View Issue Details

IDProjectCategoryView StatusLast Update
0000226Spring engineGeneralpublic2006-07-06 20:43
ReporterRafal99 Assigned Totvo  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Summary0000226: Build bug can still detect enemy units outside LOS
DescriptionSorry for duplicating but previous report was closed.

Detecting enemy buildings by build checker was fixed but we can still detect enemy units!
 
Screenshot from compiled revision 1567.
TagsNo tags attached.
Attached Files
buildbug.JPG (Attachment missing)
UnitHandler.cpp.patch (Attachment missing)
newUnitHandler.cpp.patch (Attachment missing)
Checked infolog.txt for Errors

Activities

alphabeta

2006-07-03 00:59

reporter   ~0000273

Last edited: 2006-07-03 01:13

silly oversight on my part.. heres updated patch

I didn't really think about units that didn't move (the topic I set out to fix only mentioned structures). Now it applies to all units not in LOS

alphabeta

2006-07-06 09:13

reporter   ~0000277

whoooops.. I don't know what I was thinking. that patch is screwy. here's a working one (the last one worked.. but had some redundancy)

tvo

2006-07-06 20:43

reporter   ~0000285

patch committed

Issue History

Date Modified Username Field Change
2006-07-03 00:37 Rafal99 New Issue
2006-07-03 00:37 Rafal99 File Added: buildbug.JPG
2006-07-03 00:59 alphabeta Note Added: 0000273
2006-07-03 01:10 alphabeta File Added: UnitHandler.cpp.patch
2006-07-03 01:12 alphabeta Note Edited: 0000273
2006-07-03 01:13 alphabeta Note Edited: 0000273
2006-07-06 09:13 alphabeta Note Added: 0000277
2006-07-06 09:14 alphabeta File Added: newUnitHandler.cpp.patch
2006-07-06 20:42 tvo Status new => assigned
2006-07-06 20:42 tvo Assigned To => tvo
2006-07-06 20:43 tvo Status assigned => resolved
2006-07-06 20:43 tvo Resolution open => fixed
2006-07-06 20:43 tvo Note Added: 0000285