View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002238 | Spring engine | General | public | 2010-11-26 01:01 | 2011-01-02 21:00 |
| Reporter | FLOZi | Assigned To | Kloot | ||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.82.6.1 | ||||
| Fixed in Version | 0.82.7+git | ||||
| Summary | 0002238: Crash in rts/Sim/MoveTypes/ScriptMoveType.cpp:170 | ||||
| Description | Full stacktrace is here: http://spring-stacktrace.pastebin.com/AsFVHDNB Apologies, I wasn't given the infolog. Occurs seemingly randomly in S44 (v1.5 Market Garden) when paratroopers drift off the map edge. Paratrooper gadget is here: http://spring1944.svn.sourceforge.net/viewvc/spring1944/trunk/S44Main.sdd/LuaRules/Gadgets/game_paratroopers.lua?view=log&pathrev=3214 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
|
|
i tried to reproduce this here: Gentoo 64bit 0.82.6.1 S44 1.52 RC4 Brazillian Battlefield /cheat /give usradar dropped lots of paratroopers near edges, all 4 edges, maybe 20 drops all in all, no crash. Godde mentioned in chat, that only some people seem to crash. (maybe windows only?) also tried with: /give gerradar /give gbrradar and V1 and glider, same result: was not able to reproduce. |
|
|
more info from iruke (who is the one who experiences these crashes most): [10:39:27] <Iruke3> 1) I made single player game, made an airdrop, the game hang while airdrop was spawning on the ground [10:39:34] <Iruke3> 2) I went and watched replay [10:39:47] <Iruke3> 3) game reached the "end of demo" state and shown the final stats screen [10:39:59] <Iruke3> 4) the units in background proceeded to move for 1 second [10:40:04] <Iruke3> 5) the game hung [10:40:14] <Iruke3> 6) I made a screenie of hung spring: http://img148.imageshack.us/img148/383/springcrash.jpg [10:42:24] <Iruke3> 7) Watched replay again, this time zoomed fully into the map at the edge of the map [10:42:31] <Iruke3> 8) demo reached the end [10:42:42] <Iruke3> 9) units kept on going in the background and spawned on the land correctly [10:42:47] <Iruke3> 9) I did not hang |
|
|
Attached two infologs with (as yet) untranslated traces + system info from Iruke. Attached demo is the one mentioned by him in the above note. Demo info: Map: Tabula-v2 Mod: S44 V1.5 Operation Market Garden Engine ver: 0.82.6.1 |
|
|
The linux infologs point to a graphics problem, but the seemingly related crash on windows results in the stacktrace pointing to ScriptMoveType in my OP. |
|
|
are the two systems using similar GFX cards? (always full infolog btw ;-) ) |
|
|
"Apologies, I wasn't given the infolog." ;-) Iruke on linux is running a 8600, I've had the (windows) crash before and I'm on an 8800, but it can't be replicated in the same way. Seems like two separate but related issues. |
|
|
was heap corruption (write to freed memory) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-11-26 01:01 | FLOZi | New Issue | |
| 2010-11-27 19:52 | hoijui | Note Added: 0005978 | |
| 2010-11-28 20:56 | Nemo | Note Added: 0005994 | |
| 2010-11-28 20:57 | Nemo | File Added: iruke_crash_stacktrace1.txt | |
| 2010-11-28 20:57 | Nemo | File Added: iruke_crash_stacktrace2.txt | |
| 2010-11-28 20:57 | Nemo | File Added: 20101128_162635_irukeCrash_0.82.6.sdf | |
| 2010-11-28 21:00 | Nemo | Note Added: 0005995 | |
| 2010-11-28 21:00 | Nemo | Note Edited: 0005994 | |
| 2010-11-28 21:01 | Nemo | Note Edited: 0005994 | |
| 2010-11-28 23:51 | FLOZi | Note Added: 0005996 | |
| 2010-11-30 09:39 | hoijui | Note Added: 0006013 | |
| 2010-11-30 13:17 | FLOZi | Note Added: 0006018 | |
| 2011-01-02 21:00 | Kloot | Note Added: 0006188 | |
| 2011-01-02 21:00 | Kloot | Status | new => resolved |
| 2011-01-02 21:00 | Kloot | Fixed in Version | => 0.82.7+git |
| 2011-01-02 21:00 | Kloot | Resolution | open => fixed |
| 2011-01-02 21:00 | Kloot | Assigned To | => Kloot |