View Issue Details

IDProjectCategoryView StatusLast Update
0002165AIAIpublic2010-10-23 19:12
Reporterhoijui Assigned ToKloot  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Summary0002165: KAIK endless loop
DescriptionBA 7.19, Brazilian Battlefield Remake

after some minutes in game (human vs 1 KAIK), GFX freezes.
when running in GDB, i interrupt and do a back-trace, then continue again.
it is always in AI/Skirmish/KAIK/MicroPather.cpp, see attached GDB log.
never happened without KAIK so far.

happens in both:
0.82-branch: 0.82.5.1-62-ga7b6f28
master: 0.82.3-757-ga27a836
TagsNo tags attached.
Attached Files
GDB_log.txt (Attachment missing)

Activities

hoijui

2010-10-09 12:33

reporter   ~0005712

the freeze was introduced here:
0.82-branch: 02621776b753c1d28099622de20d4b69d9afbe45 * AI: fix two minor interface bugs
master: c8cb36cf203e44b3a193a37e4e2ecf5cbd24d7c2 KAIK: enable threatmap visualisation (original commit by Kloot) [AI]

the commit in master is part of the one in the branch, so it is better to look for the problem there.

Issue History

Date Modified Username Field Change
2010-10-07 21:49 hoijui New Issue
2010-10-07 21:49 hoijui File Added: GDB_log.txt
2010-10-09 12:33 hoijui Note Added: 0005712
2010-10-10 13:10 Kloot Assigned To => Kloot
2010-10-10 13:10 Kloot Status new => assigned
2010-10-23 19:12 Kloot Status assigned => resolved
2010-10-23 19:12 Kloot Resolution open => fixed