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IDProjectCategoryView StatusLast Update
0002224Spring engineGeneralpublic2010-11-20 13:53
ReporterKDR_11k Assigned ToKloot  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.82.6.1 
Summary0002224: Units attempt to short-cut through walls
DescriptionUnits appear to ignore the closest few hundred elmos of their path and head directly to the points after that which fails drastically if the path is close to an obstacle. The unit will keep running into a cliff until something pushes it around the cliff by sheer luck. There does not seem to be a remedy for this in map design, having any corners is enough for units to get stuck.
Additional InformationAttempt to move units from your starting position to the closest corner of the plateau on the Kernel Panic map Marble Madness.
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

Kloot

2010-11-20 13:53

developer   ~0005883

already fixed upstream

Issue History

Date Modified Username Field Change
2010-11-20 08:56 KDR_11k New Issue
2010-11-20 13:53 Kloot Note Added: 0005883
2010-11-20 13:53 Kloot Status new => resolved
2010-11-20 13:53 Kloot Resolution open => fixed
2010-11-20 13:53 Kloot Assigned To => Kloot