View Issue Details

IDProjectCategoryView StatusLast Update
0002238Spring engineGeneralpublic2011-01-02 21:00
ReporterFLOZi Assigned ToKloot  
PrioritynormalSeveritycrashReproducibilityrandom
Status resolvedResolutionfixed 
Product Version0.82.6.1 
Fixed in Version0.82.7+git 
Summary0002238: Crash in rts/Sim/MoveTypes/ScriptMoveType.cpp:170
DescriptionFull stacktrace is here:
http://spring-stacktrace.pastebin.com/AsFVHDNB

Apologies, I wasn't given the infolog. Occurs seemingly randomly in S44 (v1.5 Market Garden) when paratroopers drift off the map edge.

Paratrooper gadget is here:
http://spring1944.svn.sourceforge.net/viewvc/spring1944/trunk/S44Main.sdd/LuaRules/Gadgets/game_paratroopers.lua?view=log&pathrev=3214
TagsNo tags attached.
Attached Files
iruke_crash_stacktrace1.txt (Attachment missing)
iruke_crash_stacktrace2.txt (Attachment missing)
20101128_162635_irukeCrash_0.82.6.sdf (Attachment missing)
Checked infolog.txt for Errors

Activities

hoijui

2010-11-27 19:52

reporter   ~0005978

i tried to reproduce this here:
Gentoo 64bit
0.82.6.1
S44 1.52 RC4
Brazillian Battlefield
/cheat
/give usradar
dropped lots of paratroopers near edges, all 4 edges, maybe 20 drops all in all, no crash.
Godde mentioned in chat, that only some people seem to crash. (maybe windows only?)

also tried with:
/give gerradar
/give gbrradar
and V1 and glider, same result: was not able to reproduce.

Nemo

2010-11-28 20:56

reporter   ~0005994

Last edited: 2010-11-28 21:01

more info from iruke (who is the one who experiences these crashes most):

[10:39:27] <Iruke3> 1) I made single player game, made an airdrop, the game hang while airdrop was spawning on the ground
[10:39:34] <Iruke3> 2) I went and watched replay
[10:39:47] <Iruke3> 3) game reached the "end of demo" state and shown the final stats screen
[10:39:59] <Iruke3> 4) the units in background proceeded to move for 1 second
 [10:40:04] <Iruke3> 5) the game hung
[10:40:14] <Iruke3> 6) I made a screenie of hung spring: http://img148.imageshack.us/img148/383/springcrash.jpg
[10:42:24] <Iruke3> 7) Watched replay again, this time zoomed fully into the map at the edge of the map
[10:42:31] <Iruke3> 8) demo reached the end
[10:42:42] <Iruke3> 9) units kept on going in the background and spawned on the land correctly

 [10:42:47] <Iruke3> 9) I did not hang

Nemo

2010-11-28 21:00

reporter   ~0005995

Attached two infologs with (as yet) untranslated traces + system info from Iruke. Attached demo is the one mentioned by him in the above note.
Demo info:
Map: Tabula-v2
Mod: S44 V1.5 Operation Market Garden
Engine ver: 0.82.6.1

FLOZi

2010-11-28 23:51

reporter   ~0005996

The linux infologs point to a graphics problem, but the seemingly related crash on windows results in the stacktrace pointing to ScriptMoveType in my OP.

hoijui

2010-11-30 09:39

reporter   ~0006013

are the two systems using similar GFX cards? (always full infolog btw ;-) )

FLOZi

2010-11-30 13:17

reporter   ~0006018

"Apologies, I wasn't given the infolog." ;-)

Iruke on linux is running a 8600, I've had the (windows) crash before and I'm on an 8800, but it can't be replicated in the same way. Seems like two separate but related issues.

Kloot

2011-01-02 21:00

developer   ~0006188

was heap corruption (write to freed memory)

Issue History

Date Modified Username Field Change
2010-11-26 01:01 FLOZi New Issue
2010-11-27 19:52 hoijui Note Added: 0005978
2010-11-28 20:56 Nemo Note Added: 0005994
2010-11-28 20:57 Nemo File Added: iruke_crash_stacktrace1.txt
2010-11-28 20:57 Nemo File Added: iruke_crash_stacktrace2.txt
2010-11-28 20:57 Nemo File Added: 20101128_162635_irukeCrash_0.82.6.sdf
2010-11-28 21:00 Nemo Note Added: 0005995
2010-11-28 21:00 Nemo Note Edited: 0005994
2010-11-28 21:01 Nemo Note Edited: 0005994
2010-11-28 23:51 FLOZi Note Added: 0005996
2010-11-30 09:39 hoijui Note Added: 0006013
2010-11-30 13:17 FLOZi Note Added: 0006018
2011-01-02 21:00 Kloot Note Added: 0006188
2011-01-02 21:00 Kloot Status new => resolved
2011-01-02 21:00 Kloot Fixed in Version => 0.82.7+git
2011-01-02 21:00 Kloot Resolution open => fixed
2011-01-02 21:00 Kloot Assigned To => Kloot