57539 (2467700a)
    [f=0057949] Sync error for macbeth in frame 57940 (3f363e37)
    [f=0058350] Sync error for macbeth in frame 58341 (627eb32e)
    [f=0059151] Sync error for macbeth in frame 59143 (381f1f49)
    [f=0059552] Sync error for macbeth in frame 59544 (9ce3feb8)
    [f=0059954] Sync error for macbeth in frame 59945 (448f50da)
    [f=0060353] Sync error for macbeth in frame 60346 (cf991158)
    [f=0060517] <vscout> Allies: attack for pete sake
    [f=0060751] Spectator c13huz left the game:  normal quit
    [f=0060755] Sync error for macbeth in frame 60747 (51208b44)
    [f=0061155] Sync error for macbeth in frame 61148 (cffe2386)
    [f=0061555] Sync error for macbeth in frame 61549 (da1f8dff)
    [f=0061956] Sync error for macbeth in frame 61950 (e9b7a630)
    [f=0062357] Sync error for macbeth in frame 62351 (1dba461b)
    [f=0062762] Sync error for macbeth in frame 62752 (52825e08)
    [f=0062769] [DeGhosty] u can only build so much so fast........
    [f=0062932] Player [PvR]vvioselko left the game:  normal quit
    [f=0063161] Sync error for macbeth in frame 63153 (1bafed58)
    [f=0063223] > <[PvR]vvioselko> this is done
    [f=0063341] > <[PvR]vvioselko> no chance now
    [f=0063368] > <[PvR]vvioselko> ;/
    [f=0063561] Sync error for macbeth in frame 63554 (b5d59563)
    [f=0063770] > <[PvR]vvioselko> ok thx all and gn9 all 
    [f=0063963] Sync error for macbeth in frame 63955 (ab0fa14e)
    [f=0064363] Sync error for macbeth in frame 64356 (d706fa26)
    [f=0064765] Sync error for macbeth in frame 64757 (af477d4e)
    [f=0065162] Sync error for macbeth in frame 65158 (46bd6089)
    [f=0065304] <godek> ANOTHER TAGET
    [f=0065569] Sync error for macbeth in frame 65559 (1305bb12)
    [f=0065971] Sync error for macbeth in frame 65960 (3312eb2a)
    [f=0066176] Player 5 resigned and is now spectating!
    [f=0066177] false
    [f=0066177] Error in Update(): [string "LuaUI\Widgets\gui_mobile_anti_marker.lua"]:41: attempt to call global 'spEcho' (a nil value)
    [f=0066177] Removed widget: Mobile Anti Marker
    [f=0066177] false
    [f=0066177] Error in Update(): [string "LuaUI\Widgets\gui_comm_marker.lua"]:41: attempt to call global 'spEcho' (a nil value)
    [f=0066177] Removed widget: Comm Marker
    [f=0066177] <Take Reminder> Spectator mode. Widget removed.
    [f=0066181] <GhostRadar> Spectator mode. Widget removed.
    [f=0066181] <Unit Marker> Spectator mode. Widget removed.
    [f=0066181] <DefenseRange> Spectator mode. Widget removed.
    [f=0066183] <Ghost Site> Spectator mode. Widget removed.
    [f=0066184] MetalMakers widget disabled for spectators
    [f=0066369] Sync error for macbeth in frame 66361 (e26f8730)
    [f=0066397] Player haze left the game:  timeout
    [f=0066706] Added new player: Unabomber
    [f=0066768] Sync error for [RC]cmdbrisco in frame 66762 (8bbf3ca0)
    [f=0066822] <godek> GOOD SHIELDS
    [f=0067170] Sync error for macbeth in frame 67163 (11ac18f)
    [f=0067390] User exited
    [f=0067390] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [f=0067390] Red_Drawing>> last processed widget was "Red Tooltip"
    [f=0067390] Path cache hits 1699 43%
    [f=0067390] Path cache hits 2817 17%
    [f=0067390] Statistics for UDP connection:
    Received: 1891068 bytes in 35921 packets (52.6452 bytes/package)
    Sent: 1085114 bytes in 35031 packets (30.9758 bytes/package)
    Relative protocol overhead: 0 up, 0.0949754 down
    1 incoming chunks had been dropped, 10 outgoing chunks had to be resent
    
    
    txt file icon infolog.txt (34,655 bytes) 2011-02-06 22:31 +
  • ? file icon 20110212_021346_DeltaSiegeDry_0.82.7.sdf (1,384,008 bytes) 2011-02-12 02:40
  • ? file icon 20110211_191731_DeltaSiegeDry_0.82.7.sdf (1,385,523 bytes) 2011-02-12 03:31

-Relationships
duplicate of 0002591resolvedabma (master) desync headless vs headless (same environment + binary!) 
related to 0002362resolvedabma desync in online game with gentoo x86_64 
+Relationships

-Notes

~0006349

abma (administrator)

can you please attach the replay of such a game?

~0006350

zerver (reporter)

Please check if watching the replay results in the same desync. If it does, and you have access to more than one computer, check if it desyncs on that other PC as well. If it does, ask someone else in a desyncing game to send their replay file to you. Post both replays here so we can compare them.

~0006379

macbeth (reporter)

uploaded a game where i desynced... asked to another player to upload his synced game

~0006381

macbeth (reporter)

watching the replay result in the same desync

~0006506

macbeth (reporter)

It appears to be a server/network related issue. Playing on different servers don't result necessarily in desync, even with a lot of units (40 min match).

~0006507

SirMaverick (reporter)

> watching the replay result in the same desync

Afaik you cannot desync running a replay alone. What you are seeing there is the recorded text message that is send during the game.

Both demos only differ in header (time stamp?), assigned player number and the end (not exactly stopped at the same frame).
Running both demos with with sync trace enabled results in 2 142 MB trace files that only differ at the end (frame 27xxx). First desync message in game was around frame 79xx.

~0006518

macbeth (reporter)

Last edited: 2011-03-29 10:39

You are right... checked better and verified the wathing the replay don't result in desync.

~0006520

abma (administrator)

do you have a firewall or something like that? network problems? do you live in a country with internet censorship? maybe these firewalls damage some packets?

(just some ideas)

~0006529

macbeth (reporter)

No, A far as I know I don't have any network issue. I live in Italy , so there isn't any censorship. Enable / disable firewall don't seems to affect the desync problem.

Maybe could you suggest me a method to test my internet connection ? But is strange... local replay is executed correctly.

~0006530

abma (administrator)

try to disable "Offload Checksum" (hardware-manager -> active network card -> properties -> advanced), if its avaiable/enabled there

~0006544

macbeth (reporter)

uhm.... this option isn't available in my drivers =/

~0006940

ZZZzzz (reporter)

Last edited: 2011-07-06 15:38

I have the same problem except it comes from the near first minutes... This happen since few time for me (a bit more than a month), I always install the last version but I didn't notice yet my current working version (should be the last or prev last one). I tried to re-install Spring without success.

I changed location and network since, so I suppose this come from my network but what can I do to fix it ?
Could it comes from "bad ADSL line" (bandwith is less than 8000 KB) ?

~0006965

hoijui (reporter)

desyncing happens due to local calculations being different then remote ones.
network is guaranteed to not cause this (if you would miss packages, they would be resent, and if they never arrive, you would drop from the game).
-> no desync due to network problems.
(in theory it is possible of course, but it would only happen 1 out of 10^99 packets or the like, so it would never happen to one person twice in a live-time.)

~0006966

hoijui (reporter)

btw ZZZzzz. please post your infolog.txt on pastebin.com (never expire) and post the URL here.

~0006972

ZZZzzz (reporter)

I will do this tonight, I don't have this file with me right now.

But I have news :

Yesterday I tried to change my "offloading UDP checksum settings" but never found how to do this on my WIFI card (although it is very easy to do this on my "wired card" since the parameters appears in advanced settings of the network card).

I tried to play TA to see if problem still occurs (it should since I changed nothing) but strangly I could play two games without any problem. But not the third one, after say, 30 s (maybe less) I got sync errors. I tried severals times, with severals map, and I got sync errors each time quite quickly (30s or less). I don't even tried to do the entire game since it is not very fun to play "alone" agains't "fakes" players...

I wonder if this could come from my CPU that generate calculation errors, but my system has always worked properly. And why do the two firsts games worked properly ? I will try some "prime" stuffs to see if I can find anything.

~0007057

ZZZzzz (reporter)

Last edited: 2011-07-22 00:04

I tried to play tonight, and once again I got sync error. Even when I was spec.
Futher more I asked for a replay from a computer without sync error. When I look the two replay (the one from my computer and the one from the computer without sync errors) it is exactly the same (I mean the game not synced).
So I think this is related to network or bug somewhere in spring. My CPU worked stable under Prime95.

My infolog.txt (took during a game I was spec and getting sync errors) :
http://pastebin.com/YMjjpRb0

~0007058

daftalx (reporter)

I top that. I was on the same game as ZZZzzz, had desyncs as well, and ended up with a different game than everyone else. Now I was wondering whether this could be a 64 vs 32 bit OS issue?

~0007190

abma (administrator)

Last edited: 2011-08-02 03:28

it seems that spring has many sync-related bugs in 0.82.7.1. we fixed many in current spring/master but some still exist.

to see progress/updates see 0002591 or maybe the roadmap: http://springrts.com/mantis/roadmap_page.php

newer os seems to cause more sync error. i guess this is because of some buffer-overflow/memory protection stuff, but this is only a guess...

+Notes

-Issue History
Date Modified Username Field Change
2011-02-06 04:30 macbeth New Issue
2011-02-06 14:38 abma Note Added: 0006349
2011-02-06 18:16 zerver Note Added: 0006350
2011-02-06 22:31 abma File Added: infolog.txt
2011-02-06 22:31 abma Additional Information Updated
2011-02-12 02:40 macbeth File Added: 20110212_021346_DeltaSiegeDry_0.82.7.sdf
2011-02-12 02:48 macbeth Note Added: 0006379
2011-02-12 03:31 Isildur File Added: 20110211_191731_DeltaSiegeDry_0.82.7.sdf
2011-02-12 21:47 macbeth Note Added: 0006381
2011-03-23 16:50 macbeth Note Added: 0006506
2011-03-24 00:48 SirMaverick Note Added: 0006507
2011-03-26 13:55 abma Severity major => crash
2011-03-29 10:39 macbeth Note Added: 0006518
2011-03-29 10:39 macbeth Note Edited: 0006518
2011-03-31 00:54 abma Note Added: 0006520
2011-03-31 00:54 abma Relationship added related to 0002362
2011-04-03 20:46 macbeth Note Added: 0006529
2011-04-03 21:58 abma Note Added: 0006530
2011-04-08 02:19 macbeth Note Added: 0006544
2011-07-06 15:34 ZZZzzz Note Added: 0006940
2011-07-06 15:37 ZZZzzz Note Edited: 0006940
2011-07-06 15:38 ZZZzzz Note Edited: 0006940
2011-07-08 11:42 hoijui Note Added: 0006965
2011-07-08 11:43 hoijui Note Added: 0006966
2011-07-08 16:30 ZZZzzz Note Added: 0006972
2011-07-21 23:58 ZZZzzz Note Added: 0007057
2011-07-21 23:58 ZZZzzz Note Edited: 0007057
2011-07-22 00:00 ZZZzzz Note Edited: 0007057
2011-07-22 00:04 ZZZzzz Note Edited: 0007057
2011-07-22 00:10 daftalx Note Added: 0007058
2011-08-02 03:26 abma Note Added: 0007190
2011-08-02 03:26 abma Relationship added duplicate of 0002591
2011-08-02 03:26 abma Duplicate ID 0 => 2591
2011-08-02 03:26 abma Status new => resolved
2011-08-02 03:26 abma Resolution open => duplicate
2011-08-02 03:26 abma Assigned To => abma
2011-08-02 03:28 abma Note Edited: 0007190
+Issue History