GDB_log.txt (69,331 bytes)
2010-10-07 21:49
GNU DDD 3.3.12 (x86_64-pc-linux-gnu), by Dorothea Lütkehaus and Andreas Zeller.
Copyright © 1995-1999 Technische Universität Braunschweig, Germany.
Copyright © 1999-2001 Universität Passau, Germany.
Copyright © 2001 Universität des Saarlandes, Germany.
Copyright © 2001-2004 Free Software Foundation, Inc.
warning: Can not parse XML syscalls information; XML support was disabled at compile time.
Reading symbols from spring...done.
(gdb) run
Starting program: spring
[Thread debugging using libthread_db enabled]
using default configuration source "/home/robin/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux
OS: 64bit native mode
Adding to directories
Adding /home/robin/.spring/ to directories
Skipping already added directory
LogOutput initialized.
Spring 0.82+.5.1 (Debug)
Build date/time: Oct 7 2010 16:53:12
Available log subsystems: CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory:
Using read-only data directory: /home/robin/.spring/
Scanning: /home/robin/.spring/maps
Error opening /home/robin/.spring/maps/cityconflict.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/cityconflict.sd7
Error opening /home/robin/.spring/maps/VoiVittuRemakeV2.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/VoiVittuRemakeV2.sd7
Error opening /home/robin/.spring/maps/magnetic_Lands_V1.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/magnetic_Lands_V1.sd7
Error opening /home/robin/.spring/maps/Daruga-v2.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/Daruga-v2.sd7
Scanning: /home/robin/.spring/mods
Scanning: /home/robin/.spring/packages
Scanning: base
[New Thread 0x7fffee7fe710 (LWP 28491)]
Supported Video modes: 1280x1024, 1280x960, 1152x864, 1024x768, 960x720, 928x696, 896x672, 832x624, 800x600, 720x400, 700x525, 640x512, 640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
Video mode set to 1024x768/32bit (windowed)
SDL: 1.2.13
GL: 3.2.0 NVIDIA 195.36.24
GL: NVIDIA Corporation
GL: GeForce GT 220/PCI/SSE2
GLSL: 1.50 NVIDIA via Cg compiler
GLEW: 1.5.1
Joysticks found: 0
Joystick 0 not found
Video mode set to 1280x974/32bit (windowed)
Connecting to local server
[New Thread 0x7fffedcfd710 (LWP 28492)]
[New Thread 0x7fffeccc4710 (LWP 28493)]
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.11.753
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
Sound: ALC_EXT_EFX found (required for air absorption): yes
Sound: Device: ALSA Software
Sound: Available Devices:
Sound: ALSA Software
Sound: air absorption enabled: 0.1
[New Thread 0x7fffec4c3710 (LWP 28494)]
Starting GameServer: 63 ms
Starting demo recording
Using map Brazillian_Battlefield_Remake_V2
Recording demo demos/20101007_174502_Brazillian_Battlefield_Remake_V2_0.82+.5.sdf
Using mod Balanced Annihilation sdd
Using mod archive BA.sdd
Loading client data: 124 ms
User number 0 (team 0, allyteam 0)
[New Thread 0x7fffebcc2710 (LWP 28495)]
Sound: parsed 25 sounds from gamedata/sounds.lua
Loading sounds: 1 ms
Camera and mouse: 70 ms
Parsing unit icons
Loading GameData Definitions
Loading all definitions: 0.514000
Loading GameData Definitions: 568 ms
Parsing Map Information
Loading SMF
Loading Map
Calculating smooth height mesh
Calculating smooth mesh: 965 ms
Number of damage types: 40
Creating unit textures
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Initializing map features
Reading estimate path costs
[CPathManager] pathing data checksum: 011a6ec1
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading .smt tile-file "maps/Brazillian_Battlefield_Remake_V2.smt"
Loading 16384 tiles from file 1/1
Reading tiles
Reading tile map
generating MipMaps: 7 ms
Generating 3D trees
Creating Projectile Textures
Loading console: 2 ms
Loading LuaRules
Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
Loaded gadget: Air Release <unit_air_release_manager.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: Commando Watch <unit_commando_watch.lua>
Loaded gadget: DirectControl <unit_direct_control.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
Loaded gadget: FinishedBuilding <unit_finished_building.lua>
Loaded gadget: Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: Napalm <lups_napalm.lua>
Loaded gadget: No Land Damage <unit_no_land_damage.lua>
Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: Spawn <init_game_spawn.lua>
Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: Team Com Ends <teamcomends.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
Loaded gadget: Air Release <unit_air_release_manager.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
Loaded gadget: FinishedBuilding <unit_finished_building.lua>
Loaded gadget: Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: Napalm <lups_napalm.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
Loaded gadget: mo_greenfields <mo_greenfields.lua>
Loaded gadget: mo_noowner <mo_noowner.lua>
Loaded gadget: mo_noshare <mo_noshare.lua>
Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
Loaded gadget: Lups <lups_wrapper.lua>
Loading LuaGaia
Loading LuaUI
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: camera_ccc.lua ([string "LuaUI/Widgets/camera_ccc.lua"]:1: unexpected symbol near '<')
Failed to load: autofirstbuildfacing.lua (duplicate name)
Failed to load: cmd_buildsplit.lua (duplicate name)
Failed to load: gui_advplayerslist.lua (duplicate name)
Failed to load: gui_ally_res.lua (duplicate name)
Failed to load: gui_build_eta.lua (duplicate name)
Failed to load: gui_point_tracker.lua (duplicate name)
Failed to load: gui_reclaiminfo.lua (duplicate name)
Failed to load: unit_customformations2.lua (duplicate name)
Failed to load: unit_ghostsite.lua (duplicate name)
Failed to load: unit_waypoint_dragger_2.lua (duplicate name)
Loaded widget from mod: Red_UI_Framework <red_ui_framework.lua>
Loaded widget from mod: BlurApi <api_gfx_blur.lua>
Loaded widget from mod: MexUpg Helper <helper.lua>
Loaded widget from mod: Red Tooltip <gui_red_tooltip.lua>
Control Panel Widget doens't support your 1280x974 resolution.
Call back your default Layout.
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
Loaded widget from user: CtrlPanel Improved <gui_ctrlpanel_improved.lua>
Loaded widget from mod: HealthBars <unit_healthbars.lua>
Loaded widget from user: Ally Resource Bars <gui_ally_res.lua>
Loaded widget from user: AdvPlayersList <gui_advplayerslist.lua>
Loaded widget from user: BuildETA <gui_build_eta.lua>
Loaded widget from user: Move ETA <gui_move_eta.lua>
Area Mex: Loaded for *A
Mexmap detected - loading...
mexmap imported from LuaUI/Widgets/MetalMaps/brazillian_battlefield_remake_v2.springmexmap
Loaded widget from user: Area Mex no button v2 <cmd_area_mex2.lua>
Loaded widget from user: Auto First Build Facing <autofirstbuildfacing.lua>
Loaded widget from mod: Autoquit <autoquit.lua>
Loaded widget from user: Auto Skirm <unit_auto_skirm.lua>
Loaded widget from user: Blast Radius <gui_blastRadius.lua>
Loaded widget from user: Auto Swarm <unit_auto_swarm.lua>
Loaded widget from mod: CustomIcons <unit_customicons.lua>
Loaded widget from user: Comblast Range 1.0 <gui_comblast_range.lua>
Loaded widget from user: DontMove <unit_dontmove.lua>
BA
Loaded widget from user: FactoryQ Manager <cmd_factoryqmanager.lua>
Loaded widget from user: Build Split <cmd_buildsplit.lua>
Loaded widget from mod: Loop Select <unit_loop_select.lua>
Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
Loaded widget from user: Point Tracker <gui_point_tracker.lua>
Loaded widget from user: ReclaimInfo <gui_reclaiminfov099.lua>
Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
Loaded widget from mod: Defense Range <gui_defenserange.lua>
Loaded widget from user: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua>
Loaded widget from user: State Reverse Toggle <cmd_state_reverse_toggle.lua>
Loaded widget from mod: Transporting <gui_transporting.lua>
Loaded widget from user: Unit Reclaimer <unit_unit_reclaimer.lua>
Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
Loaded widget from user: Ghost Radar <unit_ghostRadar.lua>
Loaded widget from user: Z Selector <unit_z_selector.lua>
Loaded widget from mod: Red_Drawing <red_ui_framework_drawing.lua>
Loaded widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua>
Loaded widget from mod: Red Console <gui_red_console.lua>
Loaded widget from mod: Red Resource Bars <gui_red_resourcebars.lua>
Loaded widget from user: Ghost Site <unit_ghostSite.lua>
Loaded widget from user: Nuke Button <gui_nukeButton.lua>
Loaded widget from user: Central Build AI v1.1 <central_build_AI.lua>
Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
Loaded widget from user: Stockpiler (dynamic) <unit_stockpile_dynamic.lua>
Loaded widget from mod: Take Reminder <gui_take_remind.lua>
Loaded widget from user: Transport AI <unit_transport_ai.lua>
Loaded widget from user: Transporter 2 <unit_transporter_2.lua>
Loaded widget from user: Stall Assist <cmd_stall_assist.lua>
Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
Loaded widget from user: Context Build <gui_context_build.lua>
Loaded widget from mod: Red Minimap <gui_red_minimap.lua>
Loaded widget from user: AutoRepair <unit_autorepair.lua>
Loaded widget from user: Build Range Display <init_build_range_display.lua>
Loaded widget from user: BA Waypoint Dragger <unit_waypoint_dragger.lua>
Loaded widget from user: Bomber control <unit_bomber_control.lua>
Loaded widget from user: CommandInsert <gui_commandinsert.lua>
Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
Couldn't find font '/fonts/FreeSansBold.otf'.
Loaded widget from user: AllyCursors <gui_ally_cursors.lua>
Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
Error in Shutdown()
false
Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_cursors.lua"]:101: bad argument #1 to 'DeleteFont' (Font expected, got nil)
Removed widget: AllyCursors
Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
Loaded widget from user: Mouse Buildspacing <gui_buildspacing.lua>
Loaded widget from mod: Lups <lups_wrapper.lua>
Loaded widget from user: CustomFormations2 <unit_customformations2.lua>
LuaUI v0.3
Finalizing...
[Thread 0x7fffebcc2710 (LWP 28495) exited]
Connection attempt from UnnamedPlayer
-> Version: 0.82+.5.1 (Debug)
-> Connection established (given id 0)
Player UnnamedPlayer finished loading and is now ingame
Stall Assist widget disabled for solo players
GameID: 0cebad4c0f7e48d9e31aa8a779b8f899
UnnamedPlayer added point: Start 0
<SkirmishAI: AAI 0.9 (team 1)>: New BuildTable has been created
<SkirmishAI: AAI 0.9 (team 1)>: land map detected
<SkirmishAI: AAI 0.9 (team 1)>: New map-learning file created
<SkirmishAI: AAI 0.9 (team 1)>: AAI loaded
Skirmish AI "Enemy" took over control of team 1
Buildings set to face East
UnnamedPlayer paused the game
/aicontrol 0 RAI 0.601
Skirmish AI being created for team 0 ...
Skirmish AI "RAI" took over control of team 0
UnnamedPlayer unpaused the game
Speed set to 1.1 [UnnamedPlayer]
Speed set to 1.2 [UnnamedPlayer]
Speed set to 1.3 [UnnamedPlayer]
/spectator
Player 0 resigned and is now spectating!
<Blast Radius> Spectator mode. Widget removed.
<DefenseRange> Spectator mode. Widget removed.
<GhostRadar> Spectator mode. Widget removed.
<Ghost Site> Spectator mode. Widget removed.
<Nuke Icon> Spectator mode. Widget removed.
<Take Reminder> Spectator mode. Widget removed.
Speed set to 1.4 [UnnamedPlayer]
Speed set to 1.5 [UnnamedPlayer]
Speed set to 1.6 [UnnamedPlayer]
Speed set to 1.7 [UnnamedPlayer]
Speed set to 1.8 [UnnamedPlayer]
Speed set to 1.9 [UnnamedPlayer]
Speed set to 2.0 [UnnamedPlayer]
Speed set to 2.2 [UnnamedPlayer]
Speed set to 2.4 [UnnamedPlayer]
Speed set to 2.6 [UnnamedPlayer]
Speed set to 2.8 [UnnamedPlayer]
Speed set to 3.0 [UnnamedPlayer]
Speed set to 3.2 [UnnamedPlayer]
Speed set to 3.4 [UnnamedPlayer]
Speed set to 3.6 [UnnamedPlayer]
Speed set to 3.8 [UnnamedPlayer]
Speed set to 4.0 [UnnamedPlayer]
User exited
Red_UI_Framework>> last processed widget was "Red Tooltip"
Red_Drawing>> last processed widget was "Red Tooltip"
[Thread 0x7fffec4c3710 (LWP 28494) exited]
Path cache hits 35 14%
Path cache hits 65 7%
Statistics for local connection:
Received: 47684 bytes
Sent: 220133 bytes
[Thread 0x7fffeccc4710 (LWP 28493) exited]
[Thread 0x7fffedcfd710 (LWP 28492) exited]
[Thread 0x7fffee7fe710 (LWP 28491) exited]
Program exited normally.
(gdb) run
Starting program: spring
[Thread debugging using libthread_db enabled]
using default configuration source "/home/robin/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux
OS: 64bit native mode
Adding to directories
Adding /home/robin/.spring/ to directories
Skipping already added directory
LogOutput initialized.
Spring 0.82+.5.1 (Debug)
Build date/time: Oct 7 2010 16:53:12
Available log subsystems: CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory:
Using read-only data directory: /home/robin/.spring/
Scanning: /home/robin/.spring/maps
Error opening /home/robin/.spring/maps/cityconflict.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/cityconflict.sd7
Error opening /home/robin/.spring/maps/VoiVittuRemakeV2.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/VoiVittuRemakeV2.sd7
Error opening /home/robin/.spring/maps/magnetic_Lands_V1.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/magnetic_Lands_V1.sd7
Error opening /home/robin/.spring/maps/Daruga-v2.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/Daruga-v2.sd7
Scanning: /home/robin/.spring/mods
Scanning: /home/robin/.spring/packages
Scanning: base
[New Thread 0x7fffee832710 (LWP 28511)]
Supported Video modes: 1280x1024, 1280x960, 1152x864, 1024x768, 960x720, 928x696, 896x672, 832x624, 800x600, 720x400, 700x525, 640x512, 640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
Video mode set to 1024x768/32bit (windowed)
SDL: 1.2.13
GL: 3.2.0 NVIDIA 195.36.24
GL: NVIDIA Corporation
GL: GeForce GT 220/PCI/SSE2
GLSL: 1.50 NVIDIA via Cg compiler
GLEW: 1.5.1
Joysticks found: 0
Joystick 0 not found
Video mode set to 1280x974/32bit (windowed)
Connecting to local server
[New Thread 0x7fffedca0710 (LWP 28512)]
[New Thread 0x7fffecc33710 (LWP 28513)]
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.11.753
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
Sound: ALC_EXT_EFX found (required for air absorption): yes
Sound: Device: ALSA Software
Sound: Available Devices:
Sound: ALSA Software
Sound: air absorption enabled: 0.1
[New Thread 0x7fffe7fff710 (LWP 28514)]
Starting GameServer: 60 ms
Starting demo recording
Using map Brazillian_Battlefield_Remake_V2
Recording demo demos/20101007_175041_Brazillian_Battlefield_Remake_V2_0.82+.5.sdf
Using mod Spring: 1944 $VERSION
Using mod archive S44LiteRelease.sdd
Loading client data: 172 ms
User number 0 (team 0, allyteam 0)
[New Thread 0x7fffe77fe710 (LWP 28515)]
Sound: parsed 4 sounds from gamedata/sounds.lua
Loading sounds: 19 ms
Camera and mouse: 61 ms
Parsing unit icons
Loading GameData Definitions
Loading all definitions: 3.407000
Loading GameData Definitions: 3452 ms
Parsing Map Information
Loading SMF
Loading Map
Calculating smooth height mesh
Calculating smooth mesh: 1010 ms
Number of damage types: 17
Creating unit textures
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Initializing map features
Reading estimate path costs
Error opening cache/paths/Brazillian_Battlefield_Remake_V22516216671.pe.zip
Analyzing map accessibility [8]
[New Thread 0x7fffe61fc710 (LWP 28516)]
[New Thread 0x7fffe59fb710 (LWP 28517)]
[New Thread 0x7fffe51fa710 (LWP 28518)]
Block offset: 1000 of 4096 (size 8)
Block offset: 2000 of 4096 (size 8)
Block offset: 3000 of 4096 (size 8)
Block offset: 4000 of 4096 (size 8)
Path cost: 0 of 4096 (size 8)
Path cost: 1000 of 4096 (size 8)
Path cost: 2000 of 4096 (size 8)
Path cost: 3000 of 4096 (size 8)
[Thread 0x7fffe51fa710 (LWP 28518) exited]
[Thread 0x7fffe59fb710 (LWP 28517) exited]
[Thread 0x7fffe61fc710 (LWP 28516) exited]
Writing path data file...
Reading estimate path costs
Error opening cache/paths/Brazillian_Battlefield_Remake_V22516216695.pe2.zip
Analyzing map accessibility [32]
[New Thread 0x7fffe51fa710 (LWP 28519)]
[New Thread 0x7fffe59fb710 (LWP 28520)]
[New Thread 0x7fffe61fc710 (LWP 28521)]
Block offset: 0 of 256 (size 32)
Path cost: 0 of 256 (size 32)
[Thread 0x7fffe51fa710 (LWP 28519) exited]
[Thread 0x7fffe61fc710 (LWP 28521) exited]
[Thread 0x7fffe59fb710 (LWP 28520) exited]
Writing path data file...
[CPathManager] pathing data checksum: 505133ac
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading .smt tile-file "maps/Brazillian_Battlefield_Remake_V2.smt"
Loading 16384 tiles from file 1/1
Reading tiles
Reading tile map
generating MipMaps: 7 ms
Generating 3D trees
Creating Projectile Textures
Loading console: 1 ms
Sound: Unable to open audio file: FailedCommand
Sound: CSound::GetSoundId: could not find sound: FailedCommand
Loading LuaRules
maps/flagConfig/Brazillian_Battlefield_Remake_V2_profile.lua
No hide zone config found for map:, maps/hideZoneConfig/Brazillian_Battlefield_Remake_V2.lua
Loaded gadget: Delay API <api_delay.lua>
Loaded gadget: Metal API <api_metal.lua>
Loaded gadget: Util API <api_util.lua>
Loaded gadget: Vector API <api_vector.lua>
Loaded gadget: CobButton <unit_cobbutton.lua>
Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
Loaded gadget: Flag Manager <game_flagmanager.lua>
Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
Loaded gadget: Pontoon Bridges <unit_bridge.lua>
Loaded gadget: Prerequisites <game_prereqs.lua>
Loaded gadget: Progress Bar <gui_progressbar.lua>
Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
Loaded gadget: Spring: 1944 Planes <game_planes.lua>
Loaded gadget: Squad Spawner <unit_squadspawner.lua>
Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
Loaded gadget: Turn Command <unit_turn.lua>
Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
Loaded gadget: Ammo Limiter <game_ammo.lua>
Loaded gadget: Base Command Income <game_basecommandincome.lua>
Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
Loaded gadget: DoLine <cmd_doline.lua>
Loaded gadget: Feature CEG <feature_ceg.lua>
Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
Loaded gadget: Infantry Suppression <game_fearhandler.lua>
Loaded gadget: Infantry supply rules <game_infsupply.lua>
Loaded gadget: Minefield spawner <game_minefields.lua>
Loaded gadget: Mod statistics <mod_stats.lua>
Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
Loaded gadget: Plane Fear <game_planefear.lua>
Loaded gadget: Spawn <game_setup.lua>
Loaded gadget: Spring 1944 Armor <game_armor.lua>
Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
Loaded gadget: Transport Helper <unit_hidetransported.lua>
Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
Loaded gadget: UnitMorph <unit_morph.lua>
Loaded gadget: object_statusbars_default.lua <object_statusbars_default.lua>
Loaded gadget: Area Attack <cmd_areaattack.lua>
Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
Loaded gadget: Does Not Count <game_doesnotcount.lua>
Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
Loaded gadget: Kill Voice <game_killvoice.lua>
Loaded gadget: Logistics Supply <game_logisticssupply.lua>
Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
Loaded gadget: No Self-Damage <game_no_self_damage.lua>
Loaded gadget: Smoke shells <game_smokeshells.lua>
Loaded gadget: Profiler <dbg_profiler.lua>
maps/flagConfig/Brazillian_Battlefield_Remake_V2_profile.lua
Loaded gadget: object_statusbars_default (v1.0) <object_statusbars_default.lua>
Loaded gadget: Delay API <api_delay.lua>
Loaded gadget: Metal API <api_metal.lua>
Loaded gadget: Util API <api_util.lua>
Loaded gadget: Vector API <api_vector.lua>
Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
Loaded gadget: Flag Manager <game_flagmanager.lua>
Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
Loaded gadget: Pontoon Bridges <unit_bridge.lua>
Loaded gadget: Prerequisites <game_prereqs.lua>
Loaded gadget: Progress Bar <gui_progressbar.lua>
Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
Loaded gadget: Spring: 1944 Planes <game_planes.lua>
Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
Loaded gadget: Turn Command <unit_turn.lua>
Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
Loaded gadget: Ammo Limiter <game_ammo.lua>
Loaded gadget: Base Command Income <game_basecommandincome.lua>
Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
Loaded gadget: DoLine <cmd_doline.lua>
Loaded gadget: Infantry Suppression <game_fearhandler.lua>
Loaded gadget: Infantry supply rules <game_infsupply.lua>
Loaded gadget: Minefield spawner <game_minefields.lua>
Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
Loaded gadget: Plane Fear <game_planefear.lua>
Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
Loaded gadget: Transport Helper <unit_hidetransported.lua>
Loaded gadget: UnitMorph <unit_morph.lua>
Loaded gadget: Area Attack <cmd_areaattack.lua>
Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
Loaded gadget: Kill Voice <game_killvoice.lua>
Loaded gadget: Logistics Supply <game_logisticssupply.lua>
Loaded gadget: Profiler <dbg_profiler.lua>
Loading LuaGaia
Loading LuaUI
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: camera_ccc.lua ([string "LuaUI/Widgets/camera_ccc.lua"]:1: unexpected symbol near '<')
Failed to load: autofirstbuildfacing.lua (duplicate name)
Failed to load: gui_buildeta.lua (duplicate name)
Failed to load: gui_point_tracker.lua (duplicate name)
Failed to load: unit_customformations2.lua (duplicate name)
Loaded widget from mod: 1944 Fonts <api_s44_fonts.lua>
Loaded widget from mod: Vector API <api_vector.lua>
Control Panel Widget doens't support your 1280x974 resolution.
Call back your default Layout.
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
Loaded widget from user: CtrlPanel Improved <gui_ctrlpanel_improved.lua>
Loaded widget from user: Ally Resource Bars <gui_ally_res.lua>
Loaded widget from mod: LockCamera <camera_lockcamera.lua>
Loaded widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua>
Loaded widget from user: AdvPlayersList <gui_advplayerslist.lua>
Loaded widget from user: BuildETA <gui_build_eta.lua>
Loaded widget from user: Move ETA <gui_move_eta.lua>
Loaded widget from mod: 1944 Ranks <gui_s44_ranks.lua>
End spec mode / action finder
Loaded widget from user: Action Finder <cmd_actionfinder.lua>
Removed Area Mex - unsupported mod
Loaded widget from user: Area Mex no button v2 <cmd_area_mex2.lua>
Loaded widget from user: Auto First Build Facing <autofirstbuildfacing.lua>
Loaded widget from user: Auto Skirm <unit_auto_skirm.lua>
Loaded widget from user: Auto Swarm <unit_auto_swarm.lua>
Loaded widget from user: Blast Radius <gui_blastRadius.lua>
Loaded widget from user: Build Split <cmd_buildsplit.lua>
Loaded widget from user: Central Build AI v1.1 <central_build_AI.lua>
Loaded widget from user: Comblast Range 1.0 <gui_comblast_range.lua>
Loaded widget from mod: Darkening <gui_darkening.lua>
Loaded widget from user: DontMove <unit_dontmove.lua>
S44
Loaded widget from user: FactoryQ Manager <cmd_factoryqmanager.lua>
Loaded widget from user: Ghost Radar <unit_ghostRadar.lua>
Loaded widget from user: Ghost Site <unit_ghostSite.lua>
All units set to Hold Position
Loaded widget from mod: Hold position v2 <cmd_holdpos.lua>
<Nuke Icon> Unsupported Game, shutting down...
Loaded widget from user: Nuke Button <gui_nukeButton.lua>
Loaded widget from user: OnlyFightersPatrol <unit_only_fighters_patrol.lua>
Loaded widget from user: Point Tracker <gui_point_tracker.lua>
Loaded widget from user: ReclaimInfo <gui_reclaiminfov099.lua>
Loaded widget from user: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua>
Loaded widget from user: Stall Assist <cmd_stall_assist.lua>
Loaded widget from user: State Reverse Toggle <cmd_state_reverse_toggle.lua>
Loaded widget from user: Stockpiler (dynamic) <unit_stockpile_dynamic.lua>
Loaded widget from mod: Take Reminder <gui_take_remind.lua>
Loaded widget from user: Transport AI <unit_transport_ai.lua>
Loaded widget from user: Transporter 2 <unit_transporter_2.lua>
Loaded widget from user: Unit Reclaimer <unit_unit_reclaimer.lua>
Loaded widget from user: Z Selector <unit_z_selector.lua>
Loaded widget from mod: 1944 Anti-spam <gui_antispam.lua>
Loaded widget from mod: 1944 Armor Display <gui_s44_armor.lua>
Loaded widget from mod: 1944 Default Commands <cmd_defaultcommand.lua>
Loaded widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua>
Loaded widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua>
Loaded widget from mod: 1944 NATO API <api_s44_nato.lua>
Loaded widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua>
Loaded widget from mod: 1944 Resource Bars <gui_s44_resbar.lua>
Loaded widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua>
Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
Loaded widget from mod: Auto group <unit_auto_group.lua>
Loaded widget from user: AutoRepair <unit_autorepair.lua>
Loaded widget from user: Build Range Display <init_build_range_display.lua>
BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
Loaded widget from mod: BuildBar <gui_buildbar.lua>
Loaded widget from user: Context Build <gui_context_build.lua>
Loaded widget from mod: SelectionButtons_CA <gui_selbuttons_ca.lua>
Loaded widget from mod: 1944 Ammo Icons <gui_ammoicons.lua>
Loaded widget from mod: 1944 Build Indicators <gui_buildindicator.lua>
Loaded widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua>
Loaded widget from mod: 1944 Suppression Icons <gui_suppressicons.lua>
Couldn't find font '/fonts/FreeSansBold.otf'.
Loaded widget from user: AllyCursors <gui_ally_cursors.lua>
Loaded widget from user: BA Waypoint Dragger <unit_waypoint_dragger.lua>
Loaded widget from user: Bomber control <unit_bomber_control.lua>
Loaded widget from user: CommandInsert <gui_commandinsert.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget from mod: Team Platter Expanded <gui_team_platter_ex.lua>
Loaded widget from user: Mouse Buildspacing <gui_buildspacing.lua>
Loaded widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua>
Loaded widget from mod: 1944 Propeller FX <gfx_s44_props.lua>
Loaded widget from user: CustomFormations2 <unit_customformations2.lua>
LuaUI v0.3
Finalizing...
[Thread 0x7fffe77fe710 (LWP 28515) exited]
Connection attempt from UnnamedPlayer
-> Version: 0.82+.5.1 (Debug)
-> Connection established (given id 0)
Player UnnamedPlayer finished loading and is now ingame
Stall Assist widget disabled for solo players
GameID: 67ecad4ce389998f66a8a5411cdf4421
UnnamedPlayer added point: Start 0
movewarnings disabled
STATS:plist,UnnamedPlayer
Skirmish AI "Enemy" took over control of team 1
Map Flag Profile not found. Autogenerating flag positions.
Flag Captured!
Flag Captured!
Flag Captured!
Buildings set to face East
Flag Captured!
Speed set to 1.1 [UnnamedPlayer]
Speed set to 1.2 [UnnamedPlayer]
Speed set to 1.3 [UnnamedPlayer]
Speed set to 1.4 [UnnamedPlayer]
Speed set to 1.5 [UnnamedPlayer]
Speed set to 1.6 [UnnamedPlayer]
Speed set to 1.7 [UnnamedPlayer]
Speed set to 1.8 [UnnamedPlayer]
Speed set to 1.9 [UnnamedPlayer]
Speed set to 2.0 [UnnamedPlayer]
Speed set to 2.2 [UnnamedPlayer]
Speed set to 2.4 [UnnamedPlayer]
Speed set to 2.6 [UnnamedPlayer]
Speed set to 2.8 [UnnamedPlayer]
Speed set to 3.0 [UnnamedPlayer]
Speed set to 3.2 [UnnamedPlayer]
Speed set to 3.4 [UnnamedPlayer]
Speed set to 3.6 [UnnamedPlayer]
Speed set to 3.8 [UnnamedPlayer]
Speed set to 4.0 [UnnamedPlayer]
Speed set to 4.2 [UnnamedPlayer]
Flag Captured!
Speed set to 4.4 [UnnamedPlayer]
Speed set to 4.6 [UnnamedPlayer]
Speed set to 4.8 [UnnamedPlayer]
Speed set to 5.0 [UnnamedPlayer]
Speed set to 5.5 [UnnamedPlayer]
Speed set to 6.0 [UnnamedPlayer]
Speed set to 6.5 [UnnamedPlayer]
Speed set to 7.0 [UnnamedPlayer]
Speed set to 7.5 [UnnamedPlayer]
Speed set to 8.0 [UnnamedPlayer]
Speed set to 8.5 [UnnamedPlayer]
Speed set to 9.0 [UnnamedPlayer]
Speed set to 9.5 [UnnamedPlayer]
Speed set to 10.0 [UnnamedPlayer]
Flag Captured!
Flag Captured!
Speed set to 11.0 [UnnamedPlayer]
Flag Captured!
Speed set to 10.0 [UnnamedPlayer]
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
UnnamedPlayer paused the game
UnnamedPlayer unpaused the game
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Flag Captured!
Speed set to 9.5 [UnnamedPlayer]
Speed set to 9.0 [UnnamedPlayer]
Speed set to 8.5 [UnnamedPlayer]
Speed set to 8.0 [UnnamedPlayer]
Speed set to 7.5 [UnnamedPlayer]
Speed set to 7.0 [UnnamedPlayer]
Speed set to 6.5 [UnnamedPlayer]
Speed set to 6.0 [UnnamedPlayer]
Speed set to 5.5 [UnnamedPlayer]
Speed set to 5.0 [UnnamedPlayer]
Speed set to 4.8 [UnnamedPlayer]
Speed set to 4.6 [UnnamedPlayer]
Speed set to 4.4 [UnnamedPlayer]
Speed set to 4.2 [UnnamedPlayer]
Speed set to 4.0 [UnnamedPlayer]
Speed set to 3.8 [UnnamedPlayer]
Speed set to 3.6 [UnnamedPlayer]
Speed set to 3.4 [UnnamedPlayer]
Speed set to 3.2 [UnnamedPlayer]
Speed set to 3.0 [UnnamedPlayer]
Speed set to 2.8 [UnnamedPlayer]
Speed set to 2.6 [UnnamedPlayer]
Speed set to 2.4 [UnnamedPlayer]
Speed set to 2.2 [UnnamedPlayer]
Speed set to 2.0 [UnnamedPlayer]
Speed set to 1.9 [UnnamedPlayer]
Speed set to 1.8 [UnnamedPlayer]
Speed set to 1.7 [UnnamedPlayer]
Speed set to 1.6 [UnnamedPlayer]
Speed set to 1.5 [UnnamedPlayer]
Speed set to 1.4 [UnnamedPlayer]
Speed set to 1.3 [UnnamedPlayer]
Speed set to 1.2 [UnnamedPlayer]
Speed set to 1.1 [UnnamedPlayer]
Speed set to 1.0 [UnnamedPlayer]
Speed set to 0.9 [UnnamedPlayer]
Speed set to 0.8 [UnnamedPlayer]
Speed set to 0.7 [UnnamedPlayer]
Speed set to 0.6 [UnnamedPlayer]
Speed set to 0.5 [UnnamedPlayer]
Speed set to 0.4 [UnnamedPlayer]
Speed set to 0.3 [UnnamedPlayer]
UnnamedPlayer paused the game
UnnamedPlayer unpaused the game
UnnamedPlayer paused the game
UnnamedPlayer unpaused the game
Speed set to 0.4 [UnnamedPlayer]
Speed set to 0.5 [UnnamedPlayer]
Speed set to 0.6 [UnnamedPlayer]
Speed set to 0.7 [UnnamedPlayer]
Speed set to 0.8 [UnnamedPlayer]
UnnamedPlayer paused the game
Speed set to 0.9 [UnnamedPlayer]
Speed set to 1.0 [UnnamedPlayer]
Speed set to 1.1 [UnnamedPlayer]
Speed set to 1.2 [UnnamedPlayer]
Speed set to 1.3 [UnnamedPlayer]
Speed set to 1.4 [UnnamedPlayer]
Speed set to 1.5 [UnnamedPlayer]
Speed set to 1.6 [UnnamedPlayer]
UnnamedPlayer unpaused the game
User exited
All units set to Maneuver
Error in Shutdown()
false
Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_cursors.lua"]:101: bad argument #1 to 'DeleteFont' (Font expected, got nil)
Removed widget: AllyCursors
[Thread 0x7fffe7fff710 (LWP 28514) exited]
Path cache hits 17 24%
Path cache hits 102 31%
Statistics for local connection:
Received: 189783 bytes
Sent: 534278 bytes
[Thread 0x7fffecc33710 (LWP 28513) exited]
[Thread 0x7fffedca0710 (LWP 28512) exited]
[Thread 0x7fffee832710 (LWP 28511) exited]
Program exited normally.
(gdb) run
Starting program: spring
[Thread debugging using libthread_db enabled]
using default configuration source "/home/robin/.springrc"
[CMyMath::Init] CPU SSE mask: 888, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 1, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Linux
OS: 64bit native mode
Adding to directories
Adding /home/robin/.spring/ to directories
Skipping already added directory
LogOutput initialized.
Spring 0.82+.5.1 (Debug)
Build date/time: Oct 7 2010 16:53:12
Available log subsystems: CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory:
Using read-only data directory: /home/robin/.spring/
Scanning: /home/robin/.spring/maps
Error opening /home/robin/.spring/maps/cityconflict.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/cityconflict.sd7
Error opening /home/robin/.spring/maps/VoiVittuRemakeV2.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/VoiVittuRemakeV2.sd7
Error opening /home/robin/.spring/maps/magnetic_Lands_V1.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/magnetic_Lands_V1.sd7
Error opening /home/robin/.spring/maps/Daruga-v2.sd7: Archive not found
Unable to open archive: /home/robin/.spring/maps/Daruga-v2.sd7
Scanning: /home/robin/.spring/mods
Scanning: /home/robin/.spring/packages
Scanning: base
[New Thread 0x7fffee832710 (LWP 29338)]
Supported Video modes: 1280x1024, 1280x960, 1152x864, 1024x768, 960x720, 928x696, 896x672, 832x624, 800x600, 720x400, 700x525, 640x512, 640x480, 640x400, 640x350, 576x432, 512x384, 416x312, 400x300, 360x200, 320x240, 320x200, 320x175
Video mode set to 1024x768/32bit (windowed)
SDL: 1.2.13
GL: 3.2.0 NVIDIA 195.36.24
GL: NVIDIA Corporation
GL: GeForce GT 220/PCI/SSE2
GLSL: 1.50 NVIDIA via Cg compiler
GLEW: 1.5.1
Joysticks found: 0
Joystick 0 not found
Video mode set to 1280x974/32bit (windowed)
Connecting to local server
[New Thread 0x7fffedaa0710 (LWP 29339)]
[New Thread 0x7fffeca33710 (LWP 29340)]
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.11.753
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
Sound: ALC_EXT_EFX found (required for air absorption): yes
Sound: Device: ALSA Software
Sound: Available Devices:
Sound: ALSA Software
Sound: air absorption enabled: 0.1
[New Thread 0x7fffe7fff710 (LWP 29341)]
Starting GameServer: 65 ms
Starting demo recording
Using map Brazillian_Battlefield_Remake_V2
Recording demo demos/20101007_211608_Brazillian_Battlefield_Remake_V2_0.82+.5.sdf
Using mod Balanced Annihilation sdd
Using mod archive BA.sdd
Loading client data: 140 ms
User number 0 (team 0, allyteam 0)
[New Thread 0x7fffe77fe710 (LWP 29342)]
Sound: parsed 25 sounds from gamedata/sounds.lua
Loading sounds: 1 ms
Camera and mouse: 89 ms
Parsing unit icons
Loading GameData Definitions
Loading all definitions: 0.543000
Loading GameData Definitions: 594 ms
Parsing Map Information
Loading SMF
Loading Map
Calculating smooth height mesh
Calculating smooth mesh: 1030 ms
Number of damage types: 40
Creating unit textures
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Initializing map features
Reading estimate path costs
[CPathManager] pathing data checksum: 011a6ec1
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading .smt tile-file "maps/Brazillian_Battlefield_Remake_V2.smt"
Loading 16384 tiles from file 1/1
Reading tiles
Reading tile map
generating MipMaps: 6 ms
Generating 3D trees
Creating Projectile Textures
Loading console: 1 ms
Loading LuaRules
Loaded gadget: No Self-D <unit_prevent_share_selfd.lua>
Loaded gadget: Air Release <unit_air_release_manager.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: Commando Watch <unit_commando_watch.lua>
Loaded gadget: DirectControl <unit_direct_control.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
Loaded gadget: FinishedBuilding <unit_finished_building.lua>
Loaded gadget: Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: Napalm <lups_napalm.lua>
Loaded gadget: No Land Damage <unit_no_land_damage.lua>
Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
Loaded gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
Loaded gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: Spawn <init_game_spawn.lua>
Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: Team Com Ends <teamcomends.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
Loaded gadget: Air Release <unit_air_release_manager.lua>
Loaded gadget: AirPlantParents <unit_air_plants.lua>
Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
Loaded gadget: FinishedBuilding <unit_finished_building.lua>
Loaded gadget: Hitsphere Scaledown <unit_hitsphere_scaledown.lua>
Loaded gadget: MissileControl <unit_missile_delay.lua>
Loaded gadget: Napalm <lups_napalm.lua>
Loaded gadget: NoCost <cmd_nocost.lua>
Loaded gadget: PassiveBuilders <unit_passive_builders.lua>
Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
Loaded gadget: ShieldDrain <unit_shield_watch.lua>
Loaded gadget: Shockwaves <lups_shockwaves.lua>
Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
Loaded gadget: mo_enemywrecks <mo_enemywrecks.lua>
Loaded gadget: mo_greenfields <mo_greenfields.lua>
Loaded gadget: mo_noowner <mo_noowner.lua>
Loaded gadget: mo_noshare <mo_noshare.lua>
Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
Loaded gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
Loaded gadget: Area Attack <areaattack.lua>
Loaded gadget: C Is For Control <comiscontrol.lua>
Loaded gadget: LupsSyncedManager <lups_manager.lua>
Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
Loaded gadget: Lups <lups_wrapper.lua>
Loading LuaGaia
Loading LuaUI
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: camera_ccc.lua ([string "LuaUI/Widgets/camera_ccc.lua"]:1: unexpected symbol near '<')
Failed to load: autofirstbuildfacing.lua (duplicate name)
Failed to load: cmd_buildsplit.lua (duplicate name)
Failed to load: gui_advplayerslist.lua (duplicate name)
Failed to load: gui_ally_res.lua (duplicate name)
Failed to load: gui_build_eta.lua (duplicate name)
Failed to load: gui_point_tracker.lua (duplicate name)
Failed to load: gui_reclaiminfo.lua (duplicate name)
Failed to load: unit_customformations2.lua (duplicate name)
Failed to load: unit_ghostsite.lua (duplicate name)
Failed to load: unit_waypoint_dragger_2.lua (duplicate name)
Loaded widget from mod: Red_UI_Framework <red_ui_framework.lua>
Loaded widget from mod: BlurApi <api_gfx_blur.lua>
Loaded widget from mod: MexUpg Helper <helper.lua>
Loaded widget from mod: Red Tooltip <gui_red_tooltip.lua>
Control Panel Widget doens't support your 1280x974 resolution.
Call back your default Layout.
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
Loaded widget from user: CtrlPanel Improved <gui_ctrlpanel_improved.lua>
Loaded widget from mod: HealthBars <unit_healthbars.lua>
Loaded widget from user: Ally Resource Bars <gui_ally_res.lua>
Loaded widget from user: AdvPlayersList <gui_advplayerslist.lua>
Loaded widget from user: BuildETA <gui_build_eta.lua>
Loaded widget from user: Move ETA <gui_move_eta.lua>
Area Mex: Loaded for *A
Mexmap detected - loading...
mexmap imported from LuaUI/Widgets/MetalMaps/brazillian_battlefield_remake_v2.springmexmap
Loaded widget from user: Area Mex no button v2 <cmd_area_mex2.lua>
Loaded widget from user: Auto First Build Facing <autofirstbuildfacing.lua>
Loaded widget from mod: Autoquit <autoquit.lua>
Loaded widget from user: Auto Skirm <unit_auto_skirm.lua>
Loaded widget from user: Auto Swarm <unit_auto_swarm.lua>
Loaded widget from user: Blast Radius <gui_blastRadius.lua>
Loaded widget from mod: CustomIcons <unit_customicons.lua>
Loaded widget from user: Comblast Range 1.0 <gui_comblast_range.lua>
Loaded widget from user: DontMove <unit_dontmove.lua>
BA
Loaded widget from user: FactoryQ Manager <cmd_factoryqmanager.lua>
Loaded widget from user: Build Split <cmd_buildsplit.lua>
Loaded widget from mod: Loop Select <unit_loop_select.lua>
Loaded widget from mod: MoreSounds <unit_more_sounds.lua>
Loaded widget from user: Point Tracker <gui_point_tracker.lua>
Loaded widget from user: ReclaimInfo <gui_reclaiminfov099.lua>
Loaded widget from mod: Share Tracker <unit_share_tracker.lua>
Loaded widget from user: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua>
Loaded widget from mod: Defense Range <gui_defenserange.lua>
Loaded widget from user: State Reverse Toggle <cmd_state_reverse_toggle.lua>
Loaded widget from mod: Transporting <gui_transporting.lua>
Loaded widget from user: Unit Reclaimer <unit_unit_reclaimer.lua>
Loaded widget from mod: XrayHighlight <gui_xray_highlight.lua>
Loaded widget from user: Z Selector <unit_z_selector.lua>
Loaded widget from mod: Red_Drawing <red_ui_framework_drawing.lua>
Loaded widget from user: Ghost Radar <unit_ghostRadar.lua>
Loaded widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua>
Loaded widget from mod: Red Console <gui_red_console.lua>
Loaded widget from mod: Red Resource Bars <gui_red_resourcebars.lua>
Loaded widget from mod: MohoExploiter <unit_moho_exploiter.lua>
Loaded widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
Loaded widget from user: Stockpiler (dynamic) <unit_stockpile_dynamic.lua>
Loaded widget from user: Ghost Site <unit_ghostSite.lua>
Loaded widget from user: Transport AI <unit_transport_ai.lua>
Loaded widget from user: Nuke Button <gui_nukeButton.lua>
Loaded widget from user: Transporter 2 <unit_transporter_2.lua>
Loaded widget from user: Central Build AI v1.1 <central_build_AI.lua>
Loaded widget from mod: GameTypeInfo <gui_game_type_info.lua>
Loaded widget from mod: Take Reminder <gui_take_remind.lua>
Loaded widget from user: Stall Assist <cmd_stall_assist.lua>
Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
Loaded widget from user: Context Build <gui_context_build.lua>
Loaded widget from mod: Red Minimap <gui_red_minimap.lua>
Loaded widget from user: AutoRepair <unit_autorepair.lua>
Loaded widget from user: Build Range Display <init_build_range_display.lua>
Loaded widget from user: BA Waypoint Dragger <unit_waypoint_dragger.lua>
Loaded widget from user: Bomber control <unit_bomber_control.lua>
Loaded widget from user: CommandInsert <gui_commandinsert.lua>
Loaded widget from mod: Select n Center! <gui_center_n_select.lua>
Couldn't find font '/fonts/FreeSansBold.otf'.
Loaded widget from user: AllyCursors <gui_ally_cursors.lua>
Loaded widget from mod: LupsManager <gfx_lups_manager.lua>
Error in Shutdown()
false
Error in Shutdown(): [string "LuaUI/Widgets/gui_ally_cursors.lua"]:101: bad argument #1 to 'DeleteFont' (Font expected, got nil)
Removed widget: AllyCursors
Loaded widget from mod: BA_AllyCursors <gui_ba_ally_cursors.lua>
Loaded widget from user: Mouse Buildspacing <gui_buildspacing.lua>
Loaded widget from mod: Lups <lups_wrapper.lua>
Loaded widget from user: CustomFormations2 <unit_customformations2.lua>
LuaUI v0.3
Finalizing...
[Thread 0x7fffe77fe710 (LWP 29342) exited]
Connection attempt from UnnamedPlayer
-> Version: 0.82+.5.1 (Debug)
-> Connection established (given id 0)
Player UnnamedPlayer finished loading and is now ingame
Stall Assist widget disabled for solo players
GameID: 851cae4ccaff136db5f530d01cdf4421
UnnamedPlayer added point: Start 0
SkirmishAI (teamID 1) is using cheat callbacks
<SkirmishAI: KAIK 0.13 (team 1)>: KAI Metal Class by Krogothe
<SkirmishAI: KAIK 0.13 (team 1)>: KAIK 0.13 Unofficial (built Oct 7 2010) initialized successfully!
<SkirmishAI: KAIK 0.13 (team 1)>: logging events to AI/Skirmish/KAIK/0.13/logs/Brazillian_Battlefield_Remake_V2-dd2b417e_Balanced_Annihilation_sdd-7dabd940_10-7-2010_2116_team1.txt
<SkirmishAI: KAIK 0.13 (team 1)>: (developed by Krogothe, Tournesol, Firenu; now maintained by Kloot)
Skirmish AI "Enemy" took over control of team 1
UnnamedPlayer paused the game
Buildings set to face East
UnnamedPlayer unpaused the game
UnnamedPlayer paused the game
UnnamedPlayer unpaused the game
^C
Program received signal SIGINT, Interrupt.
0x00007fffe53f85de in NSMicroPather::MicroPather::FindBestPathToAnyGivenPoint (this=0xa522340, startNode=0xa60, endNodes=..., path=0xa522310, cost=0x7fffffffbf1c) at AI/Skirmish/KAIK/MicroPather.cpp:619
(gdb) bt
#0 0x00007fffe53f85de in NSMicroPather::MicroPather::FindBestPathToAnyGivenPoint (this=0xa522340, startNode=0xa60, endNodes=..., path=0xa522310, cost=0x7fffffffbf1c) at AI/Skirmish/KAIK/MicroPather.cpp:619
#1 0x00007fffe5475ba6 in CPathFinder::FindBestPath (this=0xa522290, posPath=..., startPos=..., myMaxRange=356.25, possibleTargets=...) at AI/Skirmish/KAIK/PathFinder.cpp:393
#2 0x00007fffe5475eba in CPathFinder::FindBestPathToRadius (this=0xa522290, posPath=..., startPos=..., radiusAroundTarget=356.25, target=...) at AI/Skirmish/KAIK/PathFinder.cpp:411
#3 0x00007fffe54292db in CAttackGroup::AttackEnemy (this=0xd32ac30, enemySelected=0, numUnits=9, range=575, frameSpread=30) at AI/Skirmish/KAIK/AttackGroup.cpp:536
#4 0x00007fffe5429d51 in CAttackGroup::Update (this=0xd32ac30, frameNr=8894) at AI/Skirmish/KAIK/AttackGroup.cpp:443
#5 0x00007fffe543def8 in CAttackHandler::Update (this=0xa522690, frameNr=8894) at AI/Skirmish/KAIK/AttackHandler.cpp:1041
#6 0x00007fffe545bfd9 in CKAIK::Update (this=0x2e4d5c0) at AI/Skirmish/KAIK/KAIK.cpp:286
#7 0x00007fffe54a5fe2 in CAIUpdateEvent::Run (this=0x4bf70b0, ai=..., globalAICallback=0x2adba80) at AI/Wrappers/LegacyCpp/Event/AIUpdateEvent.h:32
#8 0x00007fffe54a5de0 in CAIAI::handleEvent (this=0xa39a480, topic=3, data=0x7fffffffc660) at AI/Wrappers/LegacyCpp/AIAI.cpp:173
#9 0x00007fffe54631e6 in handleEvent (teamId=1, topic=3, data=0x7fffffffc660) at AI/Skirmish/KAIK/AIExport.cpp:97
#10 0x0000000000e82e40 in CSkirmishAILibrary::HandleEvent (this=0xa39a280, teamId=1, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAILibrary.cpp:87
#11 0x0000000000ebd122 in CSkirmishAI::HandleEvent (this=0x2c33ec0, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAI.cpp:48
#12 0x0000000000ea1a70 in CSkirmishAIWrapper::Update (this=0xac389d0, frame=8894) at rts/ExternalAI/SkirmishAIWrapper.cpp:370
#13 0x0000000000e7ca51 in CEngineOutHandler::Update (this=0x63f71c0) at rts/ExternalAI/EngineOutHandler.cpp:160
#14 0x0000000000714f99 in CGame::SimFrame (this=0x7fffe8186130) at rts/Game/Game.cpp:3589
#15 0x000000000071d552 in CGame::ClientReadNet (this=0x7fffe8186130) at rts/Game/Game.cpp:3976
#16 0x00000000007223d0 in CGame::Update (this=0x7fffe8186130) at rts/Game/Game.cpp:2830
#17 0x0000000000dab2fe in SpringApp::Update (this=0x7fffffffda10) at rts/System/SpringApp.cpp:1051
#18 0x0000000000db40cb in SpringApp::Run (this=0x7fffffffda10, argc=1, argv=0x7fffffffdb78) at rts/System/SpringApp.cpp:1182
#19 0x0000000000de2f4a in Run (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:55
#20 0x0000000000de3145 in main (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:90
(gdb) cont
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x00007fffe53f77bc in NSMicroPather::MicroPather::LeastCostEstimateLocal (this=0x2e62d30, nodeStartIndex=2505) at AI/Skirmish/KAIK/MicroPather.cpp:329
AI/Skirmish/KAIK/MicroPather.cpp:329:7665:beg:0x7fffe53f77bc
(gdb) bt
#0 0x00007fffe53f77bc in NSMicroPather::MicroPather::LeastCostEstimateLocal (this=0x2e62d30, nodeStartIndex=2505) at AI/Skirmish/KAIK/MicroPather.cpp:329
#1 0x00007fffe53f86b1 in NSMicroPather::MicroPather::FindBestPathToAnyGivenPoint (this=0xa522340, startNode=0xa60, endNodes=..., path=0xa522310, cost=0x7fffffffbf1c) at AI/Skirmish/KAIK/MicroPather.cpp:650
#2 0x00007fffe5475ba6 in CPathFinder::FindBestPath (this=0xa522290, posPath=..., startPos=..., myMaxRange=356.25, possibleTargets=...) at AI/Skirmish/KAIK/PathFinder.cpp:393
#3 0x00007fffe5475eba in CPathFinder::FindBestPathToRadius (this=0xa522290, posPath=..., startPos=..., radiusAroundTarget=356.25, target=...) at AI/Skirmish/KAIK/PathFinder.cpp:411
#4 0x00007fffe54292db in CAttackGroup::AttackEnemy (this=0xd32ac30, enemySelected=0, numUnits=9, range=575, frameSpread=30) at AI/Skirmish/KAIK/AttackGroup.cpp:536
#5 0x00007fffe5429d51 in CAttackGroup::Update (this=0xd32ac30, frameNr=8894) at AI/Skirmish/KAIK/AttackGroup.cpp:443
#6 0x00007fffe543def8 in CAttackHandler::Update (this=0xa522690, frameNr=8894) at AI/Skirmish/KAIK/AttackHandler.cpp:1041
#7 0x00007fffe545bfd9 in CKAIK::Update (this=0x2e4d5c0) at AI/Skirmish/KAIK/KAIK.cpp:286
#8 0x00007fffe54a5fe2 in CAIUpdateEvent::Run (this=0x4bf70b0, ai=..., globalAICallback=0x2adba80) at AI/Wrappers/LegacyCpp/Event/AIUpdateEvent.h:32
#9 0x00007fffe54a5de0 in CAIAI::handleEvent (this=0xa39a480, topic=3, data=0x7fffffffc660) at AI/Wrappers/LegacyCpp/AIAI.cpp:173
#10 0x00007fffe54631e6 in handleEvent (teamId=1, topic=3, data=0x7fffffffc660) at AI/Skirmish/KAIK/AIExport.cpp:97
#11 0x0000000000e82e40 in CSkirmishAILibrary::HandleEvent (this=0xa39a280, teamId=1, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAILibrary.cpp:87
#12 0x0000000000ebd122 in CSkirmishAI::HandleEvent (this=0x2c33ec0, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAI.cpp:48
#13 0x0000000000ea1a70 in CSkirmishAIWrapper::Update (this=0xac389d0, frame=8894) at rts/ExternalAI/SkirmishAIWrapper.cpp:370
#14 0x0000000000e7ca51 in CEngineOutHandler::Update (this=0x63f71c0) at rts/ExternalAI/EngineOutHandler.cpp:160
#15 0x0000000000714f99 in CGame::SimFrame (this=0x7fffe8186130) at rts/Game/Game.cpp:3589
#16 0x000000000071d552 in CGame::ClientReadNet (this=0x7fffe8186130) at rts/Game/Game.cpp:3976
#17 0x00000000007223d0 in CGame::Update (this=0x7fffe8186130) at rts/Game/Game.cpp:2830
#18 0x0000000000dab2fe in SpringApp::Update (this=0x7fffffffda10) at rts/System/SpringApp.cpp:1051
#19 0x0000000000db40cb in SpringApp::Run (this=0x7fffffffda10, argc=1, argv=0x7fffffffdb78) at rts/System/SpringApp.cpp:1182
#20 0x0000000000de2f4a in Run (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:55
#21 0x0000000000de3145 in main (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:90
(gdb) cont
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x00007fffe53f903d in OpenQueueBH::Push (this=0x7fffffffbd70, pNode=0x2e61d50) at AI/Skirmish/KAIK/MicroPather.cpp:73
AI/Skirmish/KAIK/MicroPather.cpp:73:1978:beg:0x7fffe53f903d
(gdb) bt
#0 0x00007fffe53f903d in OpenQueueBH::Push (this=0x7fffffffbd70, pNode=0x2e61d50) at AI/Skirmish/KAIK/MicroPather.cpp:73
#1 0x00007fffe53f86fe in NSMicroPather::MicroPather::FindBestPathToAnyGivenPoint (this=0xa522340, startNode=0xa60, endNodes=..., path=0xa522310, cost=0x7fffffffbf1c) at AI/Skirmish/KAIK/MicroPather.cpp:661
#2 0x00007fffe5475ba6 in CPathFinder::FindBestPath (this=0xa522290, posPath=..., startPos=..., myMaxRange=356.25, possibleTargets=...) at AI/Skirmish/KAIK/PathFinder.cpp:393
#3 0x00007fffe5475eba in CPathFinder::FindBestPathToRadius (this=0xa522290, posPath=..., startPos=..., radiusAroundTarget=356.25, target=...) at AI/Skirmish/KAIK/PathFinder.cpp:411
#4 0x00007fffe54292db in CAttackGroup::AttackEnemy (this=0xd32ac30, enemySelected=0, numUnits=9, range=575, frameSpread=30) at AI/Skirmish/KAIK/AttackGroup.cpp:536
#5 0x00007fffe5429d51 in CAttackGroup::Update (this=0xd32ac30, frameNr=8894) at AI/Skirmish/KAIK/AttackGroup.cpp:443
#6 0x00007fffe543def8 in CAttackHandler::Update (this=0xa522690, frameNr=8894) at AI/Skirmish/KAIK/AttackHandler.cpp:1041
#7 0x00007fffe545bfd9 in CKAIK::Update (this=0x2e4d5c0) at AI/Skirmish/KAIK/KAIK.cpp:286
#8 0x00007fffe54a5fe2 in CAIUpdateEvent::Run (this=0x4bf70b0, ai=..., globalAICallback=0x2adba80) at AI/Wrappers/LegacyCpp/Event/AIUpdateEvent.h:32
#9 0x00007fffe54a5de0 in CAIAI::handleEvent (this=0xa39a480, topic=3, data=0x7fffffffc660) at AI/Wrappers/LegacyCpp/AIAI.cpp:173
#10 0x00007fffe54631e6 in handleEvent (teamId=1, topic=3, data=0x7fffffffc660) at AI/Skirmish/KAIK/AIExport.cpp:97
#11 0x0000000000e82e40 in CSkirmishAILibrary::HandleEvent (this=0xa39a280, teamId=1, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAILibrary.cpp:87
#12 0x0000000000ebd122 in CSkirmishAI::HandleEvent (this=0x2c33ec0, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAI.cpp:48
#13 0x0000000000ea1a70 in CSkirmishAIWrapper::Update (this=0xac389d0, frame=8894) at rts/ExternalAI/SkirmishAIWrapper.cpp:370
#14 0x0000000000e7ca51 in CEngineOutHandler::Update (this=0x63f71c0) at rts/ExternalAI/EngineOutHandler.cpp:160
#15 0x0000000000714f99 in CGame::SimFrame (this=0x7fffe8186130) at rts/Game/Game.cpp:3589
#16 0x000000000071d552 in CGame::ClientReadNet (this=0x7fffe8186130) at rts/Game/Game.cpp:3976
#17 0x00000000007223d0 in CGame::Update (this=0x7fffe8186130) at rts/Game/Game.cpp:2830
#18 0x0000000000dab2fe in SpringApp::Update (this=0x7fffffffda10) at rts/System/SpringApp.cpp:1051
#19 0x0000000000db40cb in SpringApp::Run (this=0x7fffffffda10, argc=1, argv=0x7fffffffdb78) at rts/System/SpringApp.cpp:1182
#20 0x0000000000de2f4a in Run (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:55
#21 0x0000000000de3145 in main (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:90
(gdb) cont
Continuing.
^C
Program received signal SIGINT, Interrupt.
NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:287
AI/Skirmish/KAIK/MicroPather.cpp:287:6737:beg:0x7fffe53f7a33
(gdb) bt
#0 NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:287
#1 0x00007fffe53f84c0 in NSMicroPather::MicroPather::FindBestPathToAnyGivenPoint (this=0xa522340, startNode=0xa60, endNodes=..., path=0xa522310, cost=0x7fffffffbf1c) at AI/Skirmish/KAIK/MicroPather.cpp:583
#2 0x00007fffe5475ba6 in CPathFinder::FindBestPath (this=0xa522290, posPath=..., startPos=..., myMaxRange=356.25, possibleTargets=...) at AI/Skirmish/KAIK/PathFinder.cpp:393
#3 0x00007fffe5475eba in CPathFinder::FindBestPathToRadius (this=0xa522290, posPath=..., startPos=..., radiusAroundTarget=356.25, target=...) at AI/Skirmish/KAIK/PathFinder.cpp:411
#4 0x00007fffe54292db in CAttackGroup::AttackEnemy (this=0xd32ac30, enemySelected=0, numUnits=9, range=575, frameSpread=30) at AI/Skirmish/KAIK/AttackGroup.cpp:536
#5 0x00007fffe5429d51 in CAttackGroup::Update (this=0xd32ac30, frameNr=8894) at AI/Skirmish/KAIK/AttackGroup.cpp:443
#6 0x00007fffe543def8 in CAttackHandler::Update (this=0xa522690, frameNr=8894) at AI/Skirmish/KAIK/AttackHandler.cpp:1041
#7 0x00007fffe545bfd9 in CKAIK::Update (this=0x2e4d5c0) at AI/Skirmish/KAIK/KAIK.cpp:286
#8 0x00007fffe54a5fe2 in CAIUpdateEvent::Run (this=0x4bf70b0, ai=..., globalAICallback=0x2adba80) at AI/Wrappers/LegacyCpp/Event/AIUpdateEvent.h:32
#9 0x00007fffe54a5de0 in CAIAI::handleEvent (this=0xa39a480, topic=3, data=0x7fffffffc660) at AI/Wrappers/LegacyCpp/AIAI.cpp:173
#10 0x00007fffe54631e6 in handleEvent (teamId=1, topic=3, data=0x7fffffffc660) at AI/Skirmish/KAIK/AIExport.cpp:97
#11 0x0000000000e82e40 in CSkirmishAILibrary::HandleEvent (this=0xa39a280, teamId=1, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAILibrary.cpp:87
#12 0x0000000000ebd122 in CSkirmishAI::HandleEvent (this=0x2c33ec0, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAI.cpp:48
#13 0x0000000000ea1a70 in CSkirmishAIWrapper::Update (this=0xac389d0, frame=8894) at rts/ExternalAI/SkirmishAIWrapper.cpp:370
#14 0x0000000000e7ca51 in CEngineOutHandler::Update (this=0x63f71c0) at rts/ExternalAI/EngineOutHandler.cpp:160
#15 0x0000000000714f99 in CGame::SimFrame (this=0x7fffe8186130) at rts/Game/Game.cpp:3589
#16 0x000000000071d552 in CGame::ClientReadNet (this=0x7fffe8186130) at rts/Game/Game.cpp:3976
#17 0x00000000007223d0 in CGame::Update (this=0x7fffe8186130) at rts/Game/Game.cpp:2830
#18 0x0000000000dab2fe in SpringApp::Update (this=0x7fffffffda10) at rts/System/SpringApp.cpp:1051
#19 0x0000000000db40cb in SpringApp::Run (this=0x7fffffffda10, argc=1, argv=0x7fffffffdb78) at rts/System/SpringApp.cpp:1182
#20 0x0000000000de2f4a in Run (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:55
#21 0x0000000000de3145 in main (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:90
(gdb) cont
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x00007fffe53f7a3b in NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:287
AI/Skirmish/KAIK/MicroPather.cpp:287:6737:beg:0x7fffe53f7a3b
(gdb) bt
#0 0x00007fffe53f7a3b in NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:287
#1 0x00007fffe53f84c0 in NSMicroPather::MicroPather::FindBestPathToAnyGivenPoint (this=0xa522340, startNode=0xa60, endNodes=..., path=0xa522310, cost=0x7fffffffbf1c) at AI/Skirmish/KAIK/MicroPather.cpp:583
#2 0x00007fffe5475ba6 in CPathFinder::FindBestPath (this=0xa522290, posPath=..., startPos=..., myMaxRange=356.25, possibleTargets=...) at AI/Skirmish/KAIK/PathFinder.cpp:393
#3 0x00007fffe5475eba in CPathFinder::FindBestPathToRadius (this=0xa522290, posPath=..., startPos=..., radiusAroundTarget=356.25, target=...) at AI/Skirmish/KAIK/PathFinder.cpp:411
#4 0x00007fffe54292db in CAttackGroup::AttackEnemy (this=0xd32ac30, enemySelected=0, numUnits=9, range=575, frameSpread=30) at AI/Skirmish/KAIK/AttackGroup.cpp:536
#5 0x00007fffe5429d51 in CAttackGroup::Update (this=0xd32ac30, frameNr=8894) at AI/Skirmish/KAIK/AttackGroup.cpp:443
#6 0x00007fffe543def8 in CAttackHandler::Update (this=0xa522690, frameNr=8894) at AI/Skirmish/KAIK/AttackHandler.cpp:1041
#7 0x00007fffe545bfd9 in CKAIK::Update (this=0x2e4d5c0) at AI/Skirmish/KAIK/KAIK.cpp:286
#8 0x00007fffe54a5fe2 in CAIUpdateEvent::Run (this=0x4bf70b0, ai=..., globalAICallback=0x2adba80) at AI/Wrappers/LegacyCpp/Event/AIUpdateEvent.h:32
#9 0x00007fffe54a5de0 in CAIAI::handleEvent (this=0xa39a480, topic=3, data=0x7fffffffc660) at AI/Wrappers/LegacyCpp/AIAI.cpp:173
#10 0x00007fffe54631e6 in handleEvent (teamId=1, topic=3, data=0x7fffffffc660) at AI/Skirmish/KAIK/AIExport.cpp:97
#11 0x0000000000e82e40 in CSkirmishAILibrary::HandleEvent (this=0xa39a280, teamId=1, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAILibrary.cpp:87
#12 0x0000000000ebd122 in CSkirmishAI::HandleEvent (this=0x2c33ec0, topic=3, data=0x7fffffffc660) at rts/ExternalAI/SkirmishAI.cpp:48
#13 0x0000000000ea1a70 in CSkirmishAIWrapper::Update (this=0xac389d0, frame=8894) at rts/ExternalAI/SkirmishAIWrapper.cpp:370
#14 0x0000000000e7ca51 in CEngineOutHandler::Update (this=0x63f71c0) at rts/ExternalAI/EngineOutHandler.cpp:160
#15 0x0000000000714f99 in CGame::SimFrame (this=0x7fffe8186130) at rts/Game/Game.cpp:3589
#16 0x000000000071d552 in CGame::ClientReadNet (this=0x7fffe8186130) at rts/Game/Game.cpp:3976
#17 0x00000000007223d0 in CGame::Update (this=0x7fffe8186130) at rts/Game/Game.cpp:2830
#18 0x0000000000dab2fe in SpringApp::Update (this=0x7fffffffda10) at rts/System/SpringApp.cpp:1051
#19 0x0000000000db40cb in SpringApp::Run (this=0x7fffffffda10, argc=1, argv=0x7fffffffdb78) at rts/System/SpringApp.cpp:1182
#20 0x0000000000de2f4a in Run (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:55
#21 0x0000000000de3145 in main (argc=1, argv=0x7fffffffdb78) at rts/System/Main.cpp:90
(gdb) cont
Continuing.
Continuing.
Continuing.
Continuing.
^C
Program received signal SIGINT, Interrupt.
NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:286
AI/Skirmish/KAIK/MicroPather.cpp:286:6726:beg:0x7fffe53f7a2f
(gdb) cont
Continuing.
^C
Program received signal SIGINT, Interrupt.
NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:287
AI/Skirmish/KAIK/MicroPather.cpp:287:6737:beg:0x7fffe53f7a33
(gdb) cont
Continuing.
Continuing.
^C
Program received signal SIGINT, Interrupt.
0x00007fffe53f7a43 in NSMicroPather::MicroPather::GoalReached (this=0xa522340, node=0x2e60ed0, start=0xa60, end=0x8d6, path=0xa522310) at AI/Skirmish/KAIK/MicroPather.cpp:285
(gdb)