2025-07-16 06:18 CEST

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IDProjectCategoryView StatusLast Update
0002287AIAIpublic2011-08-25 03:05
Reporterabma 
Assigned Toabma 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
Summary0002287: Packet gets dropped while playing against ai in singleplayer (0.82.3-1234-g3410513)
Descriptionthis was 1v1 KAIK on DSD after an while.


[f=0055458] Warning: Waiting packet limit was reached for abma [packets dropped]
TagsNo tags attached.
Attached Files

-Relationships
duplicate of 0002541resolvedzerver Spring engine Skirmish AIs saturate command/sec limit of players 
+Relationships

-Notes

~0006246

hoijui (reporter)

i can confirm this (this is master btw).

~0006249

Kloot (developer)

It just means KAIK sends too many commands late-game, probably move orders. Will be fixed when I get bored enough.

~0006251

Kloot (developer)

Additional note: I added a command tracker some time ago for this purpose. Look in AI/Skirmish/KAIK/0.13/logs/*.cmdStats after playing a game for a breakdown of the number of orders sent per frame.
+Notes

-Issue History
Date Modified Username Field Change
2011-01-07 04:20 abma New Issue
2011-01-11 11:30 hoijui Note Added: 0006246
2011-01-11 11:30 hoijui Status new => confirmed
2011-01-11 13:20 Kloot Note Added: 0006249
2011-01-11 14:31 Kloot Note Added: 0006251
2011-08-25 03:05 abma Relationship added duplicate of 0002541
2011-08-25 03:05 abma Duplicate ID 0 => 2541
2011-08-25 03:05 abma Status confirmed => resolved
2011-08-25 03:05 abma Resolution open => duplicate
2011-08-25 03:05 abma Assigned To => abma
+Issue History