View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000226 | Spring engine | General | public | 2006-07-03 00:37 | 2006-07-06 20:43 |
| Reporter | Rafal99 | Assigned To | tvo | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0000226: Build bug can still detect enemy units outside LOS | ||||
| Description | Sorry for duplicating but previous report was closed. Detecting enemy buildings by build checker was fixed but we can still detect enemy units! Screenshot from compiled revision 1567. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
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silly oversight on my part.. heres updated patch I didn't really think about units that didn't move (the topic I set out to fix only mentioned structures). Now it applies to all units not in LOS |
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whoooops.. I don't know what I was thinking. that patch is screwy. here's a working one (the last one worked.. but had some redundancy) |
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patch committed |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2006-07-03 00:37 | Rafal99 | New Issue | |
| 2006-07-03 00:37 | Rafal99 | File Added: buildbug.JPG | |
| 2006-07-03 00:59 | alphabeta | Note Added: 0000273 | |
| 2006-07-03 01:10 | alphabeta | File Added: UnitHandler.cpp.patch | |
| 2006-07-03 01:12 | alphabeta | Note Edited: 0000273 | |
| 2006-07-03 01:13 | alphabeta | Note Edited: 0000273 | |
| 2006-07-06 09:13 | alphabeta | Note Added: 0000277 | |
| 2006-07-06 09:14 | alphabeta | File Added: newUnitHandler.cpp.patch | |
| 2006-07-06 20:42 | tvo | Status | new => assigned |
| 2006-07-06 20:42 | tvo | Assigned To | => tvo |
| 2006-07-06 20:43 | tvo | Status | assigned => resolved |
| 2006-07-06 20:43 | tvo | Resolution | open => fixed |
| 2006-07-06 20:43 | tvo | Note Added: 0000285 |