View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002165 | AI | AI | public | 2010-10-07 21:49 | 2010-10-23 19:12 |
| Reporter | hoijui | Assigned To | Kloot | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Summary | 0002165: KAIK endless loop | ||||
| Description | BA 7.19, Brazilian Battlefield Remake after some minutes in game (human vs 1 KAIK), GFX freezes. when running in GDB, i interrupt and do a back-trace, then continue again. it is always in AI/Skirmish/KAIK/MicroPather.cpp, see attached GDB log. never happened without KAIK so far. happens in both: 0.82-branch: 0.82.5.1-62-ga7b6f28 master: 0.82.3-757-ga27a836 | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
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the freeze was introduced here: 0.82-branch: 02621776b753c1d28099622de20d4b69d9afbe45 * AI: fix two minor interface bugs master: c8cb36cf203e44b3a193a37e4e2ecf5cbd24d7c2 KAIK: enable threatmap visualisation (original commit by Kloot) [AI] the commit in master is part of the one in the branch, so it is better to look for the problem there. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2010-10-07 21:49 | hoijui | New Issue | |
| 2010-10-07 21:49 | hoijui | File Added: GDB_log.txt | |
| 2010-10-09 12:33 | hoijui | Note Added: 0005712 | |
| 2010-10-10 13:10 | Kloot | Assigned To | => Kloot |
| 2010-10-10 13:10 | Kloot | Status | new => assigned |
| 2010-10-23 19:12 | Kloot | Status | assigned => resolved |
| 2010-10-23 19:12 | Kloot | Resolution | open => fixed |