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IDProjectCategoryView StatusLast Update
0002221Spring engineAIpublic2010-12-25 19:58
Reporterhoijui 
Assigned To 
PrioritynormalSeveritycrashReproducibilityhave not tried
StatusclosedResolutionduplicate 
Product Version 
Target VersionFixed in Version 
Summary0002221: RAI end of game crash
Descriptioncurrent spring master, RAI vs RAI, BA, Brazillian Battlefield

Exited through the Quit menu while battle was ongoing.
Additional Information[ 19598] Segmentation fault (SIGSEGV) in spring 0.82+.4.0 (Debug)
[ 19598] Translated Stacktrace:
[ 19598] rts/System/Platform/Linux/CrashHandler.cpp:249
[ 19598] ??:0
[ 19598] AI/Skirmish/RAI/RAI.cpp:1113
[ 19598] AI/Skirmish/RAI/GResourceMap.cpp:719
[ 19598] AI/Skirmish/RAI/RAI.cpp:128
[ 19598] AI/Wrappers/LegacyCpp/AIAI.cpp:31
[ 19598] AI/Skirmish/RAI/AIExport.cpp:83
[ 19598] rts/ExternalAI/SkirmishAILibrary.cpp:74
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files
  • txt file icon infolog.txt (20,147 bytes) 2010-11-13 15:33 -
    LogOutput initialized.
    Spring 0.82+.4.0 (Debug)
    Build date/time: Nov 12 2010 12:59:38
    Available log subsystems: CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
    Enabled log subsystems: Sound
    Enable or disable log subsystems using the LogSubsystems configuration key
      or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
    using default configuration source "/home/userX/.springrc"
    [CMyMath::Init] CPU SSE mask: 888, flags:
    	SSE 1.0:  1,  SSE 2.0:  1
    	SSE 3.0:  1, SSSE 3.0:  0
    	SSE 4.1:  0,  SSE 4.2:  0
    	SSE 4.0A: 1,  SSE 5.0A: 0
    	using streflop SSE FP-math mode, CPU supports SSE instructions
    OS: Linux
    OS: 64bit native mode
    Adding /home/userX/Projects/spring/installs/cmake/master/linux64/debug/ to directories
    Adding /home/userX/.spring/ to directories
    Skipping already added directory /home/userX/Projects/spring/installs/cmake/master/linux64/debug/
    Using read-write data directory: /home/userX/Projects/spring/installs/cmake/master/linux64/debug/
    Using read-only data directory: /home/userX/.spring/
    Scanning: /home/userX/.spring/maps
    Scanning: /home/userX/.spring/mods
    Scanning: /home/userX/.spring/packages
    Scanning: /home/userX/Projects/spring/installs/cmake/master/linux64/debug/base
    Supported Video modes: 1280x1024, 1280x960, 1152x864, 1024x768, 960x720, 928x696, 896x672, 832x624, 800x600, 720x400, 700x525, 640x512, 640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
    Video mode set to 1024x768/32bit (windowed)
    [      0] SDL:  1.2.13
    [      0] GL:   3.2.0 NVIDIA 195.36.31
    [      0] GL:   NVIDIA Corporation
    [      0] GL:   GeForce GT 220/PCI/SSE2
    [      0] GLSL: 1.50 NVIDIA via Cg compiler
    [      0] GLEW: 1.5.1
    [      0] Joysticks found: 0
    [      0] Joystick 0 not found
    [      0] Sound: OpenAL info:
    [      0] Sound:   Vendor:     OpenAL Community
    [      0] Sound:   Version:    1.1 ALSOFT 1.11.753
    [      0] Sound:   Renderer:   OpenAL Soft
    [      0] Sound:   AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
    [      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
    [      0] Sound:                   ALC_EXT_EFX found (required for air absorption): yes
    [      0] Sound:   Device:     ALSA Software
    [      0] Sound:   Available Devices:  
    [      0] Sound:                       ALSA Software
    [      0] Sound: air absorption enabled: 0.1
    [      0] Connecting to local server
    [      0] Starting GameServer: 89 ms
    [      0] Starting demo recording
    [      0] Using map: Brazillian_Battlefield_Remake_V2
    [      0] Using mod: Balanced Annihilation sdd
    [      0] Using mod archive: BA.sdd
    [      0] Recording Demo to demos/20101113_161742_Brazillian_Battlefield_Remake_V2_0.82+.4.sdf
    [      0] Loading client data: 201 ms
    [      0] User number 0 (team 0, allyteam 0)
    [      0] Loading Radar Icons
    [      0] Loading GameData Definitions
    [      0] Loading all definitions:  0.977000
    [      0] Loading GameData Definitions: 1044 ms
    [      0] Loading Sound Definitions
    [      0] Sound:  parsed 25 sounds from gamedata/sounds.lua
    [      0] Loading Sound Definitions: 12 ms
    [      0] Parsing Map Information
    [      0] Loading SMF
    [      0] Loading Map
    [      0] Creating Smooth Height Mesh
    [      0] Creating Smooth Mesh: 866 ms
    [      0] Creating QuadField & CEGs
    [      0] Number of damage types: 40
    [      0] Creating Unit Textures
    [      0] Loading Weapon Definitions
    [      0] Loading Unit Definitions
    [      0] Loading Feature Definitions
    [      0] Initializing Map Features
    [      0] Reading Estimate PathCosts [8]
    [      0] Reading Estimate PathCosts [32]
    [      0] [CPathManager] pathing data checksum: 9aaa2243
    [      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
    [      0] Creating GroundDrawer
    [      0] Loading Tile Files
    [      0] Loading Tile Map
    [      0] generating MipMaps: 6 ms
    [      0] Creating TreeDrawer
    [      0] Creating Projectile Textures
    [      0] Creating Sky & Water
    [      0] Camera and mouse: 150 ms
    [      0] Loading console: 4 ms
    [      0] Loading LuaRules
    [      0] Loaded gadget:  No Self-D           <unit_prevent_share_selfd.lua>
    [      0] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [      0] Loaded gadget:  Commando Watch      <unit_commando_watch.lua>
    [      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
    [      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [      0] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [      0] Loaded gadget:  Hitsphere Scaledown  <unit_hitsphere_scaledown.lua>
    [      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [      0] Loaded gadget:  Napalm              <lups_napalm.lua>
    [      0] Loaded gadget:  No Land Damage      <unit_no_land_damage.lua>
    [      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
    [      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
    [      0] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
    [      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
    [      0] Loaded gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
    [      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [      0] Loaded gadget:  Spawn               <init_game_spawn.lua>
    [      0] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
    [      0] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [      0] Loaded gadget:  Area Attack         <areaattack.lua>
    [      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
    [      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [      0] Loaded gadget:  Air Release         <unit_air_release_manager.lua>
    [      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
    [      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
    [      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
    [      0] Loaded gadget:  FinishedBuilding    <unit_finished_building.lua>
    [      0] Loaded gadget:  Hitsphere Scaledown  <unit_hitsphere_scaledown.lua>
    [      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
    [      0] Loaded gadget:  Napalm              <lups_napalm.lua>
    [      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
    [      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
    [      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
    [      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
    [      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
    [      0] Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
    [      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
    [      0] Loaded gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
    [      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
    [      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
    [      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
    [      0] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
    [      0] Loaded gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
    [      0] Loaded gadget:  Area Attack         <areaattack.lua>
    [      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
    [      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
    [      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
    [      0] Loaded gadget:  Lups                <lups_wrapper.lua>
    [      0] Loading LuaGaia
    [      0] Loading LuaUI
    [      0] Using LUAUI_DIRNAME = LuaUI/
    [      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
    [      0] LuaUI: bound F11 to the widget selector
    [      0] LuaUI: bound CTRL+F11 to tweak mode
    [      0] Failed to load: camera_ccc.lua  ([string "LuaUI/Widgets/camera_ccc.lua"]:1: unexpected symbol near '<')
    [      0] Failed to load: autofirstbuildfacing.lua  (duplicate name)
    [      0] Failed to load: cmd_buildsplit.lua  (duplicate name)
    [      0] Failed to load: gui_advplayerslist.lua  (duplicate name)
    [      0] Failed to load: gui_ally_res.lua  (duplicate name)
    [      0] Failed to load: gui_build_eta.lua  (duplicate name)
    [      0] Failed to load: gui_point_tracker.lua  (duplicate name)
    [      0] Failed to load: gui_prospector.lua  (duplicate name)
    [      0] Failed to load: gui_reclaiminfo.lua  (duplicate name)
    [      0] Failed to load: unit_customformations2.lua  (duplicate name)
    [      0] Failed to load: unit_ghostsite.lua  (duplicate name)
    [      0] Failed to load: unit_waypoint_dragger_2.lua  (duplicate name)
    [      0] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
    [      0] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
    [      0] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
    [      0] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
    [      0] Loading widget from user:  CtrlPanel Improved  <gui_ctrlpanel_improved.lua> ...
    [      0] Reloaded ctrlpanel with: ctrlpanelImp.txt
    [      0] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
    [      0] Loading widget from user:  Ally Resource Bars  <gui_ally_res.lua> ...
    [      0] Loading widget from user:  AdvPlayersList      <gui_advplayerslist.lua> ...
    [      0] Loading widget from user:  BuildETA            <gui_build_eta.lua> ...
    [      0] Loading widget from user:  Move ETA            <gui_move_eta.lua> ...
    [      0] Loading widget from user:  Area Mex no button v2  <cmd_area_mex2.lua> ...
    [      0] Area Mex: Loaded for *A
    [      0] Mexmap detected - loading...
    [      0] mexmap imported from LuaUI/Widgets/MetalMaps/brazillian_battlefield_remake_v2.springmexmap
    [      0] Loading widget from user:  Auto First Build Facing  <autofirstbuildfacing.lua> ...
    [      0] Loading widget from mod:   Autoquit            <autoquit.lua> ...
    [      0] Loading widget from user:  Auto Swarm          <unit_auto_swarm.lua> ...
    [      0] Loading widget from mod:   CustomIcons         <unit_customicons.lua> ...
    [      0] Loading widget from user:  DontMove            <unit_dontmove.lua> ...
    [      0] Loading widget from user:  FactoryQ Manager    <cmd_factoryqmanager.lua> ...
    [      0] BA
    [      0] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
    [      0] Loading widget from user:  Blast Radius        <gui_blastRadius.lua> ...
    [      0] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
    [      0] Loading widget from user:  Point Tracker       <gui_point_tracker.lua> ...
    [      0] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
    [      0] Loading widget from user:  Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
    [      0] Loading widget from user:  State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
    [      0] Loading widget from mod:   Transporting        <gui_transporting.lua> ...
    [      0] Loading widget from user:  Unit Reclaimer      <unit_unit_reclaimer.lua> ...
    [      0] Loading widget from mod:   MohoExploiter       <unit_moho_exploiter.lua> ...
    [      0] Loading widget from user:  Z Selector          <unit_z_selector.lua> ...
    [      0] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
    [      0] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
    [      0] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
    [      0] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
    [      0] Loading widget from user:  ReclaimInfo         <gui_reclaiminfov099.lua> ...
    [      0] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
    [      0] Loading widget from user:  Build Split         <cmd_buildsplit.lua> ...
    [      0] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
    [      0] Loading widget from user:  Transport AI        <unit_transport_ai.lua> ...
    [      0] Loading widget from user:  Comblast Range 1.0  <gui_comblast_range.lua> ...
    [      0] Loading widget from user:  Transporter 2       <unit_transporter_2.lua> ...
    [      0] Loading widget from user:  Picture-in-Picture  <gui_pip.lua> ...
    [      0] Loading widget from user:  Central Build AI v1.1  <central_build_AI.lua> ...
    [      0] Loading widget from user:  Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
    [      0] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
    [      0] Loading widget from user:  Ghost Radar         <unit_ghostRadar.lua> ...
    [      0] Loading widget from user:  Ghost Site          <unit_ghostSite.lua> ...
    [      0] Loading widget from mod:   Take Reminder       <gui_take_remind.lua> ...
    [      0] Loading widget from user:  Nuke Button         <gui_nukeButton.lua> ...
    [      0] Loading widget from user:  Stall Assist        <cmd_stall_assist.lua> ...
    [      0] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
    [      0] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
    [      0] Loading widget from user:  Context Build       <gui_context_build.lua> ...
    [      0] Loading widget from user:  Prospector          <gui_prospector.lua> ...
    [      0] Loading widget from user:  AutoRepair          <unit_autorepair.lua> ...
    [      0] Loading widget from user:  Build Range Display  <init_build_range_display.lua> ...
    [      0] Loading widget from user:  BA Waypoint Dragger  <unit_waypoint_dragger.lua> ...
    [      0] Loading widget from user:  Bomber control      <unit_bomber_control.lua> ...
    [      0] Loading widget from user:  CommandInsert       <gui_commandinsert.lua> ...
    [      0] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
    [      0] Loading widget from user:  AllyCursors         <gui_ally_cursors.lua> ...
    [      0] Couldn't find font '/fonts/FreeSansBold.otf'.
    [      0] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
    [      0] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
    [      0] Error in Shutdown()
    [      0] false
    [      0] Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_cursors.lua"]:101: bad argument #1 to 'DeleteFont' (Font expected, got nil)
    [      0] Removed widget: AllyCursors
    [      0] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
    [      0] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
    [      0] Loading widget from user:  CustomFormations2   <unit_customformations2.lua> ...
    [      0] LuaUI v0.3
    [      0] Finalizing
    [      0] command showhealthbars 0
    [      0] command showrezbars 0
    [      0] Connection attempt from UnnamedPlayer
    [      0]  -> Version: 0.82+.4.0 (Debug)
    [      0]  -> Connection established (given id 0)
    [      0] Player UnnamedPlayer finished loading and is now ingame
    [      0] Stall Assist widget disabled for solo players
    [      0] GameID: 26acde4c32efacc70b75e68479b8f899
    [      0] UnnamedPlayer added point: Start 0
    [     33] Skirmish AI "Enemy" (ID:0, Short-Name:"RAI", Version:"0.601") took over control of team 1
    [     60] UnnamedPlayer paused the game
    [     60] UnnamedPlayer paused the game
    [     60] UnnamedPlayer paused the game
    [     60] /aicontrol 0 RAI 0.601 
    [     60] Skirmish AI being created for team 0 ...
    [     60] Skirmish AI "RAI" (ID:1, Short-Name:"RAI", Version:"0.601") took over control of team 0
    [     60] UnnamedPlayer unpaused the game
    [    666] Speed set to 1.1 [UnnamedPlayer]
    [    684] Speed set to 1.2 [UnnamedPlayer]
    [    685] Speed set to 1.3 [UnnamedPlayer]
    [    686] Speed set to 1.4 [UnnamedPlayer]
    [    688] Speed set to 1.5 [UnnamedPlayer]
    [    690] Speed set to 1.6 [UnnamedPlayer]
    [    692] Speed set to 1.7 [UnnamedPlayer]
    [    694] Speed set to 1.8 [UnnamedPlayer]
    [    696] Speed set to 1.9 [UnnamedPlayer]
    [    698] Speed set to 2.0 [UnnamedPlayer]
    [    700] Speed set to 2.2 [UnnamedPlayer]
    [    702] Speed set to 2.4 [UnnamedPlayer]
    [    736] Speed set to 2.6 [UnnamedPlayer]
    [    779] Speed set to 2.8 [UnnamedPlayer]
    [    782] Speed set to 3.0 [UnnamedPlayer]
    [   1111] Speed set to 3.2 [UnnamedPlayer]
    [   1135] Speed set to 3.4 [UnnamedPlayer]
    [   1153] Speed set to 3.6 [UnnamedPlayer]
    [   1170] Speed set to 3.8 [UnnamedPlayer]
    [   1191] Speed set to 4.0 [UnnamedPlayer]
    [   1207] Speed set to 4.2 [UnnamedPlayer]
    [   1227] Speed set to 4.4 [UnnamedPlayer]
    [   1245] Speed set to 4.6 [UnnamedPlayer]
    [   1266] Speed set to 4.8 [UnnamedPlayer]
    [   1349] Speed set to 5.0 [UnnamedPlayer]
    [  19598] UnnamedPlayer paused the game
    [  19598] User exited
    [  19598] Red_UI_Framework>> last processed widget was "Red Tooltip"
    [  19598] Red_Drawing>> last processed widget was "Red Tooltip"
    [  19598] Segmentation fault (SIGSEGV) in spring 0.82+.4.0 (Debug)
    [  19598] Stacktrace:
    [  19598] ./spring() [0xdcf927]
    [  19598] /lib/libc.so.6(+0x324d0) [0x7ff8894c04d0]
    [  19598] /home/userX/Projects/spring/installs/cmake/master/linux64/debug/AI/Skirmish/RAI/0.601/libSkirmishAI.so(+0xd6a61) [0x7ff86dc85a61]
    [  19598] /home/userX/Projects/spring/installs/cmake/master/linux64/debug/AI/Skirmish/RAI/0.601/libSkirmishAI.so(+0xc1f6a) [0x7ff86dc70f6a]
    [  19598] /home/userX/Projects/spring/installs/cmake/master/linux64/debug/AI/Skirmish/RAI/0.601/libSkirmishAI.so(+0xce076) [0x7ff86dc7d076]
    [  19598] /home/userX/Projects/spring/installs/cmake/master/linux64/debug/AI/Skirmish/RAI/0.601/libSkirmishAI.so(+0x10fdf8) [0x7ff86dcbedf8]
    [  19598] /home/userX/Projects/spring/installs/cmake/master/linux64/debug/AI/Skirmish/RAI/0.601/libSkirmishAI.so(release+0x59) [0x7ff86dcb7782]
    [  19598] ./spring() [0xe5e686]
    [  19598] ./spring() [0xe994f5]
    [  19598] ./spring() [0xe7e74a]
    [  19598] ./spring() [0xe5055a]
    [  19598] ./spring() [0xe5017a]
    [  19598] ./spring() [0x71ef87]
    [  19598] ./spring() [0xd90b23]
    [  19598] ./spring() [0xd90ab4]
    [  19598] ./spring() [0xdbddfa]
    [  19598] ./spring() [0xdbea0c]
    [  19598] ./spring() [0xdbe97f]
    [  19598] ./spring() [0xdbe93e]
    [  19598] /usr/lib/libboost_thread-mt-1_41.so.1.41.0(thread_proxy+0x65) [0x7ff88b0989c5]
    [  19598] /lib/libpthread.so.0(+0x7507) [0x7ff88c960507]
    [  19598] /lib/libc.so.6(clone+0x6d) [0x7ff88956228d]
    [  19598] This stack trace indicates a problem with a Skirmish AI library.
    [  19598] Translated Stacktrace:
    [  19598] rts/System/Platform/Linux/CrashHandler.cpp:249
    [  19598] ??:0
    [  19598] AI/Skirmish/RAI/RAI.cpp:1113
    [  19598] AI/Skirmish/RAI/GResourceMap.cpp:719
    [  19598] AI/Skirmish/RAI/RAI.cpp:128
    [  19598] AI/Wrappers/LegacyCpp/AIAI.cpp:31
    [  19598] AI/Skirmish/RAI/AIExport.cpp:83
    [  19598] rts/ExternalAI/SkirmishAILibrary.cpp:74
    [  19598] rts/ExternalAI/SkirmishAI.cpp:37
    [  19598] rts/ExternalAI/SkirmishAIWrapper.cpp:96
    [  19598] rts/ExternalAI/EngineOutHandler.cpp:115
    [  19598] rts/ExternalAI/EngineOutHandler.cpp:104
    [  19598] rts/Game/Game.cpp:321
    [  19598] rts/System/SpringApp.cpp:1242
    [  19598] rts/System/SpringApp.cpp:1231
    [  19598] rts/System/Main.cpp:53
    [  19598] /usr/include/boost-1_41/boost/bind/bind.hpp:386
    [  19598] /usr/include/boost-1_41/boost/bind/bind_template.hpp:21
    [  19598] /usr/include/boost-1_41/boost/thread/detail/thread.hpp:57
    [  19598] ??:0
    [  19598] ??:0
    [  19598] ??:0
    
    txt file icon infolog.txt (20,147 bytes) 2010-11-13 15:33 +

-Relationships
related to 0001927resolvedabma RAI crashed at end of game 
+Relationships

-Notes

~0005870

abma (administrator)

stacktrace in 0001927 looks similar...
+Notes

-Issue History
Date Modified Username Field Change
2010-11-13 15:33 hoijui New Issue
2010-11-13 15:33 hoijui File Added: infolog.txt
2010-11-17 18:45 abma Relationship added related to 0001927
2010-11-17 18:46 abma Note Added: 0005870
2010-11-22 11:29 abma Severity minor => crash
2010-11-23 01:46 abma Project AI => Spring engine
2010-12-25 19:58 abma Status new => closed
2010-12-25 19:58 abma Resolution open => duplicate
+Issue History